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Wing Commander IV
SOL SYSTEM

Conversations:

Character Location Choices Effects
Pliers (if you still have Flashpak) Hangar Bay It's too risky
It's now or never
Don't take Flashpak Take Flashpak
Sosa CIC None None

Sol 1

Objectives Destroy the Vesuvius
Ship Choices Dragon
Other Friendly Ships None
INTREPID NAV
Wave 1
4 Hellcat
1 Supercarrier
Wave 2
3 Hellcat

Notes

  • Your objective is so destroy the Vesuvius so don't waste any time doing so. If you don't have the flashpak, select your torpedoes and select to do a full salvo launch (B key). Get a lock on the Vesuvius and launch everything you have at it. If you have the flashpak, select it then fly through the middle of the Vesuvius and launch it. When the Vesuvius is destroyed you will be given permission to land.

    Outcome

    Success go to Sol 2. Failure you lose.

    Sol 2

    Objectives Go to Earth
    Ship Choices Dragon
    Other Friendly Ships None
    NAV 1
    1 Dragon
    NAV 2
    Wave 1
    2 Arrow
    5 Turret Mine
    1 Starbase
    Wave 2
    2 Arrow

    Notes

  • In this mission you only need to take out the fighters. The turret mines and the starbase aren't essential targets. After Nav 2, you will fly down to the planet to face the assembly.

    Outcome

    Success convince the assembly. Failure you lose.

    Conversations:

    Character Location Choices Effects
    Assembly Earth Seize the moment
    Careful, fools rush in
    Talk to assembly
    Get arrested
    Assembly Earth Convinced the assembly
    Be convicted of treason
    You win!
    You lose..

    Comments:

    Comment on a mission

    Submitted by : Nep
    Mission : Earth Assembly
    Comments : The assembly, according to the script, is based on a points system. The only truly necessary choices are "Seize the moment" and "Tell them more". Choose these two and you'll be fine.


    Submitted by : Wedge009
    Mission : 2
    Comments : As far as I know, only "Seize the moment" is necessary, however choosing "Like bioweapons?" will also help.


    Submitted by : Tyler
    Mission : Assembly
    Comments : After chooseing seize the momment. There is a point system and only 3 questions matter. You must answer 2 of the 3 correctly to win. Correct answers are He will trip him selfup, Like Bio Weapons, and Tell them more.


    Submitted by : Ben
    Mission : Sol 2 - Earth Assembly
    Comments : Has anyone worked out what sequence of choices results in Blair ending up as a general, an admiral or a pilot trainer? Or does this depend on prior choices?


    Submitted by : PeteyG
    Mission :
    Comments : It seems to me that you became the head admiral (in Tolwyn's office), with Hawk as your right hand man, and sending the Black Lance around to put down rebellions if you used the Flashpak to take down the base at Ella. I could be wrong, though


    Submitted by : Dammerung
    Mission : Sol 3
    Comments : Actually, it's based on Panther and Hawk's morale.


    Submitted by : Captain "Ace" Clark
    Mission : Sol 3
    Comments : The ending is indeed based off Panther and Hawk's morale, and the choices you've made through-out the game (such as choosing to save civilians or attack military targets earlier, and choosing whether to use the flash-pac on the starbase.)


    Submitted by : Sycrusian
    Mission : Sol 2
    Comments : Don't know about the PC version, but in the PSX I finished this one with ease by nailing the Dragon with a full salvo of dumbfire missiles when it was closing on me. Then I cloacked and peacefully passed by the starbase. It never saw me! :


    Submitted by : DrX
    Mission : ending
    Comments : na, on other site, it said agreeing with Hawk. I agreed with Hawk on everything except to use the FlashPack w/Ella. I used the FlashPack on Vesuvius. This caused the ending to have Hawk as Righthand man/Black forces. For end-choose bio/2can playGame


    Submitted by : DrX
    Mission : end
    Comments : If you disagree with Hawk throughout game, then Blair becomes a Trainer


    Submitted by : Mjr. Whoopass
    Mission : Ending
    Comments : I agreed with Panther to stop the revolt, said "Maniac's on his own, + agreed with Hawk to use the flashpack on the starbase- I ended up a trainer. "Sieze the moment" and "Tell them more" are the only ones that mattered. #of


    Submitted by : Claus
    Mission : Sol 1
    Comments : How do you destroy the Vesuvius without the flashpak? I tried with an Avenger and even with 4 Torpedoes, it did not go boom. I do not have the flashpak anymore, I used it to blast that station to hell and civilians be damned .... :)


    Submitted by : Kapikui
    Mission : Sol 2
    Comments : The only necessary fight is with Seether. The arrows at NAV 2 can be bypassed by cloaking and hitting the afterburners.


    Submitted by : lassombra
    Date : Wed Apr 11 01:44:16 2012
    Mission :
    Comments : to destroy vesuvius without the flashpack, use burst missile mode (b key) which fires every hardpoint that can get a lock. then, after locking onto the vesuvius fly down the hangar bay and fire off the torpedoes from the inside. If you time it just right, you'll find yourself flying out of a fireball, but even if not, as long as you hit the insides, you'll destroy vesuvius in one fell swoop.



  • Wing Commander IV   Game Notes  
      Hellespont System  
      Tyr System  
      Masa System  
      Silenos System  
      Orestes System  
      Pasqual System  
      Peleus System  
      Circe System  
      Speradon System  
      Telamon System  
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      Talos System  
      Sol System  

    Wing Commander Prophecy   Game Notes  
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      G'wriss System  
      H'hrass System  
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      Hrissith System  
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    Wing Commander Secret Ops   Game Notes  
      Courage System  
      Ella System  
      Talos System  
      Cygnus System  
      Luyten System  
      Sirius System  
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    Wing Commander Privateer   Game Notes  
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    Wing Commander Privateer II   Game Notes  
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