Level 9: Advanced Alien Fighter Gauntlet
| Level 9: Advanced Alien Fighter Gauntlet | |
|---|---|
| Designation | A9 |
| Type | NAV Point Sweep |
| Date | 2681 |
| Location | Simulated |
| Disc | 3 |
| Fighter | Panther (default) |
| Wingmen | Alpha Wing |
| Other Friendly Ships | Pelican, TCS Midway, TCA Base |
| Time Limit | 10 minutes |
| Previous | Level 8: Alien Fighter Gauntlet |
Level 9: Advanced Alien Fighter Gauntlet is a simulator mission in Wing Commander Prophecy. It can be accessed through the "Run Simulator" option in the Rec Room during the G, H and I series missions.
Mission Description
Advanced Alien Fighter Gauntlet
Author: Chief Tech Rachel Coriolis
Overview: Approach friendly craft at the start of the mission to add them to your wing. At NAV 1, destroy as many capital ships and fighters as possible.
Fighter Melee Techniques
Alien Capital Ships
Alien Combat Techniques
Instructor Comments: The pool of friendly fighters allows you to make this mission as challenging as you desire.
Wing Layout
Designation Pilot Ship Type Profile Notes Alpha 1 Player Panther (default) Alpha 2 Kiwi Vampire Sim Pilot 6 optional Alpha 3 Pilot Vaktoth Kilrathi optional Alpha 4 Limbo Panther Sim Pilot 7 optional Alpha 5 Indigo Wasp Sim Pilot 4 optional Alpha 6 Junior Shrike Sim Pilot 5 optional Alpha 7 Echo Devastator Sim Pilot 1 optional Alpha 8 Foxtrot Piranha Sim Pilot 2 optional Alpha 9 Halo Tigershark Sim Pilot 3 optional
Other Friendly Ships
Designation Pilot Ship Type Profile Notes Pelican Sim Pilot 15 NAV Base TCS Midway Midway NAV Base TCA Base Starbase NAV Base
Mission Layout
NAV Base
- START
NAV 1
# Faction Ship Type Callsign Profile Notes 2 Nephilim Squid Alien spawns whenever surviving enemies reaches 4 from 2m30s to 5m 2 Nephilim Squid Alien spawns whenever surviving enemies reaches 2 after 5m 2 Nephilim Moray Alien spawns whenever surviving enemies reaches 3 until 2m30s 2 Nephilim Moray Alien spawns whenever surviving enemies reaches 4 from 2m30s to 5m 6 Nephilim Stingray Alien initial wave 3 Nephilim Stingray Alien spawns whenever surviving enemies reaches 3 until 2m30s 3 Nephilim Stingray Alien spawns at 2m30s 3 Nephilim Stingray Alien spawns at 5m 1 Nephilim Skate Class T Alien initial wave 1 Nephilim Skate Class T Alien spawns at 2m30s 2 Nephilim Skate Class T Alien spawns at 5m 1 Nephilim Ray Node Alien initial wave 1 Nephilim Ray Node Alien spawns at 2m30s 2 Nephilim Ray Node Alien spawns at 5m 2 Nephilim Barracuda Alien initial wave 2 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 3 and no corvettes are present until 2m30s 2 Nephilim Barracuda Alien spawns if no corvettes are present at 2m30s 2 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present from 2m30s to 5m 2 Nephilim Barracuda Alien spawns if no corvettes are present at 5m 2 Nephilim Barracuda Alien spawns if no corvettes are present after 5m 1 Nephilim Hydra capital ship wave 1 1 Nephilim Hydra capital ship wave 2 1 Nephilim Orca capital ship wave 3 1 Nephilim Leviathan capital ship wave 4 1 Nephilim Leviathan capital ship wave 5 1 Nephilim Kraken capital ship wave 6
Music
The music for this mission is Cobalt 60's Cult of Sivar.
- Download (mp3)
Notes
- Origin's Official Guide to Wing Commander Prophecy says there are six waves of destroyers; there are six waves of capital ships but only two are Orcas.
- Ending: player autopilots away.
Script
NAV Base
- Mission Start
Speaker Speech Download Transcript Instructor 05100051.wav Welcome to the TCS Midway combat simulator. This simulation detail has been programmed specifically to model the flight patterns and weapons systems of enemy capital ships and their fighter complement. 05100052.wav Autopilot to NAV 1 and engage all enemy craft. Be sure to take note of your power, shields, and weapons configurations. 05100054.wav You may choose any or all of the ships at this NAV point to accompany you on your mission. Closely approach a friendly ship to add it to your wing.
Ending
- Mission Accomplished
Speaker Speech Download Transcript Instructor 05100053.wav We urge all Confed pilots to engage this detail as necessary to sharpen their edge over enemy capital ships. End of detail.
General
- Selection
Speaker Speech Download Transcript Instructor 05100055.wav Confed pilot added to strike team.
Origin's Official Guide to Wing Commander Prophecy
Level 9: Advanced Alien Fighter Gauntlet
- 10-Minute Time Limit
- Fighter Melee Techniques
- Alien Capital Ships
- Alien Combat Techniques
This is a much harder "arcade"-style scenario. Same 10-minute limit; eliminate as many Aliens as you can. This time, however, the Alien force is a destroyer and up to 9 random fighter escorts (including corvettes). You get to choose as many wingmen as you want from up to 8 friendly fighters (including a Vaktoth). And again, a new wave of fighters appears when you kill off the previous wave. Furthermore, each time a destroyer is killed another one jumps in — up to a six times. The designers believe that six cap ship kills is impossible given the odds (three is doing really well). Feel free to take that as a challenge.
Wingmen
You are Alpha 1; you get as many of the following wingmen as you care to bring along:
| Alpha 2 | Alpha 4 | Alpha 6 | Alpha 8 | ||||||||
| (Sim Pilot 6) | (Sim Pilot 7) | (Sim Pilot 5) | (Sim Pilot 2) | ||||||||
| Fighter | Vampire | Fighter | Panther | Fighter | Shrike B | Fighter | Piranha | ||||
| Loyalty | 4 | Loyalty | 2 | Loyalty | 3 | Loyalty | 3 | ||||
| Verbosity | 4 | Verbosity | 2 | Verbosity | 3 | Verbosity | 3 | ||||
| Flying | 2 | Flying | 3 | Flying | 2 | Flying | 1 | ||||
| Gunnery | 2 | Gunnery | 3 | Gunnery | 2 | Gunnery | 1 | ||||
| Ejection | 4 | Ejection | 2 | Ejection | 3 | Ejection | 3 | ||||
| Alpha 3 | Alpha 5 | Alpha 7 | Alpha 9 | ||||||||
| (Sim Pilot Kilrathi Ace 1) | (Sim Pilot 4) | (Sim Pilot 1) | (Sim Pilot 3) | ||||||||
| Fighter | Vaktoth | Fighter | Wasp | Fighter | Devas. B | Fighter | Tigershark | ||||
| Loyalty | 2 | Loyalty | 2 | Loyalty | 2 | Loyalty | 4 | ||||
| Verbosity | 4 | Verbosity | 2 | Verbosity | 2 | Verbosity | 4 | ||||
| Flying | 4 | Flying | 2 | Flying | 1 | Flying | 1 | ||||
| Gunnery | 5 | Gunnery | 2 | Gunnery | 1 | Gunnery | 1 | ||||
| Ejection | 5 | Ejection | 2 | Ejection | 2 | Ejection | 4 | ||||