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Wing Commander : Secret Missions 2  Game Notes
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Wing Commander III  Game Notes
 Orsini System
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Wing Commander III
CALIBAN SYSTEM

Caliban 1

Conversations:

Character Location Choices Effects
Cobra & Hobbes Flight Deck Stick up for Hobbes
Play along with her
Increase Hobbes' morale, Decrease Cobra's morale
Decrease Hobbes' morale, Increase Cobra's morale
Flash Berths None None
Maniac Gunnery Control Rag him
Hey, it's tough for both sides
Increase Maniac's morale
Decrease Maniac's morale

Objectives Destroy all enemy forces inside the Nebula
Ship Choices Arrow, Hellcat, Thunderbolt, Longbow
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships TCS Sheffield at Nav 1
TCS Coventry at Nav 2
NAV 1
1 Light Destroyer
2 Vaktoth
NAV 2
1 Light Destroyer
2 Vaktoth

Notes

  • It is difficult to find a mission easier than this one. Just take out the fighters and let the destroyers battle each other. Simple.
Outcome

Caliban 2

Conversations:

Character Location Choices Effects
Flint Flight Control It's tough getting old
He's better off there
Increase Flint's morale
Decrease Flint's morale

Objectives Prevent Kilrathi from leaving the nebula
Ship Choices Arrow, Hellcat, Thunderbolt, Longbow
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships TCS Sheffield at Nav 1
TCS Coventry at Nav 2
NAV 1
4 Darket
NAV 2
6 Dralthi
4 Vaktoth
NAV 3
2 Corvette
1 Light Destroyer
1 Scout Frigate

Notes

  • The first Nav point is easy. Use your guns and save your missiles for the second Nav point.
  • With 10 fighters at Nav 2, it is a good idea to let loose with the missiles and make short work of the Kilrathi.
  • Finally at Nav 3, you have an assortment of capital ships. There is a large number of turrets in the area, so you may find it a good idea to redirect some power from your damage repair and engines to your shields and rely on your afterburners.
Outcome

Caliban 3

Conversations:

Character Location Choices Effects

Objectives Escort Victory to the jump point
Ship Choices Arrow, Hellcat
Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
Other Friendly Ships None
HALFWAY TO NAV 1
4 Darket
1 Corvette
ALMOST TO NAV 1
4 Darket
1 Corvette
NAV 1
Wave 1
4 Dralthi
Wave 2
2 Dralthi
1 Corvette
Wave 3
4 Vaktoth
Wave 4
2 Darket
2 Vaktoth
Wave 5
4 Darket

Notes

  • Here you have another test of endurance. Don't waste any time with the corvettes, use torpedoes if you are flying a Longbow or Thunderbolt, otherwise keep firing your guns at it until it dies. In particular, focus your fire on that nasty rear turret.
  • Try to save your missiles for the gauntlet once you finally reach Nav 1. Five waves of ships, against you and hopefully your wingman.
  • Remember your objective here is to escort the Victory so make sure no Kilrathi slip past you.
Outcome

Success / Failure go to Torgo 1.

Comments:

Comment on a mission

Submitted by : Mjr. Whoopass
Mission : Caliban 3
Comments : Always stay by the Victory vs. fighters- don't tell wingman to attack until you hear the Victory's turrets blazing- the victory can weaken their shields for you and sometimes make kills.If things get hairy, hide inside the VictoryAndLetItKillEnemie s


Submitted by : Vapor
Mission : Caliban 3
Comments : Ignore the advice to use torpedoes... you can only fly the Arrow or the Hellcat in this mission, and neither one can carry torps.


Submitted by : Szegedin
Date : Sat Jun 12 21:35:40 2010
Mission : Caliban 3
Comments : When I finally reached Nav 1, the Victory kept cruising along past the jump point at an impressive clip. By the time all Kilrathi were down, it was over 150,000 klicks away, completely off my sensors and visible only in the Nav Map! WC3 won't let you select ships as waypoints like in WC1....Reselecting Nav 1 and hitting auto-pilot teleported it back into position though thank goodness.



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