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Wing Commander Prophecy
G'WRISS SYSTEM

G'wriss 1 : Convoy Rescue
G'wriss 2a : Alien Starship Encounter G'wriss 2b : Shrike Escort G'wriss 2c : Enemy Starship Encounter
G'wriss 3a : Criuser Assault G'wriss 3b : Hydra Fleet Assault

G'wriss 1 : Convoy Rescue

Primary Objectives Rendezvous and escort convoy
Defend Midway (added at NAV 7)
Secondary Objectives Eliminate Alien fighters
Bonus Objectives None
Your Ship Tiger Shark
Wingmen Maestro, Dallas if you talk to him or random diamondback pilot.
Other Friendly Ships TCS Redeemer, TCS Barkley, TCS Porter at NAV 3. TCS Midway, 4 Panthers at Midway NAV.
Briefing The Midway has been cut off from her primary supply routes by the enemy fleet in H'rekkah. Before her transmissions were jammed, we contacted a supply convoy destined for the Taliban colony. It has been notified of our situation and will be rerouted to the Midway. Our primary sensors have detected a small attack force closing to within strike range of this convoy.
NAV 1-3, 5-7
Random chance of meeting 3 Moray at each NAV.
NAV 4
3 Manta
2 Skate T
Midway NAV
Wave 1
3 Skate T
7 Manta
Wave 2
3 Squid

Notes

  • During NAV 4, don't be afraid to use your missiles and afterburners as much as you need to. They'll be replenished by the TCS Redeemer providing you manage to save it, but that shouldn't be too difficult.
  • No matter what you do, it is impossible to save the two Pelican transports.
  • The first ships that you should go after as soon as you return to the Midway should be the Skate Ts. These are the only ships that can damage the Midway's bridge and engines here. If the bridge or engines do get damaged, the following missions will be a whole lot more difficult. Once destroyed, a Skate T will split in to 3 smaller ships. These can be annoying, but can do little damage.
Outcome

G'wriss 2a : Alien Starship Encounter

Primary Objectives Ensure Destroyer Elimination
Secondary Objectives Defend Shrikes
Eliminate 66% of destroyer turrets
Eliminate alien Corvettes
Bonus Objectives Eliminate 66% of alien fighters
Your Ship Tiger Shark
Wingmen Stiletto, Dallas, [Random Diamondback pilot]
Other Friendly Ships 4 Shrikes
Briefing The comm relay station in the H'hrass system is apparently no longer transmitting. The Midway must reach this system in order to repair the station and send a distress call to Confed. An enemy cruiser group has pursued us through the H'rekkah jump point and will intercept the Midway before we can reach the H'hrass jump point. Due to their assault on the Confed convoy, the cruiser has fallen behind its destroyer escorts. Your Alpha Wing will proceed to NAV 1 and engage the escorts' fighter screen. When you have broken through, eliminate the destroyers' turret and shield defenses so Bravo Wing's bombers can attack the enemy destroyers. Return to the Midway when your mission is complete.
NAV 1
1 Barracuda
2 Manta
7 Squid
2 Orca

Notes

  • Here you have a nice easy mission, at least compared to the two you could get if the Midway got damaged in the previous mission. The method is simple : Take out the enemy fighters, take out the capship's shield emitters, and rather than sit around getting bored waiting for the Shrikes to launch their torpedoes, take out some turrets. Focus on the missile turrets first though. You can cycle through turrets, shield emitters, and other targets by pressing R while the capship is targeted.
  • One NAV point, one wave of fighters. Nothing to stop you using your missiles freely. Perfect.
  • Barracudas are slow, bulky ships which can deal a lot of damage if you get in front of them, but due to their speed, you can get behind them and unload Dragonflies without taking a scratch.
  • Your autopilot light will come on as soon as all of the fighters are destroyed. Be sure not to engage autopilot until the Orcas are destroyed, otherwise you'll fail the mission.
Outcome

Success go to G'wriss 3a. Failure go to G'wriss 3b.

G'wriss 2b : Shrike Escort

Primary Objectives Ensure Destroyer Elimination
Secondary Objectives Defend Shrikes
Eliminate 66% of destroyer turrets
Eliminate alien Corvettes
Bonus Objectives Eliminate 66% of alien fighters
Your Ship Tiger Shark
Wingmen Stiletto, Dallas, [Random Diamondback pilot]
Other Friendly Ships 4 Shrikes
Briefing The comm relay station in the H'hrass system is apparently no longer transmitting. The Midway must reach this system in order to repair the station and send a distress call to Confed. An enemy cruiser group has pursued us through the H'rekkah jump point and will intercept the Midway before we can reach the H'hrass jump point. Due to their assault on the Confed convoy, the cruiser has fallen behind its destroyer escorts. Because of the damage to our bridge, the Midway must heave to for repairs. While we do so, we will launch an attack on the enemy destroyers to buy us some time. The destroyers are currently positioned at NAV 1 and NAV 2. Your Alpha Wing will proceed to each NAV point and provide cover for Bravo Wing's bombers, eliminating fighters, turrets and shield emitters. Return to the Midway when your mission is complete.
NAV 1
1 Barracuda
2 Manta
7 Squid
1 Orca
NAV 2
1 Barracuda
2 Manta
7 Squid
1 Orca

Notes

  • You get this mission if the Midway took damage to its bridge in the last mission, so now you have to work a bit harder. The method is simple : Take out the enemy fighters, take out the capship's shield emitters, and rather than sit around getting bored waiting for the Shrikes to launch their torpedoes, take out some turrets. Focus on the missile turrets first though. You can cycle through turrets, shield emitters, and other targets by pressing R while the capship is targeted.
  • With all of the extra fighters around, you need to work hard on defending the bombers. You also need to work harder on taking out turrets because if you lose a bomber, the remaining bombers will need every torpedo they have.
  • Barracudas are slow, bulky ships which can deal a lot of damage if you get in front of them, but due to their speed, you can get behind them and unload Dragonflies without taking a scratch.
  • Your autopilot light will come on as soon as all of the fighters are destroyed. Be sure not to engage autopilot until the Orca in that area is destroyed, otherwise you'll fail the mission.
Outcome

Success go to G'wriss 3a. Failure go to G'wriss 3b.

G'wriss 2c : Enemy Starship Encounter

Primary Objectives Ensure Destroyer Elimination
Secondary Objectives Defend Shrikes
Eliminate 66% of destroyer turrets
Eliminate alien Corvettes
Bonus Objectives Eliminate 66% of alien fighters
Your Ship Tiger Shark
Wingmen Stiletto, Dallas, [Random Diamondback pilot]
Other Friendly Ships 4 Shrikes
Briefing The comm relay station in the H'hrass system is apparently no longer transmitting. The Midway must reach this system in order to repair the station and send a distress call to Confed. An enemy cruiser group has pursued us through the H'rekkah jump point and will intercept the Midway before we can reach the H'hrass jump point. Due to their assault on the Confed convoy, the cruiser has fallen behind its destroyer escorts. Because of the damage to our engines, the Midway must heave to for repairs. While we do so, we will launch an attack on the enemy destroyers to buy us some time. Intelligence is limited, but a sweep through this NAV route should locate the enemy destroyers. Your Alpha Wing will proceed to each NAV point and provide cover for Bravo Wing's bombers while they attack the enemy destroyers. Return to the Midway when your mission is complete
NAV 1
1 Barracuda
2 Manta
7 Squid
1 Orca
NAV 2
1 Barracuda
2 Manta
7 Squid
NAV 3
1 Barracuda
2 Manta
7 Squid
1 Orca

Notes

  • You get this mission if the Midway took damage to its engines in the last mission, so now you have to work a bit harder. The method is simple : Take out the enemy fighters, take out the capship's shield emitters, and rather than sit around getting bored waiting for the Shrikes to launch their torpedoes, take out some turrets. Focus on the missile turrets first though. You can cycle through turrets, shield emitters, and other targets by pressing R while the capship is targeted.
  • With all of the extra fighters around, you need to work hard on defending the bombers. You also need to work harder on taking out turrets because if you lose a bomber, the remaining bombers will need every torpedo they have.
  • Barracudas are slow, bulky ships which can deal a lot of damage if you get in front of them, but due to their speed, you can get behind them and unload Dragonflies without taking a scratch.
  • Your autopilot light will come on as soon as all of the fighters are destroyed. Be sure not to engage autopilot until the Orca in that area is destroyed, otherwise you'll fail the mission.
Outcome

Success go to G'wriss 3a. Failure go to G'wriss 3b.

G'wriss 3a : Cruiser Assault

Primary Objectives Ensure Cruiser Elimination
Secondary Objectives Defend Shrikes
Eliminate 66% of cruiser turrets
Eliminate alien Corvettes
Bonus Objectives Eliminate 66% of alien fighters
Your Ship Wasp
Wingmen Maestro, Dallas, Stiletto
Other Friendly Ships Bravo Wing : 4 Shrikes (Maniac, 2 Black Widows pilots), Charlie Wing : 4 Panthers (Hawk, 2 Black Widows pilots), TCS Midway.
Briefing Although our attacks on the escort destroyers were successful, the enemy cruiser is closing on the Midway's position at top speed. Hawk's Charlie Wing will be deployed to act as a fighter screen for the Midway. Meanwhile, your Alpha Wing will provide an escort for Bravo Wing, under Maniac, as they attempt to destroy the approaching cruiser. Upon completion of your objective, you will fall back to assist in Midway's defense if necessary. This force may have been responsible for the destruction of an entire Kilrathi fleet. Success in this mission is imperative.
Midway NAV
1 Barracuda
3 Manta
7 Squid
1 Ray
1 Skate T
1 Hydra

Notes

  • Two destroyers down, one cruiser to go. Since you got this far, you already know how to escort bombers on bombing runs. Except this time you're in a Wasp. Start by boosting towards the Skate T and taking it out to make the Midway a bit safer. User your Swarmers to take out the fighters quickly, then set to work on the shield emitters and turrets.
  • You meet a Ray cluster in this mission. They are slow bulky things which drift around dropping mines. They also fire guns and missiles at you, but if you get behind one they're no trouble. When one is destroyed, all of the nodes orbiting the Ray split off and start flying around being a pain. They do little damage and the slightest scratch will take them out. Concentrate on the larger fighters first.
  • Dallas dies in this mission. There is no way to save him.
Outcome

Success go to H'hrass 1. Failure go to H'hrass Losing Path 1.

G'wriss 3b : Hydra Fleet Assault

Primary Objectives Ensure Cruiser Elimination
Ensure Destroyer Elimination
Secondary Objectives Defend Shrikes
Eliminate 66% of cruiser turrets
Eliminate alien Corvettes
Eliminate 66% of destroyer turrets
Bonus Objectives Eliminate 66% of alien fighters
Your Ship Wasp
Wingmen Maestro, Dallas, Stiletto
Other Friendly Ships Bravo Wing : 4 Shrikes (Maniac, 2 Black Widows pilots), Charlie Wing : 4 Panthers (Hawk, 2 Black Widows pilots), TCS Midway.
Briefing The enemy cruiser has regrouped with its escorts and is closing on the Midway's position at top speed. Hawk's Charlie Wing will be deployed to act as a fighter screen for the Midway. Meanwhile, your Alpha Wing will provide an escort for Bravo Wing, under Maniac, as they attempt to destroy the approaching cruiser and its escort. Upon completion of your objective, you will fall back to assist in Midway's defense if necessary. This force may have been responsible for the destruction of an entire Kilrathi fleet. Success in this mission is imperative.
Midway NAV
1 Barracuda
3 Manta
7 Squid
1 Ray
1 Skate T
1 Hydra
2 Orca

Notes

  • This mission is a pain. Three capships, four bombers. Make sure the bombers survive, take out the Skate T first, then the other fighters quickly, and set to work on the shield emitters so the bombers can get started. Don't forget to use your booster pack and your Swarmers.
  • You meet a Ray cluster in this mission. They are slow bulky things which drift around dropping mines. They also fire guns and missiles at you, but if you get behind one they're no trouble. When one is destroyed, all of the nodes orbiting the Ray split off and start flying around being a pain. They do little damage and the slightest scratch will take them out. Concentrate on the larger fighters first.
  • Dallas dies in this mission. There is no way to save him.
Outcome

Comments:

Comment on a mission

Submitted by : NiteFox
Mission : G'wriss 3a : Cruiser Assault
Comments : Two Hawks flying can be found in Charlie Wing, so if you hear Hawk giving Hawk a status report, dismiss it. Always take out the Skates, and don't forget about the cruiser's Skate cluster. Remoras are easy kills as well.


Submitted by : Benoit Delage
Mission : G'wriss 2a : Alien Starship Encounter
Comments : Dragonflies work pretty well for turrets, too! At 100cm per shot, for the Orca, you need 4 for gun turrets (400cm), 6 for missile turrets (600cm) and 8 for shield emitters (800cm). So with good aiming to can take out several turrets in one pass!


Submitted by : Benoit Delage
Mission : G'wriss 3b : Hydra Fleet Assault
Comments : Without any reason, one of the two Orcas blows up as i get out of the launch platform. It happened the three or four times i did this mission. One less to deal with...



Wing Commander IV Game Notes 
Hellespont System 
Tyr System 
Masa System 
Silenos System 
Orestes System 
Pasqual System 
Peleus System 
Circe System 
Speradon System 
Telamon System 
Axius System 
Ella System 
Talos System 
Sol System 

Wing Commander Prophecy Game Notes 
H'rekkah System 
G'wriss System 
H'hrass System 
T'lan Meth System 
Hellespont System 
Alcor System 
G'mar System 
Hrissith System 
Kilrah System 

Wing Commander Secret Ops Game Notes 
Courage System 
Ella System 
Talos System 
Cygnus System 
Luyten System 
Sirius System 
Krieger System 
Proxima System 

Wing Commander Privateer Game Notes 
Sandoval 
Tayla 
Roman Lynch 
Masterson 
Lynn Murphy 
Dr. Monkhouse 
Taryn Cross 
Sandra Goodin 
Admiral Terrell 

Wing Commander Privateer : Righteous Fire Game Notes 
Masterson 
Lynn Murphy 
Sandra Goodin 
Tayla 
Monte 
Admiral Terrell 
Informant 

Wing Commander Privateer II Game Notes 
Dr. Loomis 
Hal Taffin 
Angus Santana 
Shernikov Medical 
Jan Mitorr 
David Hassan 
Hugo Carmichael 
Dimitri Avignoni 
Rhinehart 
Sheila Nabakov 
Kronos