Wing Commander Games Very Compatible With Windows Vista
Last summer we gave the Windows VistaBeta 2 a spin to see how well Wing Commander games designed for Windows 95 would run, and the initial results were promising. Now that the final release is available, Sarty has been able to completely play through a battery of WC games for an update. Although his trials reflect compatibility with just one system, the results are surprisingly positive. It appears that virtually every Wing Commander title designed for Windows runs well. Not only is compatibility mode rarely needed to achieve stability, but some traditional Windows XP bugs have even disappeared in Vista! Here's his complete report:
WC1 (KS) - Runs fine without compatibility mode activated. Colors invert and stay inverted whenever I alt-tab out.
WC2 (KS) - Runs fine without compatibility mode activated. No obvious problems.
WC3 (KS) - Runs okay without compatibility mode activated. Colors invert and stay inverted whenever I alt-tab out. Problems with random colorization, running on Win95 compatibility seems to fix the problem.
WC4 - Both CD and DVD versions run fine without compatibility mode activated. No obvious problems.
WCP - Runs fine without compatibility mode activated. Even the typical video-skip bug that I always had was not a problem.
WCSO - Requires compatibility mode to be activated, Win98 worked fine. No other problems during run through of the game.
DOSbox works just as well as it did on XP with Privateer, Academy, and Armada.
No explanation for the color inversion. Even running in compatibility mode doesn’t seem to fix it, so I’m assuming it is something to do with my hardware.
Note that Sarty is still working on testing Privateer 2, but the game already functioned properly during our initial beta trials. We still expect there to be occasional hiccups and issues with specific hardware configurations, but we're quite happy that the new operating system won't hold back Wing Commander fans trying to play their favorite games in the future.
Update published on . View all news from that day.
2014-10-24 -- Lots of exciting news from George Oldziey today. Production of the Wing Commander live album (orchestra and choir) starts at the end of next week, and George has hired a professional film crew to document the process. And one dedicated fan with a talent for music has managed to score himself a seat in the orchestra...
2014-10-23 -- The quirky Exploring Believability blog has posted an analysis of Wing Commander. Topics include typical subjects such as the setting and game mechanics, but they also briefly touch on morality and conceptual balance. Although elements of the later games continue to pop up in the discussion, the primary focus seems to be on the first game in the series - his issue with never "commanding wings" is resolved after a couple games.
2014-10-22 -- SabreAce was inspired by Klavs' recent Rapier renders to build a couple of stylish accompanying pieces. The first is a silhouette logo that would fit anything from Confed letterheads to decals affixed to a fighter itself. There's also a patch design that could be used for development team jackets/jumpsuits.
2014-10-21 -- Andi Green spotted a little known secret tucked away in Ultima Underworld: The Stygian Abyss. A set of runes includes a defiant Kilrathi message from the future! "Thou canst not defeat the Drakhri!
2014-10-20 -- One of the missions of the CIC is to research obscure Wing Commander information and share it with the community. AD is particularly good at digging up bits and pieces relating to the Wing Commander Movie, and he's recently started tracking yet another lead. We know some things about the film in Brazil, France, South Korea, Japan, Italy, Central Europe and many other places, but there's still a big world out there!
2014-10-19 -- Philipp Seifried reports that his Wing Commander-inspired space sim Ace Ferrara and The Dino Menace is now available on Android. It was released for iOS devices earlier this summer. The price has been temporarily marked down from approximately $4 to about $2 on both platoforms to celebrate the release.
2014-10-18 -- ScoobyDoo is well known for tweaking familiar Wing Commander designs to come up with interesting concept models, but some situations ask for fewer liberties to be taken. He's answered that call and put together these shots of his Scimitar and prototype Thunderbolt with a bit more familiar profiles. The designs still contain his trademark flair such as hefty hull plating, refueling markers, stylized engine inlets and a nifty transparent radome on the TBolt.
2014-10-17 -- Mind Wipe has posted a video overview of the Amiga version of WC1. The Super Nintendo and Amiga both got ports in 1992, so many players who didn't have access to high end PCs in the early '90s fondly remember these as their first interaction with the franchise - and often 3D space sims in general. Since this was a less common way to play, however, we like to take opportunities like these to share alternate WC experiences.
2014-10-16 -- Klavs has posted the latest iteration of one os his most popular fighters, the Rapier II. Many of his takes on the craft draw from Super Wing Commander or WC2 elements, but this version gets its cue from the original Wing Commander and famous Dean McCall render. This gives the design some nice hard angles on the leading edges, engine inlets and stabilizers.