The F-107 Lance was developed in the immediate aftermath of the Terran-Kilrathi War by the Black Lance, an elite special forces organization created by Admiral Geoffrey Tolwyn. It was designed as an all-purpose heavy fighter to be used exclusively by the Black Lance for its intended use in defending humanity in future conflicts. It was funded by the Black Lance's many elusive backers and like all Black Lance projects, was designed and tested in the utmost secrecy. Ultimately though, the Dragon was an illegally-produced spacecraft that had been fielded without the approval of the legitimate Confederation authorities.The Dragon was a heavily-armed fighter with some of the most advanced equipment to emerge in the 2670s. It was considered the most advanced fighter since the F-103 Excalibur, boasting both a jump drive and the latest in Terran cloaking capabilities. The Lance, while large, had great speed and acceleration combined with its large weapons payload, perfect for deep-space raids, as well as atmospheric combat. Its payload could be adjusted to carry a variety of weapons, including the Flash-Pak and later, the Gen-Select Bioweapon. The Black Lance was unique in that its state-of-the-art power plant ran on a matter/antimatter format, much like that of a capital ship. The Dragon's afterburner supply came directly from the power plant, allowing the craft to conduct quick bursts of immense speed, at the cost of energy drainage in the guns and shields. However, this unique ability allowed the craft to outrun its pursuers with ease.
Note: - this MOC is a request and I never played this game, so I hope I made it as close as possible to the model in the game Wing Commander.
This week I learned that there was a fully localized South Korean release of Wing Commander 3! Which means you’re all going to have the option to play WC3 in Korean soon. French, German and Japanese are well documented but this one stayed hidden until now. Here's a quick sample!
Hey all, here's an offshoot project I've been working on for the past few months, which has turned into its own monster... It's still very early days, but perhaps some folks may find it useful or interesting as-is - and it's the sort of thing that will probably never be truly "finished"; so I might as well release it now.As some of you may know, I've been going through the process of a major Confederation rewrite; and in the process, building a code library which can also be used by/in collaboration with other projects (e.g. WC4 Remastered). The majority of my project time has been sunk into that library (called libOriginData), and I'll go into more detail about it once it's ready for a public release... But anyway, to test the library, and as a useful tool (for me, at least!) I've also been developing this software; Originator.
It's essentially just an integrated data viewer/exporter for a fairly broad set of supported games (obviously most of these are by Origin, but it also has some level of support for some spinoff/spiritually-related titles). I wouldn't call it a modding tool, per se, although it's primarily intended to help peek and prod around in the game data for reverse engineering and such. I don't have any plans on the horizon for writing back to game formats, although I do have some nebulous long-term ambitions specifically for mission viewing and editing.
In terms of games it "supports" (take this with a hefty grain of salt!), this is the current list:
- Wing Commander (DOS / Kilrathi Saga / Demo / FM Towns / Sega CD)
- Wing Commander II (DOS / Kilrathi Saga / Demo / FM Towns)
- Wing Commander Academy (DOS)
- Wing Commander Armada (DOS / FM Towns)
- Wing Commander III (DOS / Kilrathi Saga / Demo / 3DO / Playstation)
- Wing Commander IV (CD / DVD / Demo)
- Wing Commander Prophecy / Secret Ops (Retail / Original Prophecy Demo)
- Wing Commander Arena (XBox 360)
- Super Wing Commander (3DO)
- Privateer
- Privateer 2
- Strike Commander
- Pacific Strike
- Wings of Glory
- Bioforge
- Starlancer / Freelancer
- Origin FX Screen Saver
- Space Rogue (PC / FM Towns)
- Longbow / Longbow 2
- Crusader No Remorse / No Regret
Some of these are barely supported beyond some container formats and maybe a couple of codecs; for some I am planning on expanding support quite drastically based on my own previous work (not all of which is represented in libOriginData or Originator yet), others I think of more as experimental stubs for consolidating or encouraging community efforts. Many of these games share an awful lot, so I thought I might as well drop in some support while I'm about it... There are some obvious omissions; the biggest of which is no doubt the Ultima series - those seem to have their own active communities/ecosystems which I don't feel is necessary to double-up on presently.
So right now, you can browse almost all containers, listen to most audio, including MIDI (MT-32 and General), view many images, and most later RealSpace engine models (some palette issues exist for WC4). There's an IFF viewer, and a fallback hex viewer if nothing else will view the content.
X-Wing, Imperial Pursuit together with Privateer and Wing Commander Academy (plus MS Flight Simulator 5.0) in the Top 10 best-selling PC games from February 1994 issue of the Electronic Entertainment mag. Great times for flight games!
Mods are asleep, post the Wing Commander III mini-shuttle.
It's one of the destructible cargo units that attach to the Confederation transport. Attachments like these were pretty bugged and a bunch were cut from the game late. Here's the set that were intended to attach to the latticework on the Kilrathi freighter! Unfortunately the bug persisted into Wing Commander IV and so the Confederation transports are all naked. Which is too bad given the number of convoy-related missions you fly! (And: the aforementioned Kilrathi transport.)Sega CD - Cat BitesThis information benefits no one!
3DO & Macintosh - Cat Bytes
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