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Wing Commander IV
CIRCE SYSTEM

Conversations:

Character Location Choices Effects
Dekker & Maniac Galley This I gotta see..
Maniac's gonna get creamed
Decrease Maniac's morale
Decrease Dekker's morale

Circe - Shut down tank offensive

Objectives Destroy all enemy tanks
Ship Choices Vindicator
Other Friendly Ships None
BEFORE ENTERING ORBIT
4 Hellcat
NAV 1
4 Hellcat
9 Hover Tanks

Notes

  • Hopefully by now you will be used to taking out waves of four fighters by now so take them out, then cling to the ground and start taking out the hover tanks. Once they are all destroyed you can head home.

    Outcome

    Success / Failure choose next mission.

    Circe - Cover transport boarding

    Objectives Escort shuttles to frigates
    Ship Choices Vindicator
    Other Friendly Ships None
    FRIGATE NAV
    2 Razor
    2 Thunderbolt
    FRIGATE NAV ARRIVAL 2
    2 Arrow
    2 Razor
    FRIGATE NAV ARRIVAL 3
    4 Thunderbolt

    Notes

  • Before arriving at the Frigate Nav point each time, you'll collect three shuttles. As you arrive at the Frigate nav point each time, afterburn straight for the enemy forces and don't waste any time in taking them out. Failing to protect the shuttles is bad and failing to protect the frigate is even worse.

    Outcome

    Success / Failure choose next mission

    Circe - Search and destroy

    Objectives Patrol the area
    Ship Choices Banshee, Vindicator, Avenger
    Other Friendly Ships None
    NAV 2
    2 Razor
    2 Thunderbolt
    NAV 4
    2 Razor
    2 Thunderbolt
    NAV 5
    Wave 1
    4 Excalibur
    1 Destroyer
    Wave 2
    5 Excalibur

    Notes

  • Navs 2 and 4 are simple - the real battle is Nav 5. Nine Excaliburs in total make for one hell of a fight. Use all of your missiles thinning out their numbers before moving on to the destroyer and then heading home.

    Outcome

    Success / Failure choose next mission

    Conversations:

    Character Location Choices Effects
    Panther Hold Tempting, but I can't let that happen
    Maniac's on his own
    Increase Panther's morale
    Decrease Panther's morale
    Conversations:

    Character Location Choices Effects
    Catscratch & Maniac Galley None None
    Sosa CIC None None

    Circe - Destroy Supply Route

    Objectives Destroy supply route
    Ship Choices Banshee, Vindicator, Avenger
    Other Friendly Ships None
    BETWEEN INTREPID AND NAV 1
    2 Hellcat
    1 Thunderbolt
    NAV 1
    4 Thunderbolt
    1 Cruiser
    3 Transport

    Notes

  • This mission assumes you continue with your mission after receiving the SOS. If you go after Catscratch see the next mission. With the large number of capships around you may want to take an Avenger. You can take out these ships with guns alone but it can take a while.

    Outcome

    Success / Failure choose next mission

    Circe - Rescue Catscratch

    Objectives Rescue Catscratch
    Ship Choices Banshee, Vindicator, Avenger
    Other Friendly Ships None
    BETWEEN INTREPID AND NAV 1
    2 Hellcat
    1 Thunderbolt
    NAV 1
    Wave 1
    1 Longbow
    2 Thunderbolt
    Wave 2
    2 Thunderbolt

    Notes

  • The enemy forces aren't overwhelming but you must defend Catscratch. Once all of the hostiles in the area are destroyed he will eject. If you are in a ship with a tractor beam you must get close to his pod, get him in your rear view (F4), switch to your tractor beam (G), then hold down your fire button. If you aren't in a tractor capable ship, Intrepid will send an Avenger to assist.

    Outcome

    Success / Failure choose next mission Conversations:

    Character Location Choices Effects
    Pliers Control Bay I prefer a wingman
    Who needs wingmen?
    Fly without cloaking device
    Fly with cloaking device
    Panther & Hawk CIC We die trying
    There's always hope
    Increase Hawk's morale
    Increase Panther's morale

    Circe - Destroy command center

    Objectives Destroy command center
    Ship Choices Vindicator
    Other Friendly Ships None
    NAV 1
    Wave 1
    3 Hellcat
    5 Ground Turret Wave 2
    2 Hellcat
    NAV 2
    Wave 1
    2 Dragon
    1 Transport
    Wave 2
    2 Dragon

    Notes

  • At Nav 1, take out the Hellcats then launch the MIPs at the underground base. Clear out the ground turrets while you wait for Dekker, then tractor him in when he is done. When you return to space, Admiral Wilford orders you to capture a special transport. Head over there and take out the two Dragons. Press H to switch to your Leech gun and use it to disable the transport then fire the MIPs at it. Take out the next two Dragons then return home. You don't need to tractor Dekker back in this time.

    Outcome

    Success go to Telamon 1. Failure you lose.

    Circe - Destroy supply line (part two)

    Objectives Destroy supply line
    Ship Choices Banshee, Vindicator, Avenger
    Other Friendly Ships None
    NAV 1
    4 Hellcat
    3 Transport
    NAV 2
    Wave 1
    2 Dragon
    1 Transport
    Wave 2
    2 Dragon

    Notes

  • There are minimal forces at Nav 1 and the cloaking device (if you chose to take it) will allow you to sneak up on the enemies. When you are done, Admiral Wilford orders you to capture a special transport. Head over there and take out the two Dragons. Press H to switch to your Leech gun and use it to disable the transport. Take out the next two Dragons then return home.

    Outcome

    Success go to Telamon 1. Failure you lose.

    Comments:

    Comment on a mission

    Submitted by : jackthecoach
    Mission : circe search and destroy
    Comments : re nav 5. fly a banshee, load 4 imrec + 4 dumb fire. afterburn for the destroyer. take it out with the dumbfire. result only four dragons to deal with rather than 9. it is possible to sneak around the nav points so this is your only engagement.


    Submitted by : Mancubus
    Mission :
    Comments : before you go, Sosoa offers you the iff codes, thet will make you look like a friend to dragons, before you start firing


    Submitted by : Rittmeister
    Mission : rescuing catscratch
    Comments : rescuing the idiot is extremely annoying because you have first to close in to like 300 but not hit him. then you need to switch between front and backview and maneuver your ship that his is right behind you. Finally switch to the tracktor beam and keep him exactly in the white circle and pull him in. Its easy to fail while pulling him in, this really sucks. he died on me once.


    Submitted by : Rittmeister
    Mission : circe - destroy commandcenter
    Comments : dont let dekker out before you killed all enemy ground and air targets (dont shoot the commandcenter though). Dekker can fail if theres too much resistance. when dekker and his 2 buddies get back in the MIPs collect them like this: (L)ock them (might need ctrl-s first), fly under them and past until they are about 150-200 distant again, then switch to backview. they might be exactly in view.



  • Wing Commander IV   Game Notes  
      Hellespont System  
      Tyr System  
      Masa System  
      Silenos System  
      Orestes System  
      Pasqual System  
      Peleus System  
      Circe System  
      Speradon System  
      Telamon System  
      Axius System  
      Ella System  
      Talos System  
      Sol System  

    Wing Commander Prophecy   Game Notes  
      H'rekkah System  
      G'wriss System  
      H'hrass System  
      T'lan Meth System  
      Hellespont System  
      Alcor System  
      G'mar System  
      Hrissith System  
      Kilrah System  

    Wing Commander Secret Ops   Game Notes  
      Courage System  
      Ella System  
      Talos System  
      Cygnus System  
      Luyten System  
      Sirius System  
      Krieger System  
      Proxima System  

    Wing Commander Privateer   Game Notes  
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      Tayla  
      Roman Lynch  
      Masterson  
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    Wing Commander Privateer : Righteous Fire   Game Notes  
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      Lynn Murphy  
      Sandra Goodin  
      Tayla  
      Monte  
      Admiral Terrell  
      Informant  

    Wing Commander Privateer II   Game Notes  
      Dr. Loomis  
      Hal Taffin  
      Angus Santana  
      Shernikov Medical  
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