Wing Commander Games Very Compatible With Windows Vista
Last summer we gave the Windows VistaBeta 2 a spin to see how well Wing Commander games designed for Windows 95 would run, and the initial results were promising. Now that the final release is available, Sarty has been able to completely play through a battery of WC games for an update. Although his trials reflect compatibility with just one system, the results are surprisingly positive. It appears that virtually every Wing Commander title designed for Windows runs well. Not only is compatibility mode rarely needed to achieve stability, but some traditional Windows XP bugs have even disappeared in Vista! Here's his complete report:
WC1 (KS) - Runs fine without compatibility mode activated. Colors invert and stay inverted whenever I alt-tab out.
WC2 (KS) - Runs fine without compatibility mode activated. No obvious problems.
WC3 (KS) - Runs okay without compatibility mode activated. Colors invert and stay inverted whenever I alt-tab out. Problems with random colorization, running on Win95 compatibility seems to fix the problem.
WC4 - Both CD and DVD versions run fine without compatibility mode activated. No obvious problems.
WCP - Runs fine without compatibility mode activated. Even the typical video-skip bug that I always had was not a problem.
WCSO - Requires compatibility mode to be activated, Win98 worked fine. No other problems during run through of the game.
DOSbox works just as well as it did on XP with Privateer, Academy, and Armada.
No explanation for the color inversion. Even running in compatibility mode doesn’t seem to fix it, so I’m assuming it is something to do with my hardware.
Note that Sarty is still working on testing Privateer 2, but the game already functioned properly during our initial beta trials. We still expect there to be occasional hiccups and issues with specific hardware configurations, but we're quite happy that the new operating system won't hold back Wing Commander fans trying to play their favorite games in the future.
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2016-12-03 -- Somehow it's December already, and we're trying to be a bit more timely about our annual awards festivities this year. This is our chance to recognize many of the great things that the fan community constantly puts out. Our eighteenth annual Fan Project and Website of the Year Awards will kick off as the year comes to a close, so now's your chance to nominate.
2016-12-02 -- Retro Hour, a UK-based retro gaming podcast, has posted an in-depth audio interview with Wing Commander composer George The Fat Man Sanger. They talk about the origins of his artist name, his early work for slot machines and Atari, the 7th Guest, creative process and the demo scene. The segment with Sanger starts at around the 21:30 mark and the subject briefly turns to Wing Commander at 39:00.
2016-12-01 -- Building on his cockpit research last month, DefianceIndustries has managed to better understand cockpit framing and motion in the Vision Engine. If you click through the gallery quickly, you can start to see how fluid motion in front of a fully detailed dashboard would be pretty cool. There are some other potential upgrades that Defiance mentions below as well...
2016-11-30 -- Adm_maverick has jumped a few more technical hurdles on the way towards his Prophecy Video Project. He's been working with multiple video and audio editors to figure out how to change the names that appear under talking heads and add in new voiceover segments. This new test video shows off this blend of dynamic elements with comm chatter superimposed over external camera footage in one of the early WCP missions.
2016-11-28 -- After all the Confed Forces got a bunch of big bases, the Kilrathi were left needing a place to stay. The new stations outlined here are a great start! Melek's starbase from WC4 makes an appearance as the trading port in the Wing Commander mod for Sins of a Solar Empire.
2016-11-27 -- Flat Universe has achieved a major milestone! After months of dedicated effort, multiplayer combat has now been successfully implemented. The screenshots below show off the team's ceremonial first dogfight between a Hornet and Dralthi.
2016-11-26 -- DefianceIndustries is here to brighten your weekend with a wonderful sunrise scene over Nephele. It shows the BWS cavalry dashing in to save a transport with a rugged assortment of tough ships. A mixed force of Rapiers, Razors, Vindicators and a Thunderbolt should be plenty to take on just about any pirate threat!
2016-11-25 -- What should you get for the Wing Commander fan who has everything? GOG is here to help with the recent addition of Space Rogue, a space sim published by Origin about two years before Chris Roberts' Wing Commander arrived on the scene. The game was designed by Paul Neurath who went on to fame with Ultima Underworld and the System Shock series.
2016-11-24 -- Happy Thanksgiving to our readers out there in the US today! We know there's Wingnuts from all around the world tuning in, and we hope everyone has a great day and weekend coming up too. Owing to its Pilgrim origins, this is a convenient time to remind fans about a Wing Commander novel that few have read, Pilgrim Truth.
2016-11-23 -- As many of you skate into what's hopefully an extended weekend, check out this Nephilim interceptor from Dark Sentinel. The image below shows a comparison between the original and his upgraded version, which is nearly a ten-fold polygon increase. All the smoothness gained here significantly helps the organic feel that the ship should have.
2016-11-22 -- It's been one year since we first reported on DefianceIndustries' Secret Ops Model Upgrade Pack. Although he's had to reprioritize and shift focus among some other projects over the last few months, he posted an update to assure fans that progress is still being made. The latest research goes inside the ships to determine how cockpits might be improved.
2016-11-21 -- It's been a while since we've checked in with the Wing Commander RPG, but it should come as no surprise that capi keeps plugging away. Lots of work last month centered around wrapping up the chapter 2.2 section he's been working on and conducting numerous translations into the enhanced Kilrathi language he's designed.
2016-11-19 -- We've got a new poll today, and it asks you to think about all the glorious talking heads of Wing Commander 1. WC1 arrived at an interesting time stylistically - coming down off the '80s' big hair debacle and transitioning into the cool-guy '90s slick look. With so much of our interaction depending on what existed from the shoulders up, the game wasn't shy about hair flair.
2016-11-18 -- The high resolution DVD version of Wing Commander 4 shipped as part of a rare piece of hardware and never got a proper retail release. Fan made patches with separate video downloads had offered people with DOS or Windows 95 copies a fairly convenient upgrade path since 2004, but the 2012 re-release of Wing Commander 4 on Good Old Games finally made this a zero effort experience. If you are feeling particularly nostalgic about Wing 4, or interlaced Full Motion Video in general, GOG has recently added the original DOS version as a bonus download when you purchase the game on their platform.
2016-11-17 -- Adm_maverick has started work on a new project to record the video and gameplay of Wing Commander Prophecy, but unlike Beckmen's fan movie, the goal isn't purely to pull together one or two feature length segments with existing material. He's envisioning 10-20 minute segments of a mission or two with embellishments that add visual flair and stylistic edits. For example, he's created a mockup that shows new HUD elements popping up during the Nephilim's first appearance.
2016-11-16 -- The kat arsenal now includes a variety a missiles and torpedoes for the Kilrathi war machine. They're forged in brown Kilrathi durasteel and use some of the conceptual artistic design cues shown off in the KS calendar. Although pilots don't usually get much time to sit back and admire the missiles streaming toward them, if they do, they're in for a visual treat!
2016-11-15 -- After adding all manners of capships and fighter craft over the past year, Nomada_Firefox has made a serious push for bases to be added to the Wing Commander mod for Sins of a Solar Empire. There's several old favorites from WC3, WC4 and Prophecy, plus there are several shipyard structures that have been put in place to build those aforementioned capships. A new video preview has also been put together that shows off how these bases work in operation.