In the Distant Future, Mankind is Locked in a Deadly War...

Exactly fifteen years ago today, Origin Systems, Inc. made history when they shipped the original Wing Commander. On September 26, 1990, after ten months of development, the world's first interactive movie shipped to software stores and changed the world. At 5:00 PM CST on that day, during the release party outside Origin's old Wild Basin office, Richard Garriott announced that the game's creator, Chris Roberts, had been hired as Director of New Technologies.

In the fifteen years since that day, the Wing Commander saga set the high bar for quality in computer and video gaming. If your favorite video game today goes out of its way to make you feel like a participant instead of an observer, it is because of what Wing Commander did to gaming. If your computer plays sounds on a Soundblaster, reads games from a CD-ROM drive or makes use of 3d accelerated graphics, it is because Wing Commander pushed the envelope and made these things the standard.

Wing Commander is as alive today as it was in 1990 because of the fandom it inspired. It has been over two years since the last Wing Commander game, Wing Commander Prophecy for the GameBoy Advance, was released. It has been just over seven years since the last completely original title was released. Despite these daunting numbers, this website receives more and more visitors every single month. Despite this, people play new Wing Commander fan games and read new Wing Commander fiction and argue tooth and nail about new Wing Commander ideas every single day - all because of our community. There are Wingnuts today who weren't even born when the original game first reached store shelves. Take a moment to reflect on this - even if you are nothing else, every one of you should be incredibly proud of this accomplishment.

The importance of the original Wing Commander can not ever be understated. For the industry it was a new way to make computer games, one that continues fully unabated today. For the fans - us fans - it was the most exciting adventure we ever experienced. Never before did a computer game offer such emotion and such interaction.

We have a lifetime of war stories from that simple computer game: we struggled to save the Ralari, we were thrilled to fly the new Rapiers and any wingnut worth his salt will chew your ear off about the time he lost both his guns and both his VDUs and still made it home in that Hornet, given the opportunity.

We loved the characters -- we followed Colonel Halcyon to hell, laughed at Maniac Marshall, had a not-so-subtle crush on Angel Devereaux and we hated the furballs for what they did to Iceman's family.

We pored over the blueprints and Joan's. We memorized Claw Marks. Show a Wing Commander fan a Scimitar or a Dralthi today, and he'll have true feelings about what flying them and fighting them were like.

Wing Commander was the greatest game ever made; it is entirely appropriate that to this day it has the greatest group of fans ever assembled. I'll see you all for the thirtieth anniversary.

Destroying the remains of the Kilrathi naval power in the sector, the Tiger’s Claw closes in for the kill, and the last Kilrathi planet in the sector falls!

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Official news, fan projects and topics of particular interest to Wing Commander fans.

Kilrathi Islands Location Pinpointed in Britannia
2014-09-15 -- The Ultima Codex has done some further investigation into Ultima Forever's Kilrathi Islands that we shared last month. Using clues from the images, they've located the specific area where this exists on the mega sized world map for the game. They have also provided some interesting back story about what that region was intended for and how there may not have been a way to visit directly.

Alternate 'Heart of the Tiger' Credits Revealed
2014-09-14 -- AD was spending some leisure time perusing the data tre files from Wing Commander 3 when he stumbled upon an interesting easter egg! His hacking revealed a set of alternate spoof credits for the game, and there's more in-jokes in there than you can shake a stick at. One famous example is the callsign of Prem "Wipeout" Krishnan who earned his name after inadvertently deleting Strike Commander's source code in progress!

Let's Play Wing Commander III and Standoff
2014-09-13 -- Some time ago Ilanin finished documenting his playthrough of Wing Commander 3 and Standoff, and the entire, massive thing has now been included in the Let's Play Archive for posterity. Each elaborate entry includes story commentary, screenshots, gameplay footage and background information on ships, characters and events. Check them out here!

EA Checks Up On WC3 Cast
2014-09-12 -- Electronic Arts has published a Where Are They Now? feature on the actors of Wing Commander 3. It doesn't actually give you as much information as simply browsing all of the actors' pages from IMDB would, but it's a little bit amazing that EA's Origin is publishing articles on The Heart of the Tiger in 2014.

Transverse Saga Continues To Unfold; Game Evolved From WC Online Pitch
2014-09-11 -- The launch of Piranha's Transverse space sim has been interesting, to say the least! There had been rumors for some months that the developer's next game would be a licensed Wing Commander title, so their countdown was being closely watched by some Wingnuts. When the game was revealed as a brand new property, it appeared that the speculation had been unfounded.

Kilrathi Invaders Gain Advanced Superiority Fighter
2014-09-10 -- Klavs has another Kilrathi ship up his sleeve, and this one's a fierce fighter! The Hhriss, as it appeared in The Secret Missions 2 alongside the Snakeir, is a very predatory design shaped around agile wings and powerful guns. Klavs has done a great job accenting the design with color and stitching together armor plates to give the ship an especially tough look.

Keep Your Nose Art Clean
2014-09-09 -- LOAF was doing some archeological digging the other day and found some nifty pieces of Wing Commander Movie history. The first is a large nose art decal for Knight's ship. Perhaps as a Broadsword pilot, he never needed his Rapier customized?

Piranha Games Announces Transverse
2014-09-09 -- At 1 pm PDT, Piranha Games launched the site for their new online sci-fi game Transverse. Set in the 24th Century, where humans have moved beyond Sol system into the fringes of space, players work together, or at odds, to advance their lot in the universe. Many of the game's aspects are strikingly similar to Star Citizen, including a crowdfunding campaign with stretch goals to finance the operation.

Epic Online Sci-Fi Game Being Announced Tomorrow
2014-09-08 -- Piranha Games is currently counting down to the announcement of their next project. The company is currently best known as the developer behind Mech Warrior Online. After some initial growing pains leading up to MWO's launch, the game has been credited with doing a good job of rejuvenating the classic sim franchise that was idled for years.

Game Guides: Wing Commander I & II Ultimate Strategy Guide
2014-09-07 -- This is the first of a series of updates in which we take a closer look at the various Wing Commander game guides and hint books. Mike Harrison's Ultimate Strategy Guide is made up of two sections. Part I, "The Memoirs of Lieutenant Colonel Carl T.

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