As August 10 got nearer and nearer, rumors have swirled about the status of HCl's Prophecy Multiplayer Patch. Does it really exist? Will it be released on the Birthday? Did HCl die? In fact, he did not, and here he is with a special birthday gift for you!
Finally, an update! What have I been up to lately? Well, unfortunately Real-Life responsibilities have succeeded in keeping me very busy, so I haven't been able to divert much time to my usual WC activities. This means that the Multiplayer Patch hasn't seen that
much progress for the past few months, and it still doesn't have the functionality I intended for a first release. However, in celebration of the 8th CIC Birthday, I decided to put together a package that will allow everyone to take the MP patch for a spin and try it out by hosting your own games and battlng it out in the WCP engine.
Download the test release of the Wing Commander Prophecy Enhancement Pack here! Unzip it to your Prophecy directory, but note that it will overwrite your Prophecy.exe unless you back it up first. The pack is actually more than just a multiplayer patch. It incorporates the video skip fix, new high resolution upgrade and multiplayer patch all together. Install.exe configures the high res patch, and Multiplayer.exe launches the online component. One person runs the game as the server, and everyone else connects to his IP address in client mode. Be sure port 5555 is forwarding through your router/firewall, and stop by #Wingnut to meet up with other players. Have fun!
It must be stressed, however, that this is experimental code, probably around beta quality. There is still much improvement to be made, such as making the code lag-tolerant and making a decent communication protocol, since most of the work done so far was determining what does what on the game EXE and studying how to best modify existing code to implement multiplayer functionality. This being said, have fun and try to be tolerant of any problems you encounter. ;-)
New WC Toolbox Expands WC2 Campaign Support
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Kilrathi Fleet Gets Large Scale LLOD Upgrades
A couple of monster models have made their way into the Last Line of Defense project. Using some newly discovered information, Deathsnake has scaled up his fearsome Rigakh cruiser. Fairly credible stats imply it's even larger than the Confederation class dreadnought! (2018-03-19)
Black Lance Transport Certified For Covert Cargo
After leading the charge with a pair of exotic Black Lance designs earlier this year, DefianceIndustries has circled back around and completed the Evansville class transport that we see in Wing Commander 4. It has a fairly sleek profile for a transport as well as oversized engines, which form a pretty effective combo. There's no better way to sneak clandestine cargo to out-of-the-way places! (2018-03-18)
Happy St. Patrick's Day From The Green Salthi
Confederation hull plating is well known for its green texture, and terran soldiers even occasionally sport a green tinted outfit, but it's a far less common color on the Kilrathi (aside from the kats that actually have green skin). We know the common brown color of Kilrathi ships comes from the hue of their local durasteel, but there's one major exception to this: the green Salthi - or Jalthi, rather. The Secret Missions for the Super Nintendo had to squeeze to fit everything on the cartridge, and one noteworthy cut was the elimination of the six-shooter Jalthi model. (2018-03-17)
Explore Wing Commander History as Prelude to Star Citizen
Magnets & Miracles Gaming has put together a historical overview video series going through some of Chris Roberts' older games and how they formed the genesis of what we see being planned for Star Citizen. It's similar to what the Cloud Imperium crew put together in their series of RSI Museum videos. Part 1 focuses on basic back story, Wing Commander and Wing Commander II. (2018-03-16)