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New to Wing Commander? Learn More Here!
Wing Commander Arena - All new game available for XBox Live Arcade!
Wing Commander Arena Official Website Relaunched
The old EA Arcade site has gone away, but it's been replaced by classy new pages at EA.com. What's more, the URL that used to send players to the home of Wing Commander Arena, Boom Boom Rocket and others now forwards directly to the new Arena page. The "sizzle" videos from the XBox Live Marketplace have been placed on the site, and fancy background images based on the game's concept art and renders have been added. They add a very nice touch!
Wing Commander is back with an all-new game for Xbox Live Arcade.
It's the year 2701. Head to the fringes of the former Frontier to join or destroy what's left of the Kilrathi Empire. Form a squad and destroy enemy armadas as you climb the leaderboards. Featuring four modes of gameplay, eight maps, and the first 16-player action on Xbox Live Arcade, Wing Commander Arena is the perfect mix of classic arcade fun and modern multiplayer chaos.
Features
- The first 16-player game on Xbox Live Arcade
- Form your squad then hunt down and destroy enemy armadas
- Four game modes: single player, plus multiplayer Team, Free for All, and Duel
- Eight game maps set in the outer reaches of space
- Track your progress as you climb single- and multiplayer leaderboards
- Blast away and earn new Xbox Live achievements
[ChrisReid] [# 10037] [Discuss]
Happy Pi Day!
Well, it's not even pie really, but cake is just as good and frostytheplebe's 'Farewell Concordia' Cake is pretty freakin' amazing. There's actually lots of cakes to choose from!
[ChrisReid] [# 10036] [Discuss]
View the Standoff Scoreboards
Help develop the Wing Commander Encyclopedia
Learn About War Hammer XII
A lot of Wing Commander fans never saw the new intro to The Secret Missions on the SNES, although the rerelease in EA Replay increased the number by quite a bit. As an integral expansion to WC1, the game never had a proper intro on the PC, but it got a very fancy one on the Super Nintendo. Now the clip has been posted to YouTube so everyone can see! Keep watching and the clip also reveals the then-high-tech "mode 7" takeoff sequence. Check it out here.
[ChrisReid] [# 9943] [Discuss (18 comments)]
Who Are Those Blue Guys?
If Prelude to Darkness got you on an animation kick, don't stop there! Watch the Wing Commander Academy series and increase your WC knowledge at the same time! Check out the Viewers Guide for some helpful information on alternate orders to watch the episodes in. Happy weekend Academy marathon!
[ChrisReid] [# 10035] [Discuss]
Prelude Part 8 Now Playing
The eighth chapter of Frontier - Prelude to Darkness has been released! Part 8 is about a massive planetary invasion, and it's jam packed with explosive action. Go watch it!
MAIN STORY - In the 23rd century humans have ventured into the stars. Two empires vie for power along the known sectors of the Milky Way - the Terran Imperial Union and the Dakota Republic.
The invasion begins, Devers and his platoon are launched down to the surface onboard a UC-78 Raven - however the ride will be far from a smooth one. Meanwhile the wormhole opens again spitting something out - Commodore Greene orders the U.S.S. Hammer to investigate.
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[ChrisReid] [# 10034] [Discuss]
UO Devs Upbeat on the Future
The producer of Ultima Online, Calvin Crowner, recently wrote an open letter to the community and discussed "what the heck they were doing." At twelve and a half years old, there are occasional question about what kind of longevity remains in the game and where UO will go in the future. The developers are refreshingly upbeat and positive about their work, which is really nice to see. Check out the full letter here.
Final thing: What are we doing about the live story arc (see the reference to Magincia above)? We need to resolve the relationship between Dawn and Zah. How are we going to do that? Well I’m a believer that we seed you with some of the basics and let the community roleplay the outcome and transitions for the story. In short, as in Dungeons and Dragons, we’ll give you the nodes of the story, and allow you to fill in the blanks.
Finally, not sure if you’ve heard, but the team has been playing in Baja. The reason? Cause we laugh hysterically when we do, and two, we want to learn how to reduce the barrier to entry for those who want to play our game. We need to understand what the ‘X” is for UO and help others get into it and love it as much as the community and the team does. I’ll be opening a blog in the near future that will journal our exploits (in a journey sense, mind you … not a cheating sense).
I will tell you I recently played another game that had a barrier of entry not unlike UO’s. But there was one major difference … when I play on any shard invariably there is a person who will assist and take me aside and shake his or her head sadly saying …”No no no … This is what you do …” Recently someone has helped one of our artists make her way into the warm fold of Ultima Online, and now she’s working on buying a house, when she swore she’d never be able to get into the game. That is UO. Eventually, everyone will understand how magnificent and sublime it is. I believe it because I’ve seen it.
Oh ... one last note... thanks to the guy who put up the MacDonald’s on Baja … it looks great in presentations to execs about what makes UO … UO. And for the record … I am gearing up a mage. Yes, I played a tamer for a while, and got all kinds of grief … and why the heck do I have to have 100 LRC anyway? There has to be a way that I can reduce the cost of reagents without having to know a dozen imbuers to get what I need. I’m gonna have to see who is in charge around here!!
[ChrisReid] [# 10033] [Discuss]
Collateral Damage Ships Snapped in Space
JasonRocZ has posted a whole bunch of screenshots of his Wing Commander Collateral Damage ships in the Vision Engine. Note how he's given some of the ships cool styling touches from WC Arena, such as the Arrow's angled vertical fin. These were shot in Direct3D mode, but would look even better with Secret Ops' OpenGL patch. It's definitely a nice change to see these flying in "real" space instead of posed on the rendering screen.
[ChrisReid] [# 9903] [Discuss]
EA Talks Modern Industry Trends
GameSpot has posted highlights of an interview with Electronic Arts Chief Operating Office John Schappert on digital distribution and social gaming. The exec feels very strongly that retail sales are complemented by the ability to download games directly and access additional content. EA's recent purchase of a major Facebook & browser game developer, Playfish, will also help spur both classic rereleases and new franchises in the near future. Check out the full article here.
Schappert said EA has seen consumers buying fewer games of late. Sales of the top 10 games are representing an increasing amount of the industry's total take. He added that if a publisher doesn't have a game in the top 30--and arguably, the top 20--then that company isn't making money. Hit games are bigger than ever, he said, and they're selling for longer thanks to downloadable map packs and other add-ons. While Schappert stood by the "shiny disc business," he emphasized that the model has changed, saying the days of "ship it and forget it" are behind the industry.
[ChrisReid] [# 10032] [Discuss]
All news for March 2010 can be found here. Older news can be found in the archive.
Wallpapers
Files
SETI@home
Music
Cheats
Links
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Added nineteen wallpapers.
Recent files added.
CIC group stats updated.
Dozens of tracks added.
Prophecy Advance and WC IV Playstation cheats added.
Fifteen links removed, ten updated, fifteen added.
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