Flight Commander 1.5 Released

Eddieb has released version 1.5 of the Flight Commander engine. Get it here (50 megs). The most notable improvements for players are:
  • Players can control turrets on their fighters, including a new turret hud.
  • Mouse support
  • Captions support
  • Conversations with characters between missions
  • Moving doors/movies and sound effects in the gameflow
  • Multiple comms/insults for more variety
  • Nav points have names

The first screenshot shows the new turret targeting HUD. Flight Commander comes with a graphical mission editor and uses standard formats for graphics and sound. If you're looking to use the engine to create your own game, version 1.5 offers these new features:

  • Save variables between missions
  • 6 new scripting commands available during combat.
  • Fully customize all the music easily
  • Briefings:
    • Fully customizeable, scriptable briefings. Add voice actors, move ships, adjust timing.
    • Navs on briefings can have labels.
    • A new briefing creation tutorial.
    • 27 new scripting commands are available for briefing editing
  • Gameflow:
    • Fully scriptable, add conversation with characters, multiple rooms
    • play custom movies whenever you want
    • change movies based on the outcome of the mission
    • Move the briefing camera whever you want.
    • 6 scripting commands.
    • Custom fonts colors in the gameflow
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