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2008.132 (May 11, 2008) [# 3140 | 5/11/2008] 

Saga Shakes Down Its Superfighter
The WC Saga team has released an updated version of its Excalibur model. The latest incarnation was mocked up by limdaepl. Accuracy and faithfulness to the authentic design was their goal, and they've done a good job getting many of the details right.


[ChrisReid] [# 8664] [Discuss (6 comments)]

Making the Game - Part 6
This is more like it! The Component Manager Meeting Agenda for April 26, 1996 has information from what each portion of the Wing Commander V/Prophecy development team is doing. One thing that should catch the eye of Wing Commander fans is that the team is developing an overall story arc and 'universe fiction' -- and that it's being shared with Erin Roberts, who is currently developing Privateer 2: The Darkening in England. There's also an interesting reference to planning for "Maniac [Missions]" with Mark [Day] - I wonder if any material on that project survives?

Wing Commander V Component Manager Meeting Agenda
Download (4.3 MB)

Date: April 26, 1996
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 6


[LOAF] [# 8662] [Discuss]

Last Five Standoff Simulator Scores
JarmokConvoy StrikeMorningstar4850
scamanderKilrathi GauntletBroadsword1260
datcha2001The Blockade RunMorningstar12450
DangerousCookConvoy StrikeMorningstar4800
BergiKilrathi GauntletMorningstar900

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2008.131 (May 10, 2008) [# 3139 | 5/10/2008] 

Arena Arrow Targets Secret Ops
JasonRocZ has posted new photos of the Arrow model for the Collateral Damage fan project. WCCD is a Secret Ops mod set just prior to the Wing Commander Arena timeframe. Check out the Arrow from Arena here. The pictures below reveal some of the characteristic elements of the newer design such as the more sharply angled stabilizers, beefier engine cowlings and modernized textures.

The newer model doesn't have any gun mounts on it yet but... they'll get there...

[ChrisReid] [# 8663] [Discuss (15 comments)]

Making the Game - Part 5
Today we present the first Wing Commander V Component Manager Meeting Agenda document. I know I promised that these would be exciting... but not yet! We'll see Maniac Missions references and outlines and discussions about who should write the story in the next few days... but today is just the agenda for the first meeting (April 19, 1996), since no previous minutes or long range calendar had yet been determined. Does everybody have stuff to do?

Wing Commander V Component Manager Meeting Agenda
Download (279 kb)

Date: April 19, 1996
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 1


[LOAF] [# 8661] [Discuss]

2008.130 (May 9, 2008) [# 3138 | 5/9/2008] 

Expanded Ascii Sector Released
Chris Knudsen has brightened our day with a surprise release of Privateer Ascii Sector version 0.3.1. A big new addition is the introduction of character combat. Players have health ratings and personal inventory, and they can now attack others on various bases in order to complete new types of missions. Half a dozen new star systems have been incorporated into the sector and a handful of bugs have also been fixed. You can grab the latest version of Ascii Sector here (1.1 megs). Help provide your feedback at Crius.net or visit the PSA Forums.

Thanks everybody! Hope you enjoy the new features!

It's important for me to point out, though, that the most important new feature (character combat) hasn't got all that much use yet. You can get character assassination missions, but that's about it. Character combat will become a lot more interesting in v0.4 where you'll be able to disable an enemy ship, board it, kill the crew and make off with the cargo (doing this will reward you with a lot more cargo than simply blowing it up).

Besides working on these future versions, I'm currently moving away from programming in Borland Pascal 7.0. Instead, I'll be programming in FreePascal and use SDL for all video, keyboard and mouse functions. FreePascal and SDL is platform independent, which means that I will be able to compile the game for Windows, Linux and (theoretically) Mac. I'll also be able to add sound effects and music.


[ChrisReid] [# 8658] [Discuss (5 comments)]

Making the Game - Part 4
Today we have an important starting point for Wing Commander V/Prophecy: the original set of requirements for the "Wing Commander Editor", which became something called MED. The team realized that if they spent time to create an easy-to-use mission layout tool at the start of the project, then later development would go much more smoothly. Unfortunately, MED was never released to the public - so we can't say whether or not the goals set forth here were accomplished. One interesting thing to note is the inclusion of Playstation functionality - the same tool would have been used for both the PC and (aborted) Playstation version of the game.

Wing Commander Editor Specs
Download (684 kb)

Date: April 18, 1996
Project: Wing Commander Prophecy
Donated By: Jorg Neumann
Pages: 7


[LOAF] [# 8659] [Discuss (9 comments)]

2008.129 (May 8, 2008) [# 3137 | 5/8/2008] 

Blackstar Chronicles, Just in Time!
There's good news from Spacetime Studios, a company made up of an amazing list of Wing Commander veterans including Anthony Sommers, Chris Douglas, Cinco Barnes, Jake Rodgers and Reece Thornton. They've worked out an agreement to keep the rights to the "Blackstar" universe, the setting of the MMORPG they had been previously been developing for Richard Garriott's NCSoft.

Their new title, Blackstar Chronicles, will be a traditional single/multiplayer experience which includes Wing Commander-inspired spacecombat and a truly brilliant style of artwork. A beautiful PDF with details on the game can be found here. Here's the official word:

AUSTIN, Texas – May 8, 2008 -- Spacetime Studios, LLC announced today it has acquired the rights to the Blackstar IP from its previous publisher NCsoft. Spacetime Studios, an independent game development studio made up of industry veterans, now fully owns all the tools, technology and intellectual property from their previous publishing deal. Set in the far future, Blackstar is a fresh universe full of wildly original space fighters, horrifying demonic enemies and epic drama. “The IP lends itself to almost any kind of gameplay that one could ask for, and was specifically designed to be a long-term franchise,” said Cinco Barnes, creative director and co-founder of Spacetime Studios. “It’s a nice sweet spot when you own all the puzzle pieces and we now have extraordinary flexibility in where to take the game universe next.”

“After two years of development, the Blackstar universe is quite near and dear to our hearts” said Gary Gattis, executive producer and co-founder of Spacetime Studios. “Owning the IP as well as the engine and tool set puts a tremendous amount of potential in our hands. With all the developed components under the Spacetime team’s control, the options for the IP are diversified.”

The new “Blackstar Chronicles” development underway is a space fantasy combat game based on the single-player traditions of “Wing Commander” and the multiplayer feel of “Descent.” “The Blackstar Chronicles is a very powerful product,” said Jake Rodgers, art director and co-founder of Spacetime Studios. “The Blackstar universe has the potential to be something special and it’s great that we are able to bring the IP to fruition.”


[LOAF] [# 8657] [Discuss (12 comments)]

Making the Game - Part 3
This is a very simple update for introducing a complex subseries. This coversheet represents the Wing V Component Manager Meeting Archive - a series of weekly status updates on all individual parts of the game. Each one includes meeting minutes, talking points, notes, plans for the next week... and since this was the 1990s, a Dilbert cartoon. They're an invaluable tool for learning exactly how the game was developed - and we'll be looking at each one soon.

Wing V Component Manager Meeting Archive
Download (489 kb)

Date: Unknown
Project: Wing Commander Prophecy
Donated By: Billy Cain
Pages: 1


[LOAF] [# 8653] [Discuss]

2008.128 (May 7, 2008) [# 3136 | 5/7/2008] 

Start Your Printers!
Here's some great news for fans of the folded arts: Péricles has released the long-awaited Dralthi IV paper model! It's available here at Paper Commander. What could be next?


[LOAF] [# 8644] [Discuss (15 comments)]

Making the Game - Part 2
Today we have a second take on the Wing Commander Prophecy concept, this one by Captain Johnny himself. It's shorter and less dramatically different - I think everyone will appreciate that this version comes a lot closer to the chosen plan than the Chris Douglas version presented yesterday. It also features a new pilot, an older ship and two alien races, organic ships... as well as many opportunities for reintroducing previous characters as available.

Wing Commander V plot proposal
Download (543 kb)

Date: Unknown
Project: Wing Commander Prophecy
Donated By: John Guentzel
Pages: 4


[LOAF] [# 8652] [Discuss (6 comments)]

All news for May 2008 can be found here.
Older news can be found in the archive.

Section Updates
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Added nineteen wallpapers.
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Prophecy Advance and WC IV Playstation cheats added.
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