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Wing Commander II : Special Operations II   Game Notes
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Wing Commander Secret Ops
PROXIMA SYSTEM

Proxima 1a : Evasive Recon Patrol Proxima 1b : Reconnaissance Patrol
Proxima 2a : Midpoint Assault Proxima 2b : Midpoint Arrival
Proxima 3 : Alien Science Crew
Proxima 4 : Star Smasher

Proxima 1a : Evasive Recon Patrol

Primary Objectives Eliminate alien transports
Patrol all NAV points
Secondary Objectives Eliminate alien corvettes
Bonus Objectives Eliminate 75% of alien fighters
Your Ship "Black" Devastator
Wingmen Maestro, Stiletto
Other Friendly Ships Bravo wing (Vampires) : Zero (wing leader), Spyder, Amazon
Briefing Cerberus has entered the Proxima system. This is the heart of alien operations in the Vega sector. Our purpose is to control the aliens' stellar-accretion device and thereby keep them from opening a new gate. To do this, we must command Proxima system. Patrol these NAV points and eliminate all enemy forces you encounter. Return to Cerberus for further briefing.
NAV 1
Wave 1
1 Triton
1 Barracuda
4 Manta
1 Devil Ray
NAV 2
3 Stingray
2 Manta
NAV 3
2 Triton
2 Barracuda
3 Stingray
4 Manta
2 Lamprey

Notes

  • This is a straight forward patrol. The enemy forces aren't overwhelming, and there's just a few transports to knock out. As usual, if you forget to knock out the transport's turrets, the torpedoes probably won't hit.
  • Remember your superior missile loadout.. unload everything you have on the fighters if they dare to attack you. Aim will with the rocket pods and they'll regret it.

    Outcome

    Success / Failure go to Proxima 2a.

    Proxima 1b : Reconnaissance Patrol

    Primary Objectives Eliminate alien transports
    Patrol all NAV points
    Secondary Objectives Eliminate alien corvettes
    Bonus Objectives Eliminate 75% of alien fighters
    Your Ship "Black" Shrike
    Wingmen Maestro, Stiletto
    Other Friendly Ships Bravo wing (Vampires) : Zero (wing leader), Spyder, Amazon
    Briefing Cerberus has entered the Proxima system. This is the heart of alien operations in the Vega sector. Our purpose is to control the aliens' stellar-accretion device and thereby keep them from opening a new gate. To do this, we must command Proxima system. Patrol these NAV points and eliminate all enemy forces you encounter. Return to Cerberus for further briefing.
    NAV 1
    Wave 1
    1 Triton
    1 Barracuda
    3 Manta
    NAV 2
    3 Stingray
    NAV 3
    2 Triton
    2 Barracuda
    3 Stingray
    4 Manta

    Notes

  • This is a straight forward patrol. The enemy forces aren't overwhelming, and there's just a few transports to knock out. As usual, if you forget to knock out the transport's turrets, the torpedoes probably won't hit.
  • Remember your superior missile loadout.. unload everything you have on the fighters if they dare to attack you. Aim will with the rocket pods and they'll regret it.

    Outcome

    Success / Failure go to Proxima 2b.

    Proxima 2a : Midpoint Assault

    Primary Objectives Escort and defend the Cerberus
    Secondary Objectives None
    Bonus Objectives Eliminate 75% of alien fighters
    Eliminate 75% of alien bombers
    Your Ship "Black" Vampire
    Wingmen Amazon, Spyder
    Other Friendly Ships Bravo wing (Panthers) : Maestro (wing leader), Zero, Stiletto
    TCS Arkhangelsk at NAV 3
    Briefing The stellar-accretion device is supported by a large carrier force near the midpoint of Proxima system. In order to launch the proper offensive, Cerberus will require escort to this midpoint. Confederate craft from Krieger system will be reinfocing our assault on this carrier group. Escort Cerberus along this NAV route and eliminate all alien forces.
    NAV 1
    2 Skate T
    3 Moray
    4 Red Manta
    NAV 2
    4 Red Manta
    4 Lamprey
    4 Devil Ray
    NAV 3
    2 Skate T
    2 Ray
    4 Devil Ray
    6 Stingray

    Notes

  • Throughout this mission, you must concentrate on defending Cerberus. Almost everything that gets thrown at you can hurt Cerberus' main components, so eliminate everything as quickly as possible leaving minor threats such as the Morays and Lampreys until last.
  • The TCS Arkhangelsk is under attack at NAV 3, and since it is difficult to defend two capships with such a distance between them, use your NAV map often and eliminate anything which targets the Arkhangelsk, leaving your wingmen to defend Cerberus

    Outcome

    Success / Failure go to Proxima 3.

    Proxima 2b : Midpoint Arrival

    Primary Objectives Escort and defend the Cerberus
    Secondary Objectives None
    Bonus Objectives Eliminate 75% of alien fighters
    Eliminate 75% of alien bombers
    Your Ship "Black" Panther
    Wingmen Amazon, Spyder
    Other Friendly Ships Bravo wing (Vampires) : Maestro (wing leader), Zero, Stiletto
    TCS Adelaide at NAV 3
    Briefing The stellar-accretion device is supported by a large carrier force near the midpoint of Proxima system. In order to launch the proper offensive, Cerberus will require escort to this midpoint. Confederate craft from Sirius system will be reinfocing our assault on this carrier group. Escort Cerberus along this NAV route and eliminate all alien forces.
    NAV 1
    4 Manta
    NAV 3
    2 Moray
    2 Ray
    3 Red Manta
    8 Stingray

    Notes

  • Throughout this mission, you must concentrate on defending Cerberus. Almost everything that gets thrown at you can hurt Cerberus' main components, so eliminate everything as quickly as possible leaving minor threats such as the Morays and Lampreys until last.
  • The TCS Adelaide is under attack at NAV 3, and since it is difficult to defend two capships with such a distance between them, use your NAV map often and eliminate anything which targets the Adelaide, leaving your wingmen to defend Cerberus

    Outcome

    Success / Failure go to Proxima 3.

    Proxima 3 : Alien Science Crew

    Primary Objectives Ensure carrier elimination
    Eliminate 75% of alien carrier gun turrets
    Secondary Objectives Eliminate 75% of alien carrier missile turrets
    Eilminate carrier shield emitters
    Bonus Objectives Eliminate 75% of alien fighters
    Your Ship "Black" Shrike
    Wingmen Spyder, Maestro
    Other Friendly Ships Bravo wing (Vampires) : Amazon (wing leader), Zero, Stiletto
    Ships you saved in the previous mission
    Briefing There is no briefing before this mission. It is a scramble.
    NAV 1
    Wave 1
    1 Orca
    1 Triton
    4 Manta
    8 Squid
    Wave 2
    4 Squid
    NAV 2
    2 Leviathan
    4 Moray
    8 Squid
    Plus extra waves of Squid

    Notes

  • There isn't an extreme amount of fighters in this mission, but if you find yourself hurting, run for the cover of wharever capship you are escorting, if you saved it. The extra firepower from that will help keep the bugs off your back.
  • With two carriers, you can't afford to waste any torpedoes or lose any wingmen. You risk not being able to complete the mission otherwise.

    Outcome

    Success / Failure go to Proxima 4.

    Proxima 4 : Star Smasher

    Primary Objectives Eliminate alien command ship
    Secondary Objectives None
    Bonus Objectives Eliminate 75% of alien fighters
    Destroy alien transport
    Your Ship "Black" Devastator
    Wingmen Amazon, Zero
    Other Friendly Ships Bravo wing (Vampires) : Spyder (wing leader), Maestro, Stiletto
    Briefing Intel Science Division believes that complete destruction of the device may lead to dangerous long-term effects in Proxima. Your goal is to remove the alien presence without eliminating the device. Follow this NAV route to the aliens' staging ground. Clear the area of all hostile craft and away the arrival of Cerberus
    NAV 1
    Wave 1
    Accretion Device 1 Tiamat (alien command ship)
    2 Triton
    4 Moray
    6 Squid
    2 Devil Ray
    Wave 2
    8 Squid
    Wave 3
    8 Squid
    Wave 4
    3 Manta
    4 Moray
    4 Devil Ray

    Notes

  • Waves 2, 3, and 4 arrive if the command ship is still active. Wave 4 arrives exactly 6 minutes after your arrival at NAV 1.
  • Time is of the essence on this mission. Take too long and death is the only option.
  • Remember, you have to destroy the command ship, NOT the accretion device.
  • All you have to do, is blow up the command ship and finish off the fighters in the area and you're on to the winning end game scene. Simple.

    Outcome

    Successfully destroy command ship, you see Win-Win ending. Destroy accretion device, you see Win-Lose ending. Take too long (about eight minutes after you arrive) at NAV 1, you see Lose-Lose ending.

    Comments:

    Comment on a mission

    Submitted by : Nep
    Mission : Endgame
    Comments : For the final mission, this one is a cakewalk. Fly in, take out the Tiamat's engines and bridge, finish off fighters, go home happy.


    Submitted by : Wedge009
    Mission : Star Smasher
    Comments : Go for the transports first, if you want to maximise your mission score. Listen for Maestro's speech in the lose-lose ending - the cutscene is quite pretty as well.


    Submitted by : ESparky
    Mission : Proxima 4 : Star Smasher
    Comments : Where is the Bridge unit located on the Thing You Are Not Supposed To Destroy?


    Submitted by : Gryphon
    Mission : Proxima 2B
    Comments : ...The Adelaide's triple plasma cannons hit the Cerberus. They killed it. o_O


    Submitted by : Wedge009
    Mission : Reconnaissance Patrol
    Comments : I'm fairly sure this mission is flown in a Devastator, not a Shrike.


    Submitted by : Wedge009
    Mission : Proxima 2
    Comments : The TCS Arkhangelsk is a Murphy-class destroyer. The TCS Adelaide is a Plunkett-class cruiser.


    Submitted by : Dervish
    Mission : Proxima 3
    Comments : Be careful on this missions. The turrets need to be destroyed. You can get a mission failed score even if every capship is destroyed.



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