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Wing Commander II   Game Notes
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Wing Commander II : Special Operations II   Game Notes
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Wing Commander III   Game Notes
  Orsini System
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Wing Commander III
ORSINI SYSTEM

Orsini 1

Conversations:

Character Location Choices Effects
Hobbes Flight Control None None
Rollins Elevator Play along with him
This guy's a loon
Increase ship morale
Decrease ship morale
Vagabond Rec Room He's got a point
What's he hiding?
Increase Vagabond's morale
Decrease Vagabond's morale
Maniac Bridge None None
Flint Gunnery Control None None

Objectives Complete assigned patrol
Ship Choices Hellcat
Wingmen Choices (if alive/obtained) Hobbes
Other Friendly Ships None
NAV 1
2 Darket
NAV 3
2 Darket

Notes

  • This mission is just a simple one for you to get the hang of things, although hopefully you've already done that in the simulator.
  • You have plenty of missiles, and a great wingman to back you up. You shouldn't have any trouble here so just go with the flow.

    Outcome

    Success / Failure go to Orsini 2.

    Orsini 2

    Conversations:

    Character Location Choices Effects
    Hobbes Flight Control None None
    Vaquero Rec Room Sounds good to me
    He's not focused
    Increase Vaquero's morale
    Decrease Vaquero's morale
    Cobra Berths None None

    Objectives Complete assigned patrol
    Ship Choices Hellcat, Arrow, Thunderbolt
    Wingmen Choices (if alive/obtained) Hobbes, Vagabond, Vaquero, Maniac, Cobra
    Other Friendly Ships None
    NAV 2
    2 Darket
    NAV 3
    2 Darket
    1 Transport

    Notes

  • Although this mission is much the same as the previous one, it gives you an opportunity to try a different ship and wingman. You can also practice taking out large ships with that transport.
  • The transport is an optional objective. You can autopilot as soon as the Darkets are destroyed and still complete the mission successfully, but that would be a waste. If you don't want to attack, your wingman can take it out quickly if given the chance.

    Outcome

    Success / Failure go to Orsini 3.

    Orsini 3

    Conversations:

    Character Location Choices Effects
    Rachel Rec Room None None

    Objectives Escort transport to jump point.
    Ship Choices Hellcat, Arrow, Thunderbolt
    Wingmen Choices (if alive/obtained) Hobbes, Vagabond, Vaquero, Maniac, Cobra
    Other Friendly Ships Transport at Nav 1
    BETWEEN NAV 1 AND 2
    2 Darket
    1 Dralthi
    NAV 2
    2 Darket
    1 Corvette
    NAV 3
    Wave 1
    2 Darket
    Wave 2
    2 Darket

    Notes

  • At last, a mission with teeth. You not only have to defend yourself, but also a transport. Not only that, but against 9 fighters and a corvette too.
  • When you first launch, you won't be able to autopilot until you fly within 1000 klicks of the transport. This is common practice for escort missions throughout the game.
  • Watch out for the corvette. It is more deadly than it looks since the turrets are quite accurate, and the rear turret packs a huge punch. Take it on from the side where the turrets will have more difficulty aiming at you.
  • When you reach the jump point at Nav 3, you won't be able to autopilot until the transport has jumped out. This may mean waiting around for a minute or two.

    Outcome

    Success / Failure go to Orsini 4.

    Orsini 4

    Conversations:

    Character Location Choices Effects
    Flint Gunnery Control She has a point
    Tough luck - I'm the boss here
    Increase Flint's morale
    Decrease Flint's morale

    Objectives Defend civilian transport from Kilrathi attack
    Ship Choices Hellcat, Arrow, Thunderbolt
    Wingmen Choices (if alive/obtained) Hobbes, Vagabond, Vaquero, Maniac, Cobra, Flint
    Other Friendly Ships Transport at Nav 1
    NAV 1
    Wave 1
    4 Darket
    Wave 2
    2 Dralthi
    BETWEEN NAV 1 AND 2
    2 Dralthi
    1 Corvette
    NAV 3
    2 Darket
    (If you fail mission) Between NAV 3 and Victory
    2 Dralthi
    2 Corvette

    Notes

  • When you first see the the transport, it is under attack. Afterburn immediately towards the Kilrathi and taunt them to draw their fire.
  • Shortly after reaching the corvette, it launches a skipper missile which appears as a yellow dot on your radar when it is uncloaked. When you spot it, press T until it is targetted and then afterburn after it. Make sure it gets destroyed.
  • Once the Skipper is destroyed, the transport is relatively safe. Just carry on with the fighter waves and you'll be fine.
  • If the Skipper destroys the transport, you'll face another wave of 2 fighters and 2 corvettes. Just take out the Dralthi and autopilot on. It is pointless worrying about the corvettes when you have already failed.

    Outcome

    Success / Failure go to Tamayo 1.

    Comments:

    Comment on a mission

    Submitted by : Mjr. Whoopass
    Mission : Patrol With Hobbes
    Comments : Boycott Hobbes!! send him home and give him the silent treatment back on the Victory!!! If this is your first time playing, just trust me :D


    Submitted by : Mjr. Whoopass
    Mission : Orsini 4- Skipper missile
    Comments : Keep an eye on your target screen for a yellow dot over the orange corvette dot while cycling targets frequently. When you target the skipper send your wingman after it and yourself too. Flint took it out before me.Focus100%ofTheTimeOnTh e Skipper


    Submitted by : Will
    Date : Sun Apr 4 17:51:23 2010
    Mission : Orsini 3
    Comments : No matter what you do in Orsini 3, you'll advance to Orsini 4, this is true. If you lose it, however, you're guaranteed to eventually lose the entire game!



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