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Wing Commander Secret Ops
LUYTEN SYSTEM

Luyten 1 : Welcoming Party
Luyten 2 : Defensive Tactics
Luyten 3 : Luyten Station Support
Luyten 4 : Banded Enigma
Luyten 5a : Luyten Strike Luyten 5b : Cruiser Remains
Luyten 6a : Long Range Strike Luyten 6b : Two Phase Strike

Luyten 1 : Welcoming Party

Primary Objectives Defend Cerberus
Secondary Objectives None
Bonus Objectives None
Your Ship "Black" Wasp
Wingmen Zero, Maestro
Other Friendly Ships Bravo wing (Panthers) : Spyder (wing leader), Stiletto, Amazon
Briefing There is no briefing before this mission. It is a scramble.
Cerberus NAV
5 Manta
12 Moray
3 Red Manta
3 Skate T

Notes

  • Don't get sidetracked by the Morays and Mantas. If you get distracted for too long, the Red Mantas and Skate Ts will get close enough to Cerberus to launch torpedoes.
  • Engage you Wasp's booster as soon as you can and boost towards the nearest fighter cluster. Make good use of your missiles, espescially the Swarmers.

    Outcome

    Success / Failure go to Luyten 2.

    Luyten 2 : Defensive Tactics

    Primary Objectives Patrol all NAV points
    Secondary Objectives None
    Bonus Objectives None
    Your Ship "Black" Vampire
    Wingmen Zero, Maestro
    Other Friendly Ships None
    Briefing The concentration of alien craft in this system remains unknown. Your wing will lead a patrol along this route. Eliminate any alien vessels you contact. When your patrol is completed, return to Cerberus.
    NAV 1
    3 Manta
    4 Moray
    8 Skate
    NAV 3
    5 Skate
    3 Moray
    2 Stingray
    NAV 4
    8 Skate
    3 Devil Ray
    3 Barracuda

    Notes

  • Try to conserve your missiles at NAV 1 and 3 for the bigger fire fight at NAV 4.
  • At NAV 4 are three Devil Rays. If you've been conserving your missiles, these are the perfect ships to use them on.
  • Don't worry too much about the Skates. They haven't got missiles and can only really harm you in large groups.

    Outcome

    Success / Failure go to Luyten 3.

    Luyten 3 : Luyten Station Support

    Primary Objectives Escort and defend Cerberus
    Defend Luyten Station
    Secondary Objectives Patrol all NAV points
    Bonus Objectives None
    Your Ship "Black" Vampire
    Wingmen Zero, Maestro
    Other Friendly Ships Bravo wing (Vampires) : Spyder (wing leader), Stiletto, Amazon
    Luyten Station, 4 Excaliburs at NAV 2.
    Briefing An alien cruiser is closing on Luyten outpost at this moment. Clear all NAV points surrounding this station and preserve the main outpost complex. Cerberus stands to gain important data from the sensor array aboard Luyten as well as necessary supplies and possible reinforcements.
    NAV 1
    2 Manta
    5 Moray
    5 Stingray
    NAV 2
    6 Skate
    8 Moray
    2 Manta
    2 Devil Ray
    1 Hydra
    NAV 4
    4 Moray
    4 Manta

    Notes

  • As soon as you hit NAV 2, go straight for the Capship Missiles. They shouldn't take too long to handle, but if you take your time with them, they might slip by and hit Luyten Station.
  • You might as well ignore the Hydra. It will jump out before you can do much damage to it, but feel free to take out any turrets if you feel like it.
  • The forces at the last two NAV points aren't much to worry about. Use all of your missiles at NAV 2 if you need to.

    Outcome

    Success / Failure go to Luyten 4.

    Luyten 4 : Banded Enigma

    Primary Objectives Eliminate alien transports
    Secondary Objectives None
    Bonus Objectives None
    Your Ship "Black" Shrike
    Wingmen Zero, Maestro
    Other Friendly Ships Bravo wing (Vampires) : Spyder (wing leader), Stiletto, Amazon
    2 Thunderbolts, 3 Tiger Sharks at NAV 3.
    Briefing Cerberus jump detection software has located a possible alien supply convoy in this system. Follow this NAV route and eliminate any alien interceptors you encounter. When you reach the alien supply convoy, destroy it and all attending craft. Once the convoy has been eliminated, you will be cleared for landing.
    NAV 2
    6 Moray
    12 Skate
    NAV 3
    4 Skate
    2 Moray
    3 Manta
    2 Devil Ray
    5 Triton

    Notes

  • Let your wingmen handle the forces at NAV 2. You need your missiles for the fighters at NAV 3 which are certain to give you grief.
  • Don't even think about launching a torpedo at a Triton until either you have taken out it's turrets, or you are so close to the component, a turret couldn't possibly shoot the torpedo.

    Outcome

    Success / Failure and Success in Luyten 3 go to Luyten 5a. Success / Failure and Failure in Luyten 3 go to Luyten 5b.

    Luyten 5a : Luyten Strike

    Primary Objectives Eliminate Cruiser
    Defend Bravo Wing
    Defend Luyten Station (added at NAV 2)
    Secondary Objectives None
    Bonus Objectives None
    Your Ship "Black" Panther
    Wingmen Zero, Maestro
    Other Friendly Ships Bravo wing (Shrikes) : Spyder (wing leader), Stiletto, Amazon
    4 Thunderbolts, 4 Excaliburs at NAV 1.
    Briefing Due to our successful defense of the Luyten outpost, we will be able to strike the alien cruiser. This is the first of three alien capital ships believed to be in this system. After the failed alien attack on Luyten station, Cruiser defenses should be fairly light. Fighters and Bombers from Luyten station will add additional firepower to this effort and to our continued movement through the system.
    NAV 1
    7 Moray
    5 Stingray
    3 Manta
    NAV 2
    5 Stingray
    11 Moray
    4 Manta
    1 Hydra

    Notes

  • The Hydra at NAV 2 will start launching capship missiles at the station after about a minute, so that is all the time you have to take out the Stingrays.
  • When there are no capship missiles in the area, position yourself between the station and the Hydra, and watch your radar all the time.
  • Use your NAV map to target the capship missiles. You can't afford to waste time cycling through targets.

    Outcome

    Success go to Luyten 6a. Failure go to Luyten 6b.

    Luyten 5b : Cruiser Remains

    Primary Objectives Patrol all NAV points
    Rendezvous with Confed convoy
    Escort and defend friendly ships
    Secondary Objectives None
    Bonus Objectives None
    Your Ship "Black" Panther
    Wingmen Zero, Maestro
    Other Friendly Ships Bravo wing (Vampires) : Spyder (wing leader), Stiletto, Amazon
    Lady Luck, Star Of Xanady, Lonesome Wind (transports) at NAV 3
    8 Thunderbolts at NAV 3
    TCS Bannockburn (Plunkett) at NAV 3
    Briefing Our failure to preserve Luyten station has left us without the resources necessary to assault the alien blockade in this system. Cerberus will evade to a position near the jump to Sirius. Confederate forces in Sirius have sent reinforcements to this new position. Patrol these points, rendezvous with the incoming ships and escort them safely to Cerberus.
    NAV 1
    5 Moray
    5 Skate
    5 Stingray
    NAV 2
    14 Moray
    2 Manta
    NAV 3
    6 Moray
    8 Skate
    4 Manta
    2 Devil Ray
    NAV 4
    6 Skate
    4 Moray
    2 Manta
    1 Devil Ray

    Notes

  • Defending the friendly capships is no problem - nothing can destroy them. That's one less objective you have to worry about.
  • Getting hit by one of the big guns on the Plunkett isn't quite as bad as being hit by Cerberus' BFG but still a bad idea. When a shot flies past you, break off your attack and put some distance between yourself and the enemy.

    Outcome

    Success / Failure go to Luyten 6b

    Luyten 6a : Long Range Strike

    Primary Objectives Escort and defend the Cerberus
    Eliminate Cruiser
    Eliminate Carrier
    Secondary Objectives Destroy alien transports
    Bonus Objectives Eliminate 50% of enemy fighters
    Eliminate 50% of enemy corvettes
    Your Ship "Black" Shrike
    Wingmen Zero, Maestro
    Other Friendly Ships Bravo wing (Panthers) : Spyder (wing leader), Stiletto, Amazon
    8 Thunderbolts, 4 Excaliburs
    Briefing With continued help from forces in Luyten, we will attempt to remove the alien blockade presence. Follow this NAV route and eliminate all alien craft. Once your mission is complete, Cerberus will be advancing to Krieger system for further elimination of the alien blockade.
    NAV 1
    6 Manta
    1 Triton
    2 Barracuda
    1 Hydra
    NAV 2
    3 Barracuda
    6 Moray
    2 Manta
    1 Leviathan
    1 Triton
    Infinite waves of 4 Moray until carrier is destroyed
    NAV 3
    8 Moray
    2 Red Manta

    Notes

  • If you have some spare time at NAV 1 and 2, use it to take out the turrets around the capship bridge and engines, especially on the Tritons, to increase chances of a torpedo hit.
  • At NAV 3, simply knock out the 2 Red Mantas and Cerberus will be safe to travel to Krieger.

    Outcome

    Success / Failure go to Krieger 1.

    Luyten 6b : Two Phase Strike

    Primary Objectives Escort and defend the Cerberus
    Eliminate Cruisers
    Eliminate Carrier
    Secondary Objectives Destroy alien transports
    Bonus Objectives Eliminate 50% of enemy fighters
    Eliminate 50% of enemy corvettes
    Your Ship "Black" Shrike
    Wingmen Zero, Maestro
    Other Friendly Ships Bravo wing (Panthers) : Spyder (wing leader), Stiletto, Amazon
    8 Thunderbolts, 4 Excaliburs
    Briefing With help from forces in Sirius, we will attempt to remove the alien blockade presence. Follow this NAV route and eliminate all alien craft. Once your mission is compelete, Cerberus will be falling back to Sirius to aid Confed forces before a second blockade can be created.
    NAV 1
    6 Manta
    1 Triton
    2 Barracuda
    1 Hydra
    Infinite waves of 4 Moray until cruiser is destroyed.
    NAV 2
    3 Barracuda
    4 Moray
    4 Squid
    1 Leviathan
    1 Triton
    1 Hydra
    Infinite waves of 4 Moray until carrier is destroyed
    NAV 3
    4 Moray
    4 Manta
    4 Skate

    Notes

  • If you have some spare time at NAV 1 and 2, use it to take out the turrets around the capship bridge and engines, especially on the Tritons, to increase chances of a torpedo hit. This counts more on this mission than on the alternative since there are more capships, requiring the use of more torpedoes.
  • The Barracudas can seriously hurt Cerberus on this mission so if you keep losing Cerberus, you know what to destroy first on your next attempt.

    Outcome

    Success / Failure go to Sirius 1.

    Comments:

    Comment on a mission

    Submitted by : Scylaar
    Mission : Luyten 5A
    Comments : there are two threats for the station, the Singrays and the Capship missiles, send ur 2 Wingmen to the Stingrays near the Station and place yourself at the middle opening of the hydra, from there u can clearly see when a Capship missile launches


    Submitted by : Orca
    Mission : Luyten 5a : Luyten Strike
    Comments : You can dispatch the Stingrays easily on your own. Just allot 1 Artemis per Stingray and then position yourself appropriately to engage the torps.



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