B4b: H'rekkah - Tactical Retreat

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B4b: H'rekkah - Tactical Retreat
Wcp nav map b4b.png
Designation B4b
Type Carrier Defense
Date 2681
TCSM 105.5
Location H'rekkah
Disc 1
Fighter Tigershark
Wingmen Alpha Wing
Other Wings Gamma Wing, Halo Wing, Omega Wing
Other Friendly Ships TCS Midway, Jump Buoy
Primary Objectives Intercept Inbound Fighters
Previous B3a: H'rekkah - Sweep and Rendezvous or B3b: H'rekkah - Patrol and Rendezvous
Success C1: G'wriss - Convoy Rescue
Failure MIA
Eject Captured


B4b: H'rekkah - Tactical Retreat is a mission in Wing Commander Prophecy. It follows B3a: H'rekkah - Sweep and Rendezvous and B3b: H'rekkah - Patrol and Rendezvous and is followed by C1: G'wriss - Convoy Rescue if flown successfully.

Mission Briefing

The mission is a scramble.

All craft, be advised: we are tracking numerous inbound enemy craft closing fast. You are to engage and eliminate all hostiles. Stay alert. Watch your tailpipes, people. All you have to do is keep them off of the Midway until we reach the jump point.

Wing Layout

Alpha Wing

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Tigershark
Alpha 2 Tigershark Diamondback

Gamma Wing

Designation Pilot Ship Type Profile Notes
Gamma 1 Maestro Tigershark Midway NAV
Gamma 2 Tigershark Diamondback Midway NAV

Halo Wing

Designation Pilot Ship Type Profile Notes
Halo 1 Wasp Diamondback Midway NAV
Halo 2 Wasp Diamondback Midway NAV

Omega Wing

Designation Pilot Ship Type Profile Notes
Omega 1 Stiletto Wasp Midway NAV
Omega 2 Wasp Diamondback Midway NAV

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
TCS Midway Midway Midway NAV
Jump Buoy Midway NAV

Mission Layout

Midway NAV

START
JUMP POINT
# Faction Ship Type Callsign Profile Notes
2 Nephilim Moray English 1 initial wave
4 Nephilim Moray Alien initial wave
1 Nephilim Moray Alien 40% chance of replacing dead enemy; infinite spawn
1 Nephilim Manta Unknown Alien 40% chance of replacing dead enemy; infinite spawn
1 Nephilim Manta (WW) Unknown No English 1 initial wave
1 Nephilim Manta (WW) Unknown No English 2 initial wave
1 Nephilim Manta (WW) Unknown No English 3 initial wave
1 Nephilim Manta (WW) Unknown Alien initial wave
1 Nephilim Manta (WW) Unknown Alien 20% chance of replacing dead enemy; infinite spawn

Cutscenes

Takeoff
Scramble 2520
Launch 2546
Landing
Landing Generic
Egress Generic

Rec Room

Script

Midway NAV

Arrival

Speaker Speech Download Transcript
Midway (CAG) 05000049.mp4 All craft, be advised: we are tracking numerous inbound enemy craft closing fast. You are to engage and eliminate all hostiles. Stay alert. Watch your tailpipes, people. All you have to do is keep them off of the Midway until we reach the jump point.
First Warning
Speaker Speech Download Transcript
Midway (Anderson) 05000050.mp4 The Midway is approaching the jump point. Stand by to break off engagement and return to ship.
Second Warning
Speaker Speech Download Transcript
Midway (Anderson) 05000051.mp4 Midway to all wings: we are preparing to jump. Break off your engagements and return to the carrier. Repeat: break and return.
Maestro 05000052.wav Gamma Wing, return to the Midway.
Maestro 05000053.wav See ya back at the ranch, Casey.
Stiletto 05000054.wav Omega Wing, return to base. Omega Lead to Alpha Lead: time to go, Lieutenant.
Third Warning
Speaker Speech Download Transcript
Midway (Wilford) 05000059.mp4 Lieutenant Casey, if you do not return at once, you will be left behind. Do you read me?
Final Warning
Speaker Speech Download Transcript
Midway (Wilford) 05000056.mp4 This is your Captain speaking. All pilots, return to the Midway at once. We will leave this system in approximately 25 seconds.
Abandoned
Speaker Speech Download Transcript
Midway (Wilford) 05000057.mp4 This is the Captain: you've all served us well, but we must leave this system at once to save as many lives as possible aboard the Midway. This decision is not made lightly: it's the only choice available to us. Good luck to you all.
05000058.mp4 We thank you for your dedicated service. Good luck. Midway out.

Origin's Official Guide to Wing Commander Prophecy

B4a: H’rekkah — Wasp Intercept

B4b: H'rekkah — Tactical Retreat

You don't get on onboard briefing here — all fighters scramble. Meanwhile, the Aliens work to construct their new command center, a location that will become important later.

If you lost either B2 (i.e., failed to return with four out of the five Black Widows) or B3 (i.e., failed to clear all the jump points), you — and your wingman — will be forced to fly this mission in Tigersharks (B4b).

Combat Summary — TCSM 104.0/105.5
Objective Intercept inbound fighters
Your Ship Wasp (or Tigershark)
Wingmen Zero +1
Other Friendly Ships 6 Wasps (Stiletto +2, Maestro +2)
Briefing. The enemy has pinpointed the Midway and is attacking in overwhelming force. Your job is to stop them from getting to the carrier.
Alien Forces
Infinite waves of:
6 Moray
3 Manta

Notes

  • You read that right — infinite waves of Aliens.
  • The fatal trap in this mission is thinking you can kill all the enemies and get to be the big hero — the enemy will always keep coming, and the Midway will jump without you if you don't land on time.
  • The key to this mission is stopping the red Mantas. The Morays aren't going to do any damage against the carrier. Go ahead and use your missiles early on — if it takes every missile you pack to get all the Mantas, it's worth it.
  • Once your missiles are gone, just watch your back and try to do as much damage as you can until you get the call back, then head for the carrier at full afterburn. You will be tempted to try out the Wasp's boosters, but resist the temptation. If you boost straight to the first wave you'll be a long way from the Midway when you get the call to return, and if you try to boost back to the Midway, you'll probably overshoot it. Remember, once the booster is on, there's no way to slow down until it burns itself out.
  • Do not let a fleeing enemy pull you far away from the carrier — you might miss the jump.

Success/Failure

Success go to C1. / Failure you lose.

WC:CIC Game Guide

Notes

  • You're on the losing track in this system so you get the "all-purpose" Tiger Shark. Just use your Dragonfly pods and be sure to save enough afterburner fuel to get you back to the Midway in time and you'll be fine.
  • Get the Red Mantas first. They can launch torpedoes at the Midway. If it takes too many torpedo hits and all of its critical components (bridge and both engines) are destroyed, the Midway will be destroyed. Also, if both landing bays are destroyed, you will be unable to land. You will get a message "You are unable to land" and you will have to restart the mission.
  • Never get drawn too far away from Midway. When you get the call to return to ship, you need to head back immediately. If you fail to do so, the Midway will jump without you and then its game over.