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Wing Commander : Secret Missions 2   Game Notes
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Wing Commander II   Game Notes
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Wing Commander II : Special Operations II   Game Notes
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Wing Commander III   Game Notes
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Wing Commander III
TAMAYO SYSTEM

Tamayo 1

Conversations:

Character Location Choices Effects
Flash Flight Deck That's true
This kid's a smartass
Increase Flash's morale, decrease ship's morale
Decrease Flash's morale, increase ship's morale
Maniac & Flint Gunnery Control They're right
Play it by the book
Increase ship morale
Decrease ship morale
Hobbes & Eisen Bridge None None

Objectives Scramble : Defend TCS Victory
Ship Choices Arrow
Wingmen Choices (if alive/obtained) No choice
Other Friendly Ships Random wingmen
VICTORY NAV
Wave 1
2 Darket
2 Paktahn
Wave 2
2 Darket
2 Paktahn
Wave 3
2 Darket
2 Paktahn
Wave 4
2 Dralthi
2 Paktahn

Notes

  • Your first scramble mission, and your first encounter with Kilrathi bombers. The Paktahn's will launch torpedoes at the Victory if given a chance, so these should always be your first priority. They are slow moving, but have heavy armor and a mean rear turret which you should stay well away from.
  • While you are trying to stop the Victory from having a torpedo shoved in to it, the fighters will be on your tail, but you must concentrate on one target at a time, otherwise you will allow the enemy's shields to regenerate.

    Outcome

    Success go to Tamayo 2. Failure you lose.

    Tamayo 2

    Conversations:

    Character Location Choices Effects
    Flash Berths None None
    Rachel Rec Room I'd love to fly that ship
    Stay clear of trouble
    Get to fly Excalibur
    Don't get to fly Excalibur

    Objectives Destroy force heading for Tamayo 2
    Ship Choices Excalibur if you accept Rachel's offer, otherwise Arrow, Hellcat, Thunderbolt, Longbow.
    Wingmen Choices (if alive/obtained) No choice
    Other Friendly Ships 2 Random wingmen
    NAV 1
    Wave 1
    4 Vaktoth
    1 Corvette
    Wave 2
    2 Darket
    Wave 3
    4 Dralthi
    NAV 2
    4 Transport

    Notes

  • Take the Excalibur. You know you want to.
  • At Nav 1 you face quite a large force, but the Excalibur will make short work of anything thrown at you. It also carries a large missile load, and since you shouldn't need them for the transports, try out those missiles here.
  • The transports at Nav 2 only have a couple of laser turrets, but you should still be careful since those turrets can still chew you up.

    Outcome

    Success / Failure and challenge Flash go to Tamayo 3. Success / Failure, Success in Orsini 3 and decline Flash's challenge go to Locanda 1. Success / Failure, Failure in Orsini 3 and decline Flash's challenge go to Proxima 1

    Tamayo 3

    Conversations:

    Character Location Choices Effects
    Flash Flight Deck This punk's not worth it
    Time to teach this punk a lesson
    Increase Flash's morale, decrease ship morale
    Decrease Flash's morale, increase ship morale
    Eisen Flight Control None None

    Objectives Defeat Flash
    Ship Choices Arrow
    Wingmen Choices (if alive/obtained) No choice
    Other Friendly Ships None
    NAV 1
    1 Arrow

    Notes

  • This mission is optional, but if you do challenge Flash and win, he will be reassigned to the Victory as one of your wingmen, and it helps morale too.
  • It is an even fight. One Arrow against one Arrow. Flash is fast too, but usually a good fast way to take him out is to hit the B key to select all of your missile hardpoints and launch every missile at him as he heads towards you and reaches around 8000 klicks away from you. The chance of this working decreases depending how high you have the skill level set though.

    Outcome

    Success and success in Orsini 3 go to Locanda 1. Success and failure in Orsini 3 go to Proxima 1.

    Comments:

    Comment on a mission

    Submitted by : eagle
    Mission : Challenge Flash
    Comments : Another tactic to defeat him is to speed up, rear-end him and collide.


    Submitted by : Dammerung
    Mission : Tamayo 2
    Comments : Wingmen aren't actually random. It's always Flint and Hobbes.


    Submitted by : dnasearchr
    Mission : Challenge Flash
    Comments : I find it effective to let flash use up all his afterbuner fuel. Once he stops zipping aroung the screen , it is very easy to fly up on his tail and take him out. Plus it gives you time to lay down some serious taunting! ;)


    Submitted by : Wedge009
    Mission : Tamayo 2
    Comments : There are several more enemies and additional nav points to work through if you failed Orsini 4.


    Submitted by : Mjr. Whoopass
    Mission : Challenge Flash
    Comments : 100% Success On Nightmare: Load full salvo.Shoot/hold afterburn/fire missiles while approaching. He will turn while using decoys.Continue afterburn while closing dist. behind him.Fire Full SalvosAtPointBlankRange. YouHave2ndChanceOf2HS if YouMessUp.


    Submitted by : Mancubus
    Mission : Tamayo 2
    Comments : if you lost Orsini 4, the mission is a bit longer - after nav one you have to destroy transports and their escort at three nav points


    Submitted by : M
    Mission : Tamayo 1
    Comments : if you lose Tamayo 1, you just continue with Tamayo 2.


    Submitted by : M
    Mission : Tamayo 2
    Comments : 2 more mistakes in Tamayo 2: - it does not matter whether you accomplished Orsini 3 or not - you need to accomplish this mission or you will be taken to Proxima -> Sol -> End In other words, Tamayo 2 is the first mission you actually have


    Submitted by : M
    Mission : Tamayo 2
    Comments : ... to beat.


    Submitted by : Junta
    Mission :
    Comments : Wedge009: And you obviously failed Orsini 4. How come I'm not surprised?



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      Tyr System  
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