IFF Import Tutorial
- Obtain a VISION engine IFF 3D model from somewhere. You can extract an IFF 3D model from the game (or your favourite WC:SO mod, such as Standoff or Unknown Enemy) using HCl's treman. (You'll need to run it in DOSBox on modern systems, however.)
- Extract the textures for this model. If you are using MAT files, place them in the mat folder, and the 3D model in the mesh folder. If you are using PNG, BMP, GIF, or another high-quality image format, place the images in the same folder as the 3D model, and give them the same name as the 3D model, except with numbers after them. For example, if the 3D model is named GRIKATH.IFF, and you want to use high-quality images as textures, name the images GRIKATH1.PNG, GRIKATH2.PNG, etc.
- Run the importer script to import the mesh into Blender.
Long before X-Wing or TIE Fighter made epic battles in space possible, Origin Systemsâ Wing Commander laid the cinematic groundwork for the space combat sim genre.
Here she is, the Vampire! I should take a moment to acknowledge that the MUP has reached its first milestone: conversion of all Confed fighter craft! So again I'd like to thank everyone whose helped this project out getting here! The next two milestones are also relatively within reach: convert all Nephilim fighters and Confed bombers/support craft.
Topics covered include:
- Improving graphics
- Improving music and sound effects with Munt MT-32 emulator
- CPU cycle speed
- Joystick calibration
- Transferring pilots
Now THIS is obscure, Marauder Shields, the meme turned webcomic (episodes 1-5) turned SERIOUS webcomic (episodes 6+) has named one of their characters after Christopher Blair.
This issue is absolutely packed with Wing Commander references (read the codex below).
And you know what? If you've played Mass Effect 3 and were dissapointed with the ending, this actually... kind of helps. The audio episodes are pretty decent, as well.