Splendid WC4 Preview Includes Revealing Set Shots & Early Engine Demo Update ID Share on Facebook Share on Twitter

Found a pretty neat Wing Commander IV preview from the November 1995 issue of PC Power. Lots of cool set photos and a great one of Mark Hamill as Colonel Blair... ... but even more fascinating, look at that gameplay shot on the last page! That's the earliest build of Wing Commander IV I've ever seen. What's going on with the radar?! Apparently the September 1995 issue (21) has a Privateer 2 preview which I'd love to see! Anyone out there have back issues of PC Power? I believe it's from the UK.
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Contraband Lego Dragon Appears Online Update ID Share on Facebook Share on Twitter

I've been waiting for this day: AD has discovered the first ever bootleg Wing Commander LEGO set on AliExpress! Here's the original source - a fantastic design by Paul Magurean.
The F-107 Lance was developed in the immediate aftermath of the Terran-Kilrathi War by the Black Lance, an elite special forces organization created by Admiral Geoffrey Tolwyn. It was designed as an all-purpose heavy fighter to be used exclusively by the Black Lance for its intended use in defending humanity in future conflicts. It was funded by the Black Lance's many elusive backers and like all Black Lance projects, was designed and tested in the utmost secrecy. Ultimately though, the Dragon was an illegally-produced spacecraft that had been fielded without the approval of the legitimate Confederation authorities.

The Dragon was a heavily-armed fighter with some of the most advanced equipment to emerge in the 2670s. It was considered the most advanced fighter since the F-103 Excalibur, boasting both a jump drive and the latest in Terran cloaking capabilities. The Lance, while large, had great speed and acceleration combined with its large weapons payload, perfect for deep-space raids, as well as atmospheric combat. Its payload could be adjusted to carry a variety of weapons, including the Flash-Pak and later, the Gen-Select Bioweapon. The Black Lance was unique in that its state-of-the-art power plant ran on a matter/antimatter format, much like that of a capital ship. The Dragon's afterburner supply came directly from the power plant, allowing the craft to conduct quick bursts of immense speed, at the cost of energy drainage in the guns and shields. However, this unique ability allowed the craft to outrun its pursuers with ease.

Note: - this MOC is a request and I never played this game, so I hope I made it as close as possible to the model in the game Wing Commander.

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Your First Peek at Korean Version of Wing Commander 3! Update ID Share on Facebook Share on Twitter

This week I learned that there was a fully localized South Korean release of Wing Commander 3! Which means you’re all going to have the option to play WC3 in Korean soon. French, German and Japanese are well documented but this one stayed hidden until now. Here's a quick sample!

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New Programming Tool Offers Powerful Wing Commander Extraction Options Update ID Share on Facebook Share on Twitter

We have an exciting new project to share today! AllTinker, the talented programmer and artist currently working on the Confederation project, has also been working on an intriguing tool that he's dubbed 'Originator'. The program seeks to dig into the guts of a wide range of Wing Commander and Origin games and extract art assets, sound files and videos. A program like this would make many of the CIC's internal projects much easier. It's also very valuable to modders, artists or just fans who are curious about what makes up the games. There's still a lot of debugging going on, but AllTinker has big plans for future enhancements to add in later. If you'd like to try out the first release and read more about the app, visit the CIC Forums!
Hey all, here's an offshoot project I've been working on for the past few months, which has turned into its own monster... It's still very early days, but perhaps some folks may find it useful or interesting as-is - and it's the sort of thing that will probably never be truly "finished"; so I might as well release it now.

As some of you may know, I've been going through the process of a major Confederation rewrite; and in the process, building a code library which can also be used by/in collaboration with other projects (e.g. WC4 Remastered). The majority of my project time has been sunk into that library (called libOriginData), and I'll go into more detail about it once it's ready for a public release... But anyway, to test the library, and as a useful tool (for me, at least!) I've also been developing this software; Originator.

It's essentially just an integrated data viewer/exporter for a fairly broad set of supported games (obviously most of these are by Origin, but it also has some level of support for some spinoff/spiritually-related titles). I wouldn't call it a modding tool, per se, although it's primarily intended to help peek and prod around in the game data for reverse engineering and such. I don't have any plans on the horizon for writing back to game formats, although I do have some nebulous long-term ambitions specifically for mission viewing and editing.

In terms of games it "supports" (take this with a hefty grain of salt!), this is the current list:

  • Wing Commander (DOS / Kilrathi Saga / Demo / FM Towns / Sega CD)
  • Wing Commander II (DOS / Kilrathi Saga / Demo / FM Towns)
  • Wing Commander Academy (DOS)
  • Wing Commander Armada (DOS / FM Towns)
  • Wing Commander III (DOS / Kilrathi Saga / Demo / 3DO / Playstation)
  • Wing Commander IV (CD / DVD / Demo)
  • Wing Commander Prophecy / Secret Ops (Retail / Original Prophecy Demo)
  • Wing Commander Arena (XBox 360)
  • Super Wing Commander (3DO)
  • Privateer
  • Privateer 2
  • Strike Commander
  • Pacific Strike
  • Wings of Glory
  • Bioforge
  • Starlancer / Freelancer
  • Origin FX Screen Saver
  • Space Rogue (PC / FM Towns)
  • Longbow / Longbow 2
  • Crusader No Remorse / No Regret

Some of these are barely supported beyond some container formats and maybe a couple of codecs; for some I am planning on expanding support quite drastically based on my own previous work (not all of which is represented in libOriginData or Originator yet), others I think of more as experimental stubs for consolidating or encouraging community efforts. Many of these games share an awful lot, so I thought I might as well drop in some support while I'm about it... There are some obvious omissions; the biggest of which is no doubt the Ultima series - those seem to have their own active communities/ecosystems which I don't feel is necessary to double-up on presently.

So right now, you can browse almost all containers, listen to most audio, including MIDI (MT-32 and General), view many images, and most later RealSpace engine models (some palette issues exist for WC4). There's an IFF viewer, and a fallback hex viewer if nothing else will view the content.

X-Wing and Wing Commander Top the Early 1994 Sales Charts Update ID Share on Facebook Share on Twitter

Here's a great little time capsule from the fantastic X-Wing Game Series account. It shows a snapshot of the best selling PC games in early 1994. Due to print lead times, this would basically have depicted the holiday 1993 sales. Wing Commander Privateer and Academy are both included as they launched within a month of each other in September and August respectively. X-Wing and its Imperial Pursuit expansion are also up there. Plus, there's MS Flight Sim 5, the original Sim City, 7th Guest and more. What a time to be alive!
X-Wing, Imperial Pursuit together with Privateer and Wing Commander Academy (plus MS Flight Simulator 5.0) in the Top 10 best-selling PC games from February 1994 issue of the Electronic Entertainment mag. Great times for flight games!

The Making of Victory's Gunnery Control Update ID Share on Facebook Share on Twitter

Super cool! Anatoly Shashkin recently posted this awesome September 1994 recruitment ad for Origin Systems. The background is the gunnery control virtual set built for Wing Commander by Mark Vearrier (who went on to art direct Prophecy!). Want to watch it come together? Sketches and the initial wireframe: Taking shape: … and finally!
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Late Night Cargo Pod Post Update ID Share on Facebook Share on Twitter

Mods are asleep, post the Wing Commander III mini-shuttle.

It's one of the destructible cargo units that attach to the Confederation transport. Attachments like these were pretty bugged and a bunch were cut from the game late. Here's the set that were intended to attach to the latticework on the Kilrathi freighter! Unfortunately the bug persisted into Wing Commander IV and so the Confederation transports are all naked. Which is too bad given the number of convoy-related missions you fly! (And: the aforementioned Kilrathi transport.)
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Claw Marks Editions: Just Scratching the Surface Update ID Share on Facebook Share on Twitter

I'm calming the old broken brain this weekend with a little research project: studying the evolution of Claw Marks! Like all holy books, Claw Marks evolved over time with edits and changes made by other contributors as Wing Commander I was ported and re-released... And it's pretty fascinating seeing the changes! The original manual was developed in 1990 by the late, great Aaron Allston before Origin adopted digital publishing. It's the perfect lore booklet, absolutely defining the tone of the original game. In 1994, Origin recreated it digitally for the Sega CD port (and then Super Wing Commander). Tuesday Frase overhauled the text, with changes ranging from dropping Oxford commas to rewriting sections and adding others! And then in 1996 it was updated again for Kilrathi Saga with a host of lesser changes (and a totally new layout). And of course there are spinoffs and foreign translations that add interesting tidbits on occasion! Just found a kind of haunting one: compare the last sentence of Bossman's bio between the original and the Sega CD version!
Sega CD - Cat Bites
3DO & Macintosh - Cat Bytes
This information benefits no one!
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