Extensive Walkthrough Chronicles Super Wing Commander

GaijinGG has sent in a nifty time capsule that will be a nostalgic stroll down memory lane for some Wingnuts and a peek into another world for others. He's scanned in his personal strategy guide for Super Wing Commander that was written way back in 1996. It's a very useful tool for anyone thinking about playing through the game, especially since an official strategy guide was never produced. Detailed mission stats can be a big help for mission planning and knowing when to conserve missiles. Gameflow sequences have also been summarized from the perspective of his character. This includes the exclusive "SM1.5" expansion that takes our crew to the Tartarus, Cairo, Anchorage and Jakarta Systems. They're exotic places where the Claw hunts down the shipyards that made the Sivar, but some aspects of SM2 were reused for the new expansion as well. Fascinating all around! Download the guide here (9 meg zip).

Annual Contest Voting In Full Swing

This is a reminder that the polls are still open for the CIC's Website & Fan Project of the Year awards. For a full rundown of the nominees and what made them stand out in 2014, check the original post here. If you found you way to this update on a mobile device and aren't seeing the poll option, open www.wcnews.com again in your browser without the /m/ suffix.

Chris Roberts Presents at BAFTA Screening

Chris Roberts recently gave a presentation at the first British Academy of Film and Television Arts - Los Angeles masterclass on games. He runs through his history in the industry and why he transitioned from games to movies and back. He also covers his time at Origin and makes reference many times to his efforts making the Wing Commander movie. Astute listeners will take note that he talks about meeting with EA to discuss his comeback to games as Star Citizen was originally conceived as a next-gen Wing Commander. You can skip the first 30 minutes of the Twitch presentation and jump right into it on YouTube. Chris Roberts went on to say that it's entirely possible that they'll surpass $100 million next year. The first episode of the story-based Squadron 42 campaign should be released in the fall of 2015, and a full commercial release is planned for 2016.
BAFTA Los Angeles is pleased host the first of several planned Games Masterclass events for 2015, featuring a presentation and Q&A from Chris Roberts, iconic game developer and founder/creator of the upcoming title Star Citizen.

During the session, Chris will delve deep into the convergence of creative and technology as he gives members an inside look at how you build a new gaming universe from the ground up, alongside a community that is not only intimately involved, but actively participating at a level never seen before in the entertainment industry.

CIC RSI Organization Turns One!

It's hard to believe but it was exactly one year ago that we launched the Wing Commander CIC group over at Roberts Space Industries. We haven't organized any meet-ups for the organization yet, but now might be a good time to do so! The recent release of Arena Commander 1.0 has added a number of new features, including a friends system that makes organizing matches easier. Be sure to check out the brand new AC trailer below.

The continued financial support being given to the project is very impressive. They are roughly a quarter million dollars away from hitting $70 million! This money is being put to use in a number of areas which you can read about in the latest monthly report.

If you haven't joined the CIC organization, what are you waiting for? We're going to need every good pilot we have to stop the Kilra...err Vanduul hordes!

Wing Commander Demo Shows Off Unity Engine

Derek put together a neat tech demo for what's possible in the Unity engine. It's a concept video demonstrating what a Concordia TrainSim game might look like. The original plan was to make the project playable with a few waves of incoming enemies. There was even a goal for Oculus Rift support at one point, although this type of development is currently on hold. What has been done here looks really slick though! Hopefully the project continues to be refined so pilots can take it for a spin.
I'm working on a Wing Commander fan game using Unity as a robust 3D engine. With an eye to the future, and not being able to wait for Star Citizen, I wanted to create what amounts to what the original Training Sim was like.

I have the rudimentary pieces in: I added a Dralthi ship as my first enemy type, and I'm working on the AI to just destroy asteroids for now. Flight AI is something I'm new at, and seems to have a decent difficulty curve.

Confed Fighter Wing Takes Shape in Solar Empire

M3RcAden's Sins of a Solar Empire mod is making good progress thanks to some new ship assets. The latest images reveal the Hellcat, Excalibur and Thunderbolt additions to complete the famous WC3 lineup. Some of the earlier fighters like the Longbow also have new weapon hardpoints implemented. There's some basic conceptual work being done now to define the role of fighter versus capship in the project, and M3RcAden has started to convert the music over to more familiar tracks. It's always pretty neat when fan projects reach this point where Wing Commander ships have been imported and you can start to see how neat they look with newer engines' special effects in action.
Since Wing Commander was all about the fighters, not the capital ships, and their fight against the Kilrathi, most of the models in the mod will be fighters. Sadly Sins restricts us to having 15 mandatory slots, so we can't pick this. Every slot has to have a roll. That being said, all of the 'frigate' and 'cruiser' classes of ships are being turned into fighters. Capital ships and the Titans will be the cap ships we have seen in the games, and thus we don't have to come up with too many extra designs. Like I said in my initial post, I would like to be able to use all the orginal game assets, as I plan to make everything spam like there is no tomorrow.

On a side note, I did change the stock menu music with that of the WC3 theme. :)

Sid Meier's Starships Announced

Another big name is getting back into space combat: Sid Meier's Starships was revealed today. Rather than a first person simulation, the game will feature the famous developer's signature blend of turn based strategy with fleets of warships squaring off across different star systems. Players will research technologies to customize their ships against different factions. There will also be interconnectivity with people who own the recent Civilization Beyond Earth game. The two must have been in development side by side since Starships is expected out in just a few months. It'll be available for Windows, Mac and iPad. If you like 4X games, this looks pretty neat!
  • Tactical space combat: Encounter unique tactical challenges in every mission, with dynamically generated maps, victory conditions, and foes.
  • Fully customizable starships: Create an armada that fits your tactical plan with modular spaceship design.
  • Diplomacy, strategy, and Exploration: Expand the influence of your Federation and gain the trust of the citizens of new planets. Use the unique abilities of the each planet to enhance your fleet and Federation, and keep your opponents in
  • A galaxy of adventure: Explore the galaxy as you lead your fleet to distant worlds and complete missions to help the citizens of these planets. Fight pirates, protect colony ships, destroy rogue AI, and more.
  • Multiple paths to victory: Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory

Annual Contest Voting Begins!

January is already starting to get away from us, so without further delay, we're happy to kick off the annual Wing Commander Fan Project & Website of the Year contest. It's all for fun and there's no prize (besides a spiffy award graphic!), but we like to take this chance to recognize just a few of the fans who are out there year-round keeping up the war effort! The nominees are listed here, and you can vote once for each contest right from the page below.
    Website of the Year
  • Daedalus Station - The home base of the Flat Universe mod is a slick destination in its own right. They publish the Destiny's Way in-game magazine and host all the previews for the top down shooter.
  • Hangars B & C is a set of two virtual galleries to showcase his array of Confed & Kilrathi ships. Fans love to examine his designs, but without the site, most people wouldn't have an easy way to render up their own views to check out every angle.
  • HCl's Wing Commander Editing Site has long been the place to grab some of the most exotic patches and hacks for the Wing Commander series. The latest enhancement drastically improves the playability of Privateer 2 on modern systems.
  • Online Ship Viewer - HCl's newest website is another standalone virtual ship viewer. Modern browser technologies allow talented Wingnuts to set up web-based interfaces that would have required expensive specialized software in years past. This one lets fans check out the actual models from Armada, Wing 3 and Wing 4 - and not just fighter models!
  • Pix's Origin Adventures is the place to go for anything and everything Origin. Wing Commander fans have close ties to many other classic Origin properties, and it's great that other franchises - along with WC - are getting the attention they deserve here.
  • Wing Commander RPG has been one of the most steadily updated sites of the year. Capi is dedicated to near-weekly updates and status reports on the creation of the game's latest expansion campaign, Elegy of Sivar.
    Fan Project of the Year
  • Beat Hazard Ships - Shaggy spent a good part of 2014 adding the Confed and Kilrathi fighters from WC1 into Beat Hazard. The game is a top-down rhythm-based shooter, and the WC additions add a ton to the atmosphere!
  • Defiant Few - The year began with a new chapter of Wing Commander: Defiant Few. The award winning audio drama follows a band of Confederation pilots as they struggle to push the Nephilim back from the Gemini Sector. In addition to new episodes of the regular story, they also put out a special April Fools edition.
  • Flat Universe provided a steady stream of updates throughout the year, which culminated in a highly anticipated playable alpha test. The team has a ways to go before the game is complete, but they are already incorporating pilot feedback to improve the experience the next time out.
  • Klavs' Model Archive - After first creating the slick virtual 3D gallery mentioned aboved, Klavs posted a huge collection of models for fans to use. He's amassed a very comprehensive look at the fleets of Wing Commander all in one place. Quite a windfall for other emerging projects!
  • Prophecy Movie - This 2.5 hour presentation consolidates the highlights from both cutscenes and game flight into one package. Fans who are out of practice can now relive the experience from the comfort of their joystick-less desk or living room!
  • Russian Translation of WC4 is an ambitious effort to patch The Price of Freedom in a new language. Some of the hardest parts, recoding the HUD and captions, are complete, so the work that remains is mostly just lots of actual translation. Along the way, a caption bug has been fixed for everyone.
  • ScoobyDoo's Ships are creative new takes on classic Wing Commander ships. As dozens and dozens have been created, they've formed their own consistent style with some innovative new spaceframe elements.
  • Starship Tactics is a WC capship simulator that's heavy on strategy. Although real life war in Europe slowed development in 2014, Arraen is now hard at work and the project is back on track.
  • Whiplash's Hellcat - Whiplash's project to remake and restore his highly accurate wooden Hellcat model didn't cut any corners. Each step was carefully documented and shared with fans so they could see all the care and effort that goes into an art project of this quality. Fans who followed his construction could appreciate the final design more because they knew exactly what went into every tiny bit.
  • WCDX for Kilrathi Saga - GOG may have lessened the need to rely on KS for the earliest WC games, but the Kilrathi Saga still has some advantages that make it worth playing. Stinger's patch fixes basic compatibility, multitasking, resolution and more.
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