Just before Nav 2, the three Dralthis will attack you. You need to take out the first one as quickly as possible otherwise while you handle one and Spirit handles another, the third will be blowing away the Drayman. When you reach Nav 2, wait for the Drayman to jump then head home.
Outcome
Success go to McAuliffe 1. Failure go to Gateway 1.
Comment on a mission
Submitted by : TopGun
Mission : Enyo 2
Comments : In Enyo 2, I always go back to the Tiger's Claw vai Nav 1 (I don't like Asteroids) and run into a couple more Salthi's which I promply destroy and get back to the Tiger's Claw and receive the Bronze Star
Submitted by : Wing Commander CIC
Mission :
Comments : Wing Commander CIC
Submitted by : Junta
Mission :
Comments : TopGun: You call yourself TopGun and you don't like asteroids? You can't handle asteroids? Then you're no TopGun. You suck. Fighting in asteroids is easier than fighting with no asteroids.
Submitted by : Gator
Mission : Enyo 2
Comments : Why, I thought everybody KNEW that in order to have no problems with asteroids you just have to stick with a speed of 250 kps. Then you just float through and dodge the few that come near.
Submitted by : LightNinja
Mission : all
Comments : I often try to get through asteroid fields at a speed of 350... It's a little bit more dangerous, but that's the thrill ;)
Submitted by : Retrogame
Mission : Asteroids
Comments : Fighting in asteroid fields works well if you cruise at 300, and DON'T use your burners.
Submitted by : Vapor
Mission : Enyo 1
Comments : You can avoid the asteroids almost entirely in this mission because you are not required to hit the Nav points in order. Take this route: Nav 1, Nav 3, Nav 2, Nav 3, Nav 1, back to the Tiger's Claw.
Submitted by : Vapor
Mission : Enyo 1
Comments : This is the perfect mission to gain the Golden Sun award for ejecting and surviving. Just launch, and immediately eject. There's no Bronze, Silver, or Gold medals at stake and failure here does not put you on the losing branch.
Submitted by : Vapor
Mission : All
Comments : Any time an enemy fighter runs from you, just let him go. At the end of the mission, return to the Tiger's Claw but don't land, just go back to the Nav point where you encountered him. He'll be back.
Submitted by : Vapor
Mission : All
Comments : Junta, just because someone doesn't LIKE asteroids, doesn't automatically mean they SUCK. There's no reason to be insulting people. If you can't be constructive, BE QUIET!!!
Submitted by : Rovlad
Mission : On topic of asteroids
Comments : Manual describes the best cruising speed through asteroid fields to be 200 I think. This way you can actually survive a collision if your shields are intact and your ship is not falling apart.
Submitted by : Rovlad
Mission : On topic of asteroids #2
Comments : Also, the game actually lowers the amount of asteroids if you're dogfighting in them. :) It was probably done to ease up on memory usage, which was quite an issue back then, and not to make your life easier.
Submitted by : szaleniec
Mission : On topic of asteroids #3
Comments : Does the tactic that one of your crewmates tells you about, of heading full speed at an asteroid with a Kilrathi on your six and turning away at the last minute forcing him to crash, actually work? I can see it if you're flying a Hornet or Rapier against a Gratha or Jalthi, but if you're flying a Hornet or Rapier and have a Gratha or Jalthi on your six you're probably dead.