Level 9: Advanced Alien Fighter Gauntlet

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Level 9: Advanced Alien Fighter Gauntlet
Wcp simulator menu 9.png
Designation A9
Type NAV Point Sweep
Date 2681
Location Simulated
Disc 3
Fighter Panther (default)
Wingmen Alpha Wing
Other Friendly Ships Pelican, TCS Midway, TCA Base
Time Limit 10 minutes
Previous Level 8: Alien Fighter Gauntlet


Level 9: Advanced Alien Fighter Gauntlet is a simulator mission in Wing Commander Prophecy. It can be accessed through the "Run Simulator" option in the Rec Room during the G, H and I series missions.

Mission Description

Advanced Alien Fighter Gauntlet

Author: Chief Tech Rachel Coriolis

Overview: Approach friendly craft at the start of the mission to add them to your wing. At NAV 1, destroy as many capital ships and fighters as possible.

Fighter Melee Techniques
Alien Capital Ships
Alien Combat Techniques

Instructor Comments: The pool of friendly fighters allows you to make this mission as challenging as you desire.

Wing Layout

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Panther (default)
Alpha 2 Kiwi Vampire Sim Pilot 6 optional
Alpha 3 Pilot Vaktoth Kilrathi optional
Alpha 4 Limbo Panther Sim Pilot 7 optional
Alpha 5 Indigo Wasp Sim Pilot 4 optional
Alpha 6 Junior Shrike Sim Pilot 5 optional
Alpha 7 Echo Devastator Sim Pilot 1 optional
Alpha 8 Foxtrot Piranha Sim Pilot 2 optional
Alpha 9 Halo Tigershark Sim Pilot 3 optional

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
Pelican Sim Pilot 15 NAV Base
TCS Midway Midway NAV Base
TCA Base Starbase NAV Base

Mission Layout

NAV Base

START

NAV 1

# Faction Ship Type Callsign Profile Notes
2 Nephilim Squid Alien spawns whenever surviving enemies reaches 4 from 2m30s to 5m
2 Nephilim Squid Alien spawns whenever surviving enemies reaches 2 after 5m
2 Nephilim Moray Alien spawns whenever surviving enemies reaches 3 until 2m30s
2 Nephilim Moray Alien spawns whenever surviving enemies reaches 4 from 2m30s to 5m
6 Nephilim Stingray Alien initial wave
3 Nephilim Stingray Alien spawns whenever surviving enemies reaches 3 until 2m30s
3 Nephilim Stingray Alien spawns at 2m30s
3 Nephilim Stingray Alien spawns at 5m
1 Nephilim Skate Class T Alien initial wave
1 Nephilim Skate Class T Alien spawns at 2m30s
2 Nephilim Skate Class T Alien spawns at 5m
1 Nephilim Ray Node Alien initial wave
1 Nephilim Ray Node Alien spawns at 2m30s
2 Nephilim Ray Node Alien spawns at 5m
2 Nephilim Barracuda Alien initial wave
2 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 3 and no corvettes are present until 2m30s
2 Nephilim Barracuda Alien spawns if no corvettes are present at 2m30s
2 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present from 2m30s to 5m
2 Nephilim Barracuda Alien spawns if no corvettes are present at 5m
2 Nephilim Barracuda Alien spawns if no corvettes are present after 5m
1 Nephilim Hydra capital ship wave 1
1 Nephilim Hydra capital ship wave 2
1 Nephilim Orca capital ship wave 3
1 Nephilim Leviathan capital ship wave 4
1 Nephilim Leviathan capital ship wave 5
1 Nephilim Kraken capital ship wave 6

Music

The music for this mission is Cobalt 60's Cult of Sivar.

Notes

  • Origin's Official Guide to Wing Commander Prophecy says there are six waves of destroyers; there are six waves of capital ships but only two are Orcas.
  • Ending: player autopilots away.

Script

NAV Base

Mission Start
Speaker Speech Download Transcript
Instructor 05100051.wav Welcome to the TCS Midway combat simulator. This simulation detail has been programmed specifically to model the flight patterns and weapons systems of enemy capital ships and their fighter complement.
05100052.wav Autopilot to NAV 1 and engage all enemy craft. Be sure to take note of your power, shields, and weapons configurations.
05100054.wav You may choose any or all of the ships at this NAV point to accompany you on your mission. Closely approach a friendly ship to add it to your wing.

Ending

Mission Accomplished
Speaker Speech Download Transcript
Instructor 05100053.wav We urge all Confed pilots to engage this detail as necessary to sharpen their edge over enemy capital ships. End of detail.

General

Selection
Speaker Speech Download Transcript
Instructor 05100055.wav Confed pilot added to strike team.

Origin's Official Guide to Wing Commander Prophecy

Level 9: Advanced Alien Fighter Gauntlet

  • 10-Minute Time Limit
  • Fighter Melee Techniques
  • Alien Capital Ships
  • Alien Combat Techniques

This is a much harder "arcade"-style scenario. Same 10-minute limit; eliminate as many Aliens as you can. This time, however, the Alien force is a destroyer and up to 9 random fighter escorts (including corvettes). You get to choose as many wingmen as you want from up to 8 friendly fighters (including a Vaktoth). And again, a new wave of fighters appears when you kill off the previous wave. Furthermore, each time a destroyer is killed another one jumps in — up to a six times. The designers believe that six cap ship kills is impossible given the odds (three is doing really well). Feel free to take that as a challenge.

Wingmen

You are Alpha 1; you get as many of the following wingmen as you care to bring along:

Alpha 2   Alpha 4   Alpha 6   Alpha 8
(Sim Pilot 6) (Sim Pilot 7) (Sim Pilot 5) (Sim Pilot 2)
Fighter Vampire Fighter Panther Fighter Shrike B Fighter Piranha
Loyalty 4 Loyalty 2 Loyalty 3 Loyalty 3
Verbosity 4 Verbosity 2 Verbosity 3 Verbosity 3
Flying 2 Flying 3 Flying 2 Flying 1
Gunnery 2 Gunnery 3 Gunnery 2 Gunnery 1
Ejection 4 Ejection 2 Ejection 3 Ejection 3
 
Alpha 3   Alpha 5   Alpha 7   Alpha 9
(Sim Pilot Kilrathi Ace 1) (Sim Pilot 4) (Sim Pilot 1) (Sim Pilot 3)
Fighter Vaktoth Fighter Wasp Fighter Devas. B Fighter Tigershark
Loyalty 2 Loyalty 2 Loyalty 2 Loyalty 4
Verbosity 4 Verbosity 2 Verbosity 2 Verbosity 4
Flying 4 Flying 2 Flying 1 Flying 1
Gunnery 5 Gunnery 2 Gunnery 1 Gunnery 1
Ejection 5 Ejection 2 Ejection 2 Ejection 4