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As August 10 got nearer and nearer, rumors have swirled about the status of HCl's Prophecy Multiplayer Patch. Does it really exist? Will it be released on the Birthday? Did HCl die? In fact, he did not, and here he is with a special birthday gift for you!

Finally, an update! What have I been up to lately? Well, unfortunately Real-Life responsibilities have succeeded in keeping me very busy, so I haven't been able to divert much time to my usual WC activities. This means that the Multiplayer Patch hasn't seen that much progress for the past few months, and it still doesn't have the functionality I intended for a first release. However, in celebration of the 8th CIC Birthday, I decided to put together a package that will allow everyone to take the MP patch for a spin and try it out by hosting your own games and battlng it out in the WCP engine.

It must be stressed, however, that this is experimental code, probably around beta quality. There is still much improvement to be made, such as making the code lag-tolerant and making a decent communication protocol, since most of the work done so far was determining what does what on the game EXE and studying how to best modify existing code to implement multiplayer functionality. This being said, have fun and try to be tolerant of any problems you encounter. ;-)

Download the test release of the Wing Commander Prophecy Enhancement Pack here! Unzip it to your Prophecy directory, but note that it will overwrite your Prophecy.exe unless you back it up first. The pack is actually more than just a multiplayer patch. It incorporates the video skip fix, new high resolution upgrade and multiplayer patch all together. Install.exe configures the high res patch, and Multiplayer.exe launches the online component. One person runs the game as the server, and everyone else connects to his IP address in client mode. Be sure port 5555 is forwarding through your router/firewall, and stop by #Wingnut to meet up with other players. Have fun!

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