Instructions To Play Armada Online Summarized

Although we've mentioned it in the news a few times, I've run across a number of people recently that didn't know about HCl's patch that allows fans to finally play Wing Commander Armada online with each other. Here's a summary of the different things you need to know to get started.

Armada can be installed and played in Windows XP with DOSBox. Instructions on how to install and configure Armada can be found here. To play Armada, expanded memory must be set to ems=false in the dosbox.conf file, and ipx=false must also be changed to ipx=true before playing online. Specific configuration methods depend on your system and the version of Armada you begin with. Once the game is running for you, follow these steps to upgrade your game to play online.

  1. Download the joystick/ipx patch for Armada and Proving Grounds and unzip it into your Armada directory. This will change the execution command from Armada to Armadadb (and pg to pgdb). You should test the game to see if it loads and you can play. DOSBox will probably need to be increased to around 6000 cycles (Control+F12) in order for the game to run smoothly. Calibrate the joystick by pressing ALT+O. This is the same patch that is required to use joysticks in single player Armada in DOSBox.
  2. Download the DOSBox netbios patch and unzip it to the DOSBox directory. Back up the old dosbox.exe file, and rename HCL's executable to dosbox.exe. You will use this new file when running DOSBox.
  3. If you have a router, you will probably need to forward port 213 to the computer you'll be playing on. Check the instruction manual or manufacturer's website if you've never done something like this before. The process varies depending on the router's brand. Make sure UDP data is being forwarded.
  4. Find someone else to play from the Forums or #Wingnut. One player will have to type "ipxnet startserver" in DOSBox. The player types "ipxnet connect IP" with the IP address of the other player in place of IP. Both players start Armadadb, go to Multiplayer and select Net Play. After inputting callsigns, the players should see each other in the username pane. Use the in-game buttons and commands to select your game type and play!
Visit the Tech Support Forum or #Wingnut if you get stuck or need to find an opponent.
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Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

'Exploring Believability' Explores Wing Commander
2014-10-23 -- The quirky Exploring Believability blog has posted an analysis of Wing Commander. Topics include typical subjects such as the setting and game mechanics, but they also briefly touch on morality and conceptual balance. Although elements of the later games continue to pop up in the discussion, the primary focus seems to be on the first game in the series - his issue with never "commanding wings" is resolved after a couple games.

YF-44 Fans In Good Company Here
2014-10-22 -- SabreAce was inspired by Klavs' recent Rapier renders to build a couple of stylish accompanying pieces. The first is a silhouette logo that would fit anything from Confed letterheads to decals affixed to a fighter itself. There's also a patch design that could be used for development team jackets/jumpsuits.

Wing Commander Easter Egg Discovered In The Stygian Abyss
2014-10-21 -- Andi Green spotted a little known secret tucked away in Ultima Underworld: The Stygian Abyss. A set of runes includes a defiant Kilrathi message from the future! "Thou canst not defeat the Drakhri!

Always Hungary For More Wing Commander News
2014-10-20 -- One of the missions of the CIC is to research obscure Wing Commander information and share it with the community. AD is particularly good at digging up bits and pieces relating to the Wing Commander Movie, and he's recently started tracking yet another lead. We know some things about the film in Brazil, France, South Korea, Japan, Italy, Central Europe and many other places, but there's still a big world out there!

"I'm Poppin' The Pod! Make Sure I Get Picked Up..."
2014-10-19 -- Today's new poll asks about your philosophy on ejection. Are you a pilot that always goes down with their ship? Or is Control+E a legitimate strategy for tough situations?

Ace Ferrara Launches on Android
2014-10-19 -- Philipp Seifried reports that his Wing Commander-inspired space sim Ace Ferrara and The Dino Menace is now available on Android. It was released for iOS devices earlier this summer. The price has been temporarily marked down from approximately $4 to about $2 on both platoforms to celebrate the release.

Workhorse Fighters Rebuilt Closer To Original Specs
2014-10-18 -- ScoobyDoo is well known for tweaking familiar Wing Commander designs to come up with interesting concept models, but some situations ask for fewer liberties to be taken. He's answered that call and put together these shots of his Scimitar and prototype Thunderbolt with a bit more familiar profiles. The designs still contain his trademark flair such as hefty hull plating, refueling markers, stylized engine inlets and a nifty transparent radome on the TBolt.

Amiga Retro Games Reviews Classic WC Port
2014-10-17 -- Mind Wipe has posted a video overview of the Amiga version of WC1. The Super Nintendo and Amiga both got ports in 1992, so many players who didn't have access to high end PCs in the early '90s fondly remember these as their first interaction with the franchise - and often 3D space sims in general. Since this was a less common way to play, however, we like to take opportunities like these to share alternate WC experiences.

Rapier Render Revisits Powerful Prototype
2014-10-16 -- Klavs has posted the latest iteration of one os his most popular fighters, the Rapier II. Many of his takes on the craft draw from Super Wing Commander or WC2 elements, but this version gets its cue from the original Wing Commander and famous Dean McCall render. This gives the design some nice hard angles on the leading edges, engine inlets and stabilizers.

Fantastic Foundry Figures Featured For Fun
2014-10-15 -- Mwikan of The Redoubt has painted some pretty nifty Kilrathi fighters and is preparing them for battle at this year's Millennium Con (updated link). The gathering is dedicated to tabletop miniature gaming, and these ships look like they'll fit right in! He'll be using the 5150 Fighter Commander game as a backdrop for the action.

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