Fighter/Bomber In-Service Dates Visualized Update ID Share on Facebook Share on Twitter

Here's a quick graphic showing the known service dates for Confed fighters from the games (2654 and after); as you can see, it's largely not a case of designs replacing each other between WC1-3!

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Originator Tool Adds Support for Wing Commander Arena Models Update ID Share on Facebook Share on Twitter

Another week, another exciting update to the Originator extraction tool! A headline feature this time is support for Wing Commander Arena models. Look how sharp they are in this format! There's some huge untapped potential with these designs. AllTinker also improved on the Privateer 2 enhancements added earlier this month and also added support for viewing certain images and text out of Origin's game Bioforge. You can grab the new update here.
Here's version 0.3.05, which mainly adds a few more missing bits of Privateer 2 text, brings over some of my old work-in-progress Bioforge stuff, and adds support for Wing Commander Arena models. [For] Wing Commander Arena's models, which are binary Ogre3D models - I wrote a custom parser rather than use Ogre itself. Originator itself doesn't display the normalmaps currently, but it does export them; it'd be easy enough but I'll wait until I do a bit of a refresh of the viewport rendering code at a later date.
Years ago I was reverse engineering Bioforge, but stopped when I discovered the OpenBioforge project which seemed much further along - if you're into the idea of an improved Bioforge source port, be sure to keep tabs on that (e.g. here). Anyway, I've brought over a good amount of my old work, including my half-finished script reparser, and support for images and some more of the in-game text. I may bring over my animation code eventually too, but it'll be part of the object/ship viewer.

Quick Recognition for the Lovely Art Style of Secrets of the WCU Update ID Share on Facebook Share on Twitter

Shout out to the wonderful fan ship illustrations in Secrets of the Wing Commander Universe! They're credited to Elizabeth Creegan. You can access a full collection of Ms. Creegan's ship sketches here.
Secrets of the Wing Commander Universe is the master pilot's guide to all eight Wing Commander games. Every ship and weapon is discussed; every mission is explained; every winning strategy and tactic is detailed; every undocumented feature is laid bare. You get years of Wing Commander experience - without giving up your day job. It's the Bible of the Wing Commander Universe!
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Nephilim Fighters Transit the Wormhole Into Physical Space Update ID Share on Facebook Share on Twitter

Knight26-77 has switched over to Nephilim models, and his first two are beauties! He's managed to source a "burnt titanium" material that prints with an apparent irridescent quality in order to give them their natural bug sheen. In keeping with the aquatic Manta and Moray theme, Knight's posed the designs in and around the pool to give them a fluidic space vibe. These are definitely some of the best physical Nephilim models that I've seen!
Casey we got bugs!!! Printed this in Burnt Titanium. I like the look it gives. She just looked so good in the sun and wet.

Can't forget the build video:

Another Defiance Industries Wing Commander Prophecy Upgrade model.

WC4 Remastered off to a Great Start in 2024 Update ID Share on Facebook Share on Twitter

The WC4 Remastered team is back with a big new update on the significant progress that the team has made over the last couple months. Although they haven't formally published any updates, they've been very busy at work on several fronts. Some key menu / interface tasks and video integration have been completed. The team has made some excellent asteroid fixes and fleshed out the first few introductory missions. There's even a beautiful new Clarkson class transport model. Head over to WCRespace for the full article on what's new!
Over Christmas and the early part of this year progress has been excellent, not only have we added all the missing UI menus but two more missions are now fully playable. Unfortunately it’s now ODVS’ turn to be overwhelmed with work so we will hold off showing those menus until he can replace my programmer art with his usual high standard.
For this article we will take a look at Mission 2 (Hellespont: Escort and Patrol). The first five missions or so all have some unique additions and will be getting their own update – hopefully once they’re done things should move very quickly.

First a warning about the screenshots we will be showing for a while – due to selecting the wrong swap buffer format we realised that we had been presenting in linear color space, not sRGB. What this means is dark colors were darker than they ought to have been and lighting was hard to balance. We are still in the process of re-tuning visuals. Long term the lighting will be improved as a result however and we did take the opportunity to start work on HDR monitor support.

Learn About Privateer's Background Vehicles Update ID Share on Facebook Share on Twitter

Now let's take a look at some of the background vehicles that did make it into the game!

This is TRUCK, CART and CARGO which drive through Perry Naval Base. Truck and cart also appear on the mining base.

LOADER is a variant of truck that appears in the ship upgrade room. From the dev files (and the Oxford promo shot that started all this!) it looks like they intended for these guys to appear on the landing screens too. This is the first of several CAR models. It drives through the New Constantinople concourse scene (in both directions.) Perry's pad vista has this blink-and-you-miss him fellow: a tiny SHUTTLE that comes in from the left entrance. I can't believe they built so many tiny models (large at the time) for background animations that weren't more than a few pixels in the final game. New Detroit's landing pad has two vehicles flying around: JACKO and AIRCAR. New Detroit's street level has another CAR - this one becomes an aircar and flies off! And it mounts a single laser cannon. I want the game based on this thing! In conclusion, we've learned that 1) the simplest background things in Privateer involved an insane amount of effort and detail and 2) in the year 2669 the DeLorean look is IN. Now here's an earlier variant of the AIRCAR mesh that looks like a butt! Last one, I promise! Here's the Oxford train:
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