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Wing Commander IV PELEUS SYSTEM
Conversations:
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Character
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Location
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Choices
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Effects
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Pliers
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Control Bay
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None
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None
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Peleus 1
Notes
As soon as you launch channel some power from your shields to your engines and the rest to your guns. You'll just have to try not to take too much damage. While Pliers changes all of your missiles to Dumbfires, you may want to load up on a few guided missiles since your ship will be working again at Nav 4. Also you can direct your power back to your shields at Nav 4 however you'll take a speed hit because of the extra armor.
Outcome
Success / Failure and helped veteran in Nephele go to Peleus 2a. Success / Failure and didn't help veteran in Nephele go to Peleus 2b.
Peleus 2a
Notes
This one is easy.. head straight for the Jammer and take it out quickly, then finish off the rest with a fully powered ship. Simple.
Outcome
Success and choose Circe go to Circe 1. Success and choose Speradon go to Speradon 1. Failure you lose.
Peleus 2b
Notes
Struggle through the first three Nav points blind as best as you can. It won't be easy, but you need to save yourself for the last Nav point. When you arrive at Nav 4, the Jamming capship will be right in front of you and it should be your first target. It will cloak so try to keep track of its location. Once you take it out, your ship will be fully functional so you can send some power to your shields to help out if you are already heavily damaged.
Outcome
Success and choose Circe go to Circe 1. Success and choose Speradon go to Speradon 1. Failure you lose.
Conversations:
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Character
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Location
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Choices
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Effects
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Maniac
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Control Bay
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None
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None
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Tolwyn
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Hold
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I owe him...
I owe him nothing
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Increase Maniac's morale, decrease Dekker's morale
Increase Dekker's morale, decrease Maniac's morale
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Maniac & Dekker
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Control Bay
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None
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None
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Crowd
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CIC
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Hawk's right
Panther's right
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Increase Hawk's morale, go to Speradon
Increase Panther's morale, go to Circe
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Comment on a mission
Submitted by : jackthecoach
Mission : peleus 1 and 2b
Comments : for both missions fly a banshee. faster and more nippy. for mission one do not fly with dumb fires. (unless you is better shot than me)
mission 2b. load out four dumb fires four imrecs. set missles to salvo (key b). fire all dumb fires at cap.
Submitted by : Iceman16
Mission : Peleus 2a and b
Comments : actually, it only takes one dumbfire hit to take down the jamming ship so if you fly the Banshee just make one hardpoint of Dumbfires and the rest fill with your favorite guided missle(or more dumbfires if you want dumbfires)
Submitted by : Mjr. Whoopass
Mission : Peleus
Comments : Nightmare Tips: Take Banshee. If things get rough, afterburn and hit slide (unlimited fuel) until you get to the next nav.Have enemies follow you to Intrepid- you'll have shields, guided missiles, extra Banshees, and the Intrepid helping you.
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