Level 4: Kilrathi Fighter Gauntlet

The Terran Knowledge Bank
Jump to: navigation, search
Level 4: Kilrathi Fighter Gauntlet
Wcp simulator menu 4.png
Designation A4
Type NAV Point Sweep
Date 2681
Location Simulated
Disc All
Fighter Vampire (default)
Wingmen Maestro, Zero, Spyder, Stiletto
Other Friendly Ships TCA Base
Time Limit 10 minutes
Previous Level 3: Heavy Weapons Training
Next Level 5: Timed Fighter Sweep


Level 4: Kilrathi Fighter Gauntlet is a simulator mission in Wing Commander Prophecy. It can be accessed through the "Run Simulator" option in the Rec Room as soon as the game is started.

Mission Description

Kilrathi Fighter Gauntlet

Author: Chief Tech Rachel Coriolis

Overview: Fly to NAV 1 and face continous waves of Kilrathi fighters. Destroy as many enemies as you can within a ten minute time frame.

Fighter Melee Techniques
Enhanced Stamina
Fighter Ordnance Management

Instructor Comments: High scores may earn the attention of other aces aboard the Midway...

Wing Layout

Alpha Wing

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Vampire (default)
Maestro Vampire arrives after 5 minutes and for 31-40 kills
Zero Vampire arrives after 5 minutes and for 41-50 kills
Spyder Vampire arrives after 5 minutes and over 51-60 kills
Stiletto Vampire arrives after 5 minutes and over 60 kills

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
TCA Base Starbase NAV Base

Mission Layout

NAV Base

START

NAV 1

# Faction Ship Type Callsign Profile Notes
1 Kilrathi Dralthi IV Deathstroke Kilrathi Ace 1 initial wave
1 Kilrathi Dralthi IV Fireclaw Kilrathi Ace 1 spawns first time there are no corvettes present after 5m
6 Kilrathi Dralthi IV Kilrathi spawns whenever surviving enemies reaches 6 before 5m
4 Kilrathi Dralthi IV Kilrathi spawns whenever surviving enemies reaches 4 after 5m
4 Kilrathi Dralthi Kilrathi initial wave
4 Kilrathi Vaktoth Kilrathi initial wave
1 Kilrathi Vaktoth Bloodmist Kilrathi Ace 2 spawns first time there are no corvettes present before 5m
4 Kilrathi Vaktoth Kilrathi spawns whenever surviving enemies reaches 6 before 5m
4 Kilrathi Vaktoth Kilrathi spawns whenever surviving enemies reaches 4 after 5m
1 Kilrathi Vaktoth Deathfang Kilrathi Ace 3 spawns first time surviving enemies reaches 4 after 5m
1 Kilrathi Kamrani Kilrathi initial wave
1 Kilrathi Kamrani Kilrathi spawns whenever there are no corvettes present before 5m
2 Kilrathi Kamrani Kilrathi spawns whenever there are no corvettes present after 5m

Music

The music for this mission is Cobalt 60's Alien Space Junk.

Notes

  • An additional wingman joins you when you reach the 30, 40, 50 and 60 kill marks.
  • The order and fighters for the Kilrathi aces listed in Origin's Official Guide to Wing Commander Prophecy is incorrect.
  • Ending: player autopilots away.

Script

NAV Base

Mission Start
Speaker Speech Download Transcript
Instructor 05100041.wav Welcome to the TCS Midway combat simulator. This is the final phase of offensive maneuver training.
05100042.wav Go to NAV 1 and engage all enemies.
05100043.wav Waves of fighters will continue to approach. Score will be awarded for the highest number of kills in the allotted time.
05100044.wav When you are done surveying the Kilrathi fighting tactics, make your way to NAV 3.
05100046.wav You now have ten minutes to complete this mission.

Ending

Mission Accomplished
Speaker Speech Download Transcript
Instructor 05100045.wav Excellent work! Congratulations on completing this simulation detail.

Origin's Official Guide to Wing Commander Prophecy

Level 4: Kilrathi Fighter Gauntlet

  • 10-Minute Time Limit
  • Fighter Melee Techniques
  • Enhanced Stamina
  • Fighter Ordnance Management

This resurrects memories of your dogfighting final exam, with waves of Kilrathi craft arriving for a major melee. Remember your decoys and afterburners, and don't get suckered into fighting near the corvette. Between waves of fighters, your targeting system usually locks onto the larger ship, and thus you're tempted to turn toward it. Realize that as each wave wanes, the last ship in the area is going to be the cap ship. Unless you'd really like to impress the other pilots, you can simply keep your distance, and fend off the waves of fighters. If you decide to tackle the cap ship, you might consider drawing off the last couple of fighters in the first wave, and then making a missile run on the corvette, using afterburners to open a gap with the smaller fighters trailing behind you.

Four Kilrathi aces are mixed into the swarms of Kilrathi flying against you:

Deathstroke   Bloodmist   Fireclaw   Deathfang
Appears at beginning of mission. Appears at 2:30 minutes. Appears at 5:00 minutes. Appears at 8:00 minutes.
Fighter Dralthi Fighter Dralthi Fighter Vaktoth Fighter Vaktoth
Loyalty 2 Loyalty 2 Loyalty 1 Loyalty 2
Verbosity 4 Verbosity 4 Verbosity 4 Verbosity 4
Flying 4 Flying 5 Flying 5 Flying 4
Gunnery 5 Gunnery 4 Gunnery 5 Gunnery 5
Ejection 5 Ejection 5 Ejection 5 Ejection 5

Wing Commander Prophecy Hint Book

Level 4

FIGHTER MELEE TECHNIQUES
ENHANCED STAMINA
FIGHTER ORDINANCE MANAGEMENT

This is your dogfighting final exam, with waves of Kilrathi craft arriving for a major melee. Remember to utilize Decoys and Afterburners, and don’t get suckered into fighting near the Corvette. Between waves of fighters, your targeting system will usually lock on to the larger ship, and thus you'll be tempted to turn toward it. Realize that as each wave wanes, the last ship in the area is going to be the biggie. Unless you’d really like to impress the other pilots, you can simply keep your distance, and fend off the waves of fighters. If you decide to tackle the big ship, you might consider drawing off the last couple of fighters in the first wave, and then making a missile run on the Corvette, using Afterburners to open a gap with the smaller fighters trailing behind you.