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Wing Commander   Game Notes
  Enyo System
  McAuliffe System
  Gateway System
  Gimle System
  Brimstone System
  Cheng-Du System
  Dakota System
  Port Hedland
  Kurasawa System
  Rostov System
  Hubble's Star
  Hell's Kitchen
  Venice System

Wing Commander : Secret Missions   Game Notes
  Goddard System
  Border Zone
  Midgard System
  Jotunheim
  BiFrost
  Valgard System
  Vigrid System

Wing Commander : Secret Missions 2   Game Notes
  Firekka System
  Corsair System
  Near Firekka
  Corsair System Pt 2
  Charon System

Wing Commander II   Game Notes
  Gwynedd System
  Niven System
  Ghorah Khar System
  Novaya Kiev System
  Heaven's Gate
  Tesla System
  Enigma System
  K'tithrak Mang
  Ghorah Khar (Alt)
  Novaya Kiev (Alt)
  Tesla (Alt)
  Gwynedd (Alt)

Wing Commander II : Special Operations   Game Notes
  Pembroke
  Rigel
  Ghorah Khar 1
  Ghorah Khar 2

Wing Commander II : Special Operations II   Game Notes
  Canewdon 1
  Canewdon 2
  Canewdon 3
  Ayers Rock

Wing Commander III   Game Notes
  Orsini System
  Tamayo System
  Locanda System
  Blackmane System
  Ariel System
  Caliban System
  Torgo System
  Loki System
  Alcor System
  Freya System
  Hyperion System
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  Delius System
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  Sol System







Wing Commander
GATEWAY SYSTEM

Gateway 1

Primary Objectives Complete a three point patrol
Your Ship Hornet
Wingman Paladin
Other Friendly Ships None
Briefing You'll follow a simple three-point route, gentlemen. Just fly to the Nav Points, and make sure they're clear. We're picking up some debris around Nav Point 1. Probably just asteroids, but it could be a Kilrathi mine field so be especially careful in that area.
NAV 1
Asteroid Field
NAV 2
4 Salthi
NAV 3
2 Gratha

Notes

  • First up for this mission once you clear the asteroids is a wing of four Salthis. Since you are outnumbered here, fire off your heatseeker at the first target you lock on to and follow up with gun fire. If you can take out this first target quickly, it will make things a bit more manageable. Other than that, all you can do is be accurate with your lasers. You will still have two dumbfires left, however it is a bad idea to use them against a target as quick as a Salthi. Save them for the Gratha at Nav 3 which aren't quite so fast. Try to get behind the Gratha and open fire. Taking a Gratha head on is a bad idea since they have two lasers and two mass drivers to tear you apart with.

    Outcome

    Success / Failure go to Gateway 2.

    Gateway 2

    Primary Objectives Complete a three point patrol
    Your Ship Hornet
    Wingman Paladin
    Other Friendly Ships None
    Briefing We've got a Code Red alert, people. At least half a dozen Kilrathi fighters, coming in fast. With Blue Devil and Star Slayer squadrons out on patrol you Killer Bees will have to stop them yourselves. We've got two Hornets in space already and we'll scramble the remaining wings at double-time. You and Paladin will be first out the launch tube.
    CLAW NAV
    Wave 1
    4 Dralthi
    Wave 2
    4 Dralthi

    Notes

  • The Dralthi are in the area as soon as you launch, although they are a fair distance away. They are positioned so that there are two on each side of the Claw. They are all heading straight for the Claw and will ignore you so simply decide which group to go for, fly past the group, turn around, and hammer away at them from behind. They won't evade since they are focusing on the Claw. It should also be easier than normal to hit them with Dumbfires. Speed is important in this mission because if the Claw gets destroyed, you're in trouble.

    Outcome

    Success go to Gateway 3. Failure you lose.

    Gateway 3

    Primary Objectives Escort tanker to the Claw
    Your Ship Hornet
    Wingman Paladin
    Other Friendly Ships None
    Briefing You'll meet a Drayman-class transport here, at Nav 1. As soon as it arrives, the 'sport will head for the Tiger's Claw. It'll be moving at top speed, and won't deviate from its shortest course so you'll have to protect it from any attackers. Stay with her ... don't let enemy fighters draw you away from the tanker.
    NAV 1
    2 Gratha
    BETWEEN NAV 1 AND CLAW
    4 Salthi

    Notes

  • Upon reaching Nav 1, you'll find 2 Grathas. You have but a minute or two before the Drayman you need to escort arrives so that's all the time you have to take out the Grathas without having to worry about the transport. You'll see a flash when it arrives. On the way home, you are ambushed by four Salthis, one of which is being piloted by Bhurak Starkiller. Target Bhurak first and try to take him out, although he'll probably run away. If he does, that leaves you with just the remaining three Salthis to deal with.

    Outcome

    Success go to Brimstone 1. Failure go to Cheng-Du 1.

    Comments:

    Comment on a mission

    Submitted by : Sycrus
    Mission : Gateway 3
    Comments : This mission is fairly easier than McAuliffe 3, since, when Bhurak Starcoward inevitably chicken away, you can keep up with and finish him.



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