No promises, but if I can find the time to do it, there miiiiight be a campaign idea involving this girl and her shenanigans in the kitty litter. Say it after me:
FIRST TO KILRAH!â
Like all of you I am a huge fan of Wing Commander and have been since the first game. One of the things I loved most about it was its branching story and like many of you I played it many times just to follow the many story branches. Many year ago I decided to flowchart the script/story of the Wing Commander games, something that could be read in a "Choose your own adventure" style. My first public release was for Wing Commander II. It was rough but still felt lacking. With my current scripts I've changed the layout and added more picture to help bring more of the feel of the game to the story. It's not done yet but I wanted to release it for the Birthday party. Constructive feedback is welcome.
This channels aims to bring people together by presenting trivial moments and subjects in time or place for all to share their best experiences with them as comment or video replies. Your best/funniest/most interesting moments will be collected into a free e-book called 'Best moments about nothing'.
Please share why you like this game.
Fan fiction is what you get whenever you have creative fans combined with an audience. Today, you'll see stories emerge for game series before the first game is even completed. But in the early days of the internet, things were rapidly evolving and the nature of things like fan fic were dynamic as well. Wingnuts were writing story chapters and sending them out to email lists almost as far back as email existed, but one of the first large scale cohesive "novels" was Wing Commander 4.123016 by Gary Hladik.
Part parody and part refinement of the original story, "The Price of Entertainment" was published in 35 installments starting August 18, 1996 and concluded August 29, 1997. It was first posted in the alt.games.wing-commander Usenet newsgroup and later reposted to the agwc Homepage and the CIC. Popsicle Pete even turned it into an ebook for easy reading (with a slick cover by NinjaLA). In addition to being a fun adventure in its own right, WC4.123106 is also something of a fascinating time capsule. Comedy and literary tone can also evolve over time, and it's amazing to think back to how this emerged mere months after WC4 - the game - was itself released. For the emerging online Wing Community of the mid '90s, and especially those who lived in alt.games.wing-commander and many of whom call WCNews.com home to this day, Gary's fan fiction filled a big gap between WC4 and Prophecy and has a special place in our memories. Check it out and read or reread it for yourself below!
If Wing Commander IV were approached from a somewhat less reverent point of view, I wondered, what kind of humor could be extracted from it? My own answer to that question is found in the fanfic story "Wing Commander 4.123106: The Price of Entertainment," which debuts next week on alt.games.wing-commander. While not exactly a comedy, this rewrite of the Wing Commander IV story tries to be considerably more lighthearted and uninhibited than the original. It follows the same general storyline, but I've rewritten every existing cut-scene and added many new ones. I've kept the same Wing 4 characters (although Pliers has a new job), added many new ones, and brought back a few more of the Wing 3 cast (guess who!). The story is told in the first person by none other than the Heart of the Tiger himself, which means of course that the story omits all cutscenes in which Blair is not present, e.g. the opening sequence of the attack on the transport Amadeus.Thanks to Benjamin Boys for the reminder about this milestone!
Pix has put together a wonderful walkthrough of the process he followed to get an 8 MHz Tandy TX to run Wing Commander. The technical hurdles he had to jump through are a fun read for those of us who've built computers from scratch, and the results are quite impressive. The game is super choppy since the machine is well below the recommended specs, but it's amazing that it actually runs! It's not unplayable, and I'm sure we all have stories about playing games that performed worse. As an original Tandy 1000 owner myself back in the late '80s, I'd have been absolutely stunned to see something like this in action. It certainly loads faster than Wing Commander 3 did on a 486 with 8 megs of RAM, and it's only marginally worse than playing Prophecy on a Pentium 100 with 16 megs (both experiences I was all to familiar with in the '90s).
The proprietary 16-color Tandy mode running through this CGA monitor produces very interesting results. Some contrasts disappear and other things are washed out, but it's fascinating to see how the game compensates with solutions like checker box Dralthis and red-faced Spirit. Kids today might think WC1 looks dated, but this will really make you appreciate the graphical quality of the standard DOS original. This gives me the impression of what the game would have had to look like if it were ever ported to the 8-bit Nintendo. If you think this is wild, Pix does lots of great work like this all the time, so definitely check out his webpage for more fantastic info. You can find the full article on this story here.
A quickie.. I haven't been doing enough painterly art.. I need to remedy that.