B3b: H'rekkah - Patrol and Rendezvous
| B3a: H'rekkah - Patrol and Rendezvous | |
|---|---|
| Designation | B3b |
| Type | NAV Point Sweep |
| Date | 2681 |
| TCSM | 103.5 |
| Location | H'rekkah |
| Disc | 1 |
| Fighter | Piranha |
| Wingmen | Alpha Wing |
| Other Friendly Ships | TCS Midway |
| Primary Objectives | Patrol All NAV Points |
| Previous | B2: H'rekkah - Black Widow Rescue |
| Next | B4b: H'rekkah - Tactical Retreat |
| Eject | Rescued |
B3b: H'rekkah - Patrol and Rendezvous is a mission in Wing Commander Prophecy. It follows B2: H'rekkah - Black Widow Rescue and is followed by B4b: H'rekkah - Tactical Retreat.
Mission Briefing
The Midway's primary sensors are now on line, and indicate that a large body of unidentified contacts have positioned themselves between the Midway and the Nephele jump point. These ships are on an intercept course. We estimate that they will be within striking distance of the Midway by 0100 hours. Our best escape route is a jump to the G'wriss system. The Midway must reach the jump point before the enemy fleet can intercept us. Patrols in force will be deployed along our intended escape route to clear a path to the jump point, limiting enemy reconnaissance and preventing a preemptive strike on the Midway. Your Alpha Wing will patrol this route, eliminating any and all enemy forces, before rejoining the Midway at NAV 4. You must rendezvous with the Midway by 0100 hours in order to make the jump.
Wing Layout
Alpha Wing
Designation Pilot Ship Type Profile Notes Alpha 1 Player Piranha Alpha 2 Piranha Diamondback Alpha 3 Dallas Piranha
CAP
Designation Pilot Ship Type Profile Notes CAP 1 Panther Black Widow Midway NAV CAP 2 Panther Black Widow Midway NAV CAP 3 Panther Black Widow Midway NAV CAP 4 Panther Black Widow Midway NAV
Other Friendly Ships
Designation Pilot Ship Type Profile Notes TCS Midway Midway Midway NAV and NAV 4
Mission Layout
Midway NAV
- START
NAV 1
# Faction Ship Type Callsign Profile Notes 3 Nephilim Moray No English 1 2 Nephilim Moray No English 2 1 Nephilim Moray No English 3
NAV 2
# Faction Ship Type Callsign Profile Notes 3 Nephilim Moray No English 1 2 Nephilim Moray No English 2 1 Nephilim Moray No English 3
NAV 3
# Faction Ship Type Callsign Profile Notes 5 Nephilim Moray No English 1 2 Nephilim Manta Unknown No English 3
NAV 4
Between Midway NAV and NAV 4 if you have not visited NAV 1, 2 or 3
# Faction Ship Type Callsign Profile Notes 1 Nephilim Moray No English 1 1 Nephilim Moray No English 2 2 Nephilim Moray No English 3 1 Nephilim Manta Unknown No English 1 1 Nephilim Manta Unknown No English 2 1 Nephilim Manta Unknown No English 3
Cutscenes
Pre-Flight Rec Room 0240 Talk to Maestro Takeoff Introduction 2160 Dismissal 2165 Briefing Room 0300 Launch 2542 Landing Landing 0270 Egress 0275
Rec Room
Script
- Briefing
Speaker Speech Download Transcript ICIS 04000006.wav The Midway's primary sensors are now on line, and indicate that a large body of unidentified contacts have positioned themselves between the Midway and the Nephele jump point. 04000007.wav These ships are on an intercept course. We estimate that they will be within striking distance of the Midway by 0100 hours. 04000008.wav Our best escape route is a jump to the G'wriss system. The Midway must reach the jump point before the enemy fleet can intercept us. 04000009.wav Patrols in force will be deployed along our intended escape route to clear a path to the jump point, limiting enemy reconnaissance and preventing a preemptive strike on the Midway. 04000010.wav Your Alpha Wing will patrol this route, eliminating any and all enemy forces, before rejoining the Midway at NAV 4. 04000011.wav You must rendezvous with the Midway by 0100 hours in order to make the jump.
Midway NAV
- Arrival
Speaker Speech Download Transcript Dallas 05000048.wav I hope you're better than Blair thinks you are.
Origin's Official Guide to Wing Commander Prophecy
B3b: H'rekkah — Patrol and Rendezvous
Maestro (RR) — Maestro persuades you to take in a shot of "Boom-Boom," which proves to be every bit as lively as its name. An "atta-boy" session commences, which is soon interrupted by Finley, who lectures you on your cockiness. Maestro grows bored and gets distracted by a nearby female.
Finley (RR) — You introduce yourself to Finley, the Midway's onboard science officer. She mentions your impressive mission report and leaves you to ponder her parting words of caution.
Blair (BR) — Blair stops you and suggests that you take things a bit more seriously.
Rachel (FD) — Rachel eases up and apologizes for her impatience earlier. You catch a slight glimpse of interest and ask to watch her decipher a Kilrathi log. She politely declines.
| Combat Summary — TCSM 103.5 | |
| Objective Patrol all NAV points | |
| Your Ship Piranha | |
| Wingmen Dallas, +1 | |
| Briefing. Having at last made some material progess assessing the Alien threat, the Midway decides it's time to run its intelligence back to Confed. You are assigned to clear its route. |
Alien Forces NAV 1 -- 6 Moray NAV 2 -- 6 Moray NAV 3 -- 5 Moray
2 Manta
Notes
This mission is identical to 3(a), except:
- You are flying a Piranha rather than a Tigershark.
- One of your wingmen is Dallas rather than Stiletto.
While listening to Dallas' gloomy-gus comms is bad enough, it's flying a Piranha that'll really get you.
Success/Failure
Success / Failure go to B4b.
WC:CIC Game Guide
Notes
- You get this mission if you failed to save enough Black Widows pilots in the previous mission. As a result, you now have two extra Morays at each NAV point to face. They'll make saving your missiles and your wingmen a lot more difficult. However do your best, it will help you in the end.
- Put your Stormfire to good use early on in this mission. It takes out Morays quite quickly, and will allow you to keep your missiles. You'll be needing them later.
- Watch out for fighters getting behind you on this mission. Everything here carries several missiles, and they hurt. Especially if your shields are down.
- Once you reach NAV 3, it's time to unload those missiles you've been saving up. Focus on the "Unknowns" (which are actually Mantas) to begin with since they have more powerful weapons and Piranhas can't take much punishment.