Requesting assistance from the German retro gaming community! It looks like the October 1993 PC Player cover diskette had a Wing Commander Academy campaign on it. Does anyone have a copy?
It is time. #wingcommander
Most Confederation fighters have between two and six engines... but I can think of three exceptions! The Ferret in Wing Commander II and the Piranha in Prophecy are both single-engine patrol ships meant to seem like a cockpit glued to a rocket.
Prophecy's Devastator torpedo bomber also has a single engine but the visual intent is reversed: it's supposed to seem like a powerful ship with a powerplant that's similar to those of a capital ship. I will also note that the Ferret seen in Wing Commander Academy actually had three engines; must've been the A or B model! Why does the Academy Ferret look so unlike the game one when the other Academy ships are pitch perfect? It's actually modeled on a toy prototype created for the series which had for some reason been commissioned in advance of any reference material. 'But the Ferret wasn't around in 2654!!!!!' - listen, the Confederation Handbook has Ferrets in 2638 as part of the Iason's boat complement. Paladin flies one!Happy birthday to Wing Commander I, which was released 33 years ago today! It marked an epochal shift in how computer games were played, made and sold... and I guess you could say it has been pretty big in my life, too!
It is often hard to assign a single date for when a game was released in the early 90s; it could be days to weeks to go from sign off to duplication to actually arriving in stores. There was no concept of a set ‘street date’ - but Origin celebrated “ship day” internally and that’s what we cite as a birthday when it’s known. Here’s an account of that day from Mike Harrison’s excellent contemporary making of piece:HELSMAN: Crius planet control, this is cargo 1-0-4-6 Canera. On plan and requesting ejection marker 1-1-5.Although he has only four lines in a two minute segment his involvement in the project cast a long shadow and the fact that 'the Man from U.N.C.L.E.' was included in the game's all star cast was frequently cited in the game's marketing. He was included in Electronic Arts' press junket for the game, charming interviewers with his honesty about his single day of shooting. As a result, his involvement was recorded heavily in the press. British gaming magazine PC Zone attended McCallum's day on set and included a gonzo-style description of the work in their October 1996 supplement on the game:
CRIUS PLANET CONTROL: Very well, Canera. You are cleared for re-entry. Proceed to Mendra spaceport. Good day.
CAPTAIN: Who are those clowns?
SECOND OFFICER: We're in unequivocal commit! We can't even manage a skip out!
HELSMAN: So much for staying hypersonic. And we're too big for them to tractor in...
CAPTAIN: ... and keep us from bouncing. Range to Mendra?
COMMUNICATIONS OFFICER: Six hundred fifty.
CAPTAIN: Hit it now!
HELSMAN: Nothing left but altitude dials.
CAPTAIN: Launch all communications. Tell them to scramble all emergency equipment to Mendra. Nice try, Rog, nice try.
In Studio Two they've already started shooting one of the spaceship crash scenes. David McCallum is rigged up to a complicated pulley system and six burly looking blokes are clutching the rope at the other end, tug-o-war style. The director screams for total silence and everyone holds their breath.Electronic Arts also produced a number of interviews with Privateer 2's cast for interested outlets. This jovial video with McCallum was included in the January 1996 issue of EQ Magazine: The Wing Commander CIC team is very sorry to hear about Mr. McCallum's passing; we'd like to send our condolences to anyone that loved him. He helped create a lot of timeless art in his career and we're honored that we can share so much detail about the one small part of that that we're responsible for remembering.
BANG! WHOOSH! The six blokes holding the rope tear across the studio and David McCallum flies into the air, landing a few seconds later in a heap on the floor.
Debris and smoke fill the set. The director screams "CUT!" and a flurry of make-up and costume people dash, coughing, through the smoke to swiftly patch up Mr McCallum's face and intergalactic apparel. The rest of the crew stare expectantly at the director, who just shakes his head. Shoulders slump and the crew automatically begin to set up the shot once again with an air robotic precision which, if you didn't know better, could easily be mistaken for abject boredom. David McCallum pulls himself to his feet and prepares himself for another re-take. The Man From U.N.C.L.E. was a very long time ago.
Approximately one hour later they are still shooting the same scene. Incredibly, once it's been edited and re-edited this small part of footage will last for no longer than a few seconds in the final game. It's already taken a whole morning to get this far and time is running out. Tension is understandably high and everyone's keen to move onto the next scene.
Wonderful! This is for Wing Commander III PSX which was localized for Japan.
This was posted by Japanese Magazine Ads and comes from the October 1996 issue of Jugemu magazine. You can find more advertising and promotional material in the CIC Document Archive.
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