Wing Commander CIC
 

Hot Items

Flash Chat in
#Wingnut Now!

  WC Saga Released
  Privateer on GOG!
  WC I & II on GOG!
  WC III on GOG!
  Standoff Episode 5
  Arena Manual PDF
  ASCII Privateer
  Flight Cmdr 1.5
  Homeworld Mod
  Standoff Scoreboard
  WCP Multiplayer
  WC3 Movie Project
  New Paper Models
  WC For Sony PSP
  Run Old Games
  Vista Compatibility
  Saga Prologue Out
  Prophecy DVD
  Priv 2 Cinematics
  DragonCon Gallery
  Play Armada Online
  Ten Years for WC4
  WC Turns 15
  Privateer 3 Script
  WC1 Blueprints
  Priv Online Site
  FanProject Roundup
  3dfx Glide Wrapper
  Trade WC CCGs
  Easy WC4 DVD
  Order CIC Gear
  Origin Closes Down
  Prophecy GBA

Hosting
  Flight Commander
  HCl's Editing Site
  Holding the Line
  Killerwave
  Paper Commander
  Popsicle Pete
  Priv Gemini Gold
  Standoff
  Task Force 16
  Unknown Enemy
  WC Zone
  WCSOM
  More Hosted Sites

Get Hosted!

Staff
  Contact Us
  Ben Lesnick
  Christopher Reid
  Barrie Almond
  Brandon Strevell
  Aaron Dunbar
  Jason McHale
  Thanks

Links
  WC Arena
  Prophecy Advance
  Ascendant Pictures
  Raylight Studios
  Peter Telep
  William Forstchen
  Tom Wilson
  The Fat Man
  George Oldziey
  More...






-=Wing Commander=-

Amiga: Low (32?) color graphics version. The only real difference is that the fighters menu in the trainsim has 'rotating' images of the fighters instead of simple VDU line drawings. No one in the universe knows why this is. (People often say that the music sounds better in the Amiga version... but my experience is that it sounds fairly similar to the original game's music played on an MT-32 or LAPC-I.)

CD32: Identical to the original A500 Amiga version, except with 256 color graphics.

SegaCD: The SegaCD version is visually similar to the original PC release, but it also includes full speech (and the requisite awkward console control scheme). The Sega CD was called the Mega CD in Europe and Japan.

SNES: Another low (16?) color version. The SNES version has a host of weird Nintendo-requested minor changes (the Blue Devils are the 'Blue Angels' - things like that). There's some obvious tricks to get around the low amount of memory on an SNES cart, too - for instance, SNES WC1 doesn't have unique graphics for the Jalthi... it's just a Salthi that's been turned green. There is also a seperate, stand-alone SNES version of the Secret Missions addon... it's fairly cool, as it includes a unique intro sequence (Kilrathi talking about the Sivar weapon) and an 'extended' Tiger's Claw takeoff scene that makes use of some Mode-7 landscaping stuff.

FM Towns: Visually identical to the PC version - the only significant change is that it has a Redbook audio soundtrack instead of MIDIs and Japanese speech inflight. The FM Towns is a Japanese computer. They were the first computers to ship with CD-ROM drives standard -- so the FM Towns ports of many early Origin games have full speech (Ultima 6 is the famous one).

3DO: This is 'Super Wing Commander'. All of the graphics are redone in Privateer-level VGA. It has some new 'bridge' plot points (characters occasionally mention stealth fighters) and a 'middle' set of addon (SM1.5!) missions about blowing up the Sivar's base. Full speech, ships look different, people look different, etc. Amazingly, of all the ports this one *plays* most similar to the original game.

Macintosh: (See 3DO.)

-=Wing Commander II=-

FM Towns: Has Redbook CD audio tracks instead of MIDI files. Otherwise identical.

SNES: Never released! Had color VDUs and a streamlined 'action' style of gameplay.

-=Wing Commander Armada=-

FM Towns: Same as the PC release.

PC 98: Same as the PC release. The PC98 was a Japanese computer that ran special versions of MS-DOS and Windows 95.

-=Wing Commander III=-

Macintosh: Same as the PC release.

PSX: Surprisingly similar to the original PC version. Has some video sequences added (news reports).

3DO: Higher quality video, full color VDUs, alternate mission layouts (ie, different enemies at different points) and generally a mode 'arcade' sense. Pre-rendered video segments replace ground missions. Includes a few new ships (gun platforms. WC4-style triangle transports, etc.), missiles (the Vampire missile!) etc. Some video scenes cut from the original game are re-incorporated.

-=Wing Commander IV=-

DVD: Same as the PC (Win95) version, but with high quality video sequences - as clear as a real movie rather than a... Xan movie.

Macintosh: Identical to the initial PC release.

PSX: Cuts out a significant amount of video and missions (no Circe Series, for instance). Ground missions replaced with new space-based missions with similar objectives. Briefing videos altered slightly to represent this.

-=Wing Commander Prophecy=-

DVD: Never mass produced. See WCIV DVD.

GBA: Entire game redone as a handheld port. Video sequences are done as either fly-rendered segments or talking heads. Has a multiplayer mode.


News
Current News  
Report News  
Twitter Feed  
Facebook Page  
FAQ/Contact Us  
News Archive  
On This Day  
RSS  
Search  
  

  

Universe
Background  
Document Archive  
WCPedia Project  
Encyclopedia  
Game Guides  
Ships Database  
Universe Maps  

Chat
Forums  
Conventions  
Newsgroups  
#WingNut  
ICQ  

Resources
Articles  
Cheats  
Files  
Music  
Holovids  
Wallpapers  
Tech Support  
Game Manuals  
Game Controls  
Where To Buy  

Projects
Fan Art  
Fan Projects  
Ship Models  
Fan Missions  
SO Ships  
InfoBurst  

Community
CIC Merchandise  
Fan Directory  
Mail Bag  
Memorials  
Polls  
SETI@home  
Trivia  

Academy on DVD
Order
Academy DVD

Academy on DVD
Order
Academy DVD
(Canada)

Wing Commander on Sony PSP
Order
EA Replay

Prophecy GBA Cover
Order
Prophecy Advance

Wing Commander Movie DVD
Order
Wing Commander DVD