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E4b: T'lan Meth - Diversionary Strike

The Terran Knowledge Bank

Wing Layout

Alpha Wing

Designation Pilot Ship Type Profile Notes
Alpha 1 Player Panther
Alpha 2 Panther Black Widow

Charlie Wing

Designation Pilot Ship Type Profile Notes
Charlie 1 Stiletto Panther Midway NAV
Charlie 2 Panther Black Widow Midway NAV

Delta Wing

Designation Pilot Ship Type Profile Notes
Delta 1 Maestro Shrike Midway NAV
Delta 2 Shrike Black Widow Midway NAV

CAP

Designation Pilot Ship Type Profile Notes
CAP 1 Panther Black Widow Midway NAV
CAP 2 Panther Black Widow Midway NAV
CAP 3 Panther Black Widow Midway NAV
CAP 4 Panther Black Widow Midway NAV

Other Friendly Ships

Designation Pilot Ship Type Profile Notes
Dralthi Dralthi Kilrathi Midway NAV
Dralthi Dralthi Kilrathi Midway NAV
Vaktoth Vaktoth Kilrathi Midway NAV
Vaktoth Vaktoth Kilrathi Midway NAV
Midway Midway TCS Midway Midway NAV

Mission Layout

NAV Point Hazard Jump Eject Notes
Midway NAV POW, SAR after won
NAV 1 Asteroid Field POW
NAV 2 POW
NAV 3 Asteroid Field POW
Hidden NAV POW

Cutscenes

Takeoff
Introduction 0930
Dismissal 0940
Launch 2541
Landing
Landing Generic
Egress Generic
After Landing
Landing 0960 plays automatically
Egress 0980 plays automatically

Script

Briefing

Speaker Speech Download Transcript
ICIS 04040022.wav The SWACS scans have confirmed a large alien fleet stationed in this area.
04040023.wav Due to their heavy patrols in the area, they are aware of the Midway's presence; however, much of this fleet is still focused upon the blockade of E'loy.
04040024.wav While the enemy attention is divided, the Midway will attempt a strike upon a carrier element of this fleet.
04040025.wav Major Marshall's Bravo Wing will lead the primary assault upon the enemy carrier and its cruiser escort.
04040026.wav Meanwhile, your Alpha Wing will lead a diversionary strike upon what appears to be an enemy resupply convoy.
04040027.wav This attack should cause the carrier group to deploy some or all of its fighters to your area.
04040028.wav You are to engage and destroy all enemy fighters, preventing them from assisting the carrier when the attack arrives.
04040029.wav You may engage any other targets at your discretion.
04040030.wav When your mission is completed, return to the Midway.

Midway NAV

Arrival

Speaker Speech Download Transcript
Stiletto 05040037.wav Its a shame we gotta miss the big show.
Maestro 05040038.wav If we don't draw off enough of those fighters, that strike force won't have a prayer.
Stiletto 05040039.wav And if the strike force bites it, you can bet the Midway will be the next target they hit.

NAV 2

Arrival

Speaker Speech Download Transcript
Maestro 05040040.wav Contact! Multiple targets!
Stiletto 05040041.wav All right! Maestro, take your bomber and concentrate on the convoy. We'll tie up the escorts until the fighters arrive.
Maestro 05040042.wav Roger that! Ok, boys: let's bag us a convoy!

After 90 seconds

Speaker Speech Download Transcript
Stiletto 05040043.wav Heads up, people! Here comes the cavalry!
05040044.wav All Panthers, break off and engage the inbound fighters!
05040045.wav Midway, our friends have arrived. You're clear to start the party.
Anderson 05040046.wav Roger, Alpha Lead. Keep 'em busy for a while. We wouldn't want them to crash the party.

One Transport Destroyed

Speaker Speech Download Transcript
Kilrathi 05040049.wav For my clan and Sivar, I claim my vengeance!
Maniac 05040050.wav Oh Yeah! I got your 'Ship Killer' right here baby!

Mission Accomplished

Speaker Speech Download Transcript
Maniac 05040047.wav Ka-BOOM! Oh, baby! Yeah!
Hawk 05040048.wav Yes! Look at 'em burn!

Mission Failed

Speaker Speech Download Transcript
Maniac 05040051.wav Where the hell did they come from?
Hawk 05040052.wav This is definitely not good! This place is crawling with bugs!
Anderson 05040053.wav Strike force, this is Midway: your mission is buster. Say again: your mission is buster.
Maniac 05040054.wav Roger that, Midway. We're buggin' out!
Kilrathi 05040055.wav You run from battle, human? You dishonor you race!
Anderson & CAG 05040056.mp4 You'll escort the SAR shuttle to NAV 1. There, you will help locate and rescue the pilot who ejected from his damaged fighter. When you find him, return to the Midway. Good hunting.

Origin's Official Guide to Wing Commander Prophecy

E4b: T'lan Meth — Diversionary Strike

CAG (BR) — The CAG relays new recon data that indicates a large enemy fleet, with the Midway as its probable target. The squadron you're assigned to rendezvous with during the mission is a Kilrathi squad. No one seems particularly happy about this, especially Hawk and Maniac. The CAG sternly shoots down their objections and berates them both.

Hawk (FD) — Hawk makes a subtle but definite comment - he'd rather die than fly with cats.

Combat Summary — TCSM 421.5
Objective Destroy inbound fighters
Your Ship Panther
Wingman 1
Other Friendly Ships 2 Shrikes (Maestro +1), 2 Panthers (Stiletto +1); 2 Dralthi and 2 Vaktoth
Briefing. You are assigned to attack an Alien supply convoy, thus creating a diversion for a surprise strike against an Alien carrier group currently forming against the Midway.
Alien Forces
NAV 1 -- 6 Moray
NAV 2 --
Wave 1 4 Triton
2 Barracuda
Wave 2 8 Moray
1 Devil Ray
6 Manta
NAV 3 -- 4 Moray
3 Ray Cluster

Notes

  • This is a timed mission. Clear NAV 1 as quickly as you can.
  • 15 (!) assorted enemy fighters, lead by an ace. There are words in the military for situations like this, but we can't print them. Oh, and by the way, you Panthers, just go take care of those nasty old fighters for a while, 'kay? And remember. Everything's Going According to Plan. Sheesh.
  • The transports are not really a factor in the battle. Let the bombers deal with them and concentrate on the Barracudas. Once the Barracudas are out of the way, it's a good idea to take out the transports' turrets, for safety.
  • If you're busted up enough in the final action to want to hang back, break apart those Ray Clusters and let the Kilrathi go after the Remoras — kitties love small scurrying things.
  • Need we mention that it's not a very good idea to attack a Kilrathi — even by accident. Kilrathi don't believe in accidents.

Success/Failure

Success go to F1. / Failure you lose.

WC:CIC Game Guide

Notes

Notes

  • Take out the fighters at NAV 1 quickly and without taking damage so you can get on with the mission. Use your missiles if you need to.
  • At NAV 2, take out the Barracudas before setting to work on the turrets. When the wave of fighters arrives, break off to attack them. Do everything you can to let the Shrikes and Vaktoths launch their torpedoes unhindered.
  • NAV 3 is fairly quiet. Just kill the Morays first so you don't have anything annoying you while you go after the Rays and Remoras.