Wing Commander CIC
 

News   Current WC News
  Guides News

Wing Commander   Game Notes
  Enyo System
  McAuliffe System
  Gateway System
  Gimle System
  Brimstone System
  Cheng-Du System
  Dakota System
  Port Hedland
  Kurasawa System
  Rostov System
  Hubble's Star
  Hell's Kitchen
  Venice System

Wing Commander : Secret Missions   Game Notes
  Goddard System
  Border Zone
  Midgard System
  Jotunheim
  BiFrost
  Valgard System
  Vigrid System

Wing Commander : Secret Missions 2   Game Notes
  Firekka System
  Corsair System
  Near Firekka
  Corsair System Pt 2
  Charon System

Wing Commander II   Game Notes
  Gwynedd System
  Niven System
  Ghorah Khar System
  Novaya Kiev System
  Heaven's Gate
  Tesla System
  Enigma System
  K'tithrak Mang
  Ghorah Khar (Alt)
  Novaya Kiev (Alt)
  Tesla (Alt)
  Gwynedd (Alt)

Wing Commander II : Special Operations   Game Notes
  Pembroke
  Rigel
  Ghorah Khar 1
  Ghorah Khar 2

Wing Commander II : Special Operations II   Game Notes
  Canewdon 1
  Canewdon 2
  Canewdon 3
  Ayers Rock

Wing Commander III   Game Notes
  Orsini System
  Tamayo System
  Locanda System
  Blackmane System
  Ariel System
  Caliban System
  Torgo System
  Loki System
  Alcor System
  Freya System
  Hyperion System
  Kilrah System
  Delius System
  Proxima System
  Sol System







Wing Commander
PORT HEDLAND SYSTEM

Port Hedland 1

Primary Objectives Escort Drayman back to the Claw
Your Ship Scimitar
Wingman Knight
Other Friendly Ships Drayman at Nav 1
Briefing You'll head straight for Nav 1 -- the Drayman's jump point. Wait for her there, but be careful.. we've had reports of heavy enemy activity in the area. The 'sport has orders to make a beeline for the Tiger's Claw. Stay with her. Simple as that.
NAV 1
4 Jalthi
BETWEEN NAV 1 AND CLAW
3 Gratha

Notes

  • When you reach Nav 1, you'll find that the Drayman hasn't arrived yet. This gives you a minute or two to take out the Jalthi waiting for it. Although you should work quickly to take out the Jalthi before the Drayman arrives, you should also try to save missiles for the Gratha. On the way back to the Claw, the Gratha head straight for the Drayman, so afterburn past the group and lock on to an enemy and wear down it's rear shields with your guns. When the enemy's shields are down, fire a bit more to do a bit of damage and then finish him off with a Heatseeker missile. Repeat this with the other two, and providing you do this quickly enough, the Drayman will survive. Speed is essential since the Drayman can't take much punishment before blowing up.

    Outcome

    Success / Failure go to Port Hedland 2.

    Port Hedland 2

    Primary Objectives Escort Drayman back to the Claw
    Your Ship Scimitar
    Wingman Knight
    Other Friendly Ships None
    Briefing You'll pass through each Nav Point, checking for enemy activity. There's a field of what looks like asteroids around Nav 2 and another at Nav 4.
    NAV 1
    3 Dralthi
    NAV 2
    Mine Field
    NAV 3
    3 Gratha
    1 Fralthi
    NAV 4
    Asteroid Field

    Notes

  • Nav 1 is nothing to worry about with just three Dralthis. Take your time handling them, don't take unnecessary risks, and help Knight if he gets in trouble. Nav 2 is a mine field so head slowly through there. Once out of the mine field, you probably won't get a chance to autopilot before the forces at Nav 3 show up on your radar. Grathas can be quite tough, but fortunately you have plenty of missiles to handle them with so let rip with them and you'll soon have just the Fralthi left. The Fralthi is just a matter of bashing away with your guns until it blows up. Finally Nav 4 is an asteroid field which you should navigate slowly. You wouldn't want to get killed by a rock after all your hard work getting to that point.

    Outcome

    Success / Failure go to Port Hedland 3.

    Port Hedland 3

    Primary Objectives Defend the Tiger's Claw, defend Destroyer, eliminate Fralthi.
    Your Ship Scimitar
    Wingman Knight
    Other Friendly Ships Exeter at Nav 1
    Briefing First, you'll need to assist in the defense of the Tiger's Claw. We'll have two more Scims in space before you but there are four Jalthi closing with the Claw, so it won't be easy. When you've cleaned up the Jalthi, move on to Nav 1 where you'll help defend one of our Exeters against a wing of Gratha. If you're still in good enough shape after turning the Gratha away I want you to fly on to Nav 2, the last known fix on this Fralthi. Take a crack at her, if you can, but try not to get yourself killed.
    CLAW NAV
    4 Jalthi
    NAV 1
    4 Gratha
    NAV 2
    4 Krant
    1 Fralthi

    Notes

  • Simply put, this mission is a bitch. To begin with you have to face a wing of Jalthis lead by Baktosh Redclaw. Just leave Baktosh until last since you'll be able to take out the other Jalthis more quickly and they are all attacking the Claw anyway. Then you have to defend an Exeter against a wing of Grathas. The only thing you can do here is get on the tail of a Gratha and hammer away with your guns until it dies. Then you have a wing of Krant and a Fralthi to deal with. To make matters worse, you only have a couple of minutes before the Fralthi jumps out so you can either attack the Fralthi before taking on the fighters and risk a fighter destroying you, or take out the fighters quickly and try get the Fralthi before it jumps out. Neither way is better. Don't bother saving you missiles since you'll run out before the end whatever happens. This mission is going to make you wish you won back in Brimstone and/or Cheng-Du.

    Outcome

    Success go to Rostov 1. Failure go to Hubble's Star 1.

    Comments:

    Comment on a mission

    Submitted by : Light Ninja
    Mission : Port Hedland 3
    Comments : I'm currently stuck at this mission, it's really tough... If you just had a Raptor in this mission, it would be much easier.


    Submitted by : LightNinja
    Mission : Port Hedland 3
    Comments : Defending the Tiger's Claw is quite easy, just try not to get too much damage and don't use missiles, even if it is tempting sometimes... Also watch after your Wingman, you will need him later in the mission.


    Submitted by : Vapor
    Mission : Port Hedland 2
    Comments : There's no avoiding the asteroids this time. But if you want to cut down the time spent flying through them, go from Nav 4 back to Nav 3 before returning to the Claw.



  • Wing Commander IV   Game Notes  
      Hellespont System  
      Tyr System  
      Masa System  
      Silenos System  
      Orestes System  
      Pasqual System  
      Peleus System  
      Circe System  
      Speradon System  
      Telamon System  
      Axius System  
      Ella System  
      Talos System  
      Sol System  

    Wing Commander Prophecy   Game Notes  
      H'rekkah System  
      G'wriss System  
      H'hrass System  
      T'lan Meth System  
      Hellespont System  
      Alcor System  
      G'mar System  
      Hrissith System  
      Kilrah System  

    Wing Commander Secret Ops   Game Notes  
      Courage System  
      Ella System  
      Talos System  
      Cygnus System  
      Luyten System  
      Sirius System  
      Krieger System  
      Proxima System  

    Wing Commander Privateer   Game Notes  
      Sandoval  
      Tayla  
      Roman Lynch  
      Masterson  
      Lynn Murphy  
      Dr. Monkhouse  
      Taryn Cross  
      Sandra Goodin  
      Admiral Terrell  

    Wing Commander Privateer : Righteous Fire   Game Notes  
      Masterson  
      Lynn Murphy  
      Sandra Goodin  
      Tayla  
      Monte  
      Admiral Terrell  
      Informant  

    Wing Commander Privateer II   Game Notes  
      Dr. Loomis  
      Hal Taffin  
      Angus Santana  
      Shernikov Medical  
      Jan Mitorr  
      David Hassan  
      Hugo Carmichael  
      Dimitri Avignoni  
      Rhinehart  
      Sheila Nabakov  
      Kronos