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Wing Commander III
ALCOR SYSTEM

Alcor 1

Conversations:

Character Location Choices Effects
Rachel Rec Room She's okay, she understands
Ah, the hell with it. Have another drink
Increase Rachel's morale, fly next mission sober
Decrease Rachel's morale, fly next mission drunk

Objectives Scramble : Destroy incoming forces
Ship Choices Arrow
Wingmen Choices (if alive/obtained) No choice
Other Friendly Ships TCS Sheffield at Nav 1
NAV 1
Wave 1
3 Corvette
Wave 2
1 Corvette
4 Vaktoth
Wave 3
8 Darket
NAV 2
Wave 1
2 Vaktoth
4 Paktahn
Wave 2
6 Dralthi
Wave 3
6 Dralthi
Wave 4
4 Paktahn
NAV 3
4 Strakha
NAV 4
4 Vaktoth
VICTORY NAV
Wave 1
2 Sorthak
Wave 2
2 Sorthak

Notes

  • Need I point out that flying this mission while drunk is a very bad idea?
  • Your Arrow carries few missiles, so conserve them if you can. They will come in handy against Vaktoths and Sorthaks in particular.
  • Then there are the corvettes, but fortunately these are limited to the first Nav point and you can take out the first three without having to worry about fighters.

    Outcome

    Success / Failure go to Alcor 2.

    Alcor 2

    Conversations:

    Character Location Choices Effects
    Flint Flight Deck None None
    Cobra & Rollins Rec Room She's got a point
    Doesn't matter
    Increase ship morale
    Decrease ship morale
    Paladin Gunnery Control Punch the son-of-a-bitch
    Paladin's on my side
    Increase ship morale
    Decrease ship morale

    Objectives Scramble : Destroy incoming forces
    Ship Choices Arrow, Thunderbolt, Longbow
    Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
    Other Friendly Ships None
    NAV 1
    Wave 1
    3 Corvette
    1 Light Destroyer
    Wave 2
    1 Corvette
    6 Darket
    NAV 2
    Wave 1
    4 K'Ha'Haf
    Wave 2
    4 Strakha
    Wave 3
    4 Darket
    NAV 3
    Wave 1
    1 Light Destroyer
    4 Paktahn
    Wave 2 6 Darket
    Wave 3
    4 Dralthi

    Notes

  • Like the previous mission, this mission starts with you having to face a cluster of capships. This time you can choose your ship, so you can take something a bit stronger than an Arrow if you wish.
  • Take out the light destroyer at Nav 1 before anything else. The second wave turns up as soon as all corvettes are destroyed, so getting the destroyer first will leave one less ship to worry about when they do turn up.
  • The waves at Nav 3 work like at Nav 1. The waves arrive when all fighters in the area are destroyed, so get the destroyer first.

    Outcome

    Success / Failure and go after Hobbes go to Alcor 3. Success / Failure and don't go after Hobbes go to Alcor 4.

    Alcor 3

    Conversations:

    Character Location Choices Effects
    Vagabond Rec Room He shouldn't blame himself
    This guy's wrapped way too tight
    Increase Vagabond's morale
    Decrease Vagabond's morale
    Cobra Flight Deck Revenge!
    Listen to reason
    Increase ship morale, Vaquero dies
    Decrease ship morale

    Objectives Kill Hobbes
    Ship Choices Hellcat
    Wingmen Choices (if alive/obtained) None
    Other Friendly Ships None
    NAV 1
    Thunderbolt
    VICTORY NAV
    Wave 1
    4 Strakha
    Wave 2
    4 Paktahn

    Notes

  • This mission is entirely optional. If you don't face Hobbes here, you'll find him in the last mission.
  • Just Hobbes to deal with at Nav 1. A Hellcat against his Thunderbolt. Not quite a fair fight, and Hobbes is quite a skilled pilot. Before you get tempted to launch every missile you have at him, remember that the fight isn't over when you've won. Hobbes talks to you when you find him, but if you'll find yourself under attack before he finished talking.
  • Victory is under attack when you return, and shortly after Vaquero gets shot down. The Strakha are easy enough, but once the Paktahn wave arrives be quick or they could torpedo the Victory.

    Outcome

    Success / Failure go to Alcor 4.

    Alcor 4

    Conversations:

    Character Location Choices Effects
    Eisen Berths None None

    Objectives Destroy Alcor 5's defenses
    Ship Choices Excalibur
    Wingmen Choices (if alive/obtained) None
    Other Friendly Ships None
    NAV 1
    6 Darket
    NAV 2
    6 Ekapshi
    NAV 3
    Wave 1
    4 Ekapshi
    4 Tanks
    Wave 2
    2 Ekapshi
    NAV 5
    Wave 1
    4 Ekapshi
    4 Tanks
    Wave 2
    2 Ekapshi

    Notes

  • This mission is one for firsts. You first planetary mission. Your first encounter with Ekapshis and Tanks. Fun.
  • Nav 3 is the key Nav point. When you arrive, you'll be attacked by Ekapshis. Take out all of these before moving on to the tanks. The tanks will be on your radar but not in the immediate area so you'll need to fly towards them first. If you fail to do this and simply autopilot on, the mission will fail which will be a disaster.
  • The only ground targets are the tanks. You don't have to worry about the buildings. When attacking the tanks, be sure you don't crash in to the ground.

    Outcome

    Success go to Freya 1. Failure go to Proxima 1.

    Comments:

    Comment on a mission

    Submitted by : Nep
    Mission : WC3 Plot - Hobbes' Fate
    Comments : If you're following the "Plot" of WC3, then you should go after...and defeat...Hobbes.


    Submitted by : warlord
    Mission : WC3 - Chasing Hobbes
    Comments : Seems to me that if Hobbes gets away, you should lose the game, since he could then tell Kilrathi High Command about the Temblor.


    Submitted by : d3r3k
    Mission : alcor one.
    Comments : use the sheffield to your advantage! the course it takes brings it between two corvettes on the first wave and very close to a corvette in the second wave. stay with it, or else the vorthak's will tear her up.


    Submitted by : Fatcat
    Mission :
    Comments : The orbital missions are really awkward in this game.


    Submitted by : Peterson
    Mission : Alcor 3/4
    Comments : I think it's a bit harsh to suggest the game should end if Hobbes escapes - but I do think they should have penalised you somehow, such as by making the defences around Kilrah stronger in the final mission.


    Submitted by : Ptyhon
    Mission :
    Comments : Flying drunk is hard. The controls will be opposite of what theya re supposed to be as far as moving around.


    Submitted by : Python
    Mission : Alcor 4
    Comments : If you play the PS version of WC3 you will not do any of the ground mission. You will still fight the fighters above the planet but you will get a cutscene for mission success.


    Submitted by : Hawk
    Date : Thu Jan 23 21:46:23 2014
    Mission : Alcor 1
    Comments : Has to be one of the hardest missions in the game. At this point you're just sick of being thrown into the worst fighter in the game (although the Longbow isn't hot either) and to be expected to take on three corvettes with no firepower THEN take on wave after wave of fighters.



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