Wing Commander CIC
 

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Wing Commander IV
PELEUS SYSTEM

Conversations:

Character Location Choices Effects
Pliers Control Bay None None

Peleus 1

Objectives Patrol the area
Ship Choices Banshee, Vindicator, Avenger
Other Friendly Ships None
NAV 1
2 Excalibur
NAV 2
2 Bearcat
NAV 3
2 Bearcat
NAV 4
Wave 1
2 Excalibur
Wave 2
2 Bearcat

Notes

  • As soon as you launch, channel some power from your shields to your engines and the rest to your guns. You'll just have to try not to take too much damage.
  • While Pliers changes all of your missiles to Dumbfires, you may want to load up on a few guided missiles since your ship will be working again at Nav 4. Also you can direct your power back to your shields at Nav 4 however you'll take a speed hit because of the extra armor.
Outcome
  • Success / Failure and helped veteran in Nephele go to Peleus 2a.
  • Success / Failure and didn't help veteran in Nephele go to Peleus 2b.

Peleus 2a

Objectives Destroy jamming ship
Ship Choices Banshee, Vindicator, Avenger
Other Friendly Ships None
NAV 1
2 Bearcat
2 Excalibur
1 Jammer

Notes

  • This one is easy... head straight for the Jammer and take it out quickly, then finish off the rest with a fully powered ship. Simple.
Outcome
  • Success and choose Circe go to Circe 1.
  • Success and choose Speradon go to Speradon 1.
  • Failure you lose.

Peleus 2b

Objectives Patrol area for jamming ship
Ship Choices Banshee, Vindicator, Avenger
Other Friendly Ships None
NAV 1
3 Bearcat
NAV 2
3 Bearcat
NAV 3
2 Bearcat
NAV 4
2 Bearcat
2 Excalibur
1 Jammer

Notes

  • Struggle through the first three Nav points blind as best as you can. It won't be easy, but you need to save yourself for the last Nav point.
  • When you arrive at Nav 4, the Jamming capship will be right in front of you and it should be your first target. It will cloak so try to keep track of its location. Once you take it out, your ship will be fully functional so you can send some power to your shields to help out if you are already heavily damaged.
Outcome
  • Success and choose Circe go to Circe 1.
  • Success and choose Speradon go to Speradon 1.
  • Failure you lose.

Conversations:

Character Location Choices Effects
Maniac Control Bay None None
Tolwyn Hold I owe him...
I owe him nothing
Increase Maniac's morale, decrease Dekker's morale
Increase Dekker's morale, decrease Maniac's morale
Maniac & Dekker Control Bay None None
Crowd CIC Hawk's right
Panther's right
Increase Hawk's morale, go to Speradon
Increase Panther's morale, go to Circe

Comments:

Comment on a mission

Submitted by : jackthecoach
Mission : peleus 1 and 2b
Comments : for both missions fly a banshee. faster and more nippy. for mission one do not fly with dumb fires. (unless you is better shot than me) mission 2b. load out four dumb fires four imrecs. set missles to salvo (key b). fire all dumb fires at cap.


Submitted by : Iceman16
Mission : Peleus 2a and b
Comments : actually, it only takes one dumbfire hit to take down the jamming ship so if you fly the Banshee just make one hardpoint of Dumbfires and the rest fill with your favorite guided missle(or more dumbfires if you want dumbfires)


Submitted by : Mjr. Whoopass
Mission : Peleus
Comments : Nightmare Tips: Take Banshee. If things get rough, afterburn and hit slide (unlimited fuel) until you get to the next nav.Have enemies follow you to Intrepid- you'll have shields, guided missiles, extra Banshees, and the Intrepid helping you.


Submitted by : claus
Mission : Peleus 1
Comments : Success / Failure and helped veteran in Nephele <-- helping veteran? The one cought? I was not offered a choice. What is meant by that?


Submitted by : Sigvat
Mission : Peleus 1
Comments : "Helping veteran" refers to the game's introduction scene when a veteran asks you for a drink and you have the choice "Help him out/Straighten him out".


Submitted by : Shinzon
Date : Mon Oct 24 18:20:29 2011
Mission : Peleus 2a
Comments : How do i get this mission? I helped the veteran at the beginning AND succeded in Peleus 1 but i still have to fly Peleus 2b instead of 2a.


Submitted by : bVork
Date : Wed May 23 04:42:37 2012
Mission : Peleus 2A
Comments : This guide is wrong. The official strategy guide and my playthrough agree that there are 4 navs, with 3 Bearcats, 2 Bearcats, 2 Bearcats and 2 Excalibur (1 Ace) and the transport, and then the Intrepid. Also, I've found it easier to save the jamming ship for last. You won't have to deal with missiles while the jammer is active, making the dogfight much easier.



Wing Commander IV Game Notes 
Hellespont System 
Tyr System 
Masa System 
Silenos System 
Orestes System 
Pasqual System 
Peleus System 
Circe System 
Speradon System 
Telamon System 
Axius System 
Ella System 
Talos System 
Sol System 

Wing Commander Prophecy Game Notes 
H'rekkah System 
G'wriss System 
H'hrass System 
T'lan Meth System 
Hellespont System 
Alcor System 
G'mar System 
Hrissith System 
Kilrah System 

Wing Commander Secret Ops Game Notes 
Courage System 
Ella System 
Talos System 
Cygnus System 
Luyten System 
Sirius System 
Krieger System 
Proxima System 

Wing Commander Privateer Game Notes 
Sandoval 
Tayla 
Roman Lynch 
Masterson 
Lynn Murphy 
Dr. Monkhouse 
Taryn Cross 
Sandra Goodin 
Admiral Terrell 

Wing Commander Privateer : Righteous Fire Game Notes 
Masterson 
Lynn Murphy 
Sandra Goodin 
Tayla 
Monte 
Admiral Terrell 
Informant 

Wing Commander Privateer II Game Notes 
Dr. Loomis 
Hal Taffin 
Angus Santana 
Shernikov Medical 
Jan Mitorr 
David Hassan 
Hugo Carmichael 
Dimitri Avignoni 
Rhinehart 
Sheila Nabakov 
Kronos