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	    <title>Wing Commander CIC</title>
		<link>http://www.wcnews.com</link>
	    <description>Official news, fan projects and topics of particular interest to Wing Commander fans.</description>
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		<ttl>60</ttl>
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			<title>Wing Commander CIC</title>
			<link>http://www.wcnews.com</link>
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			<title>Fighter Tokens See Battle on the Table</title>
			<link>http://www.wcnews.com/index.shtml#11500</link>			
			<description><![CDATA[Progress continues to be made on Wing Commander TacOps Online.  Avacar has implemented numerous bug fixes in the last several weeks and has big plans about the next phase of the game's development.  After an upcoming flurry of coding is complete, the idea is to launch another beta test game that involves capital ships and their escorts.]]></description>
			<content:encoded><![CDATA[Progress continues to be made on Wing Commander <a href="http://www.fleet-commander.net/WCTO/CIC/WCTO.htm">TacOps</A> Online.  <a href="/chatzone/members/avacar.5307/">Avacar</A> has implemented numerous bug fixes in the last several weeks and has big plans about the next phase of the game's development.  After an upcoming flurry of coding is complete, the idea is to launch another beta test game that involves capital ships and their escorts.  Meanwhile, <a href="/chatzone/members/capi3101.6643/">capi</a> has mocked up the current game using his <a href="/news/2012/01/03/new-rpg-counters-come-from-exotic-sources">counter tokens</A>.  A few of the shots below are a bit hard to see, but it's cool to see them in play.  <P><CENTER><A HREF="/newestshots/full/tacops39.jpg"><IMG SRC="/newestshots/thumb/tacops39t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/tacops40.jpg"><IMG SRC="/newestshots/thumb/tacops40t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/tacops41.jpg"><IMG SRC="/newestshots/thumb/tacops41t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/tacops42.jpg"><IMG SRC="/newestshots/thumb/tacops42t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/tacops43.jpg"><IMG SRC="/newestshots/thumb/tacops43t.jpg" WIDTH="200" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">I intend to throw a full day or two's labour at this to finish off the End Phase Engine aspect of Flak Fire (a.k.a flak fire as a point defense). Once that is done, I'll launch Game 7, and possibly a Game 8. One of these games will be a medium-scale battle with 3 Capital-class ships and their fighter escorts. I'll launch another game at that same time if I feel we haven't sufficiently tested LOS or collisions yet. That second game would mostly likely be a true 'beta tester' game in that I'd only put 1-2 people in, and have them just run around smashing themselves into asteroids and trying to shoot past asteroids.</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-02-03</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11500/</guid>
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			<title>"And the last Kilrathi planet in the sector falls!"</title>
			<link>http://www.wcnews.com/index.shtml#11498</link>			
			<description><![CDATA[Tim Peel has put together another gorgeous scene with Howard Day's models.  In this new image, he's beautifully recreated the Venice Assault from the end of the original Wing Commander.  Flights of Hornets play escort as the Claw advances.]]></description>
			<content:encoded><![CDATA[<a href="http://www.crius.net/zone/member.php?u=1065">Tim Peel</A> has put together <a href="/news/2010/06/08/feel-the-wind-blast-by">another</A> gorgeous scene with Howard Day's <a href="/news/2008/02/27/bengal-gets-its-tiger-stripes">models</A>.  In this new image, he's beautifully recreated the <a href="/background/images/wc1screenshot17.gif">Venice Assault</A> from the end of the original Wing Commander.  Flights of <a href="/news/2004/08/14/howie-day-releases-his-dralthi-and-hornet">Hornets</A> play escort as the Claw advances.  You can grab this wallpaper in two resolutions: <A HREF="/newestshots/full/timpeel_venice_assault_1920.jpg">1920x1080</A> and <A HREF="/newestshots/full/timpeel_venice_assault_2560.jpg">2560x1440</A>.  Let Tim know what you think at the <a href="/chatzone/threads/and-the-last-kilrathi-planet-in-the-sector-falls-february-2-2012.25927/">CIC Forums</A>.<P><CENTER><A HREF="/newestshots/full/timpeel_venice_assault_2560.jpg"><IMG SRC="/newestshots/thumb/timpeel_venice_assault_2560t.jpg" WIDTH="533" HEIGHT="300"></A></CENTER><tt><blockquote><font color="#000000">Howard Day was kind enough to share his fantastic Tiger's Claw model with me so I thought I'd take a crack at recreating a famous scene from Wing Commander. Hopefully, if I've done my job well enough, fans will be able to recognise it! I really can't stress how fantastic Howard's model is. I get an incredible nostalgia trip when working with it. :) This was one of my favourite ships from my childhood and I hope to do a few more images with her yet. <P>Have a great one,<BR>Tim</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-02-02</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11498/</guid>
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			<title>Mission Accomplished!</title>
			<link>http://www.wcnews.com/index.shtml#11496</link>			
			<description><![CDATA[Origin founder Richard Garriott's mission to space has been well documented in the CIC news archives, but a whole lot more people are learning about the story thanks to the premiere of the Man on a Mission documentary about the trip.  Rather than just a vanity film to commemorate his space tourism, the story has been highly-rated as an excellent adventure about a man realizing his dream to become the first second-generation astronaut.  There are a handful of streaming options for fans who'd like to check it out, and theatrical premieres across the country are taking place now.]]></description>
			<content:encoded><![CDATA[Origin founder Richard Garriott's mission to space has been well documented in the CIC news archives, but a whole lot more people are learning about the story thanks to the premiere of the <a href="http://firstrunfeatures.com/manonamission/">Man on a Mission</A> documentary about the trip.  Rather than just a vanity film to commemorate his space tourism, the story has been <a href="http://www.ainonline.com/?q=aviation-news/blogs/ain-blog-man-mission">highly-rated</A> as an excellent adventure about a man realizing his dream to become the first second-generation astronaut.  There are a handful of <a href="http://firstrunfeatures.com/manonamission/">streaming options</A> for fans who'd like to check it out, and theatrical premieres across the country are taking place now.  The streaming rentals run about $7, and eventually it'll be sold in digital format for about $15.  Richard will be attending another showing in person at the Austin Alamo Village theater on Thursday, February 2!<P><center><iframe width="560" height="315" src="http://www.youtube.com/embed/qPRvqt3NKFs" frameborder="0" allowfullscreen></iframe></center><tt><blockquote><font color="#000000">Austinites! Join me, the film crew, Portalarium staff, and my mother at Man in a Mission at the Alamo Village Premier Thursday night!<P><P>-------------------------------------<P>Garriott&#146;s father was the first astronaut to take a ham radio into space and talk with people on the ground below, including his sons. In a further closing of the cycle, the younger Garriott is shown talking to his father from orbit via ham radio. In another bit of torch-passing, Garriott used a newly developed software program that enabled him to take the same pictures of areas of Earth that his father did aboard Skylab, thus depicting any changes which had occurred in a generation.<P>While he might have missed out on becoming the first space tourist, Garriott can still take solace in the fact that he was the first second-generation American to follow a parent into space. In an odd coincidence, he shared his capsule for the return to earth with Sergei Volkov, the first second-generation space traveler. When the capsule made its bumpy landing on the steppes of Kazakhstan it was greeted by the recovery crew (a very casual, commonplace seeming event), and both the elder cosmonaut and astronaut were on hand to greet their space-faring progeny.<P>As for the movie, for those would-be astronauts lacking tens of millions of dollars to go through the process and make the flight themselves, experiencing it through Garriott&#146;s eyes is the next best thing.</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-02-01</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11496/</guid>
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			<title>Garriott Wins Release of First Sci-Fi Movie Actually Made in Space</title>
			<link>http://www.wcnews.com/index.shtml#11497</link>			
			<description><![CDATA[Man on a Mission wasn't the only movie recording during Garriott's time in space!  In addition to gathering footage for the documentary, Richard also taped a short horror flick - the first science fiction film made in space!  After years of lobbying NASA, Garriott has finally gotten approval to release Apogee of Fear, and distribution details should surface soon.]]></description>
			<content:encoded><![CDATA[Man on a Mission wasn't the only movie recording during Garriott's time in space!  In addition to gathering footage for the documentary, Richard also taped a short horror flick - the first science fiction film made in space!  After years of lobbying NASA, Garriott has finally gotten approval to release <a href="http://www.space.com/14234-1st-scifi-movie-space-nasa-garriott.html">Apogee of Fear</A>, and distribution details should surface soon.<P><CENTER><A HREF="/newestshots/full/lordbritishinspace15.jpg"><IMG SRC="/newestshots/thumb/lordbritishinspace15t.jpg" WIDTH="276" HEIGHT="150"></A><A HREF="/newestshots/full/lordbritishinspace12.jpg"><IMG SRC="/newestshots/thumb/lordbritishinspace12t.jpg" WIDTH="183" HEIGHT="150" ></A><A HREF="/newestshots/full/austin_2011_richard1.jpg"><IMG SRC="/newestshots/thumb/austin_2011_richard1t.jpg" WIDTH="206" HEIGHT="150"></A></CENTER>&#9;<tt><blockquote><font color="#000000">After his talk at the conference last year, Garriott gave a private screening of "Apogee of Fear." That is, he showed the eight-minute movie on his laptop to a half-dozen or so folks who had stuck around to ask him questions or introduce themselves. <P>"Apogee of Fear" is without question the best science fiction film ever made in space. It begins with NASA astronauts Mike Fincke and Greg Chamitoff waving affably to Garriott through a window as the space tourist departs the orbiting lab and heads back home to Earth.  <P>Then they turn to each other and express profound relief that he's finally gone.  <P>"Man, am I glad we finally got rid of that guy," Chamitoff says.  <P>Cut to several days later, and Fincke and Chamitoff are actually starting to miss Garriott. Without him around, Chamitoff is having trouble juggling, and the two astronauts are finding it difficult to settle their recurring arguments about who is upside-down and who is right-side-up.  <P>But then an ominous declaration breaks the wistful chatter: Cosmonaut Yuri Lonchakov announces that oxygen use aboard the station is higher than it should be.  <P>"Let's just think of what might be the obvious reason," Chamitoff says. "Maybe it's aliens."  <P>The spaceflyers conclude that an unwanted visitor has found its way aboard the station, and they begin a search to root him or her out. And what they find will shock and amaze you! Well, not really, though there is an interesting double twist.</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-02-01</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11497/</guid>
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			<title>From the Beginning, You Know the End...</title>
			<link>http://www.wcnews.com/index.shtml#11495</link>			
			<description><![CDATA[It's time for the start of a new poll, and this one's all about endings.  Which game had your favorite conclusion?  Are you more into the traditional blast-a-starbase final missions from the early '90s?]]></description>
			<content:encoded><![CDATA[It's time for the start of a new poll, and this one's all about endings.  Which game had <I>your </I>favorite conclusion?  Are you more into the traditional blast-a-starbase final missions from the early '90s?  If that's not epic enough, the endings from the mid '90s were more focused on resolving entire wars than specific battles.  Ominous conclusions are also an option for the later '90s games where the player stops the bugs for the time being, but an even larger invasion force looms on the horizon.  Finally, if personal fortune and freedom are the most important things to you, the Privateer endgames wrapped up the story, but then allowed the player to continue living in the universe forever.<P><CENTER><a href="/background/images/wc1screenshot18.gif"><img src="/background/images/wc1screenshot18t.gif" height="150" width="240"></A><A HREF="/newestshots/full/FLEE.png"><IMG SRC="/newestshots/thumb/FLEEt.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/prophecyhighresmovie14.jpg"><IMG SRC="/newestshots/thumb/prophecyhighresmovie14t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/p2prereleaseFMV02.png"><IMG SRC="/newestshots/thumb/p2prereleaseFMV02t.jpg" WIDTH="200" HEIGHT="150"></A></CENTER><P>The annual New Year poll has concluded, and it shows how pumped Wingnuts are for the future!  With the same number of votes and timeframe as last year's poll, the 2012 question's optimistic options each surged about 50% while the "poor" choice received about 25% fewer votes.  All of the <a href="/news/2011/12/31/last-chance-to-buy-gog-games-cheap">GoG</A> releases in 2011 helped bring new fans into the fold, and it'll be exciting to see what comes next!  <a href="http://www.amazon.com/exec/obidos/ASIN/B005GYXO30/wingcommander-20">Wing Commander Academy</A> is coming in May... but there are always some surprises along the way!&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;<P><TABLE WIDTH="440" ALIGN="center" CELLPADDING="2"><TR><TD BGCOLOR="#990000" colspan="3" align="left"><FONT COLOR="#FFFFFF" FACE="Arial" SIZE="2"><b>What kind of year will 2012 be for WC? </b></FONT></TD></TR>&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;<TR><TD WIDTH="220" BGCOLOR="#252525" TITLE="130 votes.">Great</TD><TD WIDTH="60" BGCOLOR="#252525" TITLE="130 votes." ALIGN="right">26.26%&amp;nbsp;</TD><TD WIDTH="160" BGCOLOR="#252525" TITLE="130 votes.">&amp;nbsp;<IMG SRC="/poll/orangeblock.gif" HEIGHT="5" WIDTH="42" TITLE="130 votes."></TD></TR>&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;<TR><TD WIDTH="220" BGCOLOR="#252525" TITLE="118 votes.">Good</TD><TD WIDTH="60" BGCOLOR="#252525" TITLE="118 votes." ALIGN="right">23.84%&amp;nbsp;</TD><TD WIDTH="160" BGCOLOR="#252525" TITLE="118 votes.">&amp;nbsp;<IMG SRC="/poll/orangeblock.gif" HEIGHT="5" WIDTH="38" TITLE="118 votes."></TD></TR>&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;<TR><TD WIDTH="220" BGCOLOR="#252525" TITLE="64 votes.">Average</TD><TD WIDTH="60" BGCOLOR="#252525" TITLE="64 votes." ALIGN="right">12.93%&amp;nbsp;</TD><TD WIDTH="160" BGCOLOR="#252525" TITLE="64 votes.">&amp;nbsp;<IMG SRC="/poll/orangeblock.gif" HEIGHT="5" WIDTH="20" TITLE="64 votes."></TD></TR>&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;<TR><TD WIDTH="220" BGCOLOR="#353535" TITLE="144 votes.">Poor</TD><TD WIDTH="60" BGCOLOR="#353535" TITLE="144 votes." ALIGN="right">29.09%&amp;nbsp;</TD><TD WIDTH="160" BGCOLOR="#353535" TITLE="144 votes.">&amp;nbsp;<IMG SRC="/poll/orangeblock.gif" HEIGHT="5" WIDTH="46" TITLE="144 votes."></TD></TR>&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;<TR><TD WIDTH="220" BGCOLOR="#252525" TITLE="39 votes.">Unsure</TD><TD WIDTH="60" BGCOLOR="#252525" TITLE="39 votes." ALIGN="right">7.88%&amp;nbsp;</TD><TD WIDTH="160" BGCOLOR="#252525" TITLE="39 votes.">&amp;nbsp;<IMG SRC="/poll/orangeblock.gif" HEIGHT="5" WIDTH="12" TITLE="39 votes."></TD></TR>&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;<TR><TD COLSPAN="3" BGCOLOR="#202020" ALIGN="center" VALIGN="bottom"><FONT SIZE="-1"><B>Ended on January 31, 2012&amp;nbsp;&amp;nbsp;|&amp;nbsp;&amp;nbsp;495 votes</B></FONT></TD></TR></TABLE>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-31</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11495/</guid>
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			<title>Catching Up With Saga - GamePlay Complete!</title>
			<link>http://www.wcnews.com/index.shtml#11494</link>			
			<description><![CDATA[WC Saga hit an important milestone recently - it went gameplay complete, meaning that it's completely playable - but not yet perfected.  The team is going back now to revamp their Prologue demo and continue bug hunting.  Here's some new screenshots and their announcement: We have reached an important milestone that has been a very long time in the making.]]></description>
			<content:encoded><![CDATA[<A href="http://www.wcsaga.com">WC Saga</A> hit an important milestone recently - it went <a href="/news/2008/12/12/catching-up-with-saga-day-2-gameplay-complete">gameplay complete</A>, meaning that it's completely playable - but not yet perfected.  The team is going back now to revamp their Prologue demo and continue bug hunting.  Here's some new screenshots and their announcement: <P><CENTER><A HREF="/newestshots/full/wcsaga_texture106.jpg"><IMG SRC="/newestshots/thumb/wcsaga_texture106t.jpg" WIDTH="267" HEIGHT="150"></A><A HREF="/newestshots/full/wcsaga_texture107.jpg"><IMG SRC="/newestshots/thumb/wcsaga_texture107t.jpg" WIDTH="267" HEIGHT="150"></A><A HREF="/newestshots/full/wcsaga_texture108.jpg"><IMG SRC="/newestshots/thumb/wcsaga_texture108t.jpg" WIDTH="267" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">We have reached an important milestone that has been a very long time in the making. All 50 of the missions in the main campaign are now finalized; The Darkest Dawn is now complete! We still have a bit of work ahead of us before Saga is ready to launch. We are currently working on significantly updating the missions of the prologue campaign (with updated game play, improved missions, refined dialogue, more characters in game, and a few other things to bring it up to par with the main campaign) which will be included as a small, introductory campaign in the full Saga package. We are going through our final rounds of beta tests, making sure everything is fully polished and as bug-free as possible for launch. Keep your eyes open for a release date announcement soon!</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-30</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11494/</guid>
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			<title>This Clawk Marks is Super</title>
			<link>http://www.wcnews.com/index.shtml#11480</link>			
			<description><![CDATA[One of the most fantastic websites on the entire Internet, Pix's Origin Adventures, has posted a nice high res scan of the game manual for the Super Famicom version of Wing Commander 1.  This edition is more than simply Claw Marks translated into Japanese however, and the booklet gets tons of bonus art alongside reformatted text.  Some drawings are brand new, and others are colorizations of art used in the English documentation.]]></description>
			<content:encoded><![CDATA[One of the most fantastic websites on the entire Internet, <A href="http://www.pixsoriginadventures.co.uk/">Pix's Origin Adventures</A>, has posted a nice high res scan of the <a href="/manuals.shtml">game manual</A> for the Super Famicom version of Wing Commander 1.  This edition is more than simply Claw Marks translated into Japanese however, and the booklet gets tons of bonus art alongside reformatted text.  Some drawings are brand new, and others are colorizations of art used in the English documentation.  We've seen the <a href="/news/2011/08/28/what-s-that-ship">front</A> and <a href="/news/2003/09/11/comparing-regional-vega-sector-maps">back</A> covers recently, but check out the whole thing <A href="http://download.wcnews.com/files/manuals/Wing%20Commander%20-%20Super%20Famicom%20Manual.pdf">here</A> (27 meg PDF).<P><CENTER><A HREF="/newestshots/full/sfc_manual1.jpg"><IMG SRC="/newestshots/thumb/sfc_manual1t.jpg" WIDTH="84" HEIGHT="150"></A><A HREF="/newestshots/full/sfc_manual2.jpg"><IMG SRC="/newestshots/thumb/sfc_manual2t.jpg" WIDTH="182" HEIGHT="150"></A><A HREF="/newestshots/full/sfc_manual3.jpg"><IMG SRC="/newestshots/thumb/sfc_manual3t.jpg" WIDTH="155" HEIGHT="150"></A><A HREF="/newestshots/full/sfc_manual4.jpg"><IMG SRC="/newestshots/thumb/sfc_manual4t.jpg" WIDTH="173" HEIGHT="150"></A><A HREF="/newestshots/full/sfc_manual5.jpg"><IMG SRC="/newestshots/thumb/sfc_manual5t.jpg" WIDTH="173" HEIGHT="150"></A><A HREF="/newestshots/full/sfc_manual6.jpg"><IMG SRC="/newestshots/thumb/sfc_manual6t.jpg" WIDTH="173" HEIGHT="150"></A><A HREF="/newestshots/full/sfc_manual7.jpg"><IMG SRC="/newestshots/thumb/sfc_manual7t.jpg" WIDTH="86" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">Pix's Origin Adventures, my favorite blog, now has the SFC WC1 manual for download. It's full of art you've never seen.</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-29</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11480/</guid>
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			<title>Prepare to Roll the Dice</title>
			<link>http://www.wcnews.com/index.shtml#11481</link>			
			<description><![CDATA[capi3101's been in the news lately for his tabletop tokens and Pen &amp; Paper Armada, but the big project he's been working on for the last six months is an original Wing Commander RPG.  Since last year, he's been steadily making progress on the game's character races, skills, equipment, ships, spaceflight and combat.  capi estimates that the overall game is about two thirds written out, and more is completed each week.]]></description>
			<content:encoded><![CDATA[<a href="/chatzone/members/capi3101.6643/">capi3101</A>'s been in the news lately for his <a href="/news/2012/01/03/new-rpg-counters-come-from-exotic-sources">tabletop tokens</A> and <a href="/news/2012/01/15/wing-commander-armada-taken-to-the-tabletop">Pen &amp; Paper Armada</A>, but the big project he's been working on for the last six months is an original Wing Commander <A href="http://wcrpg.wikia.com/wiki/1.1:_The_Core_Mechanic">RPG</A>.  Since last year, he's been steadily making progress on the game's character races, skills, equipment, ships, spaceflight and combat.  capi estimates that the overall game is about two thirds written out, and more is completed each week.  You can see everything he's developed so far at a custom Wiki <a href="http://wcrpg.wikia.com/wiki/WCRPG_Wiki">here</A>.   <tt><blockquote><font color="#000000">I can now proudly proclaim that all the game's combat rules are 100% complete (now I just got to get some ships, creatures, vehicles, etc. with which to use them). So far I've performed the initial dumps from SFRPG, though I don't think there will be much of the interstellar travel rules I'll be able to keep (owing to differences in the two universes). A lot of what's been going on so far has been collecting and collating data; to assist with this part of the game, it was necessary to start a discussion of the D-drive from Privateer 2 and to figure out its place in the overall WC continuity in general. This discussion is still ongoing. Meantime, I focused my work on Chapters 8.1 (Fuel and Fuel Efficiency Rules) and 8.2 (Planetary Transit/Exploration Rules).<P>I've also begun initial work on the game's timeline. So far, work has involved preparing the entries from Star*Soldier. I do hope to include some Kilrathi history in there, as well as some of the Confederation's early history (when the Akwende Drive was invented, when the Confederation came into existence, etc.). I would like some help with this if at all possible, and will accept entries from any canonical or semi-canonical source.</font></blockquote></tt><P><CENTER><A HREF="/newestshots/full/DRAKHRI.PNG"><IMG SRC="/newestshots/thumb/DRAKHRIt.jpg" WIDTH="150" HEIGHT="150"></A><A HREF="/newestshots/full/BRIDGE.png"><IMG SRC="/newestshots/thumb/BRIDGEt.jpg" WIDTH="291" HEIGHT="150"></A><A HREF="/newestshots/full/ArmadaTeaser.png"><IMG SRC="/newestshots/thumb/ArmadaTeasert.jpg" WIDTH="119" HEIGHT="150"></A></CENTER>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-28</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11481/</guid>
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			<title>Orchestral Remix Strikes a Different Note</title>
			<link>http://www.wcnews.com/index.shtml#11474</link>			
			<description><![CDATA[Shiryu, who authored some hip Wing Commander Movie-themed techno tracks back in the day, has a new composition to share. Orchestral Wing Commander has a much more classical and decidedly mainstream tone than his first WC songs.  He's synchronized the tunes to WC1's intro, briefing and launch below.]]></description>
			<content:encoded><![CDATA[<a href="http://www.facebook.com/ShiryuMusic">Shiryu</A>, who authored some hip Wing Commander Movie-themed techno tracks <a href="/news/2004/02/04/try-some-movie-themed-industrial-tracks">back in the day</A>, has a new composition to share. <a href="http://www.youtube.com/watch?v=Cd2xqgte3HE">Orchestral Wing Commander</A> has a much more classical and decidedly mainstream tone than his first WC songs.  He's synchronized the tunes to WC1's intro, briefing and launch below.  Hit the discuss link to let everyone know what you think.<P><center><iframe width="420" height="315" src="http://www.youtube.com/embed/Cd2xqgte3HE" frameborder="0" allowfullscreen></iframe></center><tt><blockquote><font color="#000000">An orchestrated version of the main title theme of Chris Robert's / Warren Spector's classic space opera/sim "Wing Commander". They don't make them like this anymore, sadly. Enjoy! =)</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-27</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11474/</guid>
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			<title>'Boxy, But Good' or 'Oh, Don't Mine Me'</title>
			<link>http://www.wcnews.com/index.shtml#11492</link>			
			<description><![CDATA[Cybot's back with another cool render of a Wing Commander Academy vessel.  In addition to bringing back a fun variety of familiar designs, WCA also created a few of its own.  This dedicated hospital ship is one of them, and it packs a lot of character for a rectangular box!]]></description>
			<content:encoded><![CDATA[<a href="/chatzone/members/cybot078.6171/">Cybot</A>'s back with another cool render of a Wing Commander <a href="/news/2012/01/21/breaking-news-amazon-lists-wing-commander-academy">Academy</A> vessel.  In addition to bringing back a fun variety of familiar designs, WCA also created a few of its own.  This dedicated hospital ship is one of them, and it packs a lot of character for a rectangular box!  Cybot has also created another original design, which he has dubbed a (very well armed!) mine sweeper.<P><CENTER><A HREF="/newestshots/full/cybot_ships14.jpg"><IMG SRC="/newestshots/thumb/cybot_ships14t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/cybot_ships15.jpg"><IMG SRC="/newestshots/thumb/cybot_ships15t.jpg" WIDTH="249" HEIGHT="150"></A><A HREF="/newestshots/full/cybot_ships16.jpg"><IMG SRC="/newestshots/thumb/cybot_ships16t.jpg" WIDTH="200" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">The hospital ship with the bridge not blow off and a mine sweeper.</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-26</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11492/</guid>
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			<title>LOAF on Sol: Exodus </title>
			<link>http://www.wcnews.com/index.shtml#11491</link>			
			<description><![CDATA["Welcome to Sol Sector, Lieutenant!?" - Lieutenant Chris McCubbin, TCS ConcordiaSol: Exodus, the new space sim from Seamless Entertainment, will be available starting today on Steam for just $9.99.]]></description>
			<content:encoded><![CDATA[<P><CENTER><A HREF="/newestshots/full/SOL_Logo_For_Web.png"><IMG SRC="/newestshots/thumb/SOL_Logo_For_Webt.jpg" WIDTH="746" HEIGHT="150"></A></CENTER><P>"<i>Welcome to Sol Sector, Lieutenant!</I>?" - Lieutenant Chris McCubbin, TCS Concordia<P>Sol: Exodus, the new space sim from Seamless Entertainment, will be available starting today on Steam for just $9.99. I was very kindly allowed to take a look at the finished product over the weekend and would like to share my thoughts with the Wing Commander community.<P><CENTER><A HREF="/newestshots/full/SOL_2012-01-17-Triton_01.jpg"><IMG SRC="/newestshots/thumb/SOL_2012-01-17-Triton_01t.jpg" WIDTH="267" HEIGHT="150"></A></CENTER><P>It should be no secret to longtime readers that I am something of a curmudgeon when it comes to space games that aren&#146;t Wing Commander. The 1990s were rife with soulless imitators that sought to be nothing more than the last Wing Commander done cheaper with the benefit of the latest video card drivers. Then the last decade was a scattering of well-meaning attempts to recapture our favorite series&#146; glory that generally suffered from trying to do too much with too little money. Suddenly every attempt needed a Privateer-style open world, a Wing Commander cinematic story and years worth of &#147;player wish list&#148; bucket items involving overly complicated physics and off-putting gameplay options which scared away the casual fans. And don&#146;t even get me started about shoehorning multiplayer into space shooters&#133;<P><CENTER><A HREF="/newestshots/full/SOL_2012-01-09-UpgradeScreen.jpg"><IMG SRC="/newestshots/thumb/SOL_2012-01-09-UpgradeScreent.jpg" WIDTH="267" HEIGHT="150"></A></CENTER><P>I&#146;m happy to announce that Sol: Exodus is none of these things. This is a small game that&#146;s aimed at giving a modern audience their first taste of how much fun a space shooter should be. The game forgoes all those pitfalls to give us something unique: a deceptively simple action game that should teach today&#146;s gamers how awesome space combat is. Let me run through some of the highs and lows that I think will resonate with Wing Commander veterans:<P><CENTER><A HREF="/newestshots/full/SOL_2012-01-09-Neptune_03.jpg"><IMG SRC="/newestshots/thumb/SOL_2012-01-09-Neptune_03t.jpg" WIDTH="267" HEIGHT="150"></A></CENTER><P>What I Loved<UL><LI>The game&#146;s performance. I no longer maintain a cutting edge gaming PC and was a little nervous when I was asked to look at the game. I shouldn&#146;t have been: it runs beautifully in Windows XP on the circa-2007 MacBook that I use for Wing Commander archiving projects.<LI>The art style.While I recognize that the &#145;paintings&#146; the game uses for the introductory cutscene and the comm. Messages are a cost-saving method to avoid expensive cinematics that may come off as cheap to many people I think they&#146;re just outright fun. They give the game a unique style and they get your imagination going in the same way the original Wing Commander did with its own unique look. (The paintings-to-set-the-scene intro reminds me of nothing so much as the strange, cool TV cut of David Lynch&#146;s Dune.)<LI>The various locales of the Sol system are BEAUTIFUL. Big asteroids, battles set against the backdrops of massive planets and sprawling starbases. I&#146;m reminded of nothing short of Freelancer, but where that game&#146;s beautiful environs had an almost suffocating vastness, Sol: Exodus uses them to give each mission a particular immediacy.<LI>The controls. The game has a wonderfully simple control layout that is entirely customizable (which came in handy when the tutorial wanted me to use my Mac&#146;s non-existent second mouse button.) More importantly, it easily supports both gamepads and JOYSTICKS! This is the ideal solution that Freelancer flubbed so badly: come up with an intuitive control scheme for keyboards (I had no complaints using my laptop&#146;s keyboard and touchpad) and give players who happen to have fancier hardware the option.<LI>The price. Yes, the game has slightly fewer missions than a straight winning play through of the original Wing Commander&#133; but it clocks in at under $10! For an old fighter pilot used to paying as much as $80 for a new game in the early 1990s that&#146;s just incredible, unbelievable. I know it&#146;s more common today, but part of me wants to rage against the idea of even reviewing a game that costs $9.99. Of COURSE you should buy it! That&#146;s hours of entertainment for less than you&#146;re going to pay for a sandwich&#133; so it&#146;s going to hurt, I think, watching the modern gaming media savage it as though it were supposed to be a thirty million dollar AAA affair.<LI>The sense of fun in the ship design. One thing Wing Commander III and IV introduced, which was great at the time, was the &#147;modern military in space&#148; style for their ships. This quietly replaced the more fantastic anime- and classic science fiction-inspired designers of the early games and then quickly spread to every space game imaginable. Sol largely drops this, giving us spacecraft designs which are more fantastic, fun and unique.</UL><P>What I Didn&#146;t<UL><LI>Lack of cockpits. About fifteen years ago, developers decided that graphical &#147;cockpit&#148; layers in space games were unnecessary. I&#146;ve heard a claim that they watched QA teams and found they turned off the cockpits within minutes of starting their games. I&#146;ve also heard that they were embarrassed by the practice of including them in the first place, seeing them as a &#145;hack&#146; to allow old computers to render the action in a much smaller area of the screen. Whatever the real story, future space sim designers need to suck it up and bring them back. A space sim is not a first person shooter and the goal is not to create an invisible HUD; rather, they should be trying to make us feel like we really are Buck Rogers&#133; and seeing the inside of an awesome space fighter around the edges of the screen is exactly what you want to do. In Sol: Exodus, specifically, the &#147;comm&#148; messages are played at the top of the screen. You see the head of the character talking and then the associated text. How much more immersive (and frankly, helpful in hiding the fact that the lips don&#146;t move) would it be to put this screen in a little VDU? Even do it in green-and-black or with some fuzzy signal interruption to obscure the speaker; it&#146;s a case I don&#146;t WANT everything to be perfectly clear.<LI>A few too blatant nods. Without spoiling too much, I was slightly bothered that one plot element in the prologue training mission was lifted directly from &#147;Halo.&#148; Certainly space sims SHOULD be a collection of familiar tropes (what&#146;s Wing Commander but a game of Star Wars?) but this one bit happened to feel too close to me. Similarly, the game&#146;s masthead/logo is a bit too identical to the one Electronic Arts uses for their Mass Effect franchise. And while it&#146; sort of funny that the bad guys&#146; faction&#146;s acronym becomes &#147;C-O-D,&#148; the joke gets a little tired when you have to hear it spoken so many times (I would have absolutely forgiven the game this, however, if it were spoken like the fish rather than spelled out every time.)<LI>The lack of character animation. As I say above, I love the painted look for the character faces and for the introductory cutscene&#133; but I would have been so much more impressed if they had borrowed the &#147;talking head&#148; style for the communications (or used that to create dialog cutscenes.) I understand and appreciate the lack of budget for cinematics, but I think they could have aped the original Wing Commander very well with the addition of a few different mouth shapes for the characters.<LI>The radar and the targeting systems took a little time to get used to. They work perfectly fine and will likely be easy to pick up for new players&#133; but I really don&#146;t understand why the game doesn&#146;t just borrow Wing Commander&#146;s simple system straight out (that said, targeting actually works just like Wing Commander, it&#146;s just that the tutorial teaches it to you oddly. There&#146;s a hotkey you will learn later for flipping through enemy targets.)</UL>It should come as no surprise that Sol comes from a scrappy young development team in Austin, Texas&#151;the city that first birthed the Wing Commander franchise twenty-odd years ago (for those interested, the core team does not include any Wing Commander veterans, although Marc Schaefgen and David Swofford, who did sound work and PR for classic Origin titles respectively, are both credited in the same roles as contractors on Sol.) I should stress that it&#146;s a small game. No, the graphics aren&#146;t as seamless as the latest BioShock or Call of Duty&#133; but they&#146;re fast and full of color and character. Yeah, cutscenes are done in-engine and in-flight, like Secret Ops. And yes, you&#146;ll be playing only nine or so fairly lengthy missions for your $10&#133; but in addition to being hours of fun for old hands it&#146;s also the ideal game for introducing today&#146;s players to the concept. You should gift Sol: Exodus to your kids, relatives, friends, well wishers and others in the hopes that they&#146;ll realize space sims should be the next big thing. <P><CENTER><A HREF="/newestshots/full/SOL_2012-01-05-Saturn_01.jpg"><IMG SRC="/newestshots/thumb/SOL_2012-01-05-Saturn_01t.jpg" WIDTH="267" HEIGHT="150"></A></CENTER><P>As fun as it is, most of all what I want is for people to see Sol: Exodus as an important game, a new beginning for the game type. I want Electronic Arts to look at Seamless Entertainment and say hey, yeah, these guys have the right idea, maybe we should bring back space sims. Am I going to start the great Sol: Exodus community fan site? Probably not, but then I&#146;m getting too old for that. I do truly believe that someone reading this today probably should. The game is great and its world has enormous franchise potential. I would not be surprised if we&#146;re playing a massive Sol: Exodus sequel a few years from today&#133; and if its success helps convince EA that there&#146;s a market for a certain other space sim franchise, all the better!<P><CENTER><A HREF="/newestshots/full/SOL-CODBomberrender.jpg"><IMG SRC="/newestshots/thumb/SOL-CODBomberrendert.jpg" WIDTH="194" HEIGHT="150"></A></CENTER><P>]]></content:encoded>
			<dc:creator>LOAF</dc:creator>
			<dc:date>2012-01-25</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11491/</guid>
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			<title>Contrasting Designs Added to Growing Fleet</title>
			<link>http://www.wcnews.com/index.shtml#11490</link>			
			<description><![CDATA[CMDBob has completed two new ships: the Dorkir transport and Arrow light fighter.  Bob is using some new rendering techniques here, and the result delivers a great cross between animated and metallic texturing.  You can check out more angles of these ships at the CIC Forums here.]]></description>
			<content:encoded><![CDATA[<a href="/chatzone/members/cmdbob.6571/">CMDBob</A> has completed two new ships: the Dorkir transport and Arrow light fighter.  Bob is using some new rendering techniques here, and the result delivers a great cross between animated and metallic texturing.  You can check out more angles of these ships at the CIC Forums <A href="/chatzone/threads/my-wing-commander-1-models.25533/page-4">here</A>.  Up next is the Tiger's Claw!<P><CENTER><A HREF="/newestshots/full/cmdbob_models54.png"><IMG SRC="/newestshots/thumb/cmdbob_models54t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/cmdbob_models55.png"><IMG SRC="/newestshots/thumb/cmdbob_models55t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/cmdbob_models56.png"><IMG SRC="/newestshots/thumb/cmdbob_models56t.jpg" WIDTH="200" HEIGHT="150"></A><BR><A HREF="/newestshots/full/cmdbob_models57.png"><IMG SRC="/newestshots/thumb/cmdbob_models57t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/cmdbob_models58.png"><IMG SRC="/newestshots/thumb/cmdbob_models58t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/cmdbob_models59.png"><IMG SRC="/newestshots/thumb/cmdbob_models59t.jpg" WIDTH="200" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">These renders look different, as I changed renderer from the default scanline one in 3ds Max to the mental ray render, looks MUCH better.<P>Next up is the Tiger's Claw. I wanted to do another WC1 ship, and I thought it was time for a true carrier. After that, the Raptor, then something Kilrathi... </font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-24</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11490/</guid>
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			<title>Congratulations Award Winners!</title>
			<link>http://www.wcnews.com/index.shtml#11489</link>			
			<description><![CDATA[The votes have been tallied, and we now have the winners of our 2011 Fan Project &amp; Web Site of the Year awards!  Many great nominees received a ton of votes, which speaks to how many great undertakings were pursued over the past year.  Although only a few can win, we're still amazed at all the constant fan activity.]]></description>
			<content:encoded><![CDATA[The votes have been tallied, and we now have the winners of our 2011 Fan Project &amp; Web Site of the Year awards!  Many great nominees received a ton of votes, which speaks to how many great undertakings were pursued over the past year.  Although only a few can win, we're still amazed at all the constant fan activity.  Without further delay, here's the winners:<p><IMG SRC="/newestshots/full/fanprojectoftheyear_winner_2011.gif" WIDTH="288" HEIGHT="108" align="right" hspace="5">The 2011 Fan Project of the Year is the <a href="/news/2011/08/11/updated-opengl-patch-for-prophecy-and-secret-ops">OpenGL Patch for Prophecy &amp; Secret Ops</A>!  Pedro and Popsicle Pete's recent updates to the program include new graphical assets, support for the WCP demo and compatibility with the Enhancement Pack that enables high resolution, multiplayer and DVD movie playback.  These tweaks take an already beautiful game and make it gorgeous!<br clear="all"><p><IMG SRC="/newestshots/full/fanprojectoftheyear_runnerup_2011.gif" WIDTH="288" HEIGHT="108" align="left" hspace="5">We have a tie for second place!  WC <a href="/cgi-bin/searchnews.cgi?action=dosearch&amp;body=avacar">TacOps Online</A> and <a href="http://standoff.solsector.net/">Standoff</A> take runner up.  WCTOO completed almost all of the game coding over the last year, which required a major programming commitment and time consuming testing.  Standoff received hardware compatibility improvements and multiple fan enhancements, which continue to ensure one of the most popular fan mods around stays fresh.<br clear="all"> <P><HR><p><IMG SRC="/newestshots/full/websiteoftheyear_winner_2011.gif" WIDTH="288" HEIGHT="108" align="right" hspace="5">The 2011 Web Site of the Year is <a href="http://www.shotglass.de/">Shotglass'</A>!  The site's grand opening was just last year, but it's run by a lifelong Wingnut who's dedicated to sharing WC news with fellow fans.  Wing Commander's always been very big in Germany, so Shtoglass serves an important need.  Check out an English translation <a href="http://translate.google.com/translate?sl=auto&amp;tl=en&amp;js=n&amp;prev=_t&amp;hl=en&amp;ie=UTF-8&amp;layout=2&amp;eotf=1&amp;u=http%3A%2F%2Fwww.shotglass.de%2F&amp;act=url">here</A>.<br clear="all"><p><IMG SRC="/newestshots/full/websiteoftheyear_runnerup_2011.gif" WIDTH="288" HEIGHT="108" align="left" hspace="5">The web runner up is <a href="http://www.wcsaga.com/">WC Saga</A>!  Many fans pointed to the home of the Saga mod as a source of frequent updates and information on the game's development.  Reports on the game's beta test and behind the scenes features should continue to keep fans on edge until it's released.<br clear="all"> <P><HR><P>Congratulations to the winners!  And here's to a great year ahead!  Thanks to all for voting.]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-23</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11489/</guid>
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			<title>Spacetime Studios Takes Time to Celebrate</title>
			<link>http://www.wcnews.com/index.shtml#11466</link>			
			<description><![CDATA[The good news continues for mobile developer Spacetime Studios.  CEO Gary Gattis has posted a rollup that summarizes the company's accomplishments in 2011 and aspirations for the new year.  Spacetime was founded in 2005 in Austin, Texas by a handful of game industry veterans, including several Wing Commander pros from Origin.]]></description>
			<content:encoded><![CDATA[The good news <a href="/news/2011/03/09/spacetime-survives-thrives">continues</A> for mobile developer <a href="http://www.spacetimestudios.com">Spacetime Studios</a>.  CEO Gary Gattis has posted a <A href="http://www.spacetimestudios.com/showthread.php?47195-A-Look-Back-at-2011-and-Forward-to-a-Rockin%C2%92-2012%21">rollup</A> that summarizes the company's accomplishments in 2011 and aspirations for the new year.  Spacetime was founded in 2005 in Austin, Texas by a handful of game industry veterans, including several Wing Commander pros from Origin.  The company had some <a href="/news/2008/01/12/spacetime-times-out">rough times</A> a couple years after getting going with the cancellation of their space combat MMO, BlackStar.  However, the game was relaunched and finally published as a <a href="http://starlegends.com/about">mobile MMO</A> this past August to rave reviews.  Congrats guys!<P><CENTER><A HREF="/newestshots/full/blackstar3.jpg"><IMG SRC="/newestshots/thumb/blackstar3t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/blackstar4.jpg"><IMG SRC="/newestshots/thumb/blackstar4t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/blackstar5.jpg"><IMG SRC="/newestshots/thumb/blackstar5t.jpg" WIDTH="200" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">Our second game, Star Legends: the Blackstar Chronicles, exploded on the mobile gaming scene in August to wide critical acclaim and has already accumulated over 1.5 Million downloads. <P>&#149; Venture Beat: &#147;Top 10 iOS game of 2011&#148;<BR> &#149; Mashable.com &#147;Top 10 Best Android Games of 2011&#148;<BR> &#149; Appolicious &#147;Best Free iPad Games of All Time&#148;<P> Combined, Spacetime Games are played over a million times each week in over 200 countries worldwide. </font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-23</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11466/</guid>
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			<title>This Gratha's Seen Some Action</title>
			<link>http://www.wcnews.com/index.shtml#11486</link>			
			<description><![CDATA[Zohrath has finished his Gratha model, ad the results are fantastic! The spaceframe had a very raptor-like feel to it, and the brown Kilrathi durasteel has some very fine wear and tear. Z's got more updates in the works, which we can't wait to see.]]></description>
			<content:encoded><![CDATA[Zohrath has finished his Gratha model, ad the results are fantastic! The spaceframe had a very raptor-like feel to it, and the brown Kilrathi durasteel has some very fine wear and tear. Z's got more updates in the works, which we can't wait to see. Check out his previous models <A HREF="/cgi-bin/searchnews.cgi?action=dosearch&amp;body=zohrath_models">here</A>.<P><CENTER><A HREF="/newestshots/full/zohrath_models28.jpg"><IMG SRC="/newestshots/thumb/zohrath_models28t.jpg" WIDTH="267" HEIGHT="150"></A><A HREF="/newestshots/full/zohrath_models29.jpg"><IMG SRC="/newestshots/thumb/zohrath_models29t.jpg" WIDTH="267" HEIGHT="150"></A><A HREF="/newestshots/full/zohrath_models30.jpg"><IMG SRC="/newestshots/thumb/zohrath_models30t.jpg" WIDTH="267" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">Maybe someone will get a kick out of the final result. More to come!</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-22</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11486/</guid>
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			<title>BREAKING NEWS: Amazon Lists Wing Commander Academy!</title>
			<link>http://www.wcnews.com/index.shtml#11487</link>			
			<description><![CDATA[Amazon.com has finally posted a product page for Wing Commander Academy on DVD!  This is a day we've been eagerly anticipating since the preliminary Canadian Amazon.]]></description>
			<content:encoded><![CDATA[<A HREF="/newestshots/full/wcadvdboxfinal_lite.jpg"><IMG SRC="/newestshots/thumb/wcadvdboxfinal_litet.jpg" WIDTH="220" HEIGHT="300" align="right" hspace="5"></A>Amazon<B>.com</B> has finally posted a <a href="http://www.amazon.com/exec/obidos/ASIN/B005GYXO30/wingcommander-20">product page</A> for Wing Commander Academy on DVD!  This is a day we've been eagerly anticipating since the preliminary Canadian <a href="/news/2011/09/08/breaking-news-more-wing-commander-academy-details">Amazon.ca page</A> went up in September.  The new storefront features the box art and confirms the May 29, 2012 release date.  It also offers the set at a preorder price of $17.49, compared to the MSRP of $24.98.  Super exciting - it's getting closer!  <a href="http://www.amazon.com/exec/obidos/ASIN/B005GYXO30/wingcommander-20">Order your copy now</A>!<tt><blockquote><font color="#000000">Product Details<BR>Format: NTSC<BR> Language: English<BR> Studio: Millennium Media Services <BR>DVD Release Date: May 29, 2012 <BR>Run Time: 286 minutes  </font></blockquote></tt><P><center>Check out <A href="http://www.youtube.com/watch?v=8Z0JSfCejY4">this video</A> for an example of the set's fantastic image quality.<P><iframe width="420" height="315" src="http://www.youtube.com/embed/8Z0JSfCejY4" frameborder="0" allowfullscreen></iframe></center>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-21</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11487/</guid>
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			<title>Quick Awards Reminder</title>
			<link>http://www.wcnews.com/index.shtml#11488</link>			
			<description><![CDATA[If you still have not yet voted in the CIC's annual Fan Project &amp; Web Site of the Year awards, today's your last chance!  Hit the voting page to help pick the winners.]]></description>
			<content:encoded><![CDATA[If you still have not yet voted in the CIC's annual Fan Project &amp; Web Site of the Year awards, today's your last chance!  Hit the <A href="/vote2011.shtml">voting page</A> to help pick the winners.<P><CENTER><A HREF="/newestshots/full/NewWingLogoFinal.png"><IMG SRC="/newestshots/thumb/NewWingLogoFinalt.jpg" WIDTH="362" HEIGHT="35"></A></CENTER>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-21</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11488/</guid>
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			<title>Freddie Prinze Soldiers On</title>
			<link>http://www.wcnews.com/index.shtml#11485</link>			
			<description><![CDATA[Freddie Prinze Jr, who portrayed Christopher Blair in Chris Robert's Wing Commander feature film has lent his voice to the highly anticipated Mass Effect 3.  Freddie plays a soldier character that coincidentaly bears the name of a classic Wing Commander locale: Jason Vega.  He's not the first Wing Commander alumni to transition to the Mass Effect universe.]]></description>
			<content:encoded><![CDATA[<A HREF="/newestshots/full/masseffect3_1.jpg"><IMG SRC="/newestshots/thumb/masseffect3_1t.jpg" WIDTH="267" HEIGHT="150" align="right" hspace="5"></A>Freddie Prinze Jr, who portrayed Christopher Blair in Chris Robert's Wing Commander feature film has lent his voice to the highly anticipated Mass Effect 3.  Freddie plays a soldier character that coincidentaly bears the name of a classic Wing Commander locale: Jason Vega.  <p>He's not the first Wing Commander alumni to transition to the Mass Effect universe.  Adam Lazarre-White, who played Lt. Terrence 'Zero' O'Hearn in Wing Commander Prophecy and Secret Ops voiced the character of <a href="/news/2009/12/17/zero-connection-between-mass-effect-2-and-wing-commander">Jacob Taylor</A> in Mass Effect 2.  <p>While Freddie's movie career has been hit or miss...  I actually think he sounds pretty good and much more matured in the short clip from <a href="http://www.gametrailers.com/video/james-vega-mass-effect/726003">Game Trailers</A> below.   Maybe we can get him to re-dub all his Wing Commander movie lines too.<p><center><div style="padding:4px;"><embed src="http://media.mtvnservices.com/mgid:moses:video:gametrailers.com:726003" width="512" height="288" type="application/x-shockwave-flash" allowFullScreen="true" allowScriptAccess="always" base="." flashVars=""></embed></div></center]]></content:encoded>
			<dc:creator>AD</dc:creator>
			<dc:date>2012-01-20</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11485/</guid>
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			<title>Academy Comes to America </title>
			<link>http://www.wcnews.com/index.shtml#11484</link>			
			<description><![CDATA[There's good news and bad news tonight. The good news is that the Wing Commander Academy DVD set is now set for an American (rather than just Canadian) release. It should be available for preorder via Amazon and other retailers soon.]]></description>
			<content:encoded><![CDATA[There's good news and bad news tonight. The good news is that the Wing Commander Academy DVD set is now set for an American (rather than just Canadian) release. It should be available for preorder via Amazon and other retailers soon. The bad news is that this means another delay: the set is now scheduled for release <B>May 29</B>. <A HREF="http://www.tvshowsondvd.com/news/Wing-Commander-Academy-The-Complete-Series/16408">TVShowsonDVD</A> suggests that the Canadian version <i>may</i> still release in March, although distribution issues are making that less likely.<P><CENTER><A HREF="/newestshots/full/wcadvdboxfinal.jpg"><IMG SRC="/newestshots/thumb/wcadvdboxfinalt.jpg" WIDTH="110" HEIGHT="150"></A></CENTER>]]></content:encoded>
			<dc:creator>LOAF</dc:creator>
			<dc:date>2012-01-19</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11484/</guid>
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			<title>Standoff Fan Patch Adds a Retro Touch</title>
			<link>http://www.wcnews.com/index.shtml#11483</link>			
			<description><![CDATA[danr put together a simple audio patch that takes the Prophecy/Secret Ops mass driver sound in Standoff and replaces it with the classic WC2 mass driver effect from the Kilrathi Saga.  All of the original guns have a very distinctive sound and feel to them, so this little tweak adds a nice touch.  Simply drop the contents of this file (35 k zip) into the Standoff folder and play.]]></description>
			<content:encoded><![CDATA[<a href="/chatzone/members/danr.5989/">danr</A> put together a simple audio patch that takes the Prophecy/Secret Ops mass driver sound in <a href="http://standoff.solsector.net">Standoff</A> and replaces it with the classic WC2 mass driver effect from the Kilrathi Saga.  All of the original guns have a very distinctive sound and feel to them, so this little tweak adds a nice touch.  Simply drop the contents of <a href="http://download.wcnews.com/files/mods/standoff_massdriver_sound.zip">this file</A> (35 k zip) into the Standoff folder and play.  More instructions are included.  <P><CENTER><A HREF="/newestshots/full/standoffsplash_ep3_win.jpg"><IMG SRC="/newestshots/thumb/standoffsplash_ep3_wint.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/standoff_episodefive08.png"><IMG SRC="/newestshots/thumb/standoff_episodefive08t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/standoffsplash_ep1_win.jpg"><IMG SRC="/newestshots/thumb/standoffsplash_ep1_wint.jpg" WIDTH="200" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">Hi, I made this for personal use a while back, but after starting a Standoff replay today, decided others might like to try it out.<P>The attached zipfile contains a replacement sound effect for the Mass Driver. It replaces the current (Secret Ops?) sound effect with the 1996 Saga Mass Driver. So if you've played a lot of KS WC and WCII, it might add a retro touch to your Standoff experience. Works for me.<P>I took the KS soundfile and converted it with WAV2IFF. The attached zip is a ready-to-go version, just add it to your Standoff directory via the readme inside. </font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-18</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11483/</guid>
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			<title>Massive Monolith Gets Modular Makeover</title>
			<link>http://www.wcnews.com/index.shtml#11482</link>			
			<description><![CDATA[Scooby Doo has put together a new Monolith concept.  Aside from simply being a bigger sharper version of the design from Privateer 2, the ship has a new modular cargo system with a variety of customized transport sections.  It can even carry fighters!]]></description>
			<content:encoded><![CDATA[<a href="/chatzone/members/scoobydoo.4453/">Scooby Doo</A> has put together a new Monolith concept.  Aside from simply being a bigger sharper version of the design from Privateer 2, the ship has a new modular cargo system with a variety of customized transport sections.  It can even carry fighters!  Such versatility would be super useful on the frontier.<P><CENTER><A HREF="/newestshots/full/scoobydoo_concept43.jpg"><IMG SRC="/newestshots/thumb/scoobydoo_concept43t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/scoobydoo_concept44.jpg"><IMG SRC="/newestshots/thumb/scoobydoo_concept44t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/wcpedia/Monolith"><IMG SRC="/newestshots/thumb/poll_monolitht.gif" WIDTH="178" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">I've changed the monolith's cargo area completely. There's four different detachable modules, a cargo container, a fighter transport, fuel tankers and civilian transport units (with landing bays)</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-17</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11482/</guid>
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			<title>Just Crusin' Along...</title>
			<link>http://www.wcnews.com/index.shtml#11477</link>			
			<description><![CDATA[CMDBob has put some of his numerous models to good use in a new wallpaper image.  It features a Tallahassee being escorted behind a planet by several Rapiers.  The setting is simple and even has a nice serene quality to it.]]></description>
			<content:encoded><![CDATA[<a href="/chatzone/members/cmdbob.6571/">CMDBob</A> has put some of his numerous <A HREF="/cgi-bin/searcgi?action=dosearch&amp;body=cmdbob_models">models</A> to good use in a new wallpaper image.  It features a Tallahassee being escorted behind a planet by several Rapiers.  The setting is simple and even has a nice serene quality to it.  Hit the thumbnail below for a full 1920x1080 version.<P><CENTER><A HREF="/newestshots/full/cmdbob_models53.png"><IMG SRC="/newestshots/thumb/cmdbob_models53t.jpg" WIDTH="356" HEIGHT="200"></A></CENTER>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-16</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11477/</guid>
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			<title>Retro Gaming's the Rage</title>
			<link>http://www.wcnews.com/index.shtml#11479</link>			
			<description><![CDATA[If the Retrode just feels too stationary, the Retrobit RetroDuo Portable is for you!  The device features the ability to play SNES games on its 3.5 inch LCD, plus it can also output video to your TV.]]></description>
			<content:encoded><![CDATA[If the <A href="/news/2012/01/10/new-classic-cartridge-player-coming-soon">Retrode</A> just feels too stationary, the <A href="http://www.engadget.com/2012/01/15/retrobit-retroduo-portable-SNES-and-retroport-hands-on/">Retrobit RetroDuo Portable</A> is for you!  The device features the ability to play SNES games on its 3.5 inch LCD, plus it can also output video to your TV.  Engadget has posted a preview <a href="http://www.engadget.com/2012/01/15/retrobit-retroduo-portable-SNES-and-retroport-hands-on/">here</A>.  It'll be priced at about $90, or you can just get your <A href="/eareplay.shtml">EA Replay</A> going on an old <a href="/news/2006/08/15/news-travels-fast-on-this-tub">PSP</A>.<P><CENTER><A HREF="/newestshots/full/retroduo.jpg"><IMG SRC="/newestshots/thumb/retroduot.jpg" WIDTH="226" HEIGHT="150"></A></CENTER>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-16</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11479/</guid>
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			<title>Wing Commander Armada Taken to the Tabletop</title>
			<link>http://www.wcnews.com/index.shtml#11460</link>			
			<description><![CDATA[capi3101's latest role-playing project is an exciting "pen and paper" translation of Wing Commander Armada!  The setup is fun and easy: players can use any Wing Commander sector for their battle.  Gameplay pieces are comprised of capi's printable WC tokens and several dice.]]></description>
			<content:encoded><![CDATA[<A HREF="/newestshots/full/WALogoFinal.png"><IMG SRC="/newestshots/thumb/WALogoFinalt.jpg" WIDTH="215" HEIGHT="150" align="right" hspace="5"></A><a href="/chatzone/members/capi3101.6643/">capi3101</A>'s latest role-playing project is an exciting "pen and paper" translation of Wing Commander <a href="/background/armada.shtml">Armada</A>!  The setup is fun and easy: players can use any Wing Commander <a href="/maps/">sector</A> for their battle.  Gameplay pieces are comprised of capi's printable <a href="http://wcrpg.wikia.com/wiki/Tokens">WC tokens</A> and several dice.  The rules have been summarized at the wikia WCRPG page <a href="http://wcrpg.wikia.com/wiki/Wing_Commander:_Armada_PNP">here</A>, and a printable rules PDF is also available at the <a href="/chatzone/threads/armada-pnp.25874/">CIC Forums</A>.  Give it a try and let everyone know what you think!<tt><blockquote><font color="#000000"><P>One of the big problems with creating all those counter sheets is that I really didn't have any specific pnp games in mind when I did them. True, I was pretty sure I could use some of them with TacOps (and later WCRPG), but the vast majority of them would be sitting unused for who knows how long. So, I decided since no games yet existed that would take advantage of those counters, I should probably make a few. And a pnp adaptation of Armada seemed like a good place to start.<P>I'm happy to announce that I completed the first draft of Wing Commander Armada: PNP this afternoon. The rules are currently online at the WCRPG wiki, at <a href="http://wcrpg.wikia.com/wiki/Wing_Commander:_Armada_PNP">http://wcrpg.wikia.com/wiki/Wing_Commander:_Armada_PNP</A>. The game is a reasonably faithful adaptation of the original (at least in my humble opinion). Of the counter sheets, it only requires the logo sheet (used as "Production Points" and "Claim Tokens") and the Armada Strategic sheet. I will probably need to work up some custom maps at some point; right now the rules suggest using the maps available from CIC. <P>The game is a first draft and it has yet to really be playtested at all (though I did do a pretty thorough check of the combat system while drafting the long combat example), so I'd definitely appreciate some help on that front. Anyone who has any comments, questions, concerns, complaints, etc. regarding the game may reply to this thread.<P>I hope y'all like it, share and enjoy, and so forth...</font></blockquote></tt><P><CENTER><A HREF="/newestshots/full/NewWing5.png"><IMG SRC="/newestshots/thumb/NewWing5t.jpg" WIDTH="417" HEIGHT="35"></A></CENTER>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-15</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11460/</guid>
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			<title>Last Week to Vote</title>
			<link>http://www.wcnews.com/index.shtml#11478</link>			
			<description><![CDATA[The voting period is starting to wind down, but it's not too late to make a difference!  This is the last week to vote for nominees of the CIC's annual Fan Project &amp; Web Site of the Year awards, and results will be posted next weekend.  Head over to the voting page if you haven't cast your vote yet!]]></description>
			<content:encoded><![CDATA[The voting period is starting to wind down, but it's not too late to make a difference!  This is the last week to vote for nominees of the CIC's annual Fan Project &amp; Web Site of the Year awards, and results will be posted next weekend.  Head over to the <A href="/vote2011.shtml">voting page</A> if you haven't cast your vote yet!<UL><LH><B>Fan Projects of the Year</B><A HREF="/newestshots/full/WC4_SP.png"><IMG SRC="/newestshots/thumb/WC4_SPt.jpg" WIDTH="240" HEIGHT="300" align="right" hspace="5"></A><LI><a href="http://enigma.de.to/">Enigma 2666</A> began as a remake of Wing Commander 2, but has evolved into its own fledgling campaign.  Deathsnake made steady progress all year long, including a couple of brief playable test releases.<LI><a href="/news/2011/08/11/updated-opengl-patch-for-prophecy-and-secret-ops">OpenGL for Prophecy &amp; Secret Ops</A> offers substantially enhanced graphics for these two classic games.  Pedro and Popsicle Pete's improvements in 2011 include new graphical assets, support for the WCP demo and compatibility with the Enhancement Pack that enables high resolution, multiplayer and DVD movie playback.<LI><A HREF="/cgi-bin/searchnews.cgi?action=dosearch&amp;body=miniature models">Rapid Prototype Mini Models</A> include major contributions from several people: <a href="/news/2011/01/26/more-wing-commander-tabletop-gaming-rules-previewed">Astro Commander</A>, <a href="/news/2011/10/01/kilrathi-fleet-buildup-continues">AAN</A> and <a href="/news/2011/10/02/retro-rapier-reaches-reality">Klavs</A> independently continued to expand how many of these amazing ships there are.  The paint jobs are just incredible!<LI><A HREF="/cgi-bin/searchnews.cgi?action=dosearch&amp;body=rcprofileplanes">Remote Control Dralthi &amp; Morningstar</A> is one that's hard to believe exists!  Chris Carpenter has worked some aerodynamic magic to make physical Wing Commander models that actually fly.<LI><a href="http://standoff.solsector.net/">Standoff</A> still serves as the gold standard for Wing Commander game mods, and in 2011 they released patches for 64-bit versions of Windows and new ATI video cards.  Dedicated fans of the game, Ilanin and wcnut, even helped complete mission walkthroughs and a Macintosh port!<LI><a href="/cgi-bin/searchnews.cgi?action=dosearch&amp;body=avacar">Tactical Operations Online</A> made consistent progress all year long with new features and test games.  Avacar has taken an already great tabletop game and successfully brought it to the Internet.</uL><br clear="all"><UL><Lh><B>Web Sites of the Year</B><A HREF="/newestshots/full/gogwc12-9.jpg"><IMG SRC="/newestshots/thumb/gogwc12-9t.jpg" WIDTH="240" HEIGHT="150" align="right" hspace="5"></A><LI><a href="http://hcl.solsector.net/">HCl's Wing Commander Editing Site</A> offers an amazing assortment of editing tools for all sorts of Wing Commander games.  HCl made considerable progress this year <a href="/news/2011/05/17/crazy-impressive-wc-sleuthing-here">decompressing</A> file formats used in WC games, and he published one such tool to grab Privateer 2 text in addition to several collaborative works.<LI><a href="http://papercommander.solsector.net/">Paper Commander</A> released half a dozen <a href="/news/2011/04/30/paper-commander-posts-huge-update">new models</A> this year, including designs from guest modeler Thunderchild.  All of the newest designs even include integrated paper stands!<LI><a href="http://www.shotglass.de">Shotglass' Site</A> launched this year as a useful new Wing Commander hub for German-speaking fans.  The site continues to be frequently updated with WC news and other stories of interest to Wingnuts.<LI><a href="http://www.fleet-commander.net/WCTO/CIC/WCTO.htm">Tactical Operations</A> serves as the base of operations for Ironduke's tabletop WC RPG.  The fun role playing game is the inspiration for the online variant up for nomination in the Fan Project section, and it also works with capi's <a href="/news/2011/11/20/ship-building-has-never-been-so-easy">counter tokens</A>.<LI><a href="http://www.wcsaga.com/">WC Saga</A> kept fans up to date on the latest beta test progress at their project's website.  The frequent updates on the mod's development status will surely continue throughout 2012.<LI><a href="http://wedge009.net/wc/">Wedge's Wing Commander Site</A> is one of the most complete archives of WC information on the internet.  It's a prime collection of organized resources in addition to displaying its own content.</UL><P>Don't forget to <a href="/vote2011.shtml">vote here</A>!]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-15</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11478/</guid>
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			<title>Classic Magazine Feature Highlights Origin Hits</title>
			<link>http://www.wcnews.com/index.shtml#11473</link>			
			<description><![CDATA[st3lt3k found a neat video recorded for the February 1994 issue of PC Player magazine.  The clip is a five minute feature exclusively on the cool things Origin had planned for the year ahead.  Unfortunately there's no info on Armada or Wing Commander 3, but Super Wing Commander makes a cameo at 0:22.]]></description>
			<content:encoded><![CDATA[<a href="/chatzone/members/st3lt3k.4018/">st3lt3k</A> found a neat <a href="http://www.youtube.com/watch?v=RQCr4iAnjQc">video</A> recorded for the February 1994 issue of PC Player magazine.  The clip is a five minute feature exclusively on the cool things Origin had planned for the year ahead.  Unfortunately there's no info on Armada or Wing Commander 3, but Super Wing Commander makes a cameo at 0:22.  For fans who are only familiar with the WC series, it's also a good introduction to what else Origin had going on during the mid '90s.  You "won't believe your eyes" at all the amazing games!   Attentive Wingnuts will also spot the unique interview background settings that also appeared in the <a href="/news/2011/09/13/behind-the-screens-tape">WC3 Behind the Screens</A> videos.<P><center><object width="640" height="360"><param name="movie" value="http://www.youtube.com/v/RQCr4iAnjQc&amp;hl=en_US&amp;feature=player_embedded&amp;version=3"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/RQCr4iAnjQc&amp;hl=en_US&amp;feature=player_embedded&amp;version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="360"></embed></object></center>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-14</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11473/</guid>
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			<title>Saga Continues to Work Missions &amp; Demo</title>
			<link>http://www.wcnews.com/index.shtml#11472</link>			
			<description><![CDATA[Tolwyn reports that WC Saga has "finalized" almost all of the game's missions and has started to go back and update the demo that was originally released in 2006.  The latest advancements raise hopes that the mod could be released prior to its upcoming eleventh birthday!  Two more teaser shots have been released.]]></description>
			<content:encoded><![CDATA[Tolwyn reports that <a href="http://www.wcsaga.com/news-archive-2012/there-is-indeed-a-light-at-the-end-of-the-tunnel.html">WC Saga</A> has "finalized" almost all of the game's missions and has started to go back and update the demo that was originally released in 2006.  The latest advancements raise hopes that the mod could be released prior to its upcoming eleventh birthday!  Two more teaser shots have been released.  Although these may appear too dark/light for some viewers, the team has mentioned that ambient light levels will be adjustable in the game.<P><CENTER><A HREF="/newestshots/full/wcsaga_texture104.jpg"><IMG SRC="/newestshots/thumb/wcsaga_texture104t.jpg" WIDTH="267" HEIGHT="150"></A><A HREF="/newestshots/full/wcsaga_texture105.jpg"><IMG SRC="/newestshots/thumb/wcsaga_texture105t.jpg" WIDTH="267" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">By the end of next week, we will have finalized 48 of the missions from the main campaign, leaving only the final two climactic missions. In addition, we are also remastering and upgrading the original prologue missions to be released as a second, brief campaign as a part of the full Saga package. Beside that, we are finishing working out a few issues with the code, and of course we will resolve any issues that come up as we finalize the missions. We are just as anxious to be finished with the project as you are for us to be finished, but we are making sure to be careful and not take shortcuts on these final missions as we come around the bend on the last stretch to the finish line. So, while we do not yet have an exact release date because we cannot foresee what issues may come up as we make these last missions and code refinements, we are confident in stating that in a matter of weeks, Saga should be ready for launch. <P>After ten years of work, the end is indeed near!</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-13</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11472/</guid>
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			<title>TacOps Pulls Out The Big Guns</title>
			<link>http://www.wcnews.com/index.shtml#11475</link>			
			<description><![CDATA[Avacar has coded a number of new features into WC TacOps Online that make it easier and harder to blow up bad guys.  On the offensive side, anti-matter guns, the phase transit cannon and flak blasts have all be implemented, which gives capships a hefty boost in battle.  For those on the defense, "line of site" has been introduced which allows ships to hide behind asteroids and large objects.]]></description>
			<content:encoded><![CDATA[<a href="/chatzone/members/avacar.5307/">Avacar</A> has coded a number of new features into WC <a href="http://www.fleet-commander.net/WCTO/CIC/WCTO.htm">TacOps</A> Online that make it easier and harder to blow up bad guys.  On the offensive side, anti-matter guns, the phase transit cannon and flak blasts have all be implemented, which gives capships a hefty boost in battle.  For those on the defense, "line of site" has been introduced which allows ships to hide behind asteroids and large objects.  The project is getting very close to completing all the rules from Ironduke's tabletop game!<P><CENTER><A HREF="/newestshots/full/tacops37.jpg"><IMG SRC="/newestshots/thumb/tacops37t.jpg" WIDTH="177" HEIGHT="150"></A><A HREF="/newestshots/full/tacops38.jpg"><IMG SRC="/newestshots/thumb/tacops38t.jpg" WIDTH="173" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">Continuing with my roll-out of new features, I am happy to announce that line-of-sight has now been coded. I haven't had a chance to do any testing whatsoever of this algorithm, but at least it isn't giving any immediate run-time errors.<P>Obviously, putting in the line-of-sight code has ramifications for all gun target acquisition and ranging. In this up-coming combat phase, if any of you feel like you should be able to target someone and cannot anymore, point this out immediately and do not submit your order. Also, as it is currently coded, there is nothing actually telling you that you're blocked by line-of-sight, you simply won't have the target listed as an option on your drop down in the command window.<P>-----------------------<P>I should mention that we're 'getting close'. Flak fire is the 2nd last game rule/feature yet to be coded. After that, only friendly fire remains before we have a 'game rule-complete' version of WCTOO.<P>When that happens, I'm going to kick us into Phase 6. This is a redefinition of all the timelines out there, and I'll publish updates to the appropriate threads when we get closer. Phase 6 will focus on a lot of the user interface requests/suggestions, as well as start work on the much-needed administrator tools (leading up to the eventual map editor). </font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-12</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11475/</guid>
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			<title>Wing Commander Computer at Full Throttle</title>
			<link>http://www.wcnews.com/index.shtml#11465</link>			
			<description><![CDATA[LOAF is back to building Karga the Hero, and the "cockpit" is looking fantastic.  The latest addition is a Thrustmaster TQS throttle, and there's some new high res photos to celebrate the nearly complete setup.  Watch out for that first one, it's an 18 megapixel/7 megabyte behemoth.]]></description>
			<content:encoded><![CDATA[LOAF is back to building <a href="/cgi-bin/searchnews.cgi?action=dosearch&amp;body=karga_computer">Karga the Hero</A>, and the "cockpit" is looking fantastic.  The latest addition is a Thrustmaster <a href="http://www.cyberg8t.com/f2comp/prodtqs.htm">TQS</A> throttle, and there's some new <a href="/loaf/photos/karga/hd/">high res</A> photos to celebrate the nearly complete setup.  Watch out for that first one, it's an 18 megapixel/7 megabyte behemoth.  Be sure to zoom in to read all the writing on the MasterPilot displays!<P><CENTER><A HREF="/newestshots/full/karga_computer28.jpg"><IMG SRC="/newestshots/thumb/karga_computer28t.jpg" WIDTH="225" HEIGHT="150"></A><A HREF="/newestshots/full/karga_computer29.jpg"><IMG SRC="/newestshots/thumb/karga_computer29t.jpg" WIDTH="225" HEIGHT="150"></A><A HREF="/newestshots/full/karga_computer30.jpg"><IMG SRC="/newestshots/thumb/karga_computer30t.jpg" WIDTH="225" HEIGHT="150"></A><A HREF="/newestshots/full/karga_computer31.jpg"><IMG SRC="/newestshots/thumb/karga_computer31t.jpg" WIDTH="225" HEIGHT="150"></A></CENTER><tt><blockquote><font color="#000000">The best news is that my recovery coincided with the arrival of the Thrustmaster TQS! As Dundradal promised, it is one heck of a throttle: just covered in crazy knobs and switches and buttons. Just learning to fly again is proving to be a fascinating experience.<P>Basically, there's a four-way switch that you use with one finger to control many extended cockpit features... and then a three-position slider you use to change the values on the four-way switch, for a total of twelve possible commands with two fingers. But many of the games support the other buttons, too... Wing Commander III, for example, lets you swap between different cockpit views by rotating the big radar wheel.<P>The TQS also has a built in mouse nub! You connect it with a separate serial cable and so can navigate menus and such without needing to switch to your mouse. I didn't have a serial cable on Friday, but one is on the way now...<P>Now of course this wouldn't be /this/ project if there weren't some crazy problem to overcome during the installation. And that was getting the TQS/F22 to program correctly. I had initially chained everything from my PS/2 keyboard connection in this order: PC-MasterPilot-MasterPilot-MasterPilot-F22-Keyboard. Unfortunately, the programming signal couldn't make it to the joystick--it would lock up in the 'finding' phase using both the DOS and Windows loaders.<P>I read in old usenet posts that having one MasterPilot and one MasterPilot programmer (which I don't have) could cause problems because of the power and the length the signal would have to travel to the joystick and that the solution was to swap things around until you got an order that worked for your system.<P>So next I tried: PC-MasterPilot-F22-MasterPilot-MasterPilot-Keyboard. <P>That was a bust, completely ran out of voltage before I got to the keyboard; it would barely pick up keystrokes or get stuck and repeat letters.<P>Finally I attempted: PC-MasterPilot-MasterPilot-F22-MasterPilot-Keyboard, which had the added bonus of removing a PS/2-AT converter that I had been using to plug the keyboard into the F22 (MasterPilots, oddly, have both AT and PS/2 holes.)<P>Bingo! Everything powers up correctly and the loaded can send sticksets to the F22/TQS correctly.</font></blockquote></tt>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-11</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11465/</guid>
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			<title>Dorkir Gets the Right Shape</title>
			<link>http://www.wcnews.com/index.shtml#11462</link>			
			<description><![CDATA[Here's a preview of CMDBob's newest model, a Kilrathi Dorkir transport.  The ship has really great geometry, but it still needs textures.  That's nothing a little brown and red can't fix!]]></description>
			<content:encoded><![CDATA[Here's a preview of <a href="/chatzone/members/cmdbob.6571/">CMDBob</A>'s newest model, a Kilrathi Dorkir transport.  The ship has really great geometry, but it still needs textures.  That's nothing a little brown and red can't fix!<P><CENTER><A HREF="/newestshots/full/cmdbob_models50.png"><IMG SRC="/newestshots/thumb/cmdbob_models50t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/cmdbob_models51.png"><IMG SRC="/newestshots/thumb/cmdbob_models51t.jpg" WIDTH="200" HEIGHT="150"></A><A HREF="/newestshots/full/cmdbob_models52.png"><IMG SRC="/newestshots/thumb/cmdbob_models52t.jpg" WIDTH="200" HEIGHT="150"></A></CENTER>]]></content:encoded>
			<dc:creator>ChrisReid</dc:creator>
			<dc:date>2012-01-10</dc:date>   
			<guid isPermaLink="true">http://www.wcnews.com/news/update/11462/</guid>
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