DL1: H'hrass - Mine the Jump Point

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DL1: H'hrass - Mine the Jump Point
Wcp nav map dl1.png
Designation DL1
Type Mine-Laying/Clearing
Date 2681
TCSM 312.3
Location H'hrass
Disc 2
Fighter Shrike
Wingmen Alpha Wing
Other Wings Bravo Wing
Other Friendly Ships TCS Midway
Primary Objectives Lay Mines Within 20,00 klicks of Jump-Point
Destroy Alien Fighters
Intercept Alien Bombers
Previous C3a: G'wriss - Cruiser Assault or C3b: G'wriss - Hydra Fleet Assault
Success DL2: H'hrass - Cruiser Group Assault
Failure DL2: H'hrass - Cruiser Group Assault
Eject Midway NAV: Rescued
NAV 1: Captured


C2b: G'wriss - Shrike Escort is a mission in Wing Commander Prophecy. It follows C3a: G'wriss - Cruiser Assault or C3b: G'wriss - Hydra Fleet Assault and is followed by DL2: H'hrass - Cruiser Group Assault.

Mission Briefing

The enemy cruiser and its escorts are in pursuit of the Midway and should arrive through the G'wriss jump point within the hour. In order to slow their pursuit, your Alpha Wing will proceed to NAV 1 and mine the region surrounding the jump point. Stiletto's Bravo Wing will provide escort. In order to limit enemy intelligence about this system, you are to destroy any enemy advance forces which attempt to enter through the jump point. When the jump point is mined, return to the Midway.

Wing Layout

Alpha Wing

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Shrike
Alpha 2 Shrike Diamondback
Alpha 3 Shrike Diamondback
Alpha 4 Shrike Diamondback

Bravo Wing

Designation Pilot Ship Type Profile Notes
Bravo 1 Stiletto Tigershark escorts you
Bravo 2 Tigershark Black Widow escorts you
Bravo 3 Tigershark Black Widow escorts you
Bravo 4 Tigershark Black Widow escorts you

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
TCS Midway Midway Midway NAV

Mission Layout

Midway NAV

START

NAV 1

JUMP POINT
# Faction Ship Type Callsign Profile Notes
1 Nephilim Manta English 7 initial wave
1 Nephilim Manta English 9 initial wave
1 Nephilim Manta English 13 initial wave
3 Nephilim Skate Class B Alien wave two
Jump Buoy NAV 1

Cutscenes

Takeoff
Introduction 2200
Dismissal 2205
Launch 2543
Landing
Landing (Winning) Generic
Landing (Losing) 0640
Egress (Winning) Generic
Egress (Losing) 0645

Rec Room

Script

Briefing

Speaker Speech Download Transcript
ICIS 04020000.wav The enemy cruiser and its escorts are in pursuit of the Midway and should arrive through the G'wriss jump point within the hour.
04020001.wav In order to slow their pursuit, your Alpha Wing will proceed to NAV 1 and mine the region surrounding the jump point. Stiletto's Bravo Wing will provide escort.
04020002.wav In order to limit enemy intelligence about this system, you are to destroy any enemy advance forces which attempt to enter through the jump point.
04020003.wav When the jump point is mined, return to the Midway.

Ending

Mission Accomplished
Speaker Speech Download Transcript
Midway (Anderson) 05020000.mp4 Nice job! That should give 'em one hell of a surprise when they jump in!

Origin's Official Guide to Wing Commander Prophecy

DL1: H'hrass - Mine the Jump Point

Maestro/Stiletto (FD) — These two tell you Dallas didn't make it back from the last mission.

Combat Summary — TCSM 312.3
Primary Objective Mine jump point, destroy Alien fighters, intercept Alien bombers
Bonus Objective Eliminate 66% of Alien fighters
Your Ship Shrike Wingmen 3 random
Other Friendly Ships 4 Tigershark (Stiletto +3)
Briefing. If you still haven't destroyed the cruiser, it follows you to H'hrass. You're assigned to lay mines around the jump point leading back to G'wriss.
Alien Forces
Wave 1 3 Manta
Wave 1 3 Skate-B

Notes

  • Don't worry about laying your mines in a careful pattern - it doesn't make a difference.
  • Watch the tricky Alien Skates: they break up into individual light fighters when damaged.
  • Use guns to break apart the Skate clusters, and save your missiles for the agile spawn-ships.
  • Use your main guns against the Skate clusters, and rely on bravo wing and your turrets against the agile spawn-ships.

Success/Failure

Success/Failure go to DL2.

WC:CIC Game Guide

Notes

  • This losing path mission is the first opportunity to fly a Shrike bomber. Slow turning, but plenty of fire power. For now just concern yourself with dropping mines and destroying attackers. You have no use for its torpedoes just yet. Press M key until your mines are selected, and hit enter to drop one. Keep pressing enter until you have none left.
  • Use your missiles against the Mantas and your guns against the slow Skate clusters. You can either use missiles against the Skate segments or let Bravo wing handle them.
  • Wait until you hear "mission accomplished" before autopiloting back to the carrier. If in doubt press Ctrl-O and see which objective hasn't been completed.