I6: Kilrah - Wormhole Destruction

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I6: Kilrah - Wormhole Destruction
Wcp nav map i6.png
Designation I6
Type Bomber
Date 2681
TCSM 747.9
Location Kilrah
Disc 3
Fighter Vampire (Enhanced)
Wingmen Alpha Wing
Other Wings Echo Wing, CAP
Other Friendly Ships Marine LCs, TCS Deliverance, TCS Midway
Primary Objectives Destroy Wormhole Gate Towers
Bonus Objectives Protect Friendly Craft
Eliminate 60% of Alien Fighters
Eliminate Alien Ace Pilots
Previous I5: Kilrah - Dreadnought Assault
Eject Captured


I6: Kilrah - Wormhole Destruction is a mission in Wing Commander Prophecy. It follows I5: Kilrah - Dreadnought Assault and is the final mission in the game.

Mission Briefing

The Midway will now pull away from the wormhole to draw the aliens' attention. While we withdraw, your Alpha Wing will escort Dekker's assault team in their landing craft to the wormhole gate. Once the Marines land, they will divide into two teams and navigate around the wormhole's superstructure, disabling the shields on each of the seven stabilizing towers. As each shield is lowered, you will destroy its corresponding tower. Science Division believes that when all seven Towers are destroyed, the Wormhole will collapse and destroy itself. As soon as all seven towers are destroyed, escort the landing craft back to the Midway as quickly as possible to avoid any backlash from the wormhole's collapse.

Wing Layout

Alpha Wing

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Vampire (E)
Alpha 2 Stiletto Vampire (E)
Alpha 3 Zero Vampire (E) NAV 1, 60 seconds after arrival
Alpha 4 Vampire (E) Wolf Pack NAV 1, 60 seconds after arrival
Alpha 5 Vampire (E) Wolf Pack NAV 1, 60 seconds after arrival

Echo Wing

Designation Pilot Ship Type Profile Notes
Echo 1 Maniac Vampire NAV 2 to NAV 1
Echo 2 Maestro Vampire NAV 2 to NAV 1

CAP

Designation Pilot Ship Type Profile Notes
CAP 1 Vampire Black Widow Midway NAV
CAP 2 Vampire Black Widow Midway NAV

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
Marine LC Midway NAV to NAV 1
Maverick Marine LC NAV 2 (after refueling) to NAV 1
TCS Deliverance Condor Refueler NAV 2
TCS Midway Midway Midway NAV

Mission Layout

Midway NAV

START

NAV 1

Initial Visit
# Faction Ship Type Callsign Profile Notes
4 Nephilim Squid Alien initial wave, exits wormhole 10 seconds after arrival
1 Nephilim Moray Alien spawn 2 of 4 from wormhole when surviving enemies reach 4 until time to refuel
4 Nephilim Manta Alien initial wave, exits wormhole on arrival
1 Nephilim Manta Alien spawn 1 of 4 from wormhole when surviving enemies reach 4 until time to refuel
21 Nephilim Manta Alien spawn from wormhole if you do not leave for NAV 2 within one minute of orders from the Midway; mission fails
3 Nephilim Stingray Alien initial wave, exits wormhole 30 seconds after arrival
1 Nephilim Stingray Alien spawn 4 of 4 from wormhole when surviving enemies reach 4 until time to refuel
4 Nephilim Lamprey Alien initial wave, exits wormhole 20 seconds after arrival
1 Nephilim Lamprey Alien spawn 3 of 4 from wormhole when surviving enemies reach 4 until time to refuel
1 Nephilim Devil Ray Ace Alien Ace 6
1 Nephilim Wormhole initial wave
Return Visit
# Faction Ship Type Callsign Profile Notes
2 Nephilim Moray Alien initial wave, exits wormhole on arrival
1 Nephilim Moray Alien spawn 1 of 3 from wormhole when surviving enemies reach 5 until tower 7 is destroyed
4 Nephilim Manta Alien initial wave, exits wormhole on arrival
1 Nephilim Manta Alien spawn 3 of 4 from wormhole when surviving enemies reach 5 until tower 7 is destroyed
6 Nephilim Stingray Alien initial wave, exits wormhole on arrival
3 Nephilim Stingray Alien spawn 3 of 4 from wormhole when surviving enemies reach 5 until tower 7 is destroyed
1 Nephilim Devil Ray Ace Alien Ace 7
1 Nephilim Wormhole

NAV 2

Notes

  • If you do not leave NAV 1 within one minute of the orders to do so the mission is failed.
  • If you do not destroy tower 7 within two minutes of the shield going down the mission is failed.

Rec Room

Cutscenes

Takeoff
Introduction 2010
Dismissal 2016
Launch 2544
In-Flight
Briefing Room 2030 plays 535 seconds after Marine LC docks
NAV 2 TCS Deliverance refueling
Wormhole Gate 2050 plays 30 seconds after Tower 7 is destroyed

Script

Briefing

Speaker Speech Download Transcript
ICIS 04080015.wav The Midway will now pull away from the wormhole to draw the aliens' attention.
04080016.wav While we withdraw, your Alpha Wing will escort Dekker's assault team in their landing craft to the wormhole gate.
04080017.wav Once the Marines land, they will divide into two teams and navigate around the wormhole's superstructure, disabling the shields on each of the seven stabilizing towers.
04080018.wav As each shield is lowered, you will destroy its corresponding tower.
04080019.wav Science Division believes that when all seven Towers are destroyed, the Wormhole will collapse and destroy itself.
04080020.wav As soon as all seven towers are destroyed, escort the landing craft back to the Midway as quickly as possible to avoid any backlash from the wormhole's collapse.

Midway NAV

Arrival
Speaker Speech Download Transcript
Midway (CAG) 05080035.mp4 Lieutenant Casey, maintain formation with your wing and the Marine landing craft. Make sure that insertion goes off without a hitch.

NAV 1

First Visit

Arrival
Speaker Speech Download Transcript
Dekker 05080036.wav We're going in. Keep us clear!
Marine LC Docks
Speaker Speech Download Transcript
Dekker 05080037.mp4 This is Dekker: we're in, but this is no cakewalk. Just keep our airspace clear!
90 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080038.mp4 Dekker here: we've fought our way into the tower control room. We're just barely able to hold our own. We're trying to shut down the tower shields, but breaking this encryption code isn't easy.
120 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080039.mp4 All right. There's one!
Stiletto 05080040.wav We'll worry about the fighters, Casey. You get those towers down!
Dekker 05080041.wav Team one, take towers two through four. We'll take five through seven.
200 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080042.mp4 We've got shields on towers two and five lowered. Go get 'em, kid.
320 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080043.mp4 We've got a lot of company in here, folks, but we've got towers three and six down.
330 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080044.mp4 Team one reports heavy losses, but they've brought down shield four.
390 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080045.wav Team one, you're clear. Get back here and give us a hand!
405 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080046.wav Team one? Do you copy? Come in, dammit!
415 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080047.wav We've got to make it to that last tower, boys. Stay with me!
445 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080048.mp4 I've lost contact with team one, and most of my boys are... We're having a hell of a time out here getting to that last tower. Jeez. We've got a big problem, Casey. Sensors indicate we've got a big enemy fleet, and I do mean big, approaching the other side of the wormhole. As soon as the boys bring down that last tower's shield, you better...
470 Seconds After Docking
Speaker Speech Download Transcript
Midway (Anderson) 05080049.wav Colonel Dekker: the shields are still up on the last tower. Colonel Dekker? Come in, Dekker.
505 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080050.mp4 We can't make it to tower seven! We're pinned down at six. Send in reinforcements!
555 Seconds After Docking
Speaker Speech Download Transcript
Dekker 05080051.mp4 Sorry kid, I couldn't do it. You make us proud!
565 Seconds After Docking
Speaker Speech Download Transcript
Midway (Anderson) 05080052.mp4 Lieutenant, withdraw to the refueling ship at the new NAV point on your map. You'll meet the reinforcements there.
Midway (CAG) 05080053.mp4 We've been monitoring transmission, and we're aware of the enemy fleet on its way through the wormhole. We're running out of time, but the shields are still up on that last tower. Commodore Blair will enter tower seven to deactivate the final shields while Dekker's men pull out. You need to ensure that Blair makes it there in one piece. Refuel, and get back out there immediately.

Return

Arrival
Speaker Speech Download Transcript
Maverick 05080055.wav Cover me, and I'll take that last shield down.
Maverick Docks (+10 seconds)
Speaker Speech Download Transcript
Maverick 05080057.mp4 I'm in! Awfully dark in here: let me get some light... I've never seen anything like this!
Tower 7 Shields Down (+45 seconds)
Speaker Speech Download Transcript
Maverick 05080058.mp4 The shield's down, Casey. Fire when ready. I'll have plenty of time to get out of here before the wormhole collapses. Do it NOW!
Tower 7 Destroyed
Speaker Speech Download Transcript
Maverick 05080059.mp4 Great job! Now get the hell out of here before you're caught in the big bang. I'm right behind you.

NAV 2

After Refueling
Speaker Speech Download Transcript
Maverick 05080056.wav I knew you'd be the one, Casey. Your father... he'd be proud.
05080054.wav All right Casey, let's go get 'em!

NAV 1

Return

Arrival
Speaker Speech Download Transcript
Maverick 05080055.wav Cover me, and I'll take that last shield down.
Maverick Docks (+10 seconds)
Speaker Speech Download Transcript
Maverick 05080057.mp4 I'm in! Awfully dark in here: let me get some light... I've never seen anything like this!
Tower 7 Shields Down (+45 seconds)
Speaker Speech Download Transcript
Maverick 05080058.mp4 The shield's down, Casey. Fire when ready. I'll have plenty of time to get out of here before the wormhole collapses. Do it NOW!
Tower 7 Destroyed
Speaker Speech Download Transcript
Maverick 05080059.mp4 Great job! Now get the hell out of here before you're caught in the big bang. I'm right behind you.

Origin's Official Guide to Wing Commander Prophecy

I6: Kilrah — Wormhole Destruction

Finley (BR) — Finley gives everyone the lowdown on the Alien wormhole gate. She's got most of the structure figured out, and explains that by destroying its seven stabilizing towers, the wormhole will collapse.

Dekker (CP) — Dekker's group has landed aboard the Alien's wormhole control center and fought its way to the control room. He's attempting to shut down power to the wormhole stabilizing towers and notices that a nearby vid screen is broadcasting a large band of bleeps — he believes this is the enemy fleet preparing to jump through the wormhole.

Blair/CAG/Maestro/Maniac/Captain (BR) — As you're out on your mission, everyone onboard is trying to figure out how to take down that last shield. Blair suggests that a pilot be sent in to shut down the final tower. Maniac assumes he'll get the role, but Blair is intending to volunteer himself. The CAG, although not pleased, lets him go with one stipulation — that he fly with Maniac and Maestro on his wing.

Redeemer (CP) — You get a chance to refuel and re-arm when you pick up Blair.

Blair (CP) — Blair orders you cover his six while he boards the command center and drops the shields. Then, he orders you to take out the last tower while he makes his escape.

Blair (CC) — Before Blair can exit the command center, he runs into the Alien Warlord, the same one that interrogated him on Dula Seven. In rage, Blair rushes the Alien and attacks him at point-blank range with his weapon.

At the same time, you've finished your attack on the wormhole. As it swallows the incoming Alien fleet, your wing takes a victory trip back to the Midway.

Combat Summary — TCSM 747.9
Objective Destroy wormhole gate towers
Bonus Protect friendly craft; Eliminate 60% of Alien fighters
Your Ship Vampire
Wingmen Stiletto
Other Friendly Ships Marine LC; (later) 3 Vampires (Zero +2); (after refuelling) Blair, Maniac, Maestro
Briefing. This is it. You're assigned to escort a marine LC to the Alien wormhole. The marines will go in and take down the tower shields, while you take out the towers themselves.
Alien Forces
Wave 1 1 Devil Ray
4 Manta
Wave 2 Infinite* waves of Manta, Moray, Squid, Stingray & Lamprey
After Refueling
Wave 1 9 Stingray
5 Manta
3 Moray
1 Devil Ray
Wave 2 Infinite** waves of Stingray, Manta & Moray
* Until marines enter gate structure
** Until gate is destroyed

Notes

  • This is a very complicated mission. Here's how it works.
    • You and Stiletto go in with the marines.
    • A few minutes later Zero shows up with reinforcements.
    • The marines take down 6 of 7 towers, but then get pinned down by Aliens.
    • Cut away to the Midway, where Blair volunteers to go in alone (while the Aliens are distracted by the marines) and take down the last tower.
    • You're ordered to rendezvous with Blair, Maniac and Maestro at a refuelling point.
    • You return to the gate just in time to greet the vanguard fighters of a huge Alien fleet.
    • Blair takes the shields down, you take out the tower.
    • Blair is surprised by a bug on his way out as the tower blows.
    • Everybody else goes back to the Midway for a party (a bittersweet party, but a party nonetheless).
  • "Infinite waves" just about says it all. This mission is a sheer test of endurance.
  • Defend yourself, but remember that your first priority is to take down the towers as the shields go out.
  • On the last tower, you only have a few seconds between the time the shields go out and the emergence of the Alien fleet (i.e., take out the last tower fast, or lose).
  • There is, of course, nothing you can do to save Blair. Not even his body can be found ...

Success/Failure

Success you win. / Failure you lose.

WC:CIC Game Guide

Notes

  • This mission is a true exercise in endurance. You have to survive infinite waves of fighters while the marines knock down the shield of each tower. All that you can do is survive and knock down each tower as the shields are dropped. Chances are you'll run out of afterburners and missiles. Fortunately you get supplies when you head back for Blair.
  • Both times you reach the wormhole, there is a Devil Ray in the area. This should be your first priority otherwise it could do you some damage, and that is the last thing you need in this long mission.
  • As soon as Blair drops the shield on the last tower, nail it as quickly as you can. If you wait too long, the entire enemy fleet will come through the gate and then it's over. You do get a nice losing scene though...

User Comments

ubmitted by : Jed "Mercury" Heilon (jedi_pikachu25@hotmail.com)

Mission : Wormhole Destruction

Comments : Do not get the willies. You will not travel through the wormhole. Think of it as a one-way hologram. You don't have to destroy any cooling towers until you meet Maestro, Maniac, and Blair. After you get the Devil Ray, destroy all green towers.

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Submitted by : NiteFox

Mission : Kilrah 6 : Wormhole Destruction

Comments : Perhaps Maniac should've gone into the tower instead of Blair... Missiles are your prized resource on this mission, keep 'em and look after 'em like brothers. When 6 towers are down, you can begin to get your money worth out of your stockpile.

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Submitted by : Luke " Shadow " Taylor (psycomaniac@hotmail.com) Mission : Wormhole Destruction Comments : Just blow the living hell outa all the fighters ya clan, forget the towers till Blair's done his work then blow up some more fighters just for fun then hit the towers. If your good, you can get away with no damage.