- CAMP (reading and writing)
- BRIEFING (reading and writing)
- MODULE (reading and writing)
- COMM (reading and writing)
- VGA (reading and writing)
- SHIP (as VGA, reading and writing)
- PAL (reading only)
- SHIPTYPE (reading only)
- PCSHIP (reading only)
And for the most part, all of that is fair. Most FMV heavy games indeed stank. Among them though were some classics, and great examples of the form. Wing Commander 3 for instance looks ropey to modern eyes, but remains a fascinating space epic—not so much for the epic action, but for the subtleties that polygonal characters have only just caught up with. Mark Hamill's leading man, Christopher Blair, stands out particularly here as a man absolutely exhausted by the war and pushing on only because he has no other choice but to be strong in front of the men and women looking up to him.
I thought I would just pop in and share a bunch of screenshots. You know to get an idea of what is coming.... ;)
In the 27th century, Earth's only hope against the vicious Kilrathi Empire are two talented young fighter pilots. The guys, with their beautiful, tough-as-nails wing commander Angel, try to fend off the enemy and warn Earth of an impending attack.
My main line of thinking was, I can't do a million greebles like S.C. models, it just wouldn't look WCish (heck even the Kilrathi isn't nearly that greebled). I decided to go with panels and small details. I would have liked to added more panels but it would start looking like it was patchworked. The big thing I'm going to have to deal next with is panel scribing (like what you use to do with physical models to bring out panel lines). That's going to take some rethinking on my part. The panel lines I've used in the past look ok, but somehow I don't think they would fit in nicely here.
Cockpit is finally coming together, I merged some of mine with one of the SC cockpit models, reworked and optimized. I think SC is using some sort of tessellation in their meshes and I'm not familiar enough to work with that. Wheels are fully animated, however until FSO support dae animation, they won't be useable in FS2, too many separate moving parts.
The Vindicator is a medium-fighter armed with anti-ship torpedoes, a pair of laser and tachyon guns. Despite is relatively light anti-fighter armament, it represents a clear threat for frigates and smaller capital ships and should not be underestimated.
The Avenger torpedo bomber is a large, unwieldy craft reminiscent of a shuttle, however packed with as many anti-ship torpedoes as a longbow, and is reported to be a tough enemy to shoot down, especially with its dangerous rear mass driver turret. Prioritize it as you would a squadron of Paktahn threatening the Admiral's latest toy.