Wing Commander CIC
 

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Wing Commander   Game Notes
  Enyo System
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Wing Commander : Secret Missions   Game Notes
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Wing Commander : Secret Missions 2   Game Notes
  Firekka System
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Wing Commander II   Game Notes
  Gwynedd System
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Wing Commander II : Special Operations   Game Notes
  Pembroke
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Wing Commander II : Special Operations II   Game Notes
  Canewdon 1
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  Ayers Rock

Wing Commander III   Game Notes
  Orsini System
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Wing Commander Secret Ops
CYGNUS SYSTEM

Cygnus 1 : Evaluation
Cygnus 2 : Salvation
Cygnus 3 : The Twilight Purchase
Cygnus 4a : Building Blocks Cygnus 4b : Block Party
Cygnus 5 : Rising Blocks

Cygnus 1 : Evaluation

Primary Objectives Patrol all NAV points
Secondary Objectives None
Bonus Objectives Eliminate 95% of alien fighters
Your Ship "Black" Panther
Wingmen Spyder, Zero
Other Friendly Ships None
Briefing Cerberus has arrived in Cygnus. We have been able to detect a number of strong alien signal patterns emanating from a nearby source. Patrol this route. Once all hostile craft have been eliminated, you will be cleared to land.
NAV 1
4 Moray
NAV 2
3 Moray
2 Manta
NAV 3
4 Moray
2 Manta
1 Devil Ray

Notes

  • This mission is really just a warm-up mission, with easy kills. It shouldn't be much of a problem.
  • The Devil Ray at NAV 3 will be after your blood, so since there haven't been too many bugs around in this mission you should have plenty of missiles left. This would be an excellence time to use them.

    Outcome

    Success / Failure go to Cygnus 2.

    Cygnus 2 : Salvation

    Primary Objectives Escort rescue shuttle to the Albergetti
    Secondary Objectives None
    Bonus Objectives Eliminate 75% of alien fighters
    Your Ship "Black" Panther
    Wingmen Spyder, Stiletto
    Other Friendly Ships Maestro (Shrike)
    Zero (SAR)
    Albergetti (hulk) at NAV 2
    Briefing There is no briefing before this mission. It is a scramble.
    NAV 2
    3 Moray
    3 Stingray
    NAV 3
    6 Stingray
    NAV 4
    4 Manta
    NAV 5
    4 Moray
    4 Manta

    Notes

  • Zero gives you important information which may affect future episodes so listen carefully.
  • All that you have to do in this mission is hit all NAV points and stay alive. The Albergetti can't take any more damage.

    Outcome

    Success / Failure go to Cygnus 3.

    Cygnus 3 : The Twilight Purchase

    Primary Objectives Patrol all NAV points
    Secondary Objectives None
    Bonus Objectives Eliminate 75% of alien fighters
    Eliminate 75% of alien bombers
    Your Ship "Black" Panther
    Wingmen Stiletto, Spyder, Maestro
    Other Friendly Ships None
    Briefing Cerberus medical systems are inadequate to care for the survivors of the Ana Maria Albergetti wreckage. We will need to find a suitable facility within the next twelve hours to guarantee the civilians' survival. Intel advises that nearby alien activity may indicate a blockade movement in nearby Luyten and Krieger systems. We have been ordered to swwp further into Cygnus to pull the bottom out of the alien blockade. Search along this NAV route and eliminate all alien forces.
    NAV 1
    4 Moray
    1 Ray
    NAV 2
    6 Stingray
    4 Red Manta
    NAV 3
    2 Manta
    4 Skate T

    Notes

  • Your performance in this mission determines the next mission, so do your best here.
  • The aliens are throwing quite a lot of forces at the Twilight Purchase, so take out the Red Mantas at NAV 2 first, and the Skate Ts at NAV 3.

    Outcome

    Success go to Cygnus 4a. Failure go to Cygnus 4b.

    Cygnus 4a : Building Blocks

    Primary Objectives Patrol all NAV points in order
    Secondary Objectives None
    Bonus Objectives Eliminate 75% of alien fighters
    Your Ship "Black" Panther
    Wingmen Stiletto, Spyder
    Other Friendly Ships Bravo wing (Shrikes) : Maestro (wing leader), Zero, Amazon
    Briefing Although the location has not yet been established, Intel believes there to be a capital ship guarding alien interests in this system. Find this vessel and destroy it.
    NAV 1
    4 Manta
    NAV 2
    4 Skate
    4 Manta
    1 Devil Ray
    NAV 3
    2 Manta
    2 Moray
    2 Devil Ray

    Notes

  • No matter what you do, you can't find the alien capital ship in this mission. Just hit all the NAV points and it will be flagged as a success.
  • The Devil Rays will try to get behind you and unload a load of missiles, so send some of your own their way.

    Outcome

    Success / Failure go to Cygnus 5.

    Cygnus 4b : Block Party

    Primary Objectives Defend Cerberus
    Secondary Objectives Defend jump point
    Bonus Objectives Eliminate 75% of alien fighters
    Eliminate 75% of alien bombers
    Your Ship "Black" Panther
    Wingmen Stiletto, Spyder
    Other Friendly Ships Bravo wing (Shrikes) : Maestro (wing leader), Zero, Amazon
    Briefing There is no briefing before this mission. It is a scramble.
    Cerberus NAV
    4 Manta
    2 Red Manta
    NAV 1
    8 Squid
    1 Hydra

    Notes

  • Whatever you do, defend the bombers! They are the key to your success in this mission.
  • Blow all of your remaining missiles at NAV 1, then when all of the Squid are dead, knock out the turrets on the Hydra. Chances are that the Hydra will be dead before you get them all, but do what you can.

    Outcome

    Success / Failure go to Cygnus 5.

    Cygnus 5 : Rising Blocks

    Primary Objectives Ensure Cruiser Elimination
    Defend Bravo Wing
    Secondary Objectives Eliminate 75% of alien fighters
    Eliminate 75% of cruiser gun turrets
    Eliminate 75% of cruiser missile turrets
    Eliminate cruiser shield emitters
    Bonus Objectives None
    Your Ship "Black" Shrike
    Wingmen Amazon, Spyder
    Other Friendly Ships Bravo wing (Shrikes) : Maestro (wing leader), Stiletto, Zero
    Briefing There is no briefing before this mission. It is a scramble.
    NAV 1
    4 Manta
    4 Moray
    2 Devil Ray
    NAV 2
    1 Hydra

    6 Stingray and unlimited waves of Stingray until the Hydra is destroyed.

    Notes

  • Make sure your bombers survive the first NAV point. Life will be a lot more difficult without them.
  • Blow all of your remaining missiles at NAV 2, then knock out the turrets on the Hydra. Let your wingment handle the Stingrays.

    Outcome

    Success / Failure go to Luyten 1.

    Comments:

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