D2: H'hrass - Relay Station Defense
| D2: H'hrass - Relay Station Defense | |
|---|---|
| Designation | D2 |
| Type | Carrier Defense |
| Date | 2681 |
| TCSM | 315.2 |
| Location | H'hrass |
| Disc | 2 |
| Fighter | Tigershark |
| Other Wings | CAP |
| Other Friendly Ships | Marines, TCS Midway, Relay Station |
| Primary Objectives | Defend Relay Station |
| Previous | D1: H'hrass - Relay Station Insertion |
| Success | (C3 and D2) E1: T'lan Meth - Treasure Hunt |
| Failure | (C3 or D2) L1: Hellespont - Callisto Defense |
| Eject | Mission Not Accomplished: Captured Mission Accomplished: SAR |
D1: H'hrass - Relay Station Insertion is a mission in Wing Commander Prophecy. It follows D1: H'hrass - Relay Station Insertion and is followed by E1: T'lan Meth - Treasure Hunt if it and C3a: G'wriss - Cruiser Assault or C3b: G'wriss - Hydra Fleet Assault were successful, L1: Hellespont - Callisto Defense if either failed.
Mission Briefing
Bad news, Lieutenant: more enemy inbound, and that's not all. Not a word from the Midway. Our alien buddies are scrambling all the key frequencies, and the short-focus transmitters can't step over their signal. It doesn't stop there: the main relay transmitter's still inoperative. We can't send a wake-up call to Confed. You'd better keep the bad boys busy until we can get this baby on line, all right? Do it!
Wing Layout
Alpha Wing
Designation Pilot Ship Type Profile Notes Alpha 1 Player Tigershark
CAP
Designation Pilot Ship Type Profile Notes CAP 1 Maniac Panther NAV 1; jumps in 90 seconds after takeoff CAP 2 Panther Black Widow NAV 1; jumps in 90 seconds after takeoff CAP 3 Panther Black Widow NAV 1; jumps in 90 seconds after takeoff CAP 4 Panther Black Widow NAV 1; jumps in 90 seconds after takeoff
Other Friendly Ships
Designation Pilot Ship Type Profile Notes Marines Hercules LC NAV 1 TCS Midway Midway NAV 1; jumps in 2m40s after launch Relay Station NAV 1
Mission Layout
NAV 1
- START
- JUMP POINT
- ASTEROID FIELD
# Faction Ship Type Callsign Profile Notes 1 Nephilim Moray English 1 initial wave 1 Nephilim Moray English 2 initial wave 1 Nephilim Moray English 6 initial wave 2 Nephilim Manta Alien wave 2 1 Nephilim Devil Ray Alien Ace 1 second wave 1 Nephilim Skate Class T English 2 initial wave 1 Nephilim Skate Class T English 15 initial wave 1 Neutral Jump Buoy
Cutscenes
Script
Briefing
Speaker Speech Download Transcript Dekker 05030025.mp4 Bad news, Lieutenant: more enemy inbound, and that's not all. Not a word from the Midway. Our alien buddies are scrambling all the key frequencies, and the short-focus transmitters can't step over their signal. It doesn't stop there: the main relay transmitter's still inoperative. We can't send a wake-up call to Confed. You'd better keep the bad boys busy until we can get this baby on line, all right? Do it!
NAV 1
- 30 Seconds After Launch
Speaker Speech Download Transcript Midway (CAG) 05030026.mp4 This is TCS Midway. We've rerouted our comm links and are on the way. Hang in there. Casey, we've launched a wing of Panthers. They're coming to help you out. Maniac 05030027.wav Hope you can hold 'em 'til we get there, ace.
- Mission Accomplished
Speaker Speech Download Transcript Maniac 05030028.wav That's the last of 'em, Ace. Hey, where's your wingman anyhow? Blair didn't go AWOL, did he? Dekker 05030029.wav Seems we had some sort of close encounter, Major. Blair's been abducted. Me and the boys are done securing the station, though, and the transmitter's on line. I'll fill you in back at the Midway. Midway (CAG) 05030030.mp4 This is truly a tragic day for the Confederation. Mr. Casey, Mr. Dekker, your courage will not be forgotten.
Origin's Official Guide to Wing Commander Prophecy
D1: H'hrass - Relay Station Defense
Dekker (RS) — Col. Dekker meets you while you're rearming and bears bad news — the Midway's comm channels have been jammed, and no one can warn Confed of the incoming Alien warships.
| Combat Summary — TCSM 315.2 | |
| Objective Defend relay station | |
| Your Ship Tigershark | Wingman None |
| Other Ships 4 Panthers (Maniac, +3), TCS Midway | |
| Briefing. You get to land on the comm station for a quick breather, while the Marines obligingly fix up any damage to your ship. But some inconvenient Aliens jump in and attack the station, and you're the only one capable of stopping them. | |
Alien Forces Wave 1 3 Moray
2 Skate-TWave 2 2 Manta
1 Devil Ray
Notes
- This is a tough battle. You're all alone in a rather weak fighter against a respectable alien force.
- You have to get the skates first, to protect the relay station. Watch out for Morays and Skate fighters on your tail.
- The second wave arrives early in the battle. Blast the ace in the Devil Ray with missiles (and make sure you still have missiles for him).
- This is your first big chance to shine and earn some serious hero points.
- Maniac will show up late in the fight to help with cleanup.
Success/Failure
Success go to D2. / Failure you lose.
WC:CIC Game Guide
Notes
- This mission can be quite a challenge. To start with you need to take out the Skate Ts to save the station. Unfortunately while you do this you'll have Morays trying to take you out.
- The second wave of fighters is even more tricky. The Devil Ray will go straight for you launching missile after missile. Take it out as quickly as you can before moving on to the Red Manta.
- Maniac's wing arrives a few minutes in to the mission, but probably not soon enough to be much help. The Midway arrives after a further few minutes. If you take out everything before it arrives, you'll need to wait.
User Content
Submitted by : Benoit Delage (delage.b@videotron.ca)
Mission : H'hrass 2 : Relay Station Defense
Comments : The Tigershark has some real trouble keeping up with the Devil Ray, so i use dragonflies to deplete its shields quickly. When it veers around to come after me staight on, i unload as much dragonflies as i can right in its face.