I2: Kilrah - Cap Missile Interception
| I2: Kilrah - Cap Missile Interception | |
|---|---|
| Designation | I2 |
| Type | Carrier Defense |
| Date | 2681 |
| TCSM | 742.3 |
| Location | Kilrah |
| Disc | 3 |
| Fighter | Wasp |
| Wingmen | Alpha Wing |
| Other Wings | Bravo Wing |
| Other Friendly Ships | TCS Midway |
| Primary Objectives | Protect Midway from CAPMISS Attack |
| Secondary Objectives | Destroy Alien Bombers |
| Bonus Objectives | Protect Alpha Wing |
| Previous | I1: Kilrah - Fleet Remnant Destruction |
| Success | I3a: Kilrah - Dreadnought Support Assault |
| Failure | Midway Swarmed & Earth Overrun |
| Eject | Mission Ongoing: Captured Mission Accomplished: Rescued |
I2: Kilrah - Cap Missile Interception is a mission in Wing Commander Prophecy. It follows I1: Kilrah - Fleet Remnant Destruction and it is followed by I3a: Kilrah - Dreadnought Support Assault.
Mission Briefing
The mission is a scramble.
The dreadnought has launched flights of bombers along with long-range anti-ship missiles. Your primary job is to intercept the missiles; then handle the bombers. Good luck.
Wing Layout
Alpha Wing
Designation Pilot Ship Type Profile Notes Alpha 1 Player Wasp Alpha 2 Maestro Wasp Alpha 3 Maniac Panther Alpha 4 Panther Wolf Pack
Bravo Wing
Designation Pilot Ship Type Profile Notes Bravo 1 Stiletto Vampire (WWE) Midway NAV Bravo 2 Vampire (WWE) Wolf Pack Midway NAV Bravo 3 Vampire (WWE) Wolf Pack Midway NAV
Other Friendly Ships
Designation Pilot Ship Type Profile Notes TCS Midway Midway Midway NAV
Mission Layout
Midway NAV
- START
- ASTEROID FIELD
# Faction Ship Type Callsign Profile Notes 4 Nephilim Capmiss initial wave 4 Nephilim Moray Alien infinite spawn for the first 90 seconds 4 Nephilim Moray Alien infinite spawn starting at 90 seconds for 4m 4 Nephilim Manta Alien infinite spawn starting at 90 seconds for 4m 3 Nephilim Stingray Alien initial wave 8 Nephilim Skate Class T Alien spawn at 90 seconds
Cutscenes
Rec Room
Script
Midway NAV
- Arrival
Speaker Speech Download Transcript Midway (CAG) 05080006.mp4 The dreadnought has launched flights of bombers along with long-range anti-ship missiles. Your primary job is to intercept the missiles; then handle the bombers. Good luck. Maestro 05080007.wav Let's hope these Wasps can get us there in time! Punch it, Casey!
- 90 Seconds
Speaker Speech Download Transcript Midway (CAG) 05080009.mp4 Alien bombers coming in. Lieutenant, you must stop them!
Ending
- Mission Accomplished
Speaker Speech Download Transcript Midway (Anderson) 05080010.mp4 That was a close one! 05080011.mp4 You know, Casey, I bet they're starting to get a little scared of you out there.
Origin's Official Guide to Wing Commander Prophecy
I2: Kilrah — Cap Missile Interception
CAG (CP) — The CAG tells you to intercept the incoming Alien bombers and missiles.
| Combat Summary — TCSM 742.3 | |
| Objective Protect Midway from CAPMISS attacks | |
| Alpha Wing Destroy Alien bombers | |
| Bonus Protect Alpha Wing | |
| Your Ship Wasp | |
| Wingmen Maestro | |
| Other Friendly Ships 2 Panther (Maniac +1), 3 Vampire (Stiletto +2) | |
| Briefing. The enemy has launched a volley of long-range ballistic missiles at the Midway, supported by bombers and a large force of fighters. You're assigned to intercept the missiles and defend the carrier. |
Alien Forces Wave 1 3 Stingray
4 CAP MissilesWave 2 8 Skate-T Wave 3 4 Manta
4 MorayWave 4 4 Manta
4 Moray
Notes
- The secret here is to hit your Wasp's boosters ([B)) os soon os you're out of the tube. Head straight towards the lead missile at full boost, and it'll be right in front of you when your boosters fizzle.
- Enhanced IR missiles blow up CAP Missiles real good. While it may be annoying to use your best missile against a target that doesn't shoot back, those CAP Missiles are moving too fast to count on chasing them down and blasting them individually. Let the IRs do the chasing for you.
- As soon as the missiles are dealt with, you have to turn around and deal with a wing of bombers. (Do what you have to to get clear of the Stingrays - but the bombers are a bigger priority.)
- Once the bombers are dealt with the Aliens, apparently just out of spite, send waves of Mantas and Morays after you. By now you're probably out of missiles. If you're damaged as well, withdraw and let the Vampires take the heat for awhile, and don't hesitate to let the Midway get some close-range turret practice against the Morays. Try to take out the Mantas, though, before they close with the carrier. Their Plasma cannon can hurt the Midway.
Success/Failure
Success go to I3a. / Failure you lose.
WC:CIC Game Guide
Notes
- The first thing to do in this mission is hit your Wasp's boosters and head straight for the Cap Missiles. Target each one in turn firing one of your missiles at each of them. That's the first key threat out of the way...
- After a certain amount of time, you'll see a whole load of new red dots appear on your radar. At this point, focus on nothing except getting those Skate Ts. With 8 of them around, at least one torpedo will almost certainly get launched at Midway. If one does and you think you can get to it in time, try to shoot it down.
- When you're done with the Skates, you can take on the Mantas, then finally the Morays. Use up the rest of your missiles if you feel the need. It'd be a shame to let those Swarmers go to waste.
User Comments
Submitted by : Kasreyn (kasNOSPAMreynATbloomNOSPAMingtonDOTinDOTus)
Mission : Kilrah 2
Comments : An alternate method: Use ordinary thrust to close with the cap missiles. Remove them and the 1st wave. When the bombers appear back at Midway, use your booster; you'll get back in plenty of time to save her.