D1: H'hrass - Relay Station Insertion
| D1: H'hrass - Relay Station Insertion | |
|---|---|
| Designation | D1 |
| Type | Escort |
| Date | 2681 |
| TCSM | 314.1 |
| Location | H'hrass |
| Disc | 2 |
| Fighter | Tigershark |
| Wingmen | Alpha Wing |
| Other Friendly Ships | Marines, TCS Redeemer, TCS Midway, Relay Station |
| Primary Objectives | Escort and Defend Dekker Defend Relay Station |
| Previous | C3a: G'wriss - Cruiser Assault or C3b: G'wriss - Hydra Fleet Assault or DL2: H'hrass - Cruiser Group Assault |
| Success | D2: H'hrass - Relay Station Defense |
| Failure | Relay Station |
| Eject | Midway NAV: Rescued NAV 1: Captured |
D1: H'hrass - Relay Station Insertion is a mission in Wing Commander Prophecy. It follows C3a: G'wriss - Cruiser Assault or C3b: G'wriss - Hydra Fleet Assault or DL2: H'hrass - Cruiser Group Assault and is followed by D2: H'hrass - Relay Station Defense.
Mission Briefing
The communication relay station in this system is our only hope of warning Confed HQ about our current situation. Your Alpha Wing will escort a Marine Landing Craft to this station, which is located just outside the perimiter of the H'hrass asteroid field. There, the LC will dock and a shock team led by Colonel Dekker will secure the station. Enemy forces in the area are moderate to strong, and some of the Midway's fighter complement has begun quick hit-and-run strikes to keep them away from the relay station. With the Midway's fighters harassing them and the Midway herself as a decoy, the enemy forces should leave the station alone, making resistance fairly light. When Dekker's team has the station back on line, he will send a message to Confed command via the main relay transmitter, and return to the landing craft. Your team will then escort the Marines back to the Midway.
Wing Layout
Alpha Wing
Designation Pilot Ship Type Profile Notes Alpha 1 Player Tigershark Alpha 2 Maverick Tigershark 'lands after Marines dock
CAP
Designation Pilot Ship Type Profile Notes CAP 1 Panther Black Widow Midway NAV CAP 2 Panther Black Widow Midway NAV CAP 3 Panther Black Widow Midway NAV CAP 4 Panther Black Widow Midway NAV
Other Friendly Ships
Designation Pilot Ship Type Profile Notes Marines Hercules LC Midway NAV to NAV 1 TCS Redeemer Condor Refueler NAV 1; arrives when Blair docks TCS Midway Midway Midway NAV Relay Station NAV 1
Mission Layout
Midway NAV
- START
NAV 1
- JUMP POINT
- ASTEROID FIELD
# Faction Ship Type Callsign Profile Notes 1 Nephilim Moray English 1 initial wave 1 Nephilim Moray English 9 initial wave 1 Nephilim Moray English 15 initial wave 1 Nephilim Moray English 1 arrives when Blair is captured 1 Nephilim Moray English 2 arrives when Blair is captured 1 Nephilim Moray English 6 arrives when Blair is captured 1 Nephilim Manta Alien spawns when Devil Ray jumps 1 Nephilim Manta English 2 spawns when Devil Ray jumps 1 Nephilim Manta Alien Ace 1 spawns when Devil Ray jumps 1 Nephilim Devil Ray Unknown Alien Ace 1 escapes with Blair 1 Nephilim Skate Class T English 15 arrives when Blair is captured 1 Neutral Jump Buoy
Cutscenes
Pre-Flight Rec Room & Ready Room 0650 plays automatically Takeoff Introduction 2200 Dismissal 0710 Launch 2545 In-Flight NAV 1 TCS Redeemer refueling NAV 1 Devil Ray jumping
Rec Room
Script
Briefing
Speaker Speech Download Transcript ICIS 04030000.wav The communication relay station in this system is our only hope of warning Confed HQ about our current situation. 04030001.wav Your Alpha Wing will escort a Marine Landing Craft to this station, which is located just outside the perimiter of the H'hrass asteroid field. 04030002.wav There, the LC will dock and a shock team led by Colonel Dekker will secure the station. 04030003.wav Enemy forces in the area are moderate to strong, and some of the Midway's fighter complement has begun quick hit-and-run strikes to keep them away from the relay station. 04030004.wav With the Midway's fighters harassing them and the Midway herself as a decoy, the enemy forces should leave the station alone, making resistance fairly light. 04030005.wav When Dekker's team has the station back on line, he will send a message to Confed command via the main relay transmitter, and return to the landing craft. 04030006.wav Your team will then escort the Marines back to the Midway.
Midway NAV
- Arrival
Speaker Speech Download Transcript Midway (Anderson) 05030000.mp4 Take good care of Casey for us, Blair. He's still a little green around the gills. Blair 05030001.wav Roger that, Midway. I'll make sure he doesn't break his training wheels.
NAV 1
- Arrival
Speaker Speech Download Transcript Midway (Anderson) 05030002.mp4 Alpha Wing: we've received a distress call from the SWACS. Communications are being interrupted by the opposition. Watch for... Blair 05030003.wav Looks like we're on our own for now, Lieutenant. Let's clear that comm station and see if Dekker and the marine engineers can hail the Midway from inside.
- Marines Dock
Speaker Speech Download Transcript Dekker 05030004.wav We're docking now. Dekker 05030005.mp4 Marine One is docked, Alpha Wing. We're going in.
- '10s After Marines Dock
Speaker Speech Download Transcript Dekker 05030006.wav Watch our backs. Blair, we need you down here on the station. I think you should see this yourself. Blair 05030007.wav I'm going to land, Casey. You wait out here in case we get more hostiles.
- Blair Docks
Speaker Speech Download Transcript Dekker 05030008.mp4 Well now we know why the Midway couldn't transmit a distress comm through the Relay Station. It looks like a slaughterhouse down here. 05030009.mp4 Lieutenant, we've got the EWR on line. Looks like we've got friendly inbound. TCS Redeemer 05030010.wav This is the Redeemer. After losing contact with the Midway, we thought you might need a hand. Blair 05030011.wav Any word on what's happened to them? TCS Redeemer 05030012.wav The Midway is on the run. Refuel your ships here and get back to them as soon as possible.
- After Refueling
Speaker Speech Download Transcript Dekker 05030013.mp4 We can get the station on line in an hour, with a lot of luck. Right now we've got another problem: incoming enemy fighters. Blair 05030014.mp4 Hang on, Casey. I'll be in the air in three minutes. Keep 'em busy until I get there. Dekker 05030015.mp4 Casey, play cat and mouse with them until Blair gets there. Blair 05030016.mp4 Dekker, are any of your men on the landing bay level? Dekker 05030017.mp4 No, sir. They're all present and accounted for. Blair 05030018.mp4 There's something else down here. I don't know what it is. Hold on... Dekker 05030019.mp4 We have a launch from the station's primary quad: some kind of an alien ship, but we scanned a human life sign on board. Oh God... they've got Blair! Dekker 05030020.mp4 Casey, we have more bogies inbound. We're trapped here. Want you to break off your pursuit and return to the station ASAP.
- After Devil Ray Jumps
Speaker Speech Download Transcript Dekker 05030021.mp4 Don't worry, Casey. We'll get Blair later. But for now, we've got more bugs inbound. Keep us clear.
Ending
- Mission Accomplished
Speaker Speech Download Transcript Dekker 05030024.mp4 Coast is clear, fly boy. Time to land on the relay station's hangar and take a breather.
- Mission Failed
Speaker Speech Download Transcript Dekker 05030022.mp4 Evacuate the station! AAAAHHHH!
Origin's Official Guide to Wing Commander Prophecy
D1: H'hrass - Relay Station Insertion
CAG (FD) — If you lost DL2, Stiletto boils you out. The CAG is unhappy with your flying.
Zero (RR) — After Dallas' funeral, you join Zero for a shot. Maniac's going through his usual embellishments. Hawk enters a verbal bout with him, and you end up attacking Maniac.
Blair (RD) — Blair has convinced the CAG to attribute the outbreak to stress.
CAG (BR) — The CAG's announcement that Blair's going to fly on your wing creates whispers among the pilots — it's not everyday that a retired hero gets pulled back into active duty.
Dekker/Blair (CP) — Dekker informs you that Marine One has docked with the Relay Station and calls Blair in to assist him. Blair asks you to cover the area in his absence. You receive a series of comm messages from both before you land for a breather and rearm. The end result of this mission is that Blair is captured by the Alien Warlord.
| Combat Summary — TCSM 314.1 | |
| Objective Escort and defend Dekker; Defend relay station | |
| Your Ship Tigershark | |
| Wingman Blair | |
| Other Ships Marine Transport, TCS Redeemer | |
| Briefing. You have to get the information you've collected back to Confed. Your only chance is to repair a communications relay station in the H'hrass system. A team of Marine engineers is dispatched to do the job, and you're assigned to escort them. When the CAG gets worried that your recent dust-up with Maniac may have undermined the other pilots' willingness to fly as your wingman. Commodore Blair volunteers to fly with you. | |
Alien Forces Wave 1 3 Moray Wave 2 3 Moray
1 Skate-T
Notes
- Only three Morays defending the station? You didn't really believe that it was going to be that easy, did you? Good.
- Blair gets called inside the station by the Marines, and gets himself surprised and kidnapped by a bug in the basement (and what's a satellite doing with a basement, anyway?). You can't stop the alien Warlord from spiriting him away.
- The Redeemer pops in between the two enemy waves, to fuel you up and rearm you for the flight back to the Midway.
- lf you missed the two extra missions in the last system, this is your first meeting with the multiple Skates, and you're all on your own for it.
- lt's vital to bust up the Skate cluster fast, before it can torpedo the station.
- Use guns to break apart the Skate — save your missiles for the agile spawn-ships.
- The Redeemer will take a shot at the enemy if one gets in range, but it won't be a big factor in the battle.
- When you arrive at NAV 2 you may see a Manta at the extreme range of your sensors. If so, you can't finish the mission until he either jumps out or is destroyed. If you taunt him when you arrive, he should move towards you while you take care of the rest of the enemy forces, saving you some catch-up time.
Success/Failure
Success go to D2. / Failure you lose.
WC:CIC Game Guide
Notes
- The first wave is easy enough. Three Morays. Even though they alone are easy, use as many missiles and as much afterburner fuel as you need to if you saved the TCS Redeemer in G'wriss.
- The second wave appears shortly after rearming. Take out the Skate T first otherwise it could destroy the station.
- The third wave appears just after Blair gets captured. You may notice an "Unknown" ship (which is a Devil Ray), but leave it. You can't destroy it. Instead concentrate on the Mantas since they are able to destroy the station with their plasma weapons although they don't usually try to.
Cut Content
Speaker Speech Download Transcript Midway (CAG) 05030023.mp4 Alpha Flight, the Midway's under attack. Our orders are to pull back for now. We will return at the earliest opportunity. Good luck.