In the Distant Future, Mankind is Locked in a Deadly War...

Exactly fifteen years ago today, Origin Systems, Inc. made history when they shipped the original Wing Commander. On September 26, 1990, after ten months of development, the world's first interactive movie shipped to software stores and changed the world. At 5:00 PM CST on that day, during the release party outside Origin's old Wild Basin office, Richard Garriott announced that the game's creator, Chris Roberts, had been hired as Director of New Technologies.

In the fifteen years since that day, the Wing Commander saga set the high bar for quality in computer and video gaming. If your favorite video game today goes out of its way to make you feel like a participant instead of an observer, it is because of what Wing Commander did to gaming. If your computer plays sounds on a Soundblaster, reads games from a CD-ROM drive or makes use of 3d accelerated graphics, it is because Wing Commander pushed the envelope and made these things the standard.

Wing Commander is as alive today as it was in 1990 because of the fandom it inspired. It has been over two years since the last Wing Commander game, Wing Commander Prophecy for the GameBoy Advance, was released. It has been just over seven years since the last completely original title was released. Despite these daunting numbers, this website receives more and more visitors every single month. Despite this, people play new Wing Commander fan games and read new Wing Commander fiction and argue tooth and nail about new Wing Commander ideas every single day - all because of our community. There are Wingnuts today who weren't even born when the original game first reached store shelves. Take a moment to reflect on this - even if you are nothing else, every one of you should be incredibly proud of this accomplishment.

The importance of the original Wing Commander can not ever be understated. For the industry it was a new way to make computer games, one that continues fully unabated today. For the fans - us fans - it was the most exciting adventure we ever experienced. Never before did a computer game offer such emotion and such interaction.

We have a lifetime of war stories from that simple computer game: we struggled to save the Ralari, we were thrilled to fly the new Rapiers and any wingnut worth his salt will chew your ear off about the time he lost both his guns and both his VDUs and still made it home in that Hornet, given the opportunity.

We loved the characters -- we followed Colonel Halcyon to hell, laughed at Maniac Marshall, had a not-so-subtle crush on Angel Devereaux and we hated the furballs for what they did to Iceman's family.

We pored over the blueprints and Joan's. We memorized Claw Marks. Show a Wing Commander fan a Scimitar or a Dralthi today, and he'll have true feelings about what flying them and fighting them were like.

Wing Commander was the greatest game ever made; it is entirely appropriate that to this day it has the greatest group of fans ever assembled. I'll see you all for the thirtieth anniversary.

Destroying the remains of the Kilrathi naval power in the sector, the Tiger’s Claw closes in for the kill, and the last Kilrathi planet in the sector falls!

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Update published on . View all news from that day.

Wing Commander CIC - Visit the front page

Official news, fan projects and topics of particular interest to Wing Commander fans.

Homeworld Mod Gets Second Wind; Remastered Version In Work
2015-03-05 -- L.I.F.

Sivar's Hand Mod Bounces Back
2015-03-04 -- Based on all the positive feedback Aginor has received lately, he's more formally relaunched development of the Sivar's Hand mod. A number of Kilrathi-styled design elements such as fighters, user interface, voices and awards are already coming together, but the story that glues the existing missions together still needs to be filled out. The game's difficulty will be tame in order to avoid scaring away less hardcore pilots and allow them to fully enjoy the experience.

Speculative Kilrathi Flight Control Rendered
2015-03-03 -- Lars has previewed this interesting scene from a work center overlooking a Kilrathi hangar deck. We get just a few rare glimpses at the inner workings of Kat vessels throughout the series, and they're always cool opportunities to get a look at the really dark and creative design potential that they reveal. Lars has taken advantage of jagged shaped viewscreens and windows to set the mood, and he's got a couple of cool ship renders in the background to better set the atmosphere.

WC RPG Sets Sights on Dynamic Mission Tree
2015-03-02 -- It's been another busy and productive month for the Wing Commander RPG Wiki. Our last update was just over a month ago, so that means there've been five weekly updates worth of new content. capi spent the first part of February working on stat blocks and wrapping up character creation, and then he pivoted back to work on the his Kilrathi expansion's campaign.

WCDX Improves Again with SM2 Support
2015-03-01 -- It's been barely a week since the last release of WCDX, but Stinger has already achieved compatibility with The Secret Missions 2. He can also confirm that the game works with the PC Gamer KS WC1 release, so any CIC visitors can give it a try right away. There are a few minor bugs that remain, hence the beta label, but these should be resolved before long and development will proceed to Wing Commander 2.

WC Sketches Infused With Technology
2015-02-28 -- There's three diverse new Wing Commander sketches by talented artist NinjaLA. The first two are drawings that were painted in on a Microsoft Surface Pro 3. A Scimitar is under fire up front, and although its fuselage and wings are blended a bit more than we typically see, the acceleration absorber pods are unmistakable.

Get Academy's Claw in 3D
2015-02-27 -- The Academy animated series features a familiar but distinct design for the Bengal strike carrier that's always been one of my favorites. Community member unfortunatecrow kept staring at freeze frames of the Tiger's Claw until he could piece together a 3D representation. The resulting model is some 5.

Kilrathi Mod Reconnects With Fans
2015-02-26 -- It's been a while since we last heard about Aginor's Kilrathi-perspective WC mod, but he's provided a status update to let everyone know the project's still in the works. In its early days there was considerable feedback gathered on how to manage the Kilrathi look and feel. Then over the years missions and features were implemented, so the primary outstanding tasks relate to the finalizing the story, adding some art and completing some voiceovers.

Oldies Games Upgrades Its WC4 Profile
2015-02-25 -- OldiesGamesTV has remade their French language profile of Wing Commander 4. The previous edition was based on the CD release, so they've remixed the English DVD edition with French voiceovers and other sound. This is really cool for Francophones who'd like to see the higher quality movies!

WCDX Updated With Secret Missions Support
2015-02-24 -- Stinger has released a new 1.1 beta of WCDX that now plays The Secret Missions. There was a funky cursor bug that delayed release (pictured below), but it's now been resolved.

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