You've asked for it, and now you're getting it! I am FINALLY going to revisit Wing Commander: Privateer - Righteous Fire and finish this LP that I started 3 years ago! In this episode, our 'hero' has his Steltek gun stolen, and we have to figure out how to get it back! I also just go over a few mechanics to get things underway.
The Wing Commander Toolbox (WCToolbox) is a set of tools to work on Wing Commander game data. It is the same project as the Wing Commander Games Library, just renamed. Seems a bit more appropriate, especially if I continue to add or expand functionality. It is also a play on the name WC Workshop which seems fitting as it served as inspiration for this project. I thought I would recap the support that is presently available in the toolbox and I will also be doing individual post for each supported file format. Included in the WCToolbox:
* The API Library provides an application programming interface for the Microsoft .NET Framework v4. It is a fully documented set of types which provide read and write functionality to many of the game data formats. Consult the help file for additional information, including the underlying data structures of the data formats.
* The WC1 XML Converter is a console application which converts game data to/from XML. Once the game data is in XML, it can be edited and converted back to game data.
* The WC1 Extractor is a console application which extract assets (images, music, etc) from the game data files. It also outputs the content as text.
The following screenshot is a very quick test to see if it was possible to include extended characters. In the test, the diacritical marks are not very obvious since the font does not provide a lot of space for them, but it works.
Finally! Here she is, the finished Durango! The model seemed cursed for a while there, I lost the diffuse texture file twice (both due to sudden and unhappy power losses).
I went ahead and painted her up as the most well known of the class, the Evil I, but I'm also working on a few alternate textures for it: TCS Delphi and the Tango.
She has a fully modeled and textured hangar deck as well. I was going to write up some fun little in-universe blurb, but honestly right now I'm a bit brain fried... hope you like it!
Just found out about the Wing Commander mini game called "Wing 0" on the PC game System Shock. I searched online and could find almost zero info on it so I decided to play it and record it. I ended up with 45 minutes of footage. If you wanna check it out here is the link! Also my apologies for the lack of commentary. Issues with my mic, tried getting it working for about an hr and finally caved and just did the video without it.
As I played on and started figuring things out it actually really started feeling like Wing Commander to me. It's tough doing all the flying and aiming with only a mouse but being the nerd I am I had to check it out since I couldn't find any videos of it anywhere. It was fun but I don't think I will be attempting mission 10 again, that was too tough! I need some missiles and afterburner to take on all those fighters!
Greetings my VERY patient friends!If you haven't yet seen the documentary that chronicles the effort to get this music recorded, be sure to check it out below!
I hope you all enjoy the sample based bonus tracks that I'd promised you all. They obviously don't have the amazing breadth and, as conductor Allan Wilson so poignantly said in his interview, "soul and spirit" of music recorded with a real orchestra, I think they they are light years ahead of the original versions of 20 years ago!
Next step is to finish off the physical CD, which I promise to have shipped out to the appropriate tier levels by the holidays, along with the other bonus prizes that were bid upon.
Again, thank you to all of you for your amazing support! Shall we think about volume 2 for next year? :)