Card Alliance : Confederation
Card type : Luck
Muster cost : 3
Card text : Allows player to move fighters immediately from the carrier Nav
Point out to any adjacent Nav Point and then launch 2 ready fighters. May be
played at any time except during the combat phase.
Attack value : N/A
Support value : N/A
Maneuver value : N/A
Defense value : N/A
Extra value : N/A
Card twin : None
I like this card, maybe because it's a projection of power. First, the
prerequisites. You have to have fighters out and at your Carrier Nav Point
and then you have to have fighters in your ready area (the equivalent of your
flight deck). You could technically do this with one fighter at either
position, but you might as well make the most of this card.
It's probably smarter to play this card defensively (because offensively, you
can move at your leisure). If the enemy launches a wing of bombers, you might
want to move out a pair of your defense fighters to block their paths. You
can move both of the fighters you may have at your Carrier independently, so
that's two nav points you can bolster.
It has a muster cost of three, so you shouldn't squander this card needlessly,
but it's a nice way to cover your bases with the fighters out in space yet
keep your Carrier defended.
Rating : 7.5