Wing Commander Games Very Compatible With Windows Vista
Last summer we gave the Windows VistaBeta 2 a spin to see how well Wing Commander games designed for Windows 95 would run, and the initial results were promising. Now that the final release is available, Sarty has been able to completely play through a battery of WC games for an update. Although his trials reflect compatibility with just one system, the results are surprisingly positive. It appears that virtually every Wing Commander title designed for Windows runs well. Not only is compatibility mode rarely needed to achieve stability, but some traditional Windows XP bugs have even disappeared in Vista! Here's his complete report:
WC1 (KS) - Runs fine without compatibility mode activated. Colors invert and stay inverted whenever I alt-tab out.
WC2 (KS) - Runs fine without compatibility mode activated. No obvious problems.
WC3 (KS) - Runs okay without compatibility mode activated. Colors invert and stay inverted whenever I alt-tab out. Problems with random colorization, running on Win95 compatibility seems to fix the problem.
WC4 - Both CD and DVD versions run fine without compatibility mode activated. No obvious problems.
WCP - Runs fine without compatibility mode activated. Even the typical video-skip bug that I always had was not a problem.
WCSO - Requires compatibility mode to be activated, Win98 worked fine. No other problems during run through of the game.
DOSbox works just as well as it did on XP with Privateer, Academy, and Armada.
No explanation for the color inversion. Even running in compatibility mode doesn’t seem to fix it, so I’m assuming it is something to do with my hardware.
Note that Sarty is still working on testing Privateer 2, but the game already functioned properly during our initial beta trials. We still expect there to be occasional hiccups and issues with specific hardware configurations, but we're quite happy that the new operating system won't hold back Wing Commander fans trying to play their favorite games in the future.
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2016-10-22 -- The Imperial News Network will be hosting LOAF today for a special live commentary of Wing Commander Academy! A Star Citizen themed chat will kick off at 11:30 AM Pacific US time (2:30 PM Eastern US, 10:30 PM BST London) on their Twitch channel. The Wing Commander event should begin around 1 PM Pacific (4 PM Eastern US, Midnight BST) and the series takes about four hours to stream in its entirety!
2016-10-21 -- Today we take a look at Everspace, an upcoming space sim from the creator of Galaxy On Fire. Everspace promises a non-linear storyline, upgradable ships and a pick-up-and-play experience. The player can scour a vast universe for resources or take on one of the hostile factions.
2016-10-20 -- The campaign to archive and digitize the lost art of Wing Commander Academy has reached a major milestone! Ten of the thirty boxes available have now been funded. LOAF has posted a cool video thanking everyone for their support and sharing some of the interesting discoveries that this project has already uncovered such as ship names and confirmation of suspected universe lore information.
2016-10-19 -- George Oldziey has posted the first update to his campaign to make a second symphonic Wing Commander album. It's a video that goes into great detail about the process he uses to recreate his classic WC music for a live orchestra. There's some very interesting technical challenges as well as clever techniques that he employs to bring everything together - a lot of work goes into it!
2016-10-18 -- We're past the half way point of Inktober, and NinjaLA has kept up the daily sketching! He's got two new Wing Commander drawings that are pretty nifty. The first features a well-accomplished Confed pilot stepping away from her fighter after a mission.
2016-10-17 -- Last week we saw a variety of smaller Nephilim ships added to the Wing Commander mod for Sins of a Solar Empire. Now we can see Nomada_Firefox's larger mainline craft: the Orca destroyer, Hydra cruiser, Leviathan carrier and Kraken shipkiller. It's a pretty well-outfitted bug fleet!
2016-10-16 -- Archiving Wing Commander material is a subject that's very near and dear to us here at the CIC. From the University of Texas to EA Mythic and dozens of other projects, we've been on a mission to preserve Wing Commander history for nearly two decades. The next great adventure kicks off today as we attempt to save thousands of pieces of artwork created during the production of Wing Commander Academy.
2016-10-15 -- LOAF recently completed a very cool archiving project. Over a hundred tapes full of production material from the Wing Commander Movie have been digitized! They include a variety of things such as content for computer displays and background recording of the sets.
2016-10-14 -- The campaign to create a second album of fully orchestrated Wing Commander music is now live! Origin composer George Oldziey has kicked things off with a recap of the fantastic efforts Wing Commander fans undertook in 2014. Last time, more than $46,000 was raised to enable the live recording of fantastic WC music with a full symphony.
2016-10-12 -- The venerable Rapier has been outfitted for the Border Worlds in DefianceIndustries' latest design. It's a derivative of the variant seen in Wing Commander 2 with some nice streamlining improvements to the cockpit and airframe, plus a badass stormfire gun mounted underneath. There's also a light coat of rusty UBW paint applied here and there.
2016-10-11 -- Nomada_Firefox's Nephilim fighters were a big hit, so he's moved on to even more designs. The first shots below reveal the Triton transport and Lamprey utility ship, but he's actually evolved beyond that to several new designs that will fill critical roles in his Wing Commander mod for Sins of a Solar Empire. Lots of people have made new human and Kilrathi craft over the years, but original Nephilim designs are pretty rare.
2016-10-10 -- gr1mre4per has taken the Vision Engine to new heights yet again for his Prophecy Unlimited project. Now that many of the constraints on individual ships have been lifted, he's moved on to hacking the engine to allow for vast numerous of objects at one time. The screenshot below shows off hundreds of dogfighting fighters - check out that radar display!
2016-10-09 -- There's a new poll today that asks what your favorite heads up display is. Is it one of the early optional virtual HUDs that just dropped away the physical dashboard? Or did you prefer one of the later purpose-built displays designed for maximum visibility?
2016-10-07 -- Improv troupe Late Night Dub Fight puts a new twist on classic cartoons, videogames and movies by redubbing the voices as show host Ian Horner picks the video material and assigns a character to each panelist. At PAX East in Boston, the group turned their attention to part of the Wing Commander 3 introduction. about Wing 3.
2016-10-06 -- Now that the Wing Commander mod for Sins of a Solar Empire has a good mix of Confed and Kilrathi fighters, Nomada_Firefox has turned to some very interesting Nephilim additions. They have the ability to conduct the bugs' trademark combination/separation modes depending on whether heavy firepower or swarm tactics are preferred. Up first is the Stingray.
2016-10-05 -- NinjaLA is celebrating Inktober with a new sketch every day. Several of his first week's drawings have featured some pretty slick Wing Commander material. His kickoff art included another take on his elliptical angle Dralthi, and it was followed up by Hornet seen from a capship's viewport.
2016-10-04 -- The Black Lance is about to have another powerful tool added to its arsenal when the new Clarkson based Jammer comes online. Similar to its effects in the Peleus System, the ship will project a field that seriously disrupts electronic signals. For a player able to leverage their enhanced technology, the Black Lance sound like a pretty powerful faction in the game.