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  Enyo System
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Wing Commander : Secret Missions   Game Notes
  Goddard System
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Wing Commander : Secret Missions 2   Game Notes
  Firekka System
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Wing Commander II   Game Notes
  Gwynedd System
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Wing Commander II : Special Operations   Game Notes
  Pembroke
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Wing Commander II : Special Operations II   Game Notes
  Canewdon 1
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Wing Commander III   Game Notes
  Orsini System
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Wing Commander Secret Ops
ELLA SYSTEM

Ella 1 : Fresh Start
Ella 2 : Unfriendly Terms
Ella 3 : Deep Strike One
Ella 4 : Phase Focus
Ella 5a : Back Yard Sweep Ella 5b : The Unwelcome
Ella 6 : Path to Cygnus

Ella 1 : Fresh Start

Primary Objectives Escort and defend the Cerberus.
Secondary Objectives None
Bonus Objectives Eliminate 50% of alien fighters.
Your Ship "Black" Panther
Wingmen Zero, Maestro
Other Friendly Ships Cerberus, Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
Briefing There is no briefing before this mission. It is a scramble.
Cerberus NAV
9 Moray

NAV 1
10 Moray
1 Manta

NAV 2
2 Red Manta
6 Moray

NAV 3
1 Red Manta
2 Manta
3 Moray
5 Stingray

NAV 4
2 Red Manta
2 Manta
3 Moray
1 Devil Ray

Notes

  • There is little that can or will actually try to hurt the Cerberus at the first three NAV points, so use guns at those points and save your missiles for the last two points.
  • Be especially careful of asteroids and the Cerberus' BFG in this mission, yet if you are able to do so, try to herd your target in to the BFG stream or in to an asteroid. Don't take unnecessary risks.

    Outcome

    Success / Failure go to Ella 2.

    Ella 2 : Unfriendly Terms

    Primary Objectives Clear all NAV points.
    Secondary Objectives None
    Bonus Objectives None
    Your Ship "Black" Panther
    Wingmen Zero, Maestro
    Other Friendly Ships 4 Excaliburs at NAV 3
    Briefing There is no briefing before this mission. It is a scramble.
    NAV 1
    4 Moray
    3 Manta

    NAV 2
    5 Stingray
    4 Moray

    NAV 3
    3 Manta
    4 Moray
    4 Stingray

    NAV 4
    4 Stingray
    4 Moray
    1 Devil Ray

    Notes

  • This mission is a long patrol, and you'll need all the help you can get, so defend your wingmen as much as possible, and break up the party attacking the Excaliburs as soon as possible
  • The Stingrays at NAVs 2, 3, and 4 will try to cluster, and if they do, their plasma cannon will tear you or your wingmen to shreds, so break up any clusters quickly.

    Outcome

    Success / Failure go to Ella 3.

    Ella 3 : Deep Strike One

    Primary Objectives Eliminate Orca destroyer
    Eliminate bombers
    Secondary Objectives Eliminate alien transports
    Bonus Objectives None
    Your Ship "Black" Shrike
    Wingmen Zero, Maestro
    Other Friendly Ships Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
    3 Excaliburs, 3 Thunderbolts at NAV 3
    Briefing Ella starbase is within range of our coded transmissions. Patrols from her defense squad report a Destroyer-class alien vessel in this area. Follow this NAV route and eliminate any capital ships you encounter.
    NAV 1
    5 Moray
    3 Manta

    NAV 2
    3 Red Manta
    6 Moray

    NAV 3
    5 Manta
    4 Moray
    2 Barracuda
    2 Triton
    1 Orca

    Notes

  • Your actions in this mission will affect the course of the game. Try not to use any missiles at NAV 1 since you will need them later.
  • When you reach NAV 2, let loose with some missiles. The red Mantas are trying to escape to attack Ella, and if they do escape, your mission will fail.
  • As soon as you arrive, order your wingmen to attack the Manta that is furthest away. Target the nearest Manta and keep pummelling with Mosquito missiles and guns until it dies. Repeat with the second Manta, making sure to destroy it as quickly as possible. If the last Manta is still alive attack that as well, using Artemis missiles if you can't catch up with it.
  • At NAV 3 be sure to take out a good load of fighters before going in for torpedo runs. Use up the rest of your missiles at this NAV point.
  • When going in for torpedo runs on the Triton transports, it is essential that you take out any turrets before launching torpedoes at it. The turrets are extremely good at shooting down your torps, and if too many miss you won't have enough to finish the job.

    Outcome

    Success / Failure go to Ella 4.

    Ella 4 : Phase Focus

    Primary Objectives Escort Cruiser and Destroyers back to Cerberus
    Secondary Objectives None
    Bonus Objectives None
    Your Ship "Black" Panther
    Wingmen Zero, Maestro
    Other Friendly Ships Plunkett, 2 Murphys, 3 Excaliburs, and 3 Tiger Sharks at NAV 3
    Briefing The TCS Tereshkova, a Plunkett class cruiser, and two Murphy class destroyers will be jumping in from the Vespus system shortly. Patrol the area between the Cerberus and this jump point eliminating all hostile forces encountered. Rendezvous with the Tereshkova at the jump point and escort her back to Cerberus.
    NAV 1
    4 Moray
    3 Manta

    NAV 2
    5 Skate
    4 Moray

    NAV 3
    9 Red Manta
    4 Stingray
    2 Devil Ray

    Notes

  • This is the mission that introduces you to the Plunkett class cruiser, and the Murphy class destroyer. They are heavily armed, and can do serious damage to fighters, but with nine red Mantas in the area, the are bound to take damage. Just make sure none get destroyed.

    Outcome

    Success / Failure and Success in Ella 3 go to Ella 5a. Success / Failure and Failure in Ella 3 go to Ella 5b.

    Ella 5a : Back Yard Sweep

    Primary Objectives Escort Cerberus
    Secondary Objectives None
    Bonus Objectives Eliminate 50% of alien fighters
    Your Ship "Black" Panther
    Wingmen Maestro, Zero
    Other Friendly Ships Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
    Briefing Sweep this NAV route alongside Cerberus. Protect the cruiser on approach to the Cygnus jump point. Clear all NAV points of alien craft.
    NAV 1
    4 Moray
    2 Red Manta

    NAV 2
    5 Stingray
    4 Moray

    NAV 3
    2 Red Manta
    6 Stingray
    3 Devil Ray

    Notes

  • Again, you have to defend the Cerberus, as it will come under heavy attack. Make the bombers your first priority.
  • The Stingray clusters will do capship damage too, so break them up quickly. When there are two or less Stingrays at one point, they can do little more damage.

    Outcome

    Success / Failure go to Ella 6.

    Ella 5b : The Unwelcome

    Primary Objectives Defend Ella Starbase Escort and defend the Cerberus
    Secondary Objectives None
    Bonus Objectives None
    Your Ship "Black" Panther
    Wingmen Zero, Maestro
    Other Friendly Ships Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
    5 Excaliburs, 3 Thunderbolts at NAV 1.
    Briefing There is no briefing before this mission. It is a scramble.
    NAV 1
    1 Orca
    2 Red Manta
    4 Devil Ray
    14 Skate

    NAV 2
    5 Stingray
    4 Moray

    NAV 3
    1 Red Manta
    3 Stingray
    3 Moray

    NAV 4
    1 Red Manta
    4 Stingray
    4 Moray

    Notes

  • Forget the fighters, get the Orca first. After a minute or so, it'll start launching capship missiles at Ella until it is destroyed.
  • Your Panther has a bomber loadout, so take out the Orca's shield generators, then order your wingmen to attack either the bridge or the engines. Use your light torpedoes, then go for the fighters. Try to destroy any capship missiles if you can. They will appear green on your radar like torpedoes, except you can target them either manually or using your NAV map (Ctrl-N).

    Outcome

    Success / Failure go to Ella 6.

    Ella 6 : Path to Cygnus

    Primary Objectives Escort Cerberus to jump point
    Eliminate alien fighters
    Secondary Objectives None
    Bonus Objectives None
    Your Ship "Black" Panther
    Wingmen Zero, Maestro
    Other Friendly Ships Bravo wing (Panthers : Spyder (wing leader), Amazon, Stiletto
    Briefing Cerberus will now attempt to jump into Cygnus. Alein forces are in pursuit and may over-take our position near the jump point. Escort Cerberus along this route as quickly as possible. If Cerberus can reach the jump point before the majoirty of the alien fleet arrives, we will be able to enter the Cygnus system undetected.
    NAV 1
    Wave 1
    9 Moray
    4 Manta
    Wave 2
    7 Moray
    3 Red Manta

    NAV 2
    4 Stingray
    6 Moray
    1 Devil Ray

    Notes

  • Defending the Cerberus on this mission is easy, just the hidden surprise may catch you off guard.
  • No matter what you do, no matter how hard you try, you can't stop the alien forces blocking the Cygnus jump point, so you run along to Talos, OK?

    Outcome

    Success / Failure go to Talos 1.

    Comments:

    Comment on a mission

    Submitted by : Killer
    Mission : Ella 5b:Unwelcome
    Comments : As soon as you began the mission,you can see the Cap-ship missile which launched from orca.YOU MUST TAKE DOWN THAT MISSILES. There will be infinite waves of missiles,so take the orca first.



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      Hellespont System  
      Tyr System  
      Masa System  
      Silenos System  
      Orestes System  
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