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Wing Commander II : Special Operations II   Game Notes
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Wing Commander III   Game Notes
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Wing Commander Secret Ops
SIRIUS SYSTEM

Sirius 1 : Supply Line Crunch
Sirius 2 : Destroyer Crunch
Sirius 3 : Supply Line Crunch Two
Sirius 4 : Destroyer Crunch Two
Sirius 5a : Midway Crunch Sirius 5b : Back Pedal
Sirius 6a : Path To Proxima Sirius 6b : Road To Proxima

Sirius 1 : Supply Line Crunch

Primary Objectives Eliminate alien transports
Secondary Objectives Eliminate alien corvettes
Bonus Objectives Eliminate 75% of alien fighters
Your Ship "Black" Shrike
Wingmen Maestro, Stiletto
Other Friendly Ships Bravo wing (Panthers) : Zero (wing leader), Spyder, Amazon
Briefing Midway is on the other side of the Sirius system with respect to our position. Her efforts are being suppressed by an immense alien presence. Our task is to eliminate the alien supply lines and any capital ships on this side of the system. Follow this NAV route and knock out any alien supply vessels you find.
NAV 1
5 Manta
1 Triton
1 Barracuda
NAV 2
4 Stingray
3 Manta
2 Triton
NAV 3
1 Barracuda
1 Triton
3 Manta
6 Stingray

Notes

  • What you have to worry about most on this mission probably isn't the alien fighters, but running out of torpedoes. Unless you do some serious turret killing work, you and your wingmen probably won't be able to do your job.
  • The secondary objective, destroying the corvettes, is simple enough. You can't autopilot until the NAV point is clear of Barracudas. Either leave them to your wingmen, or get behind the corvette and unload with the Dust cannon and maybe a few Mosquitoes for good measure.

    Outcome

    Success / Failure go to Sirius 2.

    Sirius 2 : Destroyer Crunch

    Primary Objectives Eliminate destroyer
    Secondary Objectives Destroy alien transport
    Engage and destroy fighters
    Eliminate 75% of alien destroyer gun turrets
    Eliminate 75% of alien destroyer missile turrets
    Eliminate destroyer shield emitters
    Bonus Objectives Eliminate 75% of alien fighters
    Your Ship "Black" Shrike
    Wingmen Maestro, Stiletto
    Other Friendly Ships Bravo wing (Panthers) : Zero (wing leader), Spyder, Amazon
    Briefing An alien carrier group has achieved a central position in Sirius. In order to launch an effective attack on this craft, we must eliminate Destroyer class vessels which are threatening to flank the Midway position. When your mission is complete, return to Cerberus for further briefing.
    NAV 1
    4 Moray
    4 Stingray
    NAV 3
    Wave 1
    3 Moray
    3 Manta
    2 Triton
    1 Orca
    Wave 2
    3 Barracuda

    Notes

  • Despite what Stiletto says, destroying all of the destroyer turrets isn't essential, but it helps, especially if you are going for the secondary objectives. If you want to leave the turrets, be sure to launch torpedoes up close.
  • The transports are a different matter. It really helps to knock out the turrets on these things since they are more than likely to shoot down any torpedoes that are heading for them.

    Outcome

    Success / Failure go to Sirius 3.

    Sirius 3 : Supply Line Crunch Two

    Primary Objectives Eliminate alien transports
    Secondary Objectives Eliminate alien corvettes
    Bonus Objectives Eliminate 75% of alien fighters
    Your Ship "Black" Shrike
    Wingmen Spyder, Amazon
    Other Friendly Ships Bravo wing (Panthers) : Maestro (wing leader), Zero, Stiletto
    Briefing A fresh supply line has been forged by the aliens. Eliminate all alien transport vessels along this route. When your mission is complete, you will be refueled and armed for a strike against the final arm of the alien's carrier group.
    NAV 1
    5 Skate
    3 Devil Ray
    2 Triton
    NAV 2
    4 Stingray
    1 Ray
    2 Devil Ray
    2 Triton
    NAV 3 (hidden)
    2 Barracuda
    1 Triton
    5 Skate
    3 Stingray

    Notes

  • Whatever you do on this mission, make nailing the turrets on the transports your first priority. You need more than your own torpedoes to complete this mission, so make sure that no torpedoes get wasted by the turrets.
  • You may be tempted to veer off after a fighter thats bugging you, but try to get your wingmen to help if you can. Break off your turret runs as a last resore and remember to go back afterwards ASAP.
  • NAV 3 may not show up on your NAV map, but it is there. Be ready for what it throws at you.

    Outcome

    Success / Failure go to Sirius 4.

    Sirius 4 : Destroyer Crunch Two

    Primary Objectives Eliminate destroyer
    Secondary Objectives Eliminate alien transport
    Engage and destroy fighters
    Eliminate 75% of alien destroyer gun turrets
    Eliminate 75% of alien destroyer missile turrets
    Eliminate destroyer shield emitters
    Bonus Objectives Eliminate 75% of alien fighters
    Your Ship "Black" Shrike
    Wingmen Maestro, Stiletto
    Other Friendly Ships Bravo wing (Panthers) : Zero (wing leader), Spyder, Amazon
    Briefing There is no briefing before this mission. It is a scramble.
    NAV 1
    4 Moray
    4 Ray
    NAV 2
    6 Stingray
    4 Moray
    NAV 3
    1 Orca
    2 Triton
    3 Manta
    3 Lamprey
    5 Moray

    Notes

  • There are plenty of torps to go around, but to make things a bit easier, you should get the turrets on the transports as soon as you or your wingmen decide to attack them.
  • The turrets on the Orca prefer to try shooting you down rather than your torpedoes so if you can handle that, leave them, especially since there are no turrets guarding the engines.

    Outcome

    Success and Success in Sirius 2 go to Sirius 5a. Success and Failure in Sirius 2 go to Sirius 5b. Failure go to Sirius 5b.

    Sirius 5a : Midway Crunch

    Primary Objectives Ensure carrier elimination
    Defend Bravo wing
    Secondary Objectives Eliminate alien transport
    Engage and destroy fighters
    Eliminate 75% of alien carrier gun turrets
    Eliminate 75% of alien carrier missile turrets
    Eliminate carrier shield emitters
    Bonus Objectives Eliminate 75% of alien fighters
    Your Ship "Black" Panther
    Wingmen Amazon, Zero
    Other Friendly Ships Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Maestro
    3 Thunderbolt, 3 Panther, 3 Vampire at NAV 1.
    Briefing Midway and Cerberus are now positioned to flank the alien carrier in central Sirius. Eliminate this carrier and all of her attending craft with the help of forces from the Midway.
    NAV 1
    5 Squid
    7 Skate
    7 Stingray
    2 Ray
    > 1 Leviathan
    Infinite waves of fighters until carrier is destroyed

    Notes

  • You'll appreciate the help from Midway. The Panthers and Vampires will keep the fighters off your back when you can knock the turrets off the Leviathan.
  • When there are only four enemy fighters left in the area, if the carrier is still alive, more fighters will be launched so you'll be better off if you can defend the bombers to get the carrier down quickly.

    Outcome

    Success / Failure go to Sirius 6a.

    Sirius 5b : Back Pedal

    Primary Objectives Ensure carrier elimination
    Defend Midway
    Defend Bravo wing
    Secondary Objectives Ensure destroyer elimination
    Ensure carrier elimination
    Eliminate 75% of alien carrier gun turrets
    Eliminate 75% of alien carrier missile turrets
    Eliminate destroyer shield emitters
    Eliminate 75% of alien destroyer gun turrets
    Eliminate 75% of alien destroyer missile turrets
    Bonus Objectives Eliminate 75% of alien fighters
    Your Ship "Black" Panther
    Wingmen Amazon, Zero
    Other Friendly Ships Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Maestro
    Briefing There is no briefing before this mission. It is a scramble.
    NAV 1
    6 Red Manta
    4 Lamprey
    5 Stingray
    4 Moray
    NAV 2
    Wave 1
    1 Leviathan
    1 Orca
    10 Squid
    2 Skate T
    Wave 2
    6 Stingray
    Wave 3
    6 Moray

    Notes

  • Make sure that you defend your bombers well at NAV 1. You will need them for the big fight at NAV 2 once the Midway is safe. Be sure to attack the Red Mantas and Stingrays first once you reach the Midway.
  • Don't even think about going through your NAV route in reverse. If you hit NAV 2 before you hit NAV 1 there is no way you can save the Midway.

    Outcome

    Success go to Sirius 6b. Failure you lose.

    Sirius 6a : Path To Proxima

    Primary Objectives Escort Cerberus to jump point
    Secondary Objectives None
    Bonus Objectives Eliminate 75% of alien fighters
    Eliminate 75% of alien bombers
    Your Ship "Black" Panther
    Wingmen Maestro, Zero
    Other Friendly Ships Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Amazon
    Briefing Intel believes that the aliens are using the binary star system of Proxima to fuel a new wormhole device. Science Division aboard Midway has deduced that, if the aliens open a second wormhole in Proxima, it will remain open until the stars themselves are depleted. We must reinforce the scattered Confed ships active in Proxima and eliminate the alien presence. Lead Cerberus along this NAV route to the Proxima jump point.
    NAV 1
    6 Manta
    NAV 2
    2 Barracuda
    2 Skate
    3 Devil Ray
    2 Skate T
    NAV 3
    4 Red Manta
    3 Stingray

    Notes

  • The forces at NAV 2 can get annoying, not least because they pounce on you. The Devil Rays are likely to distract you long enough for the Barracudas and Skate Ts to get close enough to Cerberus to launch torpedoes. Finish the Devil Rays quickly and then get to work on the bombers and corvettes.
  • Be careful at NAV 3, the Red Mantas and Stingrays can both hurt Cerberus' major components and are likely to if they are ignored. Use up the rest of your missiles to get the job done quickly.

    Outcome

    Success / Failure go to Proxima 1b.

    Sirius 6b : Road To Proxima

    Primary Objectives Escort Cerberus to jump point
    Secondary Objectives None
    Bonus Objectives Eliminate 75% of alien fighters
    Eliminate 75% of alien bombers
    Your Ship "Black" Panther
    Wingmen Maestro, Zero
    Other Friendly Ships Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Amazon
    Briefing Intel believes that the aliens are using the binary star system of Proxima to fuel a new wormhole device. Science Division aboard Midway has deduced that, if the aliens open a second wormhole in Proxima, it will remain open until the stars themselves are depleted. We must reinforce the scattered Confed ships active in Proxima and eliminate the alien presence. Lead Cerberus along this NAV route to the Proxima jump point.
    NAV 1
    4 Manta
    4 Stingray
    NAV 2
    2 Barracuda
    3 Manta
    3 Devil Ray
    2 Skate T
    NAV 3
    4 Red Manta
    6 Stingray

    Notes

  • The forces at NAV 2 can get annoying, not least because they pounce on you. The Devil Rays are likely to distract you long enough for the Barracudas and Skate Ts to get close enough to Cerberus to launch torpedoes. Finish the Devil Rays quickly and then get to work on the bombers and corvettes.
  • Be careful at NAV 3, the Red Mantas and Stingrays can both hurt Cerberus' major components and are likely to if they are ignored. Use up the rest of your missiles to get the job done quickly.

    Outcome

    Success / Failure go to Proxima 1b.

    Comments:

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