DL1: H'hrass - Mine the Jump Point
| DL1: H'hrass - Mine the Jump Point | |
|---|---|
| Designation | DL1 |
| Type | Mine-Laying/Clearing |
| Date | 2681 |
| TCSM | 312.3 |
| Location | H'hrass |
| Disc | 2 |
| Fighter | Shrike |
| Wingmen | Alpha Wing |
| Other Wings | Bravo Wing |
| Other Friendly Ships | TCS Midway |
| Primary Objectives | Lay Mines Within 20,00 klicks of Jump-Point Destroy Alien Fighters Intercept Alien Bombers |
| Previous | C3a: G'wriss - Cruiser Assault or C3b: G'wriss - Hydra Fleet Assault |
| Success | DL2: H'hrass - Cruiser Group Assault |
| Failure | DL2: H'hrass - Cruiser Group Assault |
| Eject | Midway NAV: Rescued NAV 1: Captured |
C2b: G'wriss - Shrike Escort is a mission in Wing Commander Prophecy. It follows C3a: G'wriss - Cruiser Assault or C3b: G'wriss - Hydra Fleet Assault and is followed by DL2: H'hrass - Cruiser Group Assault.
Mission Briefing
The enemy cruiser and its escorts are in pursuit of the Midway and should arrive through the G'wriss jump point within the hour. In order to slow their pursuit, your Alpha Wing will proceed to NAV 1 and mine the region surrounding the jump point. Stiletto's Bravo Wing will provide escort. In order to limit enemy intelligence about this system, you are to destroy any enemy advance forces which attempt to enter through the jump point. When the jump point is mined, return to the Midway.
Wing Layout
Alpha Wing
Designation Pilot Ship Type Profile Notes Alpha 1 Player Shrike Alpha 2 Shrike Diamondback Alpha 3 Shrike Diamondback Alpha 4 Shrike Diamondback
Bravo Wing
Designation Pilot Ship Type Profile Notes Bravo 1 Stiletto Tigershark escorts you Bravo 2 Tigershark Black Widow escorts you Bravo 3 Tigershark Black Widow escorts you Bravo 4 Tigershark Black Widow escorts you
Other Friendly Ships
Designation Pilot Ship Type Profile Notes TCS Midway Midway Midway NAV
Mission Layout
Midway NAV
- START
NAV 1
- JUMP POINT
# Faction Ship Type Callsign Profile Notes 1 Nephilim Manta English 7 initial wave 1 Nephilim Manta English 9 initial wave 1 Nephilim Manta English 13 initial wave 3 Nephilim Skate Class B Alien wave two Jump Buoy NAV 1
Cutscenes
Takeoff Introduction 2200 Dismissal 2205 Launch 2543 Landing Landing (Winning) Generic Landing (Losing) 0640 Egress (Winning) Generic Egress (Losing) 0645
Rec Room
Script
Briefing
Speaker Speech Download Transcript ICIS 04020000.wav The enemy cruiser and its escorts are in pursuit of the Midway and should arrive through the G'wriss jump point within the hour. 04020001.wav In order to slow their pursuit, your Alpha Wing will proceed to NAV 1 and mine the region surrounding the jump point. Stiletto's Bravo Wing will provide escort. 04020002.wav In order to limit enemy intelligence about this system, you are to destroy any enemy advance forces which attempt to enter through the jump point. 04020003.wav When the jump point is mined, return to the Midway.
Ending
- Mission Accomplished
Speaker Speech Download Transcript Midway (Anderson) 05020000.mp4 Nice job! That should give 'em one hell of a surprise when they jump in!
Origin's Official Guide to Wing Commander Prophecy
DL1: H'hrass - Mine the Jump Point
Maestro/Stiletto (FD) — These two tell you Dallas didn't make it back from the last mission.
| Combat Summary — TCSM 312.3 | |
| Primary Objective Mine jump point, destroy Alien fighters, intercept Alien bombers | |
| Bonus Objective Eliminate 66% of Alien fighters | |
| Your Ship Shrike | Wingmen 3 random |
| Other Friendly Ships 4 Tigershark (Stiletto +3) | |
| Briefing. If you still haven't destroyed the cruiser, it follows you to H'hrass. You're assigned to lay mines around the jump point leading back to G'wriss. | |
Alien Forces Wave 1 3 Manta Wave 1 3 Skate-B
Notes
- Don't worry about laying your mines in a careful pattern - it doesn't make a difference.
- Watch the tricky Alien Skates: they break up into individual light fighters when damaged.
- Use guns to break apart the Skate clusters, and save your missiles for the agile spawn-ships.
- Use your main guns against the Skate clusters, and rely on bravo wing and your turrets against the agile spawn-ships.
Success/Failure
Success/Failure go to DL2.
WC:CIC Game Guide
Notes
- This losing path mission is the first opportunity to fly a Shrike bomber. Slow turning, but plenty of fire power. For now just concern yourself with dropping mines and destroying attackers. You have no use for its torpedoes just yet. Press M key until your mines are selected, and hit enter to drop one. Keep pressing enter until you have none left.
- Use your missiles against the Mantas and your guns against the slow Skate clusters. You can either use missiles against the Skate segments or let Bravo wing handle them.
- Wait until you hear "mission accomplished" before autopiloting back to the carrier. If in doubt press Ctrl-O and see which objective hasn't been completed.