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The main goals in the design of Privateer were to create a commerce trading system within the Wing Commander universe. Another goal was to provide a game with random missions that players could play over and over again. That freshness ensures the game never ends.(Read the full chapter.)Some initial ideas never quite made it into the final game. One such idea involved player finances. The game initially enabled players to get loans from banks or other (less reputable) characters. In this scenario, you might run into debt, and be pursued by creditors or bounty hunters which were after the price on your head. Privateer took about a year and a half to make, and so during this period, many such ideas were dropped while others were developed and added to the game.
Early on there was a spinoff game called Privateer which used the original Wing Commander engine and some of the original ships, but had a free form universe you could explore until you stumbled across the story line. That was followed by an ad-on scenario called "Righteous Fire" that was the single most enjoyable action game I have ever played. I loved Privateer and Righteous Fire... I still wish they’d simply publish the specs for writing ad on scenarios to the original Privateer, though. If they want to improve the graphics levels, fine, but in fact that was about good enough; and it sure was fun. I can think of a number of stories I could write in that universe.
Trade Commander was formally announced, in typical Origin fashion, in 1992:
In 1990 ORIGIN revolutionized the industry when it introduced interactive cinema with the first Wing Commander game. In 1991 Wing Commander II carried this vision to new heights of game action, and with it new depth and sophistication. Now this year (we hope) will see the release of Trade Commander (now Privateer), a game that brings interactive entertainment software to a higher pinnacle of excitement than ever before.
(Read the full announcement.)
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Which is your favorite Wing Commander game?
Privateer: 37%
Prophecy: 21%
Wing Commander IV: 15%
Wing Commander III: 11%
Wing Commander II: 7%
Wing Commander: 6%
(8,505 respondents)
I wrote Origin a letter a long time ago regarding opening my own custom software store, and asked them for any assistance about purchasing software, business licensing, etc... and they sent a HUGE mailer back to me with a bunch of stickers, promotion pages of upcoming games, and a nice letter wishing me good luck. Over the years though they were all thrown away, grrrrrrr. But I do still have all of their games! :) (thank you DosBox! :))You can learn more here.Anyway, Wing Commander Privateer came out soon afterwards and when I saw my name in the Flight Training portion of the manual, I FREAKED! It's great to be a permanent part of Origin's history!
No, actually, I've never gotten into the Privateer stuff...I have the new Wing Commander, but my joystick is screwed up (others have made that observation before), so it's waiting until I can yank the computer out of its niche and install the Fancy New Joystick I bought that has fifteen thousand different plug-in points.jms
Fighters
![]() Tarsus |
![]() Demon |
![]() Orion |
![]() Galaxy |
![]() Centurion |
![]() F-38 Talon |
![]() Dralthi VII |
![]() Gothri |
![]() Salthi |
![]() F-71 Stiletto |
![]() A-15 Gladius |
![]() A-17 Broadsword |
![]() Drone |
![]() Scout |
Capital Ships
![]() Paradigm |
![]() Carrier |
![]() Drayman |
![]() Kamekh |
Installations
![]() Halsey |
![]() Pirate Base |
![]() Gaea |
![]() Agricultural Planet |
![]() Pleasure Planet |
![]() Oxford |
![]() Mining Base |
![]() Refinery |
![]() New Detroit |
![]() New Constantinople |
Other
![]() Weapons |
![]() Ejected Pilot |
![]() Food |
![]() Raw Materials |
![]() Fuel |
![]() Luxury Goods |
![]() Processed Goods |
![]() ??? |
![]() ??? |
![]() ??? |
![]() Slaves |
Origin presents Privateer, a next generation space combat simulator for the IBM platform. You'll move through an intensely cinematic universe experiencing the two very different thrills of reaching a hard bargain and real time 3D space combat. Make your own alliances and choose the life of a pirate, a mercenary or a merchant. Customize your ship, modify your weapons, armament and systems. Explore a complete universe with more than fifty bases and planets in almost seventy systems!
Hey, I heard a good one the other day. Seems that there’s this hollow asteroid along the Kilrathi border... The thing of it is, the Kilrathi use it as a munitions dump! The guy who finds that dump can help himself to as much ordnance as he can haul!So, to clarify once and for all: is there a hollow asteroid full of Kilrathi weapons hidden somewhere in Privateer?
The rumor is meant to refer to the Steltek derelict! Stop searching the Kilrathi star systems--you will not find this asteroid!
Privateer 1 Ship Viewer - Old program that allows viewing the Bitmaps of P1 ships.Dralthi Patch - Allows you to fly a Dralthi, works with Floppy and CD versions of Privateer. Replaces the Tarsus.
Stiletto Patch - Allows you to fly a Stiletto, works with Floppy and CD versions of Privateer. Replaces the Tarsus.
Privateer 1 - TRE Format - This information file will explain the format of the TRE files Privateer uses. This is the same format WC Armada and Strike Commander use.
Test mission for P1/RF - A new mission for Privateer, Righteous Fire, where you have to search and destroy a Paradigm stolen by the Kilrathi. Pays 300k credits. Many thanks to RFBurns for the dedicated beta testing of this new mission and discovering a few bugs i didn't see in the first version!:) To install this mission, edit your rf.cfg file and add to the beginning of the file the line "=test.tre". Then start Righteous Fire and load the test savegame.
The Merchants' Guild The Militia The Confederation Anonymous Employer Lynch Enterprises Lynch Shipping Lynch Mining Lynch Security The Exploratory Service Private Citizen Omni, Inc. Cerberus Shipping Blankenstaff Ltd. Tsunami/Azuma, Inc. Trebor Corp. Tactical Micro Devices Izanami Corp. Omniscan, Inc. Galaxy Resources, Inc. Tetsuo Distribution, Ltd. Cerebus Shipping Tsumami Azuma Weapons Gemini Export The Cardann Group Beto's Foodcorp Unltd. Tanya/Sepree, Inc. Frontier Enterprises United Distribution TransComm Confederated Mining MegaCrunch Credit Austin Entertainment Group Russo Disposal Systems Manners Arms and Shielding Johnson and Cafrelli, Ltd. Apex Terraform Corp. Hydroshock Manufacturing Universal Imports Transector Plus Fellowship Systems Skybird Scanners Rolling Hills, Unltd. Valle Brothers Frake Packaging Capri Mining Nexus Mining Taurus Mining Saturn Mining Deep Space Asteroid Mining Dell Refineries Nicholson Refineries Hendershot Mining Starfield Cruises Maximum Pleasure Ultima Resorts Infrared Detection Systems Total Eclipse Merry Rover Mycroft Mining Middleton Securities First Bank of Gemini Gemini Savings and Loan Jefferson Confederal AllSafe Retrograde Bridesmaid Enterprises TDR Symposium Borderline, Inc. Averson Dynamics Citation Hawkeye Security Renegade Weapon Systems TipTop Systems AntiStealth, Ltd. MicroDeath Delivery AutoNav Second Star QuarterMast Nav and Chart Parsec Mining First Strike, Inc. Heistand Forecasting Abyss Minerals EnvironMental, Unltd. Tarsus MetroScan The McLaughlin Company Delta Resorts Gamma-Way Thermal Optics Scorpio Consulting Obsession, Inc. The Outskirt Consortium Big Bang Pharmaceuticals Cannon Research Group Capital Investments Universal Charter Martin Swig Distillery FiberLink Origin Systems, Inc. Electronic Arts, Inc. Lehman Carbonshares Black Hole Retrievals Triple Play Enterprises Oxford Research Foundation Castro Memorial Foundation Grim Reaper Systems Voight, Inc. CyberSoft Brainwave Instruments
A Privateer was, during the age of sailing ships, essentially a pirate sponsored by a government. Nations could create Privateers by issuing a "Letter of Marque and Reprisal" (Wikipedia) to a private ship. The 'privateer' would then have government-sanctioned permission to fight and capture ships belonging to an enemy nation. For their part, they would profit from the sale of captured ships and material. Creative privateers was an especially important tactic in situations where a country might have a disadvantage in terms of sea power, such as the United States during the Revolutionary War.
The background is largely left unsaid in Wing Commander Privateer (although letters of marque were later referenced in Star*Soldier)--but the assumption is clear: because of the desperate war situation, the Confederation has given your character special permission to fight the Kilrathi and pirates. Now let's see one of our talented fans come up with a 27th century letter to hang in our Tarsuses!
Privateer Credits
Original Concept - Joel Manners, Chris Roberts
Lead Design - Joel Manners
Design - Tom Kassebaum, Anthony Nichols, Phil Wattenbarger
Lead Programming - Ed Maurer
Programming - Charles Cafrelli, Reinaldo Castro, Richard Dean Johnson, Arthur DiBianca, Edwin Herrell, Alex Jen, Jeff Wilson
Graphics / Artwork - Chris Douglas, Robert Frye, Beverly Garland, Danny Garrett, Craig Halverson, Jake Rodgers, Brian Smith
Music - Laura Barratt, Marc Schaefgen, Nenad Vugrinec
Sound - Randy Buck, John Tipton
Executive Producer - Chris Roberts
Producer - R. Scott Russo
Associate Producer - Erin Roberts
Writing / Dialogue / Story - G P Austin
Playtesting - Bill LaCoste, Starr Long, Dan Orzulak, Tobin Shelton, Dee R. Starns, Perry Stokes, Todd Wachhaus
Special Thanks To - Whitney Ayres, Bill Baldwin, Paul Isaac, David Lawell, Aaron Martin, John Miles, Alan Perez, Kevin Potter, Zachary Booth Simpson, Suzanne Taylor, Jeff Wand, Jason YenawineRighteous Fire Credits
Project Leader - Arthur DiBianca
Game Concept - Phil Wattenbarger
Programming - Arthur DiBianca
Design - Tom Kassebaum, Phil Wattenbarger
Conversations - Arthur DiBianca, Phil Wattenbarger
Art - Melinda Bordelon, Alan Perez, Brian Smith
Music - Barry Leitch
Quality Assurance Leader - Dan Orzulak
Quality Assurance Team - Charles Angel, Jerrold Harrington, Kevin Kushner
Graphic Design - Trey Hermann
Documentation - Arthur DiBianca, Tuesday Frase, Melissa Mead
Producer - Warren Spector
Special Thanks - Ed MaurerPrivateer CD Credits
Project Leader - Arthur DiBianca
Programming - Arthur DiBianca
Voice Direction & Recording - Randy Buck, Arthur DiBianca, Scott Hazle, Phil Wattenbarger
Voice Processing - Randy Buck, Britt Daniel, Stretch Williams
Additional Voice Processing - Arthur DiBianca, Scott Hazle, Phil Wattenbarger
Voice Talent - Kerry Awn, Marten Davies, Arthur DiBianca, Annie Greenwood, Lucinda Hinton, Bill Johnson, Colum Keating, Ev Lunning, John Meadows, Diane Perella, Marco Perella, Toni Perensky, Don Phillips, Shannon Sedgewick, Michael Stewart, Ron Tatar, Kirk Winterrowd
Quality Assurance Leader - Jeremy Mappus
Quality Assurance Team - Evan Brandt, Don Derouen, Mark Franz, Bill LaCoste, Dan Orzulak, Harvey Smith, Brian Wachhaus
Graphic Design - Jennifer Davis
Documentation - Melissa Mead
Producer - Warren Spector
You can head on to the downloads section to check out this new ship, which we've dubbed Artemis-class, and which will be present in Standoff's next episode among the many civilian ships that fell to the Kilrathi offensive in orbit around Mars. This patch will replace the Raptor in Standoff's simulator with the Artemis, and will temporarily disable sending your scores to the online scoreboards (for all ships), but it can be uninstalled through the Windows Add/Remove program control panel.You can download the patch here (300kb).
High Quality MIDI Recordings
Origin Audio CD Vol. III
Electronic Arts Music SamplerPrivateer 2 was a Chris Roberts project that would have been developed after Wing Commander IV. Chris left Origin instead and the project was replaced by The Darkening, already in development in the UK. Privateer 2 (and a sequel) were also part of the plan for the 1995 Privateer television series project.
Privateer 3 was one of the saddest chapters in our history. Privateer 3 was deep in development by the Crusader team and ready to shoot its film segments when it was unceremoniously cancelled. Adding insult to injury, the cancellation came just days after a beautiful multi-page magazine preview had formally announced the game in the first place.
Privateer Online seemed like a natural followup to Ultima Online, and all the more so after EA dictated that Origin go 'online only'. Sady, after some development the game was cancelled and the team fired mere days before the release of the Wing Comander movie in 1999. Most of the POL group went on to do Star Wars Galaxies for Sony. The proposal actually talks about four games--Privateer Online, POL Gold, Privateer Online 2 and POL 2 Gold.
Privateer Online (again!) was a second attempt at Privateer Online developed in 2000-2001. The game got far enough to have a very rough interface where players could walk around in an environment... but in the end, the budget axe killed it. This version would have reused elements from both Ultima Online 2 and Wing Commander Prophecy!
Wing Commander Mercenaries was a Privateer pitch developed in 2005 by Origin veterans who moved to California wih the UXO group. It was described as 'Battlefield meets Grand Theft Auto' and would have involved a multimedia franchise relaunch similar to that developed for Dead Space.
Privateer Browser Game was a project explored by Electronic Arts in 2008, similar to what became 'Lord of Ultima'. It would have been a very simple click-to-play RPG, but absolutely thick with Wing Commander lore. Critical Mass did early concept work for the title but had a falling out wih EA over rights.
Official news, fan projects and topics of particular interest to Wing Commander fans.
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