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Wing Commander : Secret Missions 2   Game Notes
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Wing Commander II   Game Notes
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Wing Commander II : Special Operations   Game Notes
  Pembroke
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Wing Commander II : Special Operations II   Game Notes
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Wing Commander III   Game Notes
  Orsini System
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Wing Commander III
TORGO SYSTEM

Torgo 1

Conversations:

Character Location Choices Effects
Tolwyn Flight Deck We're all equal here
Score points with the Admiral
Increase ship morale
Decrease ship morale
Flint Gunnery Control She can see Tolwyn's a jerk
It's none of her business
Increase Flint's morale
Decrease Flint's morale

Objectives Scramble : Protect the Behemoth
Ship Choices Arrow
Wingmen Choices (if alive/obtained) No choice
Other Friendly Ships 2 Confed Pilots at Nav 2
2 Confed Pilots at Nav 3
Behemoth at Nav 4
NAV 1
2 Strakha
2 Paktahn
NAV 2
Wave 1
2 Vaktoth
2 Paktahn
Wave 2
2 Vaktoth
2 Paktahn
Wave 3
2 Vaktoth
2 Paktahn
Wave 4
2 Vaktoth
2 Paktahn
Wave 5
2 Vaktoth
2 Paktahn
NAV 3
2 Strakha
2 Paktahn

Notes

  • Since you are stuck in an Arrow, you need to make the most of your limited weaponary. This means only using your missiles when absolutely necessary.
  • Nav 1 is the only Nav point where you are outnumbered, but since the Strakhas shouldn't be much of a problem, its nothing to worry about.
  • Nav 2 consists of five waves and as if Vaktoth's weren't enough to contend with you have to face Paktahns too. Fortunately it is four against four so you shouldn't have to worry about an enemy getting on your tail.

    Outcome

    Success go to Torgo 2. Failure go to Loki 1.

    Torgo 2

    Conversations:

    Character Location Choices Effects
    Rachel Flight deck None None
    Rollins Elevator None None
    Tolwyn Bridge None None

    Objectives Drop at least two mines at each of the four Nav points
    Ship Choices Thunderbolt, Longbow
    Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
    Other Friendly Ships None
    NAV 1
    2 Vaktoth
    2 Paktahn
    NAV 2
    2 Vaktoth
    2 Paktahn
    NAV 3
    2 Vaktoth
    2 Paktahn
    NAV 4
    2 Vaktoth
    2 Paktahn

    Notes

  • Although the Thunderbolt is a ship option, it can't carry enough mines to complete the mission so you must take the Longbow to succeed.
  • This mission is very similar to the previous mission with the waves of Vaktoth and Paktahn, except this time you are in a Longbow. Because the Longbow is such a slug, take out the Vaktoths first since their speed advantage makes them more of a threat.
  • As you clear each Nav point your autopilot light will come on, however don't forget to drop two mines before hitting autopilot. Your computer will report "Proceed to next waypoint" when two mines have been dropped.

    Outcome

    Success / Failure go to Torgo 3.

    Torgo 3

    Conversations:

    Character Location Choices Effects

    Objectives Disable three fuel transports
    Ship Choices Arrow, Hellcat
    Wingmen Choices (if alive/obtained) Hobbes, Vaquero, Vagabond, Maniac, Cobra, Flash, Flint
    Other Friendly Ships None
    NAV 1
    Wave 1
    3 Transports
    2 K'ha'haf
    Wave 2
    2 K'ha'haf
    Wave 3
    2 K'ha'haf
    Wave 4
    2 K'ha'haf

    Notes

  • You need to disable the three transports in this mission. This is done by damaging them until your computer reports "Transport disabled". Be very careful not to get carried away and blow one up.
  • Fighters disguised as asteroids. Nice. They are quite speedy too for flying rocks. Providing you can get behind them and drop them, they won't pose a problem.
  • Your wingman tends to go flying straight for the transports as soon as you order Break and Attack, so you'd be better off issueing an Attack my Target order if you want help with the fighters.

    Outcome

    Success / Failure go to Loki 1.

    Comments:

    Comment on a mission

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