I4: Kilrah - Defang the Beast
| I4: Kilrah - Defang the Beast | |
|---|---|
| Designation | I4 |
| Type | Bomber |
| Date | 2681 |
| TCSM | 745.4 |
| Location | Kilrah |
| Disc | 3 |
| Fighter | Vampire (Wild Weasel Enhanced) |
| Wingmen | Alpha Wing |
| Other Wings | CAP |
| Other Friendly Ships | Training Missiles, TCS Midway |
| Primary Objectives | Destroy Dreadnought Turrets |
| Bonus Objectives | Destroy Dreadnought Engine Shield Emitters Eliminate 50% of Alien Fighters |
| Previous | I3a: Kilrah - Dreadnought Support Assault or I3b: Kilrah - Cleanup |
| Success | I5: Kilrah - Dreadnought Assault |
| Failure | I5: Kilrah - Dreadnought Assault |
| Eject | Midway NAV: Rescued NAV 1: Captured |
I4: Kilrah - Defang the Beast is a mission in Wing Commander Prophecy. It follows I3a: Kilrah - Dreadnought Support Assault or I3b: Kilrah - Cleanup and it is followed by I5: Kilrah - Dreadnought Assault.
Mission Briefing
All wings are tasked with reducing the dreadnought's defenses. Proceed to the target NAV point and eliminate all threats. Your primary targets are turrets and shield emitters on the dreadnought, as well as any fighter cover in the vicinity. Additional ordnance may be expended upon the dreadnought's engines and bridge, but these are not your primary targets. When the ship's defenses are eliminated, return to the Midway for further briefing.
Wing Layout
Alpha Wing
Designation Pilot Ship Type Profile Notes Alpha 1 Player Vampire (WWE) Alpha 2 Spyder Vampire (WWE) Alpha 3 Vampire (WWE) Wolf Pack Alpha 4 Vampire (WWE) Wolf Pack Alpha 5 Vampire (WWE) Wolf Pack
CAP
Designation Pilot Ship Type Profile Notes CAP 1 Tigershark Wolf Pack Midway NAV CAP 2 Tigershark Wolf Pack Midway NAV
Other Friendly Ships
Designation Pilot Ship Type Profile Notes Capship Missile NAV 2 Capship Missile NAV 2 Capship Missile NAV 2 TCS Midway Midway Midway NAV
Mission Layout
Midway NAV
- START
NAV 1
# Faction Ship Type Callsign Profile Notes 4 Nephilim Squid Alien initial wave 6 Nephilim Squid Alien wave one, launched by dreadnaught 6 Nephilim Moray Alien wave one, launched by dreadnaught 8 Nephilim Manta Alien wave two, launched by dreadnaught 6 Nephilim Stingray Alien wave two, launched by dreadnaught 1 Nephilim Tiamat
Rec Room
Cutscenes
Takeoff Introduction 1950 Dismissal 1956 Launch 2544 Landing Landing, Success 1970 Landing, Failure 1980 Egress, Success 1975 Egress, Failure 1985
Script
Briefing
Speaker Speech Download Transcript ICIS 04080010.wav All wings are tasked with reducing the dreadnought's defenses. 04080011.wav Proceed to the target NAV point and eliminate all threats. 04080012.wav Your primary targets are turrets and shield emitters on the dreadnought, as well as any fighter cover in the vicinity. 04080013.wav Additional ordnance may be expended upon the dreadnought's engines and bridge, but these are not your primary targets. 04080014.wav When the ship's defenses are eliminated, return to the Midway for further briefing.
Midway NAV
- Arrival
Speaker Speech Download Transcript Midway (Anderson) 05080019.mp4 Let's hope those training missiles keep them busy!
NAV 1
- Arrival
Speaker Speech Download Transcript Spyder 05080020.wav Excellent! The decoys are drawing the fighters away! 05080021.wav Go for the turrets first!
- First Four Squid Destroyed
Speaker Speech Download Transcript Spyder 05080022.wav They've figured out the missiles are duds! We're in for it now!
- Tiamat Turrets Destroyed
Speaker Speech Download Transcript Spyder 05080025.wav The turrets are down!
Ending
- Mission Accomplished
Speaker Speech Download Transcript Midway (Anderson) 05080027.mp4 Great job on the turrets! That'll make it easier on the bombers. Come on in.
- Mission Failed
Speaker Speech Download Transcript Midway (Anderson) 05080028.mp4 With those turrets still active, it's going to be tough on our bombers. Initiate landing procedures.
Origin's Official Guide to Wing Commander Prophecy
I4: Kilrah — Defang the Beast
CAG (BR) — The CAG calls the briefing to order and lays out a plan to knock out the Alien dreadnought's defenses. Blair interrupts to suggest using a training missile barrage as a distraction to the primary attack. The CAG is clearly annoyed, but manages a smile when she realizes that it just might work. In a moment, the scramble alarm sounds.
Anderson (CP) — Anderson reminds you that your primary objective is to take out the dreadnought's bridge or engines, then her turrets.
| Combat Summary — TCSM 745.4 | |
| Objective Destroy dreadnought's turrets | |
| Bonus Destroy dreadnought engine shield emitter; Eliminate 50% of Alien fighters | |
| Your Ship Vampire | |
| Wingmen 4 (Spyder + 3) | |
| Briefing. Instead of trying to destroy the Tiamat outright. Tactical has decided it makes more sense to try to soften it up a bit first. You're assigned to a wing of Vampires tasked with engaging the super-ship and disabling as much of its offensive potential as possible. |
Alien Forces NAV 1 -- Wave 1 4 Squid
1 TiamatWave 2 6 Squid
4 MorayWave 2 8 Manta
6 Stingray
Notes
- Take out all escorts before moving within range of the Tiamat. You'll need to concentrate on one thing at a time.
- Remember that your priority target is the turrets. Don't go wasting ordinance on the shield emitters until you've completely wiped out the ship's gun and missile capability.
Success/Failure
Success / Failure go to 15.
WC:CIC Game Guide
Notes
- This mission is simple. Blair's training missiles trick doesn't work for long so take out all of the fighters. When they're all gone take out all of the turrets. No problem.
- If you are good at handling your fighter, this mission should be no problem. Autoslide is an extremely valuable tool here so that you can simply slide past turrets without having to keep stopping and starting.