What we've done is that we have taken the whole map from Wing Commander Prophecy and we have digitized it in QGIS. This way we have the whole Wing Commander universe not just visually but also in database format which we are implementing in game. As you can see in the animated .gif we can zoom from galaxy view down to system view seamlessly. The information for each system include all the information expected from a Wing Commander game: Jump points, Undiscovered jump points, Nav points, Bases/planets, Hidden bases/planets (e.g pirate bases, retro planets), Asteroid fields, Mine fields, Anomalies (e.g. Scylla), & Many others...
The systems for which we have information (e.g. the ones in Privateer, Sol, Vukar Tag etc.) we will try to recreate them as they were. For all the rest we are preparing a procedural mechanism that will "fill the gaps" based on various parameters like number of jump points, type of Sun, proximity to the sector capital, proximity to military bases and others. We already have one of our friends (and Wing Commander fan) here in Greece implementing a dynamic trade route system that will make the whole thing look alive.
Finally the whole system allows for dynamic changes in game like change of ownership for a system, base or planet and for condition variables like if there is a battle and/or blockade in the system, affecting the world around it. Soon one could make (or attempt at least) a travel from Venture in Argent across the galaxy to Jugara in Vukar Tag or recreate many historical battles in various known locations.
Get access to the first open multiplayer alpha version of the game!
This early access version includes:
- Room based online multiplayer game
- Improvements suggested during the closed alpha period:
- HUD improvements for better situation awareness
- Better balancing for the heavies (esp. the Broadsword) plus their turrets now get damaged
- Black-out and tunnel vision effects due to high g maneuvers (which gets worse if your acceleration absorbers are damaged)
- Highly improved explosions (the old ones where boring)
- A couple new soundtrack pieces by Cory Fujimori
- Updated graphics effects (better anti-aliasing, bloom etc.). The poster image is not a mock-up. It was render through the game engine!
- Several bug fixes and improvements
- And most importantly: A brand new launcher/patching system that will allow us to make incremental updates to the game without the need to download/reinstall the whole thing.
It's now available for you to download and test. Go forth, check it out, shoot some skates!
Wingnuts will find game trailers, official patches, manuals and other documentation, as well as tons of great fan made patches and projects. Be sure to take a look!
Matching Dollar Pledge Ends [Today]!
Thank you again to everyone who has pledged so generously! I just wanted to send out a reminder that a very generous, and anonymous WC fan is anxious to match all new pledges, and pledge increases dollar for dollar up to $1000! But this only lasts until [Friday] at noon CDT. So tell your friends and families, acquaintances, total strangers!
I will have another "quiz" and prize announcement out soon, so keep your eyes and ears open!
I should've gone to sleep hours ago, but converting capships is time consuming work - placing hard points sucks...but the results, ah so beautiful. We now have a fully functional Plunkett in the MUP.
Most of the time, we brag about the visual quality of our project. This morning Cory Fujimori managed to give us another reason to be proud of.
What you are about to hear is how a typical diamond patrol would sound on Flat Universe. Although Cory warned us that this is not finished and that it still needs ironing we'd like to share our morning experience with you.
Just close your eyes...
Wing Commander composer George Oldziey has posted a really cool video update that talks about the inspiration for the TCS Victory's bar music that will be featured in his new Wing Commander music album. A surprising amount of skill and improvisation were required, and there's some interesting linkage to non-WC music as well.
Additionally, there's some very exciting news on the actual crowdfunding front. An anonymous fan has committed to donate matching funds up to $1,000 for all pledges between now and Friday! So if you've been waiting, now's your chance to help make the new album a success! The project has hit $10,000, so there's less than $5,000 to go to make it a reality, but that amount has to be pledged soon. You can add your contribution and order your copy here.
Wonderful news! A VERY generous Wing Commander fan (who prefers to remain anonymous) has offered to match all pledges DOLLAR FOR DOLLAR up to a total of $1000 between now and 12 noon CDT this Friday, August 18th! That means each dollar you pledge between now and then will be doubled until the pledges reach $1000 during that time span. This is a GREAT opportunity to help kickstart (no pun intended) our campaign again, and will really help to position us as we head into the final week.
SO, please get the word out to all your friends! And if you have already pledged and have the means to contribute more your money will go twice as far!
This is fan-music dedicated to my favorite person EVER! Ben Lesnick!
Hello Wing Commander Team,
I just made new screenshots from my game mod and would be nice to publish these too on your amazing site. I really love Wing Commander and I liked to had the opportunity, back in 2012, to convert that Wing Commander mod from Star Trek Armada 1 to Star Trek Armada 2 using the Fleet Operations game engine.
Right now, the Terran Confederation it's integrated in a new game mod and can be download from here. In a few months [now partially complete], in that game mod will be the Kilrathi race too as a playable race, fighting against the Terran Confederation or other alien space forces.
Wish you all the best,