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Wing Commander : Secret Missions  Game Notes
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Wing Commander : Secret Missions 2  Game Notes
 Firekka System
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Wing Commander II  Game Notes
 Gwynedd System
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Wing Commander II : Special Operations  Game Notes
 Pembroke
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Wing Commander II : Special Operations II  Game Notes
 Canewdon 1
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 Ayers Rock

Wing Commander III  Game Notes
 Orsini System
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 Blackmane
 Ariel System
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Wing Commander III
ARIEL SYSTEM

Ariel 1

Conversations:

Character Location Choices Effects
Rachel Flight Deck None None
Cobra Flight Control She's right
She's out there
Increase Cobra's morale
Decrease Cobra's morale
Vagabond Rec Room He's worried about nothing
We're just pilots
Increase Vagabond's morale
Decrease Vagabond's morale
Rollins Bridge None None

Objectives Patrol Nav points and ensure no Kilrathi survive
Ship Choices Arrow, Hellcat, Thunderbolt, Longbow
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships None
NAV 1
Wave 1
2 Strakha
2 Transport
1 Corvette
Wave 2
2 Strakha
NAV 2
4 Strakha
NAV 3
Wave 1
4 Darket
1 Carrier
Wave 2
4 Dralthi
Wave 3
4 Darket
Wave 4
1 Vaktoth

Notes

  • There isn't a huge number of enemies in this mission, but the ultimate objective is the carrier at the end. With that in mind, be careful taking on the corvette at the first Nav point.
  • A lot of Strakhas in this one. Don't forget your missiles don't work too well against them if they keep cloaking.
  • If you elected to fly a Longbow, you can take down the carrier with torpedoes. In a fighter, it is better to fly inside the enemy carrier and sit there firing away until it blows up. If you take down the carrier first, you won't have to face the extra waves of fighters.
  • Remember if even one Kilrathi ship survives, the mission will fail.
Outcome

Ariel 2

Conversations:

Character Location Choices Effects
Vaquero Berths Stop worrying, Vaquero
War is hell, buddy
Increase Vaquero's morale
Decrease Vaquero's morale
Hobbes Gunnery Control None None

Objectives Patrol Nebula and ensure no Kilrathi survive
Ship Choices Thunderbolt, Longbow
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships None
NAV 1
Wave 1
1 Light Destroyer
1 Transport
3 Vaktoth
Wave 2
4 Vaktoth
Wave 3
4 Darket
NAV 2
1 Corvette
1 Transport
4 Darket
NAV 3
Wave 1
1 Light Destroyer
1 Transport
4 Vaktoth
Wave 2
4 Vaktoth
Wave 3
4 Darket

Notes

  • This is one mean mission. Large amounts of fighters, some heavy duty capships, and to top it all you have to fight in a nebula.
  • Make sure you pick a wingman who is likely to obey orders. Chances are the first thing your wingman will do is go after the destroyer at the first Nav point and get blown up so keep telling your wingman to attack another target while you take out the destroyer. You really need a wingman for this mission, yet you need to take out both destroyers in the mission quickly so that you don't have to face the extra fighter waves.
  • I advise you to take a Thunderbolt for this mission. The last thing you want to be doing is battling fighters in a bomber.
Outcome

Ariel 3

Conversations:

Character Location Choices Effects
Flint Rec Room None None

Objectives Get Victory to the Jump Point.
Ship Choices Arrow, Hellcat, Thunderbolt, Longbow
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships None
HALFWAY TO NAV 1
2 Darket
2 Paktahn
NAV 1
Wave 1
1 Carrier
2 Strakha
Wave 2
2 Darket
Wave 2
2 Darket
Wave 2
2 Darket
NAV 2
1 Corvette
4 Strakha

Notes

  • This mission is much easier than the previous one, but the real challenge is at the last Nav point.
  • Before you reach Nav 1, you will be attacked. Nail the Paktahns before they can attack the Victory before mopping up the Darkets.
  • The Kilrathi have closed the jump point at Nav 1. Just take out all of the fighters and move on.
  • You need to keep your eye on your radar here, because the Corvette launches a skipper missile at the Victory. As soon as you see a yellow dot on your radar, try to target it. If you can't then that yellow dot is just a missile, but as soon as you target the skipper, afterburn towards it and do everything possible to destroy it.
Outcome

Success go to Caliban 1. Failure you lose.

Comments:

Comment on a mission

Submitted by : Bonkus Maximus
Mission : Ariel 3
Comments : NOTE: Original WC3 (don't remember if true for KS version), try to get clearance to land after the carrier. You usually can, so if you're unsure about your Skipper killing skills, you can just land with a successful mission.


Submitted by : Python
Mission :
Comments : With Ariel 3 you can eject but you will go to Delisus instead.


Submitted by : Vicente "Zarco" Córdova
Mission : Ariel 2
Comments : Take the Longbown. Just dont try to play "catch me" with the enemy. Be patient. wait until you have a good chance and fire both your guns and one missile. Pick Maniac as wing. He is so crazy that will fly the Longbown just as an Arrow. Attack the destroyer as soon as possible with torpedos.


Submitted by : Farbourne
Date : Fri Nov 25 22:28:13 2011
Mission : Ariel 3
Comments : It is possible to destroy the corvetter before it launches the skipper. Take a Thunderbolt, hit your burners as soon as you come out of autopilot, heading towards the corvetter, and launch your topredo (which you should have saved) at about 2000 m. This usually kills the corvette before it launches the skipper.



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