Hats Off To New FMV Record Holder

Games that feature full motion video have undergone a bit of a renaissance over the past two years with a handful of innovative adventures hitting the market since 2015's Her Story. Two decades of dormancy, however, let Wing Commander reign as king of the genre in a number of ways. Now, one game has passed Wing Commander 4 for quantity of FMV, and The Infectious Madness of Doctor Dekker has the Guiness World Record to prove it! They kindly note that WC4 was previous record holder, which would actually be news to me. I wouldn't be surprised at all if The Price of Freedom had the most, but I wasn't previously aware that this was a category that Guinness tracked. If so, and someone has the printout to show for it, we'd love to see! Wing Commander does hold the official records for First Speech Pack, First Multiplayer Space Combat Game, First use of an animatronic character in a video game and First Hollywood star (Mark Hamill) to top both film and video game charts. Records are made to be broken, and we're glad to see FMV making a comeback. Congrats Doctor Dekker! (not to be confused with Lieutenant Colonel Dekker!)

WC1 Live Viewer Now Displays Medal Points

UnnammedCharacter has released an update to his WC1 Live Viewer program. The previous iteration of the app displayed game state statistics on flying objects throughout the battle space in your Wing Commander 1 game. It's not an editor, but rather, it can be paired with things like the WC Toolbox to help understand what's going on behind the scenes. In response to a number of recent questions on how the game grants medals, the mission's current medal point status is now displayed. This relates to a relatively complex formula that WC1 uses to score different actions and determine if the player achieves an eligible award for certain missions. The program works specifically with the Kilrathi Saga version of the game in Windows. You can grab it at the CIC Forums here.
Since there has been a few post recently about medal scores, I thought I would update the WC1LiveViewer. It has the same restrictions as before, only Kilrathi Saga is supported (WC1.EXE and wing1.exe).

To use it, start the game, then this program (WC1LiveViewer). If it recognizes the running process, it will populate the table with game data. Since the game data is continuously updating, I find the best approach is to keep pausing the game during gameplay.

Check Out Rebel Galaxy's Delightful Blueprint

The creators of Rebel Galaxy, already well known for their incredible Privateer April Fools commercial earlier this year, have made another awesome Wing Commander tribute. They've created a fighter diagram for the game's Coyote fighter that's a perfect match to the style of WC1's blueprints. Sure looks like Howie is having fun!
“Douglas McCall” is a WC nod, too! Douglas Aerospace and McCall Industries were ship manufacturers introduced in WC3. (Themselves named after WC ship artists Chris Douglas and Dean McCall!)
And hey, their space game looks pretty neat too! It's available from/for Steam, GOG, Xbox and Playstation 4 for $20.

Backers' Wing Commander Album Scores Released

Wing Commander fans who pledged for the second Wing Commander album at the $80 level and above now have a treat waiting for them. The PDF digital scores for the seventeen expected orchestral tracks have been released. Contributors can now log in to their Kickstarter Message Inbox for a special note from George Oldziey with a download link and access password. The image below is an idea of what to expect, although this sample is from the first album.
Greetings all! I've finally gotten all the PDFs of the scores for Volume 2 ready.

Thanks again for your wonderful support, and have a great holiday season!


Homeworld Mod Now Spoofs Missiles

Yet another new feature has been added to the Homeworld Remastered Mod. Electronic Countermeasures are now available to the fighter fleet so that they have a much more robust defense against large missile salvos. Check out this post for exact effectiveness percentages by model. Additionally, ModDB is hosting its annual Mod of the Year contest, and you can vote for this project here. Look for the big "Vote for this Mod" box and help support a very active WC mod! Last, but not least, some cool pictures of last week's skipper missile have been posted. We couldn't include the images in our previous update, obviously, because the missile was temporarily invisible.
And I'm uploading a small feature for the fighter combat. It was a bit tiring to see fighters getting wrecked on both sides by the first missile salvo, so I added an ECM system (Electronic Counter-Measures). From now on, all fighters and bombers will have a chance of defeating incoming enemy missiles as they arrive at close range. The chance... depends on the fighter or bomber.

OK, so what do we have: elite fighters and the Strakha have gotten a huge boost to survivability against both the "first salvo" and various capital ships. They are now a lot more dangerous against fighter spam, as they should be. But in addition to this, the Confederation gets a sensible buff: its roster of planes is much more homogeneous and it starts right away with what other factions would consider as their "advanced" roster.

The Border Worlds, once at Tier 2, will be on a much more equal footing with the Confederation, and their Banshee is really impressive when dodging missiles. The Morningstar gets a top-level ECM because, 1, it is canonically awesome and 2, its current model's real life inspiration has an ECM self-defence suite which is apparently stuff of legends in the aerospace community.

Then, we have the special case of the Zakhari Jammer, which has the only available medium-area ECM suite and might be joined sooner or later by the Zartoth once I find a way to balance it without going too far either way (much harder than one would think for this one). This new capability can be a really interesting addition to the fleet defence, as it offers a proximity defence against torpedoes and missiles in addition to the larger area debuff to enemy craft.

Hornet Zooms Towards The Action

NinjaLA is back with a nifty sketch that shows off his "gradient mask coloring" technique. There are two images this time so you can see how things begin as a simple pencil sketch... and progress into a very sleek Hornet! And be sure to blow the picture up to see the cool mix of glossy and speckled textures being employed here (not to mention the cute little Dralthi kill tallies).
Experiments with gradient mask coloring: original and 'colored' versions for comparison. I still have some experimenting to do before I am any good at it.. but it's really easy since you can apply gradient masks in layers. Getting some cool effects so far. Just gotta do cleaner masks around my edges. :P

Nephilim Added To Star Trek Armada 2 Mod

The Wing Commander mod for Star Trek Armada 2 has added a major new faction to the game. A full lineup of Nephilim capships and fighters have filled out the ranks and is set to invade the spacelanes. Each individual starship is beautiful, but check out the battle scenes. They look like tons of fun! A preliminary demo with the Confed ships is available to try out now.

Recording Session Set For WC Bar Music!

There's a pretty sizable update on the progress of George Oldziey's second Wing Commander album today. A date has been set now for early February to do the live recording of the WC bar music. It'll be performed in George's personal studio in Austin. After this session occurs, the album will be close to finished. That's still a few months off, but eager fans who pledged for PDFs of the orchestrated tracks have that to look forward to when it goes out in the next few weeks!
Greetings my friends! I just wanted to update you on what will be happening with the WC music recording project Volume 2 in the near future. We've scheduled a recording session for the WC bar music for February 10th at my studio in Austin, TX. In attendance will be the illustrious musicians from my Latin jazz band, GATO 6, who will be recording transcriptions from the original bar music MIDI files. Also in attendance will be the donors who pledged at that level. I will have the MIDI mockups of the orchestral music that will be recorded after phase 2 is complete (more on that schedule later) finished by the Feb. 10th date, and once the bar music is mixed and mastered I'll be sending out the CDs of that music as well as digital downloads shortly thereafter.

Also, the PDFs of the orchestral music that will be part of the eventual Volume 2 CD will be ready before the holidays, so those of you that pledged at that level will be receiving those scores very soon!

In the mean time, I hope you and yours have a truly amazing holiday season! I can't wait to send you the fruits of your faith in me!

Musically yours,



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