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Wing Commander II : Special Operations II   Game Notes
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Wing Commander III   Game Notes
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Wing Commander III
ARIEL SYSTEM

Ariel 1

Conversations:

Character Location Choices Effects
Rachel Flight Deck None None
Cobra Flight Control She's right
She's out there
Increase Cobra's morale
Decrease Cobra's morale
Vagabond Rec Room He's worried about nothing
We're just pilots
Increase Vagabond's morale
Decrease Vagabond's morale
Rollins Bridge None None

Objectives Patrol Nav points and ensure no Kilrathi survive
Ship Choices Arrow, Hellcat, Thunderbolt, Longbow
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships None
NAV 1
Wave 1
2 Strakha
2 Transport
1 Corvette
Wave 2
2 Strakha
NAV 2
4 Strakha
NAV 3
Wave 1
4 Darket
1 Carrier
Wave 2
4 Dralthi
Wave 3
4 Darket
Wave 4
1 Vaktoth

Notes

  • There isn't a huge number of enemies in this mission, but the ultimate objective is the carrier at the end. With that in mind, be careful taking on the corvette at the first Nav point.
  • A lot of Strakhas in this one. Don't forget your missiles don't work too well against them if they keep cloaking.
  • If you elected to fly a Longbow, you can take down the carrier with torpedoes. In a fighter, it is better to fly inside the enemy carrier and sit there firing away until it blows up. If you take down the carrier first, you won't have to face the extra waves of fighters.
  • Remember if even one Kilrathi ship survives, the mission will fail.

    Outcome

    Success go to Ariel 2. Failure go to Delius 1.

    Ariel 2

    Conversations:

    Character Location Choices Effects
    Vaquero Berths Stop worrying, Vaquero
    War is hell, buddy
    Increase Vaquero's morale
    Decrease Vaquero's morale
    Hobbes Gunnery Control None None

    Objectives Patrol Nebula and ensure no Kilrathi survive
    Ship Choices Thunderbolt, Longbow
    Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
    Other Friendly Ships None
    NAV 1
    Wave 1
    1 Light Destroyer
    1 Transport
    3 Vaktoth
    Wave 2
    4 Vaktoth
    Wave 3
    4 Darket
    NAV 2
    1 Corvette
    1 Transport
    4 Darket
    NAV 3
    Wave 1
    1 Light Destroyer
    1 Transport
    4 Vaktoth
    Wave 2
    4 Vaktoth
    Wave 3
    4 Darket

    Notes

  • This is one mean mission. Large amounts of fighters, some heavy duty capships, and to top it all you have to fight in a nebula.
  • Make sure you pick a wingman who is likely to obey orders. Chances are the first thing your wingman will do is go after the destroyer at the first Nav point and get blown up so keep telling your wingman to attack another target while you take out the destroyer. You really need a wingman for this mission, yet you need to take out both destroyers in the mission quickly so that you don't have to face the extra fighter waves.
  • I advise you to take a Thunderbolt for this mission. The last thing you want to be doing is battling fighters in a bomber.

    Outcome

    Success go to Ariel 3. Failure go to Delius 1.

    Ariel 3

    Conversations:

    Character Location Choices Effects
    Flint Rec Room None None

    Objectives Get Victory to the Jump Point.
    Ship Choices Arrow, Hellcat, Thunderbolt, Longbow
    Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
    Other Friendly Ships None
    HALFWAY TO NAV 1
    2 Darket
    2 Paktahn
    NAV 1
    Wave 1
    1 Carrier
    2 Strakha
    Wave 2
    2 Darket
    Wave 2
    2 Darket
    Wave 2
    2 Darket
    NAV 2
    1 Corvette
    4 Strakha

    Notes

  • This mission is much easier than the previous one, but the real challenge is at the last Nav point.
  • Before you reach Nav 1, you will be attacked. Nail the Paktahns before they can attack the Victory before mopping up the Darkets.
  • The Kilrathi have closed the jump point at Nav 1. Just take out all of the fighters and move on.
  • You need to keep your eye on your radar here, because the Corvette launches a skipper missile at the Victory. As soon as you see a yellow dot on your radar, try to target it. If you can't then that yellow dot is just a missile, but as soon as you target the skipper, afterburn towards it and do everything possible to destroy it.

    Outcome

    Success go to Caliban 1. Failure you lose.

    Comments:

    Comment on a mission

    Submitted by : Bonkus Maximus
    Mission : Ariel 3
    Comments : NOTE: Original WC3 (don't remember if true for KS version), try to get clearance to land after the carrier. You usually can, so if you're unsure about your Skipper killing skills, you can just land with a successful mission.


    Submitted by : Python
    Mission :
    Comments : With Ariel 3 you can eject but you will go to Delisus instead.


    Submitted by : Vicente "Zarco" Córdova
    Mission : Ariel 2
    Comments : Take the Longbown. Just dont try to play "catch me" with the enemy. Be patient. wait until you have a good chance and fire both your guns and one missile. Pick Maniac as wing. He is so crazy that will fly the Longbown just as an Arrow. Attack the destroyer as soon as possible with torpedos.


    Submitted by : Farbourne
    Date : Fri Nov 25 22:28:13 2011
    Mission : Ariel 3
    Comments : It is possible to destroy the corvetter before it launches the skipper. Take a Thunderbolt, hit your burners as soon as you come out of autopilot, heading towards the corvetter, and launch your topredo (which you should have saved) at about 2000 m. This usually kills the corvette before it launches the skipper.



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