Wing Commander CIC
 

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Wing Commander  Game Notes
 Enyo System
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Wing Commander : Secret Missions  Game Notes
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Wing Commander : Secret Missions 2  Game Notes
 Firekka System
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Wing Commander II  Game Notes
 Gwynedd System
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 Tesla System
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Wing Commander II : Special Operations  Game Notes
 Pembroke
 Rigel
 Ghorah Khar 1
 Ghorah Khar 2

Wing Commander II : Special Operations II  Game Notes
 Canewdon 1
 Canewdon 2
 Canewdon 3
 Ayers Rock

Wing Commander III  Game Notes
 Orsini System
 Tamayo System
 Locanda System
 Blackmane
 Ariel System
 Caliban System
 Torgo System
 Loki System
 Alcor System
 Freya System
 Hyperion System
 Kilrah System
 Delius System
 Proxima System
 Sol System







Wing Commander Privateer 2
GAME NOTES

Welcome to the Privateer 2 section of CIC Game Guides.

  • When you first start the game, you don't have a ship. You need to start by talking to Joe when you are put in the bar. It doesn't really matter what you say to him at this point. Head to the booths and purchase a Straith (you can't afford anything else) and a couple of lasers. This will get you started.
  • The booth is where you can buy and sell cargo and ship upgrades. You can also accept missions, hire wingmen, do research, and even read the news from there. It is one of the two computer systems you will use.
  • The other computer system is your PAD which can be accessed while on a planet by pressing the P key. From there you can change certain game options, view your ship configuration and manifest. Most importantly, here is where you can view your diary or save and load your game.
  • You have the choice of running cargo or flying missions to make money. You'll need to be able to fly all kinds of missions to complete the game's plot though, so as soon as you feel safe enough in your ship get in some practice.
  • Unlike the original Privateer, cargo can only be carried in a hired cargo ship which you will need to escort once in flight. It automatically lands once you do. However cargo ships which you need to escort as part of a mission work slightly differently - you must let them land before you do, otherwise you will fail the mission.
  • Your guns generate heat which is indicated by a bar along the bottom of your screen while in flight. The exception is the Mass Ion Cannon which doesn't generate any heat at all.
  • You are only allowed to accept one mission, one wingman, and one cargo ship at a time.
  • Once in flight, to select your destination press Alt-N and left click on where you want to go. From there when your current Nav point is clear, press J to jump to the next one.
  • If you ever get stuck, read your diary. It will often give you clues.

Wing Commander IV Game Notes 
Hellespont System 
Tyr System 
Masa System 
Silenos System 
Orestes System 
Pasqual System 
Peleus System 
Circe System 
Speradon System 
Telamon System 
Axius System 
Ella System 
Talos System 
Sol System 

Wing Commander Prophecy Game Notes 
H'rekkah System 
G'wriss System 
H'hrass System 
T'lan Meth System 
Hellespont System 
Alcor System 
G'mar System 
Hrissith System 
Kilrah System 

Wing Commander Secret Ops Game Notes 
Courage System 
Ella System 
Talos System 
Cygnus System 
Luyten System 
Sirius System 
Krieger System 
Proxima System 

Wing Commander Privateer Game Notes 
Sandoval 
Tayla 
Roman Lynch 
Masterson 
Lynn Murphy 
Dr. Monkhouse 
Taryn Cross 
Sandra Goodin 
Admiral Terrell 

Wing Commander Privateer : Righteous Fire Game Notes 
Masterson 
Lynn Murphy 
Sandra Goodin 
Tayla 
Monte 
Admiral Terrell 
Informant 

Wing Commander Privateer II Game Notes 
Dr. Loomis 
Hal Taffin 
Angus Santana 
Shernikov Medical 
Jan Mitorr 
David Hassan 
Hugo Carmichael 
Dimitri Avignoni 
Rhinehart 
Sheila Nabakov 
Kronos