I3b: Kilrah - Cleanup
The Terran Knowledge Bank
| I3b: Kilrah - Cleanup | |
|---|---|
| Designation | I3b |
| Type | Bomber |
| Date | 2681 |
| TCSM | 744.5 |
| Location | Kilrah |
| Disc | 3 |
| Fighter | Devastator |
| Wingmen | Alpha Wing |
| Other Wings | Bravo Wing, CAP |
| Other Friendly Ships | TCS Midway |
| Primary Objectives | Eliminate Alien Strike Force |
| Bonus Objectives | Eliminate 50% of Alien Fighters |
| Previous | I3a: Kilrah - Dreadnought Support Assault |
| Success | I4: Kilrah - Defang the Beast |
| Failure | Midway Swarmed & Earth Overrun |
| Eject | Midway NAV- NAV 1 Not Cleared: Captured NAV 1 Cleared: Rescued NAV 1 & Hidden NAV: Captured |
I3b: Kilrah - Cleanup is a mission in Wing Commander Prophecy. It follows I3a: Kilrah - Dreadnought Support Assault and it is followed by I4: Kilrah - Defang the Beast.
Mission Briefing
The mission is a scramble.
Lieutenant Casey, your bomber wing needs to eliminate any and all enemy ships remaining in this area. Uploading NAV specs now.
Wing Layout
Alpha Wing
Designation Pilot Ship Type Profile Notes Alpha 1 Player Devastator Alpha 2 Devastator Wolf Pack Alpha 3 Devastator Wolf Pack Alpha 4 Devastator Wolf Pack Alpha 5 Devastator Wolf Pack
Bravo Wing
Designation Pilot Ship Type Profile Notes Bravo 1 Panther Black Widow escorts you Bravo 2 Panther Black Widow escorts you Bravo 3 Panther Black Widow escorts you Bravo 4 Panther Black Widow escorts you
CAP
Designation Pilot Ship Type Profile Notes CAP 1 Vampire Black Widows Midway NAV CAP 2 Vampire Black Widows Midway NAV
Other Friendly Ships
Designation Pilot Ship Type Profile Notes TCS Midway Midway Midway NAV; destroyed if you leave NAV 1 without destroying both capital ships
Mission Layout
Midway NAV
- START
- Return Without Destroying Both Capital Ships
# Faction Ship Type Callsign Profile Notes 16 Nephilim Skate Class T Alien 1 Nephilim Leviathan
NAV 1
# Faction Ship Type Callsign Profile Notes 4 Nephilim Squid Alien launch from Leviathan 4 Nephilim Moray Alien 4 Nephilim Manta Alien launch from Leviathan 1 Nephilim Hydra 1 Nephilim Leviathan
Hidden NAV
- 'Destroyed Both Capital Ships
# Faction Ship Type Callsign Profile Notes 4 Nephilim Moray Alien
- 'Did Not Destroy Both Capital Ships
# Faction Ship Type Callsign Profile Notes 8 Nephilim Manta Alien
Cutscenes
Script
Midway NAV
- Arrival
Speaker Speech Download Transcript Midway (CAG) 05080018.mp4 Lieutenant Casey, your bomber wing needs to eliminate any and all enemy ships remaining in this area. Uploading NAV specs now.
Ending
- Mission Failed
Speaker Speech Download Transcript Midway (Anderson) 05080008.mp4 We've got trouble here! Please assist at once! 05080012.mp4 See you in hell, you bastards! AAAaaaah!
- Mission Accomplished
Speaker Speech Download Transcript Midway (Anderson) 05080016.mp4 Nice work on those starships! You're cleared to land.
Origin's Official Guide to Wing Commander Prophecy
I3b: Kilrah — Cleanup
CAG/Anderson (CP) — This mission is another scramble - you get your briefing and NAV information from these two once you've taken off. You're to take out any damaged enemy ships you can track down in the area.
| Combat Summary — TCSM 744.5 | |
| Objective Eliminate Alien strike force | |
| Bonus Eliminate 50% of Alien fighters | |
| Your Ship Devastator | |
| Wingmen 3 | |
| Other Friendly Ships 4 Panther | |
| Briefing. The enemy is sending a carrier and a cruiser right down the Midway's throat. You're assigned to take a bomber out and stop the Alien strike force. |
Alien Forces NAV 1 -- 4 Manta
1 Hydra
1 Leviathan
4 Moray
4 SquidHidden -- 4 Moray
Notes
- If the theme of the series so for has been "doing more with less," this is the ultimate realization of that principle. The Aliens have two major cap ships and 1 2 fighter escorts against some bombers and Panthers.
- By now the theme should be familiar. Remember what your job is and concentrate on it. Let the Panthers take care of the fighters, while you go after the cap ships.
- Unfortunately, you'll probably have to clear turrets yourself while the Panthers are busy. But hey, that's why you got the Big Gun. Use it.
- In fact, if you're going to survive this one, you'll need to use every trick in the Devastator 's arsenal. Missiles, torpedoes, the rear gun, the Plasma gun ... be ready to use any of these at any given moment.
- On the way back you get jumped by 4 Moray at a hidden NAV point (not shown).
Success/Failure
Success go to 14. / Failure you lose.
WC:CIC Game Guide
Notes
- Since you screwed up the last mission, you now have to take another crack at the capships, and this time around they have more fighter support. You're going to have to take on a lot of those fighters too since those Panthers aren't going to be too much help.
- Concentrate on the fighters before taking on the capships. You don't want any enemies bugging you while trying to get a torpedo lock or while waiting for your plasma cannon to recharge.
- In typical fashion, you get jumped by fighters on the way home. Just use up the rest of your missiles and let your wingmen mop up.