Level 8: Alien Fighter Gauntlet

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Level 8: Alien Fighter Gauntlet
Wcp simulator menu 8.png
Designation A8
Type NAV Point Sweep
Date 2681
Location Simulated
Disc 3
Fighter Vampire (default)
Wingmen Maestro, Maniac, Maverick
Other Friendly Ships TCA Base
Time Limit 10 minutes
Previous Level 7: Carrier Defense
Next Level 9: Advanced Alien Fighter Gauntlet


Level 8: Alien Fighter Gauntlet is a simulator mission in Wing Commander Prophecy. It can be accessed through the "Run Simulator" option in the Rec Room during the G, H and I series missions.

Mission Description

Alien Fighter Gauntlet

Author: Chief Tech Rachel Coriolis

Overview: Fly to NAV 1 and face continuous waves of alien fighters. Destroy as many enemies as you can withina ten minute time frame.

Fighter Melee Techniques
Enhanced Stamina
Alien Combat Techniques

Instructor Comments: Familiarize yourself with our newest enemy's combat techniques.

Wing Layout

Alpha Wing

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Vampire (default)
Maestro Vampire arrives after 5 minutes and for 41-60 kills
Maniac Vampire arrives after 5 minutes and for 61-80 kills
Maverick Vampire arrives after 5 minutes and over 80 kills

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
TCA Base Starbase NAV Base

Mission Layout

NAV Base

START

NAV 1

# Faction Ship Type Callsign Profile Notes
3 Nephilim Squid Alien spawns whenever surviving enemies reaches 4 from 2m30s to 5m
3 Nephilim Squid Alien spawns at 5m
3 Nephilim Squid Alien spawns whenever surviving enemies reaches 4 from 5m to 7m30s
2 Nephilim Squid Alien spawns whenever surviving enemies reaches 4 from 7m30s to 10m
4 Nephilim Moray Alien initial wave
2 Nephilim Moray Alien spawns whenever surviving enemies reaches 4 until 2m30s
3 Nephilim Moray Alien spawns at 5m
3 Nephilim Moray Alien spawns whenever surviving enemies reaches 4 from 5m to 7m30s
2 Nephilim Moray Alien spawns whenever surviving enemies reaches 4 from 7m30s to 10m
2 Nephilim Manta Alien spawns whenever surviving enemies reaches 4 from 2m30s to 5m
3 Nephilim Manta Alien spawns at 5m
3 Nephilim Manta Alien spawns whenever surviving enemies reaches 4 from 5m to 7m30s
2 Nephilim Manta Alien spawns whenever surviving enemies reaches 4 from 7m30s to 10m
6 Nephilim Stingray Alien initial wave
2 Nephilim Stingray Alien spawns whenever surviving enemies reaches 4 until 2m30s
6 Nephilim Stingray Alien spawns whenever surviving enemies reaches 4 from 7m30s to 10m
6 Nephilim Stingray Alien spawns if all enemies are dead
2 Nephilim Skate Class B Alien initial wave
1 Nephilim Skate Class B Alien spawns at 5m
1 Nephilim Skate Class B Alien spawns at 7m30s
1 Nephilim Ray Node Alien initial wave
2 Nephilim Ray Node Alien spawns at 5m
1 Nephilim Ray Node Alien spawns at 7m30s
1 Nephilim Barracuda Alien initial wave
2 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present until 2m30s
2 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present from 2m30s to 5m
3 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present from 5m to 7m30s
4 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present from 7m30s to 10m

Music

The music for this mission is Cobalt 60's Darwin was Right.

Notes

  • Ending: player autopilots away.

Script

NAV Base

Mission Start
Speaker Speech Download Transcript
Instructor 05100048.wav Welcome to the TCS Midway combat simulator. This simulation detail has been created specifically to exploit what we know of enemy fighter technology.
05100049.wav Proceed to the first NAV point and engage all fighters. Each enemy vessel has been modeled according to field recon data.

Ending

Mission Accomplished
Speaker Speech Download Transcript
Instructor 05100050.wav We urge all Confed pilots to engage this simulation detail as necessary to keep an edge on the enemy forces. End of detail.

Origin's Official Guide to Wing Commander Prophecy

Level 8: Alien Fighter Gauntlet

  • 10-Minute Time Limit
  • Fighter Melee Techniques
  • Enhanced Stamina
  • Alien Combat Techniques

This is an "arcade"-style simulation that introduces the Bugs to the simulator. It only appears in the G, H and I series. You have 10 minutes to kill as many fighters as you can. Random Alien fighters appear rapidly one at a time until there's about five on screen. Once you kill the last fighter in a given wave, a new wave immediately begins to arrive. The more you kill, the higher your score.

You might be joined by a wingman (or even three!) five minutes into this mission. Each wingman who appears pilots a Vampire:

  • If you have 41-60 kills, Maestro joins you.
  • If you have 61-80 kills, Maniac joins you.
  • If you have over 80 kills, Blair himself joins you.
Maestro's Sim Stats   Maniac's Sim Stats   Blair's Sim Stats
Loyalty 2 Loyalty 2 Loyalty 3
Verbosity 4 Verbosity 5 Verbosity 3
Flying 3 Flying 5 Flying 5
Gunnery 4 Gunnery 5 Gunnery 5
Ejection 5 Ejection 5 Ejection 4