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Wing Commander IV
SILENOS SYSTEM


DEFECT

Silenos 1a

Objectives Defend the Intrepid
Ship Choices Hellcat
Other Friendly Ships None
NAV 1
Wave 1
4 Hellcat
Wave 2
4 Longbow
Wave 3
4 Longbow
Wave 4
3 Thunderbolt

Notes

  • With such a lot of fighters coming at you, you need to stick close to your wingmen and the Intrepid. You especially need to take out the Longbows before they can launch torpedoes at the Intrepid. It is a large battle, but you aren't outnumbered.

    Outcome

    Success go to Silenos 2a. Failure you lose.

    Conversations:

    Character Location Choices Effects
    Sosa Galley None None
    Maniac Galley None None
    Pliers Hangar Bay Here's a guy they should have put out to pasture
    Bet this old coot knows what he's doing
    Decrease Pliers' morale
    Increase Pliers' morale
    Panther, Hawk & Eisen Control Bay None None

    Silenos 2a

    Objectives Patrol the area
    Ship Choices Banshee, Vindicator, Avenger
    Other Friendly Ships None
    NAV 1
    3 Thunderbolt
    NAV 2
    Wave 1
    4 Arrow
    Wave 2
    4 Arrow
    NAV 3
    3 Excalibur

    Notes

  • The Border Worlds fighters new to you so check them out in the ships database before flying them. There are a lot of fighters to handle so I'd advise flying an Avenger which is the Border Worlds equivalent of the Longbow. Plenty of missiles and it can take a beating.

    Outcome

    Success / Failure go to Silenos 3a.

    Conversations:

    Character Location Choices Effects
    Vagabond & Catscratch Hold None None
    Pliers Hangar Bay I knew this guy was trouble
    Well, he is resourceful
    Decrease Pliers' morale
    Increase Pliers' morale

    Silenos 3a

    Objectives Destroy or disable the Lexington
    Ship Choices Avenger
    Other Friendly Ships None
    NAV 1
    Wave 1
    4 Longbow
    1 Carrier
    Wave 2
    4 Longbow
    Wave 3
    4 Longbow

    Notes

  • There are a lot of Longbows to face, however if you take out the Lexington early on you won't have to face the subsequent waves. You can either destroy it with guns and torpedoes or you can leech it. To leech a ship, press H while on a ship with a leech cannon and then fire away. The ship's selection box will turn grey when it is disabled. When the Lexington is out of the action, take out the remaining Longbows then land.

    Outcome

    Success / Failure go to Orestes 1.


    STAY WITH CONFED

    Conversations:

    Character Location Choices Effects
    Catscratch Rec Room None None

    Silenos 1b

    Objectives Patrol the system
    Ship Choices Hellcat, Longbow
    Other Friendly Ships None
    NAV 1
    Wave 1
    4 Razor
    Wave 2
    4 Arrow
    NAV 2
    2 Banshee
    NAV 3
    4 Avenger

    Notes

  • You are outnumbered almost everywhere here which makes for quite a battle. The best ship for this mission depending on your flying style may be the Longbow since it has lots of missiles and can take quite a pounding which is a plus considering you're highly likely to take a pounding here.

    Outcome

    Success / Failure go to Silenos 2b.

    Conversations:

    Character Location Choices Effects
    Catscratch Rec Room Everything's going to hell
    What a self-important bastard
    None
    Paulsen Rec Room None None
    Seether Eisen's cabin None None

    Silenos 2b

    Objectives Patrol the system for the Intrepid
    Ship Choices Longbow
    Other Friendly Ships None
    NAV 1
    4 Banshee
    NAV 2
    4 Avenger
    NAV 3
    4 Banshee

    Notes

  • Once again you have a battle where you are outnumbered so the advice for this mission is the same as the last mission.

    Outcome

    Success / Failure go to Silenos 3b.

    Silenos 3b

    Objectives Destroy the Lexington
    Ship Choices Hellcat
    Other Friendly Ships None
    NAV 1
    Wave 1
    2 Longbow
    2 Hellcat
    1 Carrier
    Wave 2
    4 Longbow

    Notes

  • You have no choice but to defect in this mission. Take out the Lexington's escorts then the Lexington itself. You'll have Catscratch, Maniac, and another Border Worlds pilot for help so you won't be outnumbered.

    Outcome

    Success go to Pasqual 1.

    Comments:

    Comment on a mission

    Submitted by : Kevin Schroeder
    Mission : Silenos 3b
    Comments : Actually there is a way to finish the game and not defect from Confed. Decline Eisen's request and then after shooting down Maniac, Eject. You will be taken to disc 6 and to a rather depressing ending of the game.


    Submitted by : Mjr. Whoopass
    Mission : Silenos 1b and 2b
    Comments : Nightmare tips: You can fail 1b and still move on.On 2b Seether is invincible- tell him to attack while you fly away from enemies- engage only when necessary. Heavy fighters are sitting ducks since 1missile=death anyway +it's tough to avoid missiles


    Submitted by : PatFett
    Mission : 3b
    Comments : You can get that ending if you eject on any of the ConFed missions.


    Submitted by : Manuel
    Mission : Silenos 3a
    Comments : correction: mission Silenos 3a must be accomplished to proceed to Orestes 1.


    Submitted by : Smokachu
    Mission : RE: epic fail
    Comments : The fail string doesn't come up if you eject from every mission. I'm not sure which mission it is but I've ejected before to recieve a bollocking from Eisner before continuing the story.



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      Hellespont System  
      Tyr System  
      Masa System  
      Silenos System  
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