B3b: H'rekkah - Patrol and Rendezvous

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B3a: H'rekkah - Patrol and Rendezvous
Wcp nav map b3b.png
Designation B3b
Type NAV Point Sweep
Date 2681
TCSM 103.5
Location H'rekkah
Disc 1
Fighter Piranha
Wingmen Alpha Wing
Other Friendly Ships TCS Midway
Primary Objectives Patrol All NAV Points
Previous B2: H'rekkah - Black Widow Rescue
Next B4b: H'rekkah - Tactical Retreat
Eject Rescued


B3b: H'rekkah - Patrol and Rendezvous is a mission in Wing Commander Prophecy. It follows B2: H'rekkah - Black Widow Rescue and is followed by B4b: H'rekkah - Tactical Retreat.

Mission Briefing

The Midway's primary sensors are now on line, and indicate that a large body of unidentified contacts have positioned themselves between the Midway and the Nephele jump point. These ships are on an intercept course. We estimate that they will be within striking distance of the Midway by 0100 hours. Our best escape route is a jump to the G'wriss system. The Midway must reach the jump point before the enemy fleet can intercept us. Patrols in force will be deployed along our intended escape route to clear a path to the jump point, limiting enemy reconnaissance and preventing a preemptive strike on the Midway. Your Alpha Wing will patrol this route, eliminating any and all enemy forces, before rejoining the Midway at NAV 4. You must rendezvous with the Midway by 0100 hours in order to make the jump.

Wing Layout

Alpha Wing

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Piranha
Alpha 2 Piranha Diamondback
Alpha 3 Dallas Piranha

CAP

Designation Pilot Ship Type Profile Notes
CAP 1 Panther Black Widow Midway NAV
CAP 2 Panther Black Widow Midway NAV
CAP 3 Panther Black Widow Midway NAV
CAP 4 Panther Black Widow Midway NAV

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
TCS Midway Midway Midway NAV and NAV 4

Mission Layout

Midway NAV

START

NAV 1

# Faction Ship Type Callsign Profile Notes
3 Nephilim Moray No English 1
2 Nephilim Moray No English 2
1 Nephilim Moray No English 3

NAV 2

# Faction Ship Type Callsign Profile Notes
3 Nephilim Moray No English 1
2 Nephilim Moray No English 2
1 Nephilim Moray No English 3

NAV 3

# Faction Ship Type Callsign Profile Notes
5 Nephilim Moray No English 1
2 Nephilim Manta Unknown No English 3

NAV 4

Hidden Nav

Between Midway NAV and NAV 4 if you have not visited NAV 1, 2 or 3

# Faction Ship Type Callsign Profile Notes
1 Nephilim Moray No English 1
1 Nephilim Moray No English 2
2 Nephilim Moray No English 3
1 Nephilim Manta Unknown No English 1
1 Nephilim Manta Unknown No English 2
1 Nephilim Manta Unknown No English 3

Cutscenes

Pre-Flight
Rec Room 0240 Talk to Maestro
Takeoff
Introduction 2160
Dismissal 2165
Briefing Room 0300
Launch 2542
Landing
Landing 0270
Egress 0275

Rec Room

Script

Briefing
Speaker Speech Download Transcript
ICIS 04000006.wav The Midway's primary sensors are now on line, and indicate that a large body of unidentified contacts have positioned themselves between the Midway and the Nephele jump point.
04000007.wav These ships are on an intercept course. We estimate that they will be within striking distance of the Midway by 0100 hours.
04000008.wav Our best escape route is a jump to the G'wriss system. The Midway must reach the jump point before the enemy fleet can intercept us.
04000009.wav Patrols in force will be deployed along our intended escape route to clear a path to the jump point, limiting enemy reconnaissance and preventing a preemptive strike on the Midway.
04000010.wav Your Alpha Wing will patrol this route, eliminating any and all enemy forces, before rejoining the Midway at NAV 4.
04000011.wav You must rendezvous with the Midway by 0100 hours in order to make the jump.

Midway NAV

Arrival
Speaker Speech Download Transcript
Dallas 05000048.wav I hope you're better than Blair thinks you are.

Origin's Official Guide to Wing Commander Prophecy

B3b: H'rekkah — Patrol and Rendezvous

Maestro (RR) — Maestro persuades you to take in a shot of "Boom-Boom," which proves to be every bit as lively as its name. An "atta-boy" session commences, which is soon interrupted by Finley, who lectures you on your cockiness. Maestro grows bored and gets distracted by a nearby female.

Finley (RR) — You introduce yourself to Finley, the Midway's onboard science officer. She mentions your impressive mission report and leaves you to ponder her parting words of caution.

Blair (BR) — Blair stops you and suggests that you take things a bit more seriously.

Rachel (FD) — Rachel eases up and apologizes for her impatience earlier. You catch a slight glimpse of interest and ask to watch her decipher a Kilrathi log. She politely declines.

Combat Summary — TCSM 103.5
Objective Patrol all NAV points
Your Ship Piranha
Wingmen Dallas, +1
Briefing. Having at last made some material progess assessing the Alien threat, the Midway decides it's time to run its intelligence back to Confed. You are assigned to clear its route.
Alien Forces
NAV 1 -- 6 Moray
NAV 2 -- 6 Moray
NAV 3 -- 5 Moray
2 Manta

Notes

This mission is identical to 3(a), except:

  • You are flying a Piranha rather than a Tigershark.
  • One of your wingmen is Dallas rather than Stiletto.

While listening to Dallas' gloomy-gus comms is bad enough, it's flying a Piranha that'll really get you.

Success/Failure

Success / Failure go to B4b.

WC:CIC Game Guide

Notes

  • You get this mission if you failed to save enough Black Widows pilots in the previous mission. As a result, you now have two extra Morays at each NAV point to face. They'll make saving your missiles and your wingmen a lot more difficult. However do your best, it will help you in the end.
  • Put your Stormfire to good use early on in this mission. It takes out Morays quite quickly, and will allow you to keep your missiles. You'll be needing them later.
  • Watch out for fighters getting behind you on this mission. Everything here carries several missiles, and they hurt. Especially if your shields are down.
  • Once you reach NAV 3, it's time to unload those missiles you've been saving up. Focus on the "Unknowns" (which are actually Mantas) to begin with since they have more powerful weapons and Piranhas can't take much punishment.