You can't really win if you get to this mission. No matter what happens, you retreat.
Outcome
Success results in loss.
Failure results in loss.
Comment on a mission
Submitted by : Nep
Mission : Ayer's Rock
Comments : You have to Mace Ayer's Rock. Get as close as you can...then fire the Mace. Pull up and kick in the afterburners...and hope your rear shield are sufficient.
Submitted by : Wedge009
Mission : D
Comments : Nonsense! The Mace does not register as a torpedo, so the base will not shoot it down. For fun, I like to launch the Mace outside sensor range, once the fighters have been cleared.
Submitted by : Jade Icewind
Mission : Ayer's Rock
Comments : Uhhh.. yes it does. I've had the base detonate the mace shortly after I launch it, and the radiation splash effect tear my ship apart.
Submitted by : Pwn you all
Mission : this one
Comments : Shut the fuck up both of you
Submitted by : Dragon Dreams
Mission : Ayers Rock D:Strike
Comments : I remember I would just loose the mace and pull up like hell. There was no other way to really get close to that base, It was psychotic. The base never shot down my mace, or even if it did it was too close.
Submitted by : SoulSkorpion
Mission : Ayer's Rock
Comments : I didn't have any difficulty Mace'ing Ayer's Rock. If you treat it exactly like a torpedo run (ie, you get your target to fire at you, release the weapon and then veer off) the target continues to fire at you rather than the missile. Easy.
Submitted by : Bonkus Maximus
Mission : Ayers Rock C: Strike
Comments : I have an easier solution: Stay out of gun range to use the Mace. Also, since I start the attack with torps, I did not always need the Mace (Similar to attacking K'tithrak Mang...if you play it right, you use 2 of your 6 torps)
Submitted by : Douglas Stokes
Mission : Ayers Rock D
Comments : You didn't leave mention of the fact that you can usually kill most of Jazz in the Head to head that you start in, if you go in full guns blaring, and if you have any missiles left, box him if they are DF