Level 8: Alien Fighter Gauntlet
| Level 8: Alien Fighter Gauntlet | |
|---|---|
| Designation | A8 |
| Type | NAV Point Sweep |
| Date | 2681 |
| Location | Simulated |
| Disc | 3 |
| Fighter | Vampire (default) |
| Wingmen | Maestro, Maniac, Maverick |
| Other Friendly Ships | TCA Base |
| Time Limit | 10 minutes |
| Previous | Level 7: Carrier Defense |
| Next | Level 9: Advanced Alien Fighter Gauntlet |
Level 8: Alien Fighter Gauntlet is a simulator mission in Wing Commander Prophecy. It can be accessed through the "Run Simulator" option in the Rec Room during the G, H and I series missions.
Mission Description
Alien Fighter Gauntlet
Author: Chief Tech Rachel Coriolis
Overview: Fly to NAV 1 and face continuous waves of alien fighters. Destroy as many enemies as you can withina ten minute time frame.
Fighter Melee Techniques
Enhanced Stamina
Alien Combat Techniques
Instructor Comments: Familiarize yourself with our newest enemy's combat techniques.
Wing Layout
Alpha Wing
Designation Pilot Ship Type Profile Notes Alpha 1 Player Vampire (default) Maestro Vampire arrives after 5 minutes and for 41-60 kills Maniac Vampire arrives after 5 minutes and for 61-80 kills Maverick Vampire arrives after 5 minutes and over 80 kills
Other Friendly Ships
Designation Pilot Ship Type Profile Notes TCA Base Starbase NAV Base
Mission Layout
NAV Base
- START
NAV 1
# Faction Ship Type Callsign Profile Notes 3 Nephilim Squid Alien spawns whenever surviving enemies reaches 4 from 2m30s to 5m 3 Nephilim Squid Alien spawns at 5m 3 Nephilim Squid Alien spawns whenever surviving enemies reaches 4 from 5m to 7m30s 2 Nephilim Squid Alien spawns whenever surviving enemies reaches 4 from 7m30s to 10m 4 Nephilim Moray Alien initial wave 2 Nephilim Moray Alien spawns whenever surviving enemies reaches 4 until 2m30s 3 Nephilim Moray Alien spawns at 5m 3 Nephilim Moray Alien spawns whenever surviving enemies reaches 4 from 5m to 7m30s 2 Nephilim Moray Alien spawns whenever surviving enemies reaches 4 from 7m30s to 10m 2 Nephilim Manta Alien spawns whenever surviving enemies reaches 4 from 2m30s to 5m 3 Nephilim Manta Alien spawns at 5m 3 Nephilim Manta Alien spawns whenever surviving enemies reaches 4 from 5m to 7m30s 2 Nephilim Manta Alien spawns whenever surviving enemies reaches 4 from 7m30s to 10m 6 Nephilim Stingray Alien initial wave 2 Nephilim Stingray Alien spawns whenever surviving enemies reaches 4 until 2m30s 6 Nephilim Stingray Alien spawns whenever surviving enemies reaches 4 from 7m30s to 10m 6 Nephilim Stingray Alien spawns if all enemies are dead 2 Nephilim Skate Class B Alien initial wave 1 Nephilim Skate Class B Alien spawns at 5m 1 Nephilim Skate Class B Alien spawns at 7m30s 1 Nephilim Ray Node Alien initial wave 2 Nephilim Ray Node Alien spawns at 5m 1 Nephilim Ray Node Alien spawns at 7m30s 1 Nephilim Barracuda Alien initial wave 2 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present until 2m30s 2 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present from 2m30s to 5m 3 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present from 5m to 7m30s 4 Nephilim Barracuda Alien spawns whenever surviving enemies reaches 4 and no corvettes are present from 7m30s to 10m
Music
The music for this mission is Cobalt 60's Darwin was Right.
- Download (mp3)
Notes
- Ending: player autopilots away.
Script
NAV Base
- Mission Start
Speaker Speech Download Transcript Instructor 05100048.wav Welcome to the TCS Midway combat simulator. This simulation detail has been created specifically to exploit what we know of enemy fighter technology. 05100049.wav Proceed to the first NAV point and engage all fighters. Each enemy vessel has been modeled according to field recon data.
Ending
- Mission Accomplished
Speaker Speech Download Transcript Instructor 05100050.wav We urge all Confed pilots to engage this simulation detail as necessary to keep an edge on the enemy forces. End of detail.
Origin's Official Guide to Wing Commander Prophecy
Level 8: Alien Fighter Gauntlet
- 10-Minute Time Limit
- Fighter Melee Techniques
- Enhanced Stamina
- Alien Combat Techniques
This is an "arcade"-style simulation that introduces the Bugs to the simulator. It only appears in the G, H and I series. You have 10 minutes to kill as many fighters as you can. Random Alien fighters appear rapidly one at a time until there's about five on screen. Once you kill the last fighter in a given wave, a new wave immediately begins to arrive. The more you kill, the higher your score.
You might be joined by a wingman (or even three!) five minutes into this mission. Each wingman who appears pilots a Vampire:
- If you have 41-60 kills, Maestro joins you.
- If you have 61-80 kills, Maniac joins you.
- If you have over 80 kills, Blair himself joins you.
| Maestro's Sim Stats | Maniac's Sim Stats | Blair's Sim Stats | |||||||
| Loyalty | 2 | Loyalty | 2 | Loyalty | 3 | ||||
| Verbosity | 4 | Verbosity | 5 | Verbosity | 3 | ||||
| Flying | 3 | Flying | 5 | Flying | 5 | ||||
| Gunnery | 4 | Gunnery | 5 | Gunnery | 5 | ||||
| Ejection | 5 | Ejection | 5 | Ejection | 4 | ||||