DL2: H'hrass - Cruiser Group Assault

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DL2: H'hrass - Cruiser Group Assault
Wcp nav map dl2.png
Designation DL2
Type Escort Bomber
Date 2681
TCSM 313.2
Location H'hrass
Disc 2
Fighter Tigershark
Wingmen Alpha Wing
Other Wings Bravo Wing
Other Friendly Ships TCS Midway
Primary Objectives Ensure Cruiser Elimination
Secondary Objectives Defend Shrikes
Eliminate 66% of Cruiser Turrets
Eliminate Alien Corvettes
Bonus Objectives Eliminate 66% of Alien Fighters
Previous DL1: H'hrass - Mine the Jump Point
Success D1: H'hrass - Relay Station Insertion
Failure D1: H'hrass - Relay Station Insertion
Eject Midway NAV: Rescued
NAV 1: Captured


DL2: H'hrass - Cruiser Group Assault is a mission in Wing Commander Prophecy. It follows DL1: H'hrass - Mine the Jump Point and is followed by D1: H'hrass - Relay Station Insertion.

Mission Briefing

The alien cruiser and its escorts have broken past the mines surrounding the jump point. At their current speed and trajectory, they will intercept the Midway within the hour. Sensors reveal that they have already launched fighters and bombers for an initial assault. Hawk's Charlie Wing will deploy to provide combat space patrol for the Midway. Meanwhile, your Alpha Wing will escort Maniac's Bravo Wing as they make a direct assault on the cruiser group. When the attack is completed, return at once to the Midway and assist in its defense if necessary. The Midway is the last line of defense before Confederation space. Your mission is critical.

Wing Layout

Alpha Wing

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Tigershark
Alpha 2 Tigershark Diamondback
Alpha 3 Tigershark Diamondback
Alpha 4 Tigershark Diamondback

Bravo Wing

Designation Pilot Ship Type Profile Notes
Bravo 1 Maniac Shrike Midway NAV to NAV 1
Bravo 2 Shrike Black Widow Midway NAV to NAV 1
Bravo 3 Shrike Black Widow Midway NAV to NAV 1
Bravo 4 Shrike Black Widow Midway NAV to NAV 1

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
TCS Midway Midway Midway NAV

Mission Layout

Midway NAV

START

NAV 1

JUMP POINT
# Faction Ship Type Callsign Profile Notes
2 Nephilim Squid English 11
1 Nephilim Squid English 13
1 Nephilim Squid English 14
1 Nephilim Squid English 15
2 Nephilim Barracuda
1 Nephilim Hydra
Neutral Jump Buoy NAV 1

Cutscenes

Takeoff
Introduction 2210
Dismissal 2215
Launch 2543
Landing
Landing (Winning) Generic
Landing (Losing) 0640
Egress (Winning) Generic
Egress (Losing) 0645

Rec Room

Script

Briefing

Speaker Speech Download Transcript
ICIS 04020004.wav The alien cruiser and its escorts have broken past the mines surrounding the jump point.
04020005.wav At their current speed and trajectory, they will intercept the Midway within the hour. Sensors reveal that they have already launched fighters and bombers for an initial assault.
04020006.wav Hawk's Charlie Wing will deploy to provide combat space patrol for the Midway.
04020007.wav Meanwhile, your Alpha Wing will escort Maniac's Bravo Wing as they make a direct assault on the cruiser group.
04020008.wav When the attack is completed, return at once to the Midway and assist in its defense if necessary.
04020009.wav The Midway is the last line of defense before Confederation space. Your mission is critical.

Origin's Official Guide to Wing Commander Prophecy

DL2: H'hrass - Cruiser Group Assault

Combat Summary — TCSM 313.2
Objective Ensure cruiser elimination Bonus Eliminate 66% of Alien fighters
Alpha Wing Defend Shrikes, eliminate 66% of cruiser turrets, eliminate Alien corvettes
Your Ship Tigershark Wingmen 3
Other Friendly Ships 4 Shrikes
Briefing. The mines didn't work. This is your last chance at that pesky cruiser. You're assigned to escort a Torpedo strike against the enemy.
Alien Forces
NAV 1 5 Squid
2 Barracuda
1 Hydra

Notes

  • Nothing particularly tricky here. Follow the same priorities you learned in mission C2.
  • You probably want to eliminate the numerous and aggressive Squids before tackling the cumbersome Barracudas.
  • Once again, your Autopilot light will come on when the enemy fighters are gone, but don't bug out until you've finished the mission and crippled the cruiser.

Success/Failure

Success/Failure go to D1.

WC:CIC Game Guide

Notes

  • This is your last chance to take out that pesky cruiser. If you can't take it out this time, you don't have much hope for completing the rest of the game. Remember : Fighters, then shield emitters, then turrets. Take them out in that order.
  • There is very little fighter cover here. Set to work on the Squids first, then set to work on the corvettes.
  • If you have taken out everything, just sit back and let the bombers do their thing.

User Comments

Submitted by : Benoit Delage (delage.b@videotron.ca)

Mission : H'hrass Losing Path 2 : Cruiser Group Assault

Comments : You can also use your Dragonflies for the turrets, but the Hydra's ones are tougher than the Orca's. At 100cm per shot, you need 6 for gun turrets (600cm), 8 for missile turrets (800cm) and a dozen for shield emitters!