I1: Kilrah - Fleet Remnant Destruction

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I1: Kilrah - Fleet Remnant Destruction
Wcp nav map i1.png
Designation I1
Type Escort Bomber
Date 2681
TCSM 741.2
Location Kilrah
Disc 3
Fighter Vampire (Enhanced Wild Weasel)
Wingmen Alpha Wing
Other Wings Bravo Wing, Charlie Wing, Delta Wing, CAP
Other Friendly Ships TCS Midway
Primary Objectives Ensure Destruction of Alien Capital Ships at NAV 1
Ensure destruction of Alien Capital Ships at NAV 2
Secondary Objectives Aid Companion Strike Force
Protect Alpha Wing During Strike
Bonus Objectives Eliminate 50% of Fighters
Previous H6: Hrissith - Painting the Target
Success I2: Kilrah - Cap Missile Interception
Failure I2: Kilrah - Cap Missile Interception
Eject Midway NAV: Rescued
NAV 1 & NAV 2: Captured


I1: Kilrah - Fleet Remnant Destruction is a mission in Wing Commander Prophecy. It follows H6: Hrissith - Painting the Target and it is followed by I2: Kilrah - Cap Missile Interception.

Mission Briefing

The alien fleet has pursued the Midway through the jump point and is advancing at full speed. There is no retreat. Failure means death. Lieutenant Casey, you will lead Alpha Wing against the fighter cover, while Maniac will lead Bravo Wing's strike on the starships. When you have cleared the area, return to the Midway.

Wing Layout

Alpha Wing

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Vampire (EWW)
Alpha 2 Stiletto Vampire (EWW)
Alpha 3 Vampire (EWW) Wolf Pack
Alpha 4 Vampire (EWW) Wolf Pack

Bravo Wing

Designation Pilot Ship Type Profile Notes
Bravo 1 Vampire Wolf Pack joins at NAV 2
Bravo 2 Vampire Wolf Pack joins at NAV 2

Charlie Wing

Designation Pilot Ship Type Profile Notes
Charlie 1 Devastator Wolf Pack joins at NAV 2

Delta Wing

Designation Pilot Ship Type Profile Notes
Delta 1 Devastator Black Widow
Delta 2 Devastator Black Widow
Delta 3 Devastator Black Widow
Delta 4 Devastator Black Widow

CAP

Designation Pilot Ship Type Profile Notes
CAP 1 Piranha Black Widow Midway NAV

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
TCS Midway Midway Midway NAV

Mission Layout

Midway NAV

START
ASTEROID FIELD

NAV 1

# Faction Ship Type Callsign Profile Notes
12 Nephilim Moray Alien launched by Leviathan; wave one
6 Nephilim Moray Alien launched by Leviathan; wave three
6 Nephilim Manta Alien launched by Leviathan; wave two
1 Nephilim Leviathan

NAV 2

# Faction Ship Type Callsign Profile Notes
8 Nephilim Squid Alien
1 Nephilim Orca

Notes

  • The mission file has an additional destroyer which is set to appear at NAV 1 commented it. If the Leviathan is destroyed before the destroyer then the third wave of fighters would be four squid, but this does not function without the destroyer present in the game.

Cutscenes

Pre-Flight
Rec Room 1850 plays automatically
Briefing Room 1880
Takeoff
Introduction 2190
Dismissal 2195
Launch 2544
Landing
Landing Generic
Egress Generic

Rec Room

Script

Briefing

Speaker Speech Download Transcript
ICIS 04080000.wav Enemy presence in this system is stronger than expected, and the aliens are continuing to bring in reinforcements.
04080001.wav Your Alpha Wing will provide cover for a wing of bombers as they strike advance elements of this new alien fleet.
04080002.wav At the same time, a second attack force will pursue and destroy the survivors from our plasma weapon's attack on the fleet in H'rissith.
04080003.wav Your objective is to eliminate all fighters and starships at your designated NAV position.
04080004.wav When both groups are eliminated, return to the Midway.

Midway NAV

Arrival
Speaker Speech Download Transcript
Midway (Anderson) 05080000.mp4 Cover those bombers so they can destroy the enemy starships.

NAV 1

Arrival
Speaker Speech Download Transcript
Stiletto 05080001.wav Let's try out these new missiles!
Enemy Fighters Destroyed
Speaker Speech Download Transcript
Stiletto 05080002.wav These new missiles are kicking their butts!
Midway (Anderson) 05080004.mp4 Those bombers at NAV 2 are having a tough time of it, Casey. As soon as you're finished with your current targets, take your group there and assist them.
Objective Failed
Speaker Speech Download Transcript
Midway (Anderson) 05080003.mp4 Return to the Midway!

Ending

Mission Accomplished
Speaker Speech Download Transcript
Midway (Anderson) 05080005.mp4 We're really taking it to them now! You're cleared to land.
Mission Failed
Speaker Speech Download Transcript
Midway (Anderson) 05080017.mp4 Tough break, sir. Looks like we're going to have to try that one again.

Origin's Official Guide to Wing Commander Prophecy

I1: Kilrah — Fleet Remnant Destruction

Zero/Stiletto/Maestro (RR) — As the Alien fleet lies smoldering, you join your friends for a bragging session. The CAG and captain show up to remind everyone that the path to victory is not yet complete. Finley says that the Plasma gun can't be used again without endangering the Midway. Finally, Blair suggests that you and Maestro get some rest.

Blair/CAG (RD) — These two are in a battle of words. The CAG's shooting down Blair's attempt to get back on the flight line, and he's visibly distraught about it.

Combat Summary — TCSM 741.2
Objective Ensure destruction of Alien cap ships at NAV 1 & 2
Alpha Wing Protect Alpha Wing during strike
Bonus Eliminate 50% of fighters
Your Ship Wasp
Wingmen Stiletto +2
Other Friendly Ships 3 Devastators; NAV 2 — 2 Vampires, 1 Devastator
Briefing. Having arrived in the Kilrah system, you're assigned to escort a wing of bombers tasked to establish a beachhead by taking out patrolling Alien cap ships. In the middle of your mission, you get a distress call from another bomber wing.
Alien Forces
NAV 1 --
Wave 1 12 Moray
1 Leviathan
Wave 2 6 Manta
Wave 3 6 Moray
NAV 2 -- 8 Squid
1 Orca

Notes

  • You've taken out carriers before, but this mission is challenging because of limited resources. There's no room for error, particularly when engaging the carrier's turrets.
  • Even though the Leviathan carrier's fighter defenses ore fairly stiff, you probably want to take out the fighters before moving on to the carrier itself. In this situation you definitely want to worry about one problem at a time.
  • On top of everything, you have to save another wing's butt on the way home. The extra ships at NAV 2 are pretty beat up, but they will be of some help against the Squids.
  • If your bombers don't have enough ordnance left to take out the destroyer at NAV 2, don't worry about it. The important thing is that you rescued the bomber wing survivors.

Success/Failure

Success / Failure go to I2.

WC:CIC Game Guide

Notes

  • You should be pretty used to escorting bombers by now. Just stop the bugs from blowing up your bombers and everything will be happy.
  • Take the number of fighters in the first wave down to around two before heading to the carrier to blow up any remaining shield generators. Your wingmen should be able to handle those remaining fighters until the next wave jumps in.
  • This mission employs the usual trick of letting you think everything is under control before throwing an SOS call at you. Be prepared for it by keeping enough missiles back to take on the extra fighters.