Level 1: Basic Offensive Strategies
| Level 1: Basic Offensive Strategies | |
|---|---|
| Designation | A1 |
| Type | Escort |
| Date | 2681 |
| Location | Simulated |
| Disc | All |
| Fighter | Piranha (default) |
| Wingmen | Alpha Wing |
| Other Wings | Piranhas, Tigersharks, Panthers, Shrikes |
| Other Friendly Ships | Seahawks, Pelican, TCS Cimino, TCS Marburg, TCS Midway, Cargo Containers, Jump Buoy |
| Previous | Level 0: Basic Flight Training |
| Next | Level 2: Defensive Strategies and Escorting |
Level 1: Basic Offensive Strategies is a simulator mission in Wing Commander Prophecy. It can be accessed through the "Run Simulator" option in the Rec Room as soon as the game is started.
Mission Description
Basic Offensive Strategies
Author: Commodore Christopher 'Maverick' Blair
Overview: Patrol several navigation points with the aid of your instructor. Engage a variety of hostile craft while attempting to protect Confederation vessels.
Advanced Target Tracking
Flying with Wingmen
Asteroid Field Navigation and Combat
Instructor Comments: The key to coordinated fighting is watching out for your team. Be swift, but mind the asteroids...
Wing Layout
Alpha Wing
Designation Pilot Ship Type Profile Notes Alpha 1 Player Piranha (default) Piranha Sim Pilot 4 joins at NAV 2 Piranha Sim Pilot 6 joins at NAV 2
Other Wings
Designation Pilot Ship Type Profile Notes Piranha Sim Pilot 8 NAV 2; wingleader Piranha Sim Pilot 10 NAV 2; wingman to Sim Pilot 8 Panther Sim Pilot 11 NAV 2; wingleader Panther Sim Pilot 9 NAV 2; wingman to Sim Pilot 11 Shrike Sim Pilot 1 NAV 2; wingleader Shrike Sim Pilot 3 NAV 2; wingman to Sim Pilot 1 Shrike Sim Pilot 7 NAV 2; wingleader Shrike Sim Pilot 12 NAV 2; wingman to Sim Pilot 7 Tigershark Sim Pilot 3 NAV 1; leaves after TCS Cimino jumps Tigershark Sim Pilot 4 NAV 1; leaves after TCS Cimino jumps
Other Friendly Ships
Designation Pilot Ship Type Profile Notes Seahawk Sim Pilot 2 NAV 2 Seahawk Sim Pilot 5 NAV 2 TCS Cimino Pelican Sim Pilot 1 NAV 1; jumps when Dralthi are destroyed TCS Marburg Pelican Sim Pilot 15 NAV 1 (on return) Pelican Sim Pilot 1 NAV 2 TCS Midway Midway NAV 2 Cargo Cargo Container NAV 2 Cargo2 Cargo Container NAV 2 Cargo3 Cargo Container NAV 2 Cargo4 Cargo Container NAV 2 Cargo5 Cargo Container NAV 2 Cargo6 Cargo Container NAV 2 Cargo7 Cargo Container NAV 2 Jump Buoy NAV 1
Mission Layout
NAV Base
- START
NAV 1
- JUMP POINT
- First Visit
# Faction Ship Type Callsign Profile Notes 3 Kilrathi Dralthi IV Pilot Kilrathi
- Return
# Faction Ship Type Callsign Profile Notes 2 Kilrathi Vaktoth Pilot Kilrathi
NAV 2
NAV 3
- ASTEROID FIELD
# Faction Ship Type Callsign Profile Notes 6 Kilrathi Drathi IV Kilrathi
Music
The music for this mission is Cobalt 60's Galactic Hives.
- Download (mp3)
Notes
- Ending: player autopilots away.
- The cargo containers around the Midway are remnants of the game's cut multiplayer feature. They are marked internally as containing swarmer pod ammo.
Script
NAV Base
- Mission Start
Speaker Speech Download Transcript Instructor 05100016.wav Welcome to the TCS Midway combat simulator. This detail will expand upon your existing knowledge of maneuvering, targeting and weapons control. 05100017.wav A Confederation transport and her escorts are being harassed by a wing of Kilrathi raiders. Autopilot to NAV 1 and assist the Confed forces. 05100018.wav The escort's job is to ensure the safety of the cargo craft. These escort fighters have very little experience, and will require your assistance.
NAV 1
- Objective Complete
Speaker Speech Download Transcript Instructor 05100019.wav You will now rendezvous with a detachment of friendly fighters at NAV 2.
NAV 2
- Arrival
Speaker Speech Download Transcript Instructor 05100020.wav A pair of light fighters have located you and are en route to your position. Lead them to NAV 3 for a more lethal round of enemy fighters. 05100021.wav Use AUTOPILOT to reach NAV 3. Your wingmen will follow.
NAV 3
- Arrival
Speaker Speech Download Transcript Instructor 05100022.wav Kilrathi presence is heavy in this area. Take out every enemy ship, and be careful of asteroids.
- Objective Complete
Speaker Speech Download Transcript Instructor 05100023.wav Another transport is trying to make its way through NAV 1. They are under attack by Kilrathi raiders, and have lost their escorts. TCS Marburg 05100024.wav Mayday! Mayday! This is the TCS Marburg to any ships in the area: we need assistance! Instructor 05100025.wav Your NAV computer has re-selected NAV point one. Go there to assist the Confed transport!
- TCS Marburg Destroyed
Speaker Speech Download Transcript TCS Marburg 05100027.wav Why won't anybody help us? The bridge is on fire! YAAAAAAA!
Ending
- Mission Accomplished
Speaker Speech Download Transcript Instructor 05100026.wav You saved the TCS Marburg! Excellent work! Congratulations on completing this simulation detail.
- Mission Failed
Speaker Speech Download Transcript Instructor 05100028.wav Had you reacted more quickly, those aboard the TCS Marburg would still be alive. Better luck next time. This concludes our simulation detail.
Origin's Official Guide to Wing Commander Prophecy
Level 1: Basic Offensive Strategies
- Advanced Target Tracking
- Flying With Wingmen
- Asteroid Field Navigation and Combat
Travel to the first NAV point, and engage the enemy fighters near the transport. Once you have taken care of the few enemies in the area, you'll lead two wingmen to the next NAV point, where you'll encounter increased resistance. Don't neglect your missiles if an enemy is giving you a particularly hard time. Missiles go a long way toward quickly evening the odds.
During the battle, you receive a distress call from another cargo ship back near the first NAV point. Once you've taken care of the fighters nearby, take your wingmen back in that direction, and again defend a transport to successfully complete the mission. The final round of fighting isn't quite as intense as the combat at NAV 2, so don't worry if you launch all your missiles before heading to the last NAV point.
Wing Commander Prophecy Hint Book
Level 1
ADVANCED TARGET TRACKING
FLYING WITH WINGMEN
ASTEROID FIELD NAVIGATION AND COMBAT
Travel to the first NAV point, and engage the enemy fighters near the large vessel. Once you have taken care of the few enemies in the area, you’ll lead two wingmen to the next NAV point, where you’ll encounter increased resistance. Don’t neglect your missiles if an enemy is giving you a particularly hard time. Missiles go a long way toward quickly evening the odds.
During the battle, you’ll receive a distress call from another cargo ship back near the first NAV point. Once you’ ve taken care of the fighters nearby, you'll have to take your wingmen back in that direction, and again defend a larger ship to successfully complete the mission. The final round of fighting isn’t quite as intense as at NAV Two, so don’t worry if you have to use up all of your missiles before heading to that last NAV point.