User talk:Bandit LOAF

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Multiple Language Video Test


Wing Commander I

Radar Display: The circular screen in every cockpit is its radar display. Unlike most radar displays, this one doesn't show you how far away targets are but, instead, how far you have to rotate to bring them into your front viewscreen.

The radar display is divided into six sections. Radar contacts are displayed as dots. The outermost ring shows the position of enemies behind you; center circle shows the position of enemies ahead of you; and the four middle sections represent enemy positions alongside and above or below you.

Tactical Tip: To head toward a target, select the dot representing that target on the radar display and maneuver your ship intil that dot is centered in the inner-most circle of the display. A dot centered in the radar display represents a ship directly ahead of you in your viewscreen.

Dot Color Object
WC - Radar Display - Enemy Fighter.png Red Hostile fighter
WC - Radar Display - Enemy Capital Ship.png Orange Hostile capital ship
WC - Radar Display - Enemy Missile.png Yellow Distress beacon
WC - Radar Display - Friendly Fighter.png Blue Friendly fighter
WC - Radar Display - Friendly Capital Ship.png Grey Friendly capital ship
WC - Radar Display - Mothership.png White Carrier or home base
WC - Radar Display - Destination.png White Navigation beacon or nav point

Wing Commander II

Radar Display

The circular screen in every cockpit is a radar display. This display, divided into six sections, shows how far you have to rotate to bring a target into your front viewscreen. Radar contacts are displayed as dots. A dot in the outermost ring represents an enemy behind you; the center circle shows the position of enemies ahead of you; and the four middle sections represent enemy positions alongside, above or below you.

The color of each dot indicates what it is: red is for an enemy fighter, blue for a friendly fighter, orange for an enemy capital ship, gray for a friendly capital ship, white for your carrier or home base and yellow for a distress beacon (an ejected pilot or a data capsule or an enemy missile targeted on you). In VGA graphics mode, the shade of the dot indicates its range: the brighter the dot, the closer it is.

Close Medium Far Lock Color Object
WC2 - Radar Display - Enemy Fighter - Close.png WC2 - Radar Display - Enemy Fighter - Medium.png WC2 - Radar Display - Enemy Fighter - Far.png WC2 - Radar Display - Enemy Fighter - Targeted.png Red Hostile fighter
WC2 - Radar Display - Enemy Capital Ship - Close.png WC2 - Radar Display - Enemy Capital Ship - Medium.png WC2 - Radar Display - Enemy Capital Ship - Far.png WC2 - Radar Display - Enemy Capital Ship - Targeted.png Orange Hostile capital ship
WC2 - Radar Display - Enemy Missile - Close.png WC2 - Radar Display - Enemy Missile - Medium.png WC2 - Radar Display - Enemy Missile - Far.png Yellow Distress beacon
WC2 - Radar Display - Friendly Fighter - Close.png WC2 - Radar Display - Friendly Fighter - Medium.png WC2 - Radar Display - Friendly Fighter - Far.png WC2 - Radar Display - Friendly Fighter - Targeted.png Blue Friendly fighter
WC2 - Radar Display - Friendly Capital Ship - Close.png WC2 - Radar Display - Friendly Capital Ship - Medium.png WC2 - Radar Display - Friendly Capital Ship - Far.png WC2 - Radar Display - Friendly Capital Ship - Targeted.png Gray Friendly capital ship
WC2 - Radar Display - Mothership - Close.png WC2 - Radar Display - Mothership - Medium.png WC2 - Radar Display - Mothership - Far.png WC2 - Radar Display - Mothership - Targeted.png White Carrier or home base
WC2 - Radar - Gettysburg.png WC2 - Radar - Gettysburg - Targeted.png Green TCS Gettysburg Guards
WC2 - Radar Display - Destination.png White Navigation beacon or nav point
WC2 - Radar Display - Turret Indicator - Horizontal.png White Turret position indicator (horizontal)
WC2 - Radar Display - Turret Indicator - Vertical.png White Turret position indicator (vertical)

Wing Commander III

Radar Display

The radar display is divided into six sections, and each ship detected appears as a colored dot. The outer ring shows the position of ships behind you; the center circle shows ships ahead of you; and the four middle quodrants represent ship positions alongside, above or below you.

Dots ore color-coded, and your current target appears as a cross of the appropriate color.

Red Dot Enemy fighter Light Blue Dot Enemy capital ship
Blue Dot Friendly fighter Yellow Dot Missile (friendly or enemy)
Orange Dot Enemy capital ship White Cross Currently selected nav point

Tactical Tip: To bring an enemy target into view, find a red or orange dot on the radar. Then, maneuver your ship and center the dot in the innermost circle of your radar display. This brings the target directly in front of you and into view.

Dot Targeted Color Object
WC3 - Radar - Enemy Fighter.png WC3 - Radar - Enemy Fighter - Targeted.png Red Hostile fighter
WC3 - Radar - Hostile Capital Ship.png WC3 - Radar - Hostile Capital Ship - Targeted.png Orange Hostile capital ship
WC3 - Radar - Friendly Fighter.png WC3 - Radar - Friendly Fighter - Targeted.png Blue Friendly fighter
WC3 - Radar - Friendly Capital Ship.png WC3 - Radar - Friendly Capital Ship - Targeted.png Light Blue Friendly capital ship
WC3 - Radar - Missile.png WC3 - Radar - Missile - Targeted.png Yellow Missile
WC3 - Radar - Destination.png White Navigation beacon or nav point

Wing Commander IV

Radar Display

The radar display is divided into six sections, and each ship detected appears as a colored dot. The outer ring shows the position of ships behind you; the center circle shows ships ahead of you; and the four middle quadrants represent ship positions alongside, above or below you.

Dots are color-coded, and your current target appears as a cross of the appropriate color.

Red Dot Enemy fighter
Blue Dot Friendly fighter
Light Blue Dot Friendly capital ship
Orange Dot Enemy capital ship
Yellow Dot Missile or mine (friendly or enemy)
White Cross Currently selected nav point
Purple Dot Ejected pilot
Dot Targeted Color Object
WC4 - Radar - Enemy Fighter.png WC4 - Radar - Enemy Fighter - Targeted.png Red Hostile fighter
WC4 - Radar - Enemy Capital Ship.png WC4 - Radar - Enemy Capital Ship - Targeted.png Orange Hostile capital ship
WC4 - Radar - Friendly Fighter.png WC4 - Radar - Friendly Fighter - Targeted.png Blue Friendly fighter
WC4 - Radar - Friendly Capital Ship.png WC4 - Radar - Friendly Capital Ship - Targeted.png Light Blue Friendly capital ship
WC4 - Radar - Missile.png WC4 - Radar - Missile - Targeted.png Yellow Missile
WC4 - Radar - Disabled Ship.png WC4 - Radar - Disabled Ship - Targeted.png Grey Disabled ships
WC4 - Radar - Ejected Pilot.png White Ejected pilot
WC4 - Radar - Destination.png White Navigation beacon or nav point

Wing Commander Prophecy

Radar

This is a 2-D projection of the 3-D battlefield, showing everything in the area in relationship to your ship. An object at the center of the radar screen is directly in front of you, while one at the extreme edge is to your rear.

On the radar display objects appear as colored dots. The object you currently have targeted is a larger dot.

Enemies are red Missiles and mines are yellow
Friendlies are blue Enemy capital ships are orange
Ejected pilots are purple Friendly capital ships are light blue
Neutral objects are gray Nav points are white
Dot Targeted Color Object
WCP - Radar - Enemy Fighter.png WCP - Radar - Enemy Fighter - Targeted.png Red Hostile fighter
WCP - Radar - Enemy Capital Ship.png WCP - Radar - Enemy Capital Ship - Targeted.png Orange Hostile capital ship
WCP - Radar - Friendly Fighter.png WCP - Radar - Friendly Fighter - Targeted.png Blue Friendly fighter
WCP - Radar - Friendly Capital Ship.png WCP - Radar - Friendly Capital Ship - Targeted.png Light Blue Friendly capital ship
WCP - Radar - Neutral.png WCP - Radar - Neutral - Targeted.png Grey Neutral ship
WCP - Radar - Ejected Pilot.png WCP - Radar - Ejected Pilot - Targeted.png Purple Ejected pilot
WCP - Radar - Enemy Missile.png Yellow Enemy missile
WCP - Radar - Destination.png White Navigation beacon or nav point

Wing Commander Academy

Radar Display

The circular screen in your cockpit is a radar display. This screen does not indicate distance to a particular ship. Instead, the six sections of the display show you how far you must rotate to be able to see that ship through your front view screen. While this is the single most important screen in your cockpit, it may sometimes also be the least intuitive. Use your experience in the simulator to become an expert at radar interpretation. In space combat, your ability to evaluate the provided radar information may save your life.

Objects detected by your radar system are displayed as dots. A dot in the outer ring tells you your enemy is behind you. The innermost ring indicates the position of ships ahead of you. The other four sections place the detected object alongside, above or below you. The dots on your radar are color coded:

  • red indicates an enemy ship
  • blue indicates a friendly fighter
  • gray indicates the friendly space station
  • yellow indicates an ejected pilot, data capsule or enemy missile streaking toward you
Close Medium Far Lock Color Object
WC2 - Radar Display - Enemy Fighter - Close.png WC2 - Radar Display - Enemy Fighter - Medium.png WC2 - Radar Display - Enemy Fighter - Far.png WC2 - Radar Display - Enemy Fighter - Targeted.png Red Hostile fighter
WC2 - Radar Display - Enemy Capital Ship - Close.png WC2 - Radar Display - Enemy Capital Ship - Medium.png WC2 - Radar Display - Enemy Capital Ship - Far.png WC2 - Radar Display - Enemy Capital Ship - Targeted.png Orange Hostile capital ship
WC2 - Radar Display - Enemy Missile - Close.png WC2 - Radar Display - Enemy Missile - Medium.png WC2 - Radar Display - Enemy Missile - Far.png Yellow Distress beacon
WC2 - Radar Display - Friendly Fighter - Close.png WC2 - Radar Display - Friendly Fighter - Medium.png WC2 - Radar Display - Friendly Fighter - Far.png WC2 - Radar Display - Friendly Fighter - Targeted.png Blue Friendly fighter
WC2 - Radar Display - Friendly Capital Ship - Close.png WC2 - Radar Display - Friendly Capital Ship - Medium.png WC2 - Radar Display - Friendly Capital Ship - Far.png WC2 - Radar Display - Friendly Capital Ship - Targeted.png Gray Friendly capital ship
WC2 - Radar Display - Destination.png White Navigation beacon or nav point
WC2 - Radar Display - Turret Indicator - Horizontal.png White Turret position indicator (horizontal)
WC2 - Radar Display - Turret Indicator - Vertical.png White Turret position indicator (vertical)

Wing Commander Privateer

Radar

Every cockpit features a circular radar display. However, the screen does not indicate distance to a particular ship. Instead, the different sections of the display show how far you must rotate your ship to be able to see the object on your radar through your front view screen. The radar display is the most important instrument in your cockpit, but it may also be the least intuitive.

Objects detected by your radar are displayed as dots. A dot in the outer ring of your display tells you the enemy is behind you. The innermost ring indicates objects ahead of you. The other four sections place objects alongside, above or below you.

On a color scanner, each dot on your radar screen is color-coded:

Red indicates a hostile fighter.
Dark Blue indicates a friendly fighter.
Yellow indicates missiles in space.
Brown indicates neutral, retrievable objects.
White indicates a navigation beacon or nav point.
Light Blue indicates a jump sphere.
Gray indicates a base.

Purchasing more advanced scanners provides you with more accurate radar readings. Refer to Customizing Your Ship (pp. 54-59) for more information on available scanners.

Dot Lock Color Object
All
Privateer - Radar Display - Base.png Privateer - Radar Display - Base - Locked.png Gray Base
Privateer - Radar Display - Nav Point.png White Navigation beacon or nav point
Iris
Privateer - Radar Display - Base.png Privateer - Radar Display - Base - Locked.png Grey Hostile fighter
Privateer - Radar Display - Base.png Privateer - Radar Display - Base - Locked.png Grey Friendly fighter
Privateer - Radar Display - Base.png Grey Missiles inspace
Privateer - Radar Display - Base.png Privateer - Radar Display - Base - Locked.png Grey Neutral, retrievable objects
Privateer - Radar Display - Base.png Grey Jump sphere
Hunter AW
Privateer - Radar Display - Hostile.png Privateer - Radar Display - Hostile - Locked.png Red Hostile fighter
Privateer - Radar Display - Friendly.png Privateer - Radar Display - Friendly - Locked.png Dark Blue Friendly fighter
Privateer - Radar Display - Base.png Grey Missiles inspace
Privateer - Radar Display - Base.png Privateer - Radar Display - Base - Locked.png Grey Neutral, retrievable objects
Privateer - Radar Display - Base.png Grey Jump sphere
B&S
Privateer - Radar Display - Hostile.png Privateer - Radar Display - Hostile - Locked.png Red Hostile fighter
Privateer - Radar Display - Friendly.png Privateer - Radar Display - Friendly - Locked.png Dark Blue Friendly fighter
Privateer - Radar Display - Missile.png Yellow Missiles inspace
Privateer - Radar Display - Neutral Object.png Privateer - Radar Display - Neutral Object - Locked.png Brown Neutral, retrievable objects
Privateer - Radar Display - Jump Point.png Light Blue Jump sphere

Privateer 2 The Darkening

UK Version

RADAR

The radar works in two modes. You may toggle between these using Alt R.

Mode 1: Celestial (Elliptical)

Everything you see on it represents an object in space. I like to visualise the radar as a huge transparent disk, with your ship right in the middle of it. If an object is on the same level as the disk, it will appear as a small point. If it is above the disk, there will be a line below the point- the longer the line, the higher it is. If the line is above the point then the object is below the plate, and will be in a slightly darker colour. And obviously the closer it is to the centre of the circle, the closer it is to you. If the object is on the edge of the circle you will have to accelerate in its direction to engage it, bringing it directly in front of you to reach it.

Mode 2: Patriarchal (Circular)

This older way of viewing local space is favoured by some of the more seasoned pilots in the Tri-System. The circle is divided into six sections, with each object again shown as a coloured point. The outer ring shows the position of ships behind you, the centre circle shows ships ahead of you and the four middle quadrants represent ship positions alongside, above or below you. To bring a target into view, find a point and by manoeuvring your ship, centre the point in the innermost circle of the display. It will now be directly in front of you. Which brings us conveniently on to the next part.

In both modes, the range of the radar can be cycled through by pressing E, and is shown in the bar directly below the radar, full orange bars = widest range, one orange bar = narrowest range.

The various points are colour-coded for ease of recognition:

Red = Pirates and Kindred
Green = Military
Blue = Neutral
Grey = Stations and Fixtures
Yellow = Missiles, Debris and Canisters
White = Current Target

US Version

Using Radar

Standard radar systems feature two modes — the 3-D CelestialTSM and 2-D PatriarchTSM.

Alt R Toggle between radar modes

Radar Color Coding

Red Unclassified (assume Pirate or Kindred)
Green Military
Blue Neutral (rnost privately owned vessels)
Yellow Missiles, debris and canisters
White Current target
Grey Nav buoys and stations

3-D CelestialTSM Mode

The plane of your ship is represented by the elliptical disk. Your ship is in the center of this disk, and objects in space to the front back, left and right of you ship are displayed on the disk as marked in the picture above.

If an object is in the same plane as your ship (i.e., somewhere on the ellipti-cal disk) it will appear as a small dot. An object above or below your ship (above or below the disk) appears as a small dot with a line leading to the radar disk. The length of the line is an indication of how far the object is above or below you.

The closer a dot (or dot and line) is to the center of the radar disk, the closer it is to you. To bring an object directly in front of you, pick a dot or line on the radar and maneuver until it is a dot on the front of the radar as marked on the diagram above.

2-D PatriarchTSM Mode

This is a slightly older radar mode, preferred by some of the more seasoned Tri-System pilots. It uses a 2-dimensional circle to represent space aroundyou. The circle is divided into six sections. The outer ring shows the position of ships behind you; the center circle shows ships ahead of you; and the four middle quadrants represent ship positions alongside, above orbelow you. To bring an object directly in front of you. pick a dot on the radar screenand maneuver your ship until it is in the center circle of the radar.

Radar Range

The bar directly beneath the radar represents radar range. If the entire bar is orange, your radar is reading at maximum range. If only the center section is orange it's at minimum range.

E Cycle through radar ranges

Dot Color Object
P2D - Radar - Pirate.png Red Pirates and Kindred
P2D - Radar - Military.png Green Military
P2D - Radar - Neutral.png Blue Neutral
P2D - Radar - Installations.png Grey Stations and Fixtures
P2D - Radar - Missiles.png Yellow Missiles, Debris and Canisters
P2D - Radar - Target.png White Current Target

Wing Commander Armada

Radar Display

This circular screen in your cockpit indicates the distance to a particular ship — the smaller the dot, the further away the ship is. The radar also shows how far you have to rotate to bring a target into your front viewscreen. The radar display is divided into six sections, and each ship detected appears as a colored dot. The outer ring shows the position of ships behind you; the center circle shows ships ahead of you; and the four middle quadrants represent ship positions alongside, above or below you.

Dots are color-coded. The larger the dot, the closer the ship:

Red Dot Enemy ship Orange Dot Enemy carrier or transport
Blue Dot Friendly ship Yellow Dot Missile (friendly or enemy)
Green Dot Friendly carrier or transport

Tactical Tip: To bring an enemy target into view during battle, find a red or orange dot on the radar. Then, maneuver your ship so that you center the dot in the innermost circle of your radar display. This will bring the target directly in front of you and into your viewscreen.

Closest Close Medium Far Farthest Color Object
Dots
ARM - Radar - Enemy Fighter - Range 1.png ARM - Radar - Enemy Fighter - Range 2.png ARM - Radar - Enemy Fighter - Range 3.png ARM - Radar - Enemy Fighter - Range 4.png ARM - Radar - Enemy Fighter - Range 5.png Red Hostile fighter
ARM - Radar - Enemy Capital Ship - Range 1.png ARM - Radar - Enemy Capital Ship - Range 2.png ARM - Radar - Enemy Capital Ship - Range 3.png ARM - Radar - Enemy Capital Ship - Range 4.png ARM - Radar - Enemy Capital Ship - Range 5.png Orange Hostile capital ship or large asteroid
ARM - Radar - Friendly Fighter - Range 1.png ARM - Radar - Friendly Fighter - Range 2.png ARM - Radar - Friendly Fighter - Range 3.png ARM - Radar - Friendly Fighter - Range 4.png ARM - Radar - Friendly Fighter - Range 5.png Blue Friendly fighter
ARM - Radar - Friendly Capital Ship - Range 1.png ARM - Radar - Friendly Capital Ship - Range 2.png ARM - Radar - Friendly Capital Ship - Range 3.png ARM - Radar - Friendly Capital Ship - Range 4.png ARM - Radar - Friendly Capital Ship - Range 5.png Green Friendly capital ship
ARM - Radar - Missile - Range 1.png ARM - Radar - Missile - Range 2.png ARM - Radar - Missile - Range 3.png ARM - Radar - Missile - Range 4.png ARM - Radar - Missile - Range 5.png Yellow Missile
ARM - Radar Display - Pickup - Range 1.png ARM - Radar Display - Pickup - Range 2.png ARM - Radar Display - Pickup - Range 3.png ARM - Radar Display - Pickup - Range 4.png ARM - Radar Display - Pickup - Range 5.png Pickup Purple
Targeted
ARM - Radar - Hostile Fighter - Range 1 - Targeted.png ARM - Radar - Hostile Fighter - Range 2 - Targeted.png ARM - Radar - Hostile Fighter - Range 3 - Targeted.png ARM - Radar - Hostile Fighter - Range 4 - Targeted.png ARM - Radar - Hostile Fighter - Range 5 - Targeted.png Red Hostile fighter
ARM - Radar - Hostile Capital Ship - Range 1 - Targeted.png ARM - Radar - Hostile Capital Ship - Range 2 - Targeted.png ARM - Radar - Hostile Capital Ship - Range 3 - Targeted.png ARM - Radar - Hostile Capital Ship - Range 4 - Targeted.png ARM - Radar - Hostile Capital Ship - Range 5 - Targeted.png Orange Hostile capital ship or large asteroid
ARM - Radar - Friendly Fighter - Range 1 - Targeted.png ARM - Radar - Friendly Fighter - Range 2 - Targeted.png ARM - Radar - Friendly Fighter - Range 3 - Targeted.png ARM - Radar - Friendly Fighter - Range 4 - Targeted.png ARM - Radar - Friendly Fighter - Range 5 - Targeted.png Blue Friendly fighter
ARM - Radar - Friendly Capital Ship - Range 1 - Targeted.png ARM - Radar - Friendly Capital Ship - Range 2 - Targeted.png ARM - Radar - Friendly Capital Ship - Range 3 - Targeted.png ARM - Radar - Friendly Capital Ship - Range 4 - Targeted.png ARM - Radar - Friendly Capital Ship - Range 5 - Targeted.png Green Friendly capital ship
ARM - Radar - Pickup - Range 1 - Targeted.png ARM - Radar - Pickup - Range 2 - Targeted.png ARM - Radar - Pickup - Range 3 - Targeted.png ARM - Radar - Pickup - Range 4 - Targeted.png ARM - Radar - Pickup - Range 5 - Targeted.png Pickup Purple

Ports

Other Reference Material

Wing Commander I & II The Ultimate Strategy Guide

It didn't take us long to realize that our radar was the single most important piece of electronics in the cockpit. After all, what could be more important in a dogfight than knowing where missiles and laser fire were coming from? What other piece of gear tells you whether to launch that Pilum Friend-or-Foe missile that can lock onto your wing-man as easily as your enemy? It was also the least intuitive display, and that created problems.

Before we ever hit the simulator, I pored over the sample radar displays in our training manual, trying to visualize the position of every blip in 3-D space. I thought I knew the information cold, but once we entered the simulator and the operators started moving the blips around, I just couldn't keep track.

I used to go back to my room at night and draw diagrams that tracked the movement of enemies in 3-D space and the resulting radar displays that showed that movement. I never saved those drawings, but I think this same insight they did me.

Radar Screen 1: The Enemy Approaches

It's easy to tell when the enemy is directly ahead: the blips appear in the center scan circle on the screen. The Kilrathi won't you with a head-on approach very often, though. When your wingman screams that the enemy is heading your way, and it's usually more than a single wing under combat conditions, you'd better understand the situation - in a flash!

Radar Screen 2: Caught in the Middle of a Maelstrom

Nothing is more frenzied than a dogfight in the middle of an escort mission. With your wingman, the ship you're escorting, and multiple enemy fighters on-screen, you can quickly develop a case of vertigo. If you can't take in all the information in this diagram in two seconds, you'll probably collide with someone or hear the eject warning real soon.

Radar Screen 3: The Most Threatening Enemy Positions

Kilrathi pilots smell your blind spots and vulnerabilities. Then they go for your throat. When you're concentrating so hard on your target that it's tough to scan all the cockpit displays, just take a quick glance at your radar and look for the following positions. If the blip is red, it's time to kick in the afterburners and try some slippin , slidin , and rotatin'!



Speech Download Role Transcript
SPEECH.BIG-C1A.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-C1B.fat-snd0.wav] Destroyed She's breaking up.
SPEECH.BIG-C2A.fat-snd0.wav] Scored Kill Got one
SPEECH.BIG-C3A.fat-snd0.wav] Requesting Assistance I'm taking damage.
SPEECH.BIG-C3B.fat-snd0.wav] Requesting Assistance Help me out here.
SPEECH.BIG-C3C.fat-snd0.wav] Requesting Assistance Get these guys off me.
SPEECH.BIG-C3D.fat-snd0.wav] Requesting Assistance I'm in trouble.
SPEECH.BIG-C4A.fat-snd0.wav] Agree Yes sir.
SPEECH.BIG-C4B.fat-snd0.wav] Agree Affirmative
SPEECH.BIG-C5A.fat-snd0.wav] Refuse Can't do, sir.
SPEECH.BIG-C5B.fat-snd0.wav] Refuse Negative.
SPEECH.BIG-C6A.fat-snd0.wav] Enemies Sighted Hostiles detected.
SPEECH.BIG-C6B.fat-snd0.wav] Enemies Sighted I've got red on my radar.
SPEECH.BIG-C7A.fat-snd0.wav] Damage Report, None Doin' just fine.
SPEECH.BIG-C8A.fat-snd0.wav] Damage Report, Some Just survivin', boy.
SPEECH.BIG-C9A.fat-snd0.wav] Damage Report, Bad It's critical
SPEECH.BIG-C10A.fat-snd0.wav] Friendly Fire Hey buddy, it's your cargo you're shooting at.
SPEECH.BIG-C10B.fat-snd0.wav] Friendly Fire Hey, do I look like a target?
SPEECH.BIG-N1A.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-N1B.fat-snd0.wav] Destroyed No, no, not yet
SPEECH.BIG-N1C.fat-snd0.wav] Destroyed Oh please, no
SPEECH.BIG-N1D.fat-snd0.wav] Destroyed Shields down, systems down, oh no
SPEECH.BIG-N1E.fat-snd0.wav] Destroyed Wait, wait, wait
SPEECH.BIG-N1F.fat-snd0.wav] Destroyed Why me? (screams)
SPEECH.BIG-N1G.fat-snd0.wav] Destroyed Hey
SPEECH.BIG-N1H.fat-snd0.wav] Destroyed No, please, no
SPEECH.BIG-N1I.fat-snd0.wav] Destroyed No, please, I'm too young to die.
SPEECH.BIG-N1J.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-N1K.fat-snd0.wav] Destroyed Oh, shit
SPEECH.BIG-N1L.fat-snd0.wav] Destroyed I don't think I'm gonna make it.
SPEECH.BIG-N1M.fat-snd0.wav] Destroyed She's breaking up
SPEECH.BIG-N2A.fat-snd0.wav] Scored Kill Hey, chalk one up, baby
SPEECH.BIG-N2B.fat-snd0.wav] Scored Kill He shoots, he scores.
SPEECH.BIG-N2C.fat-snd0.wav] Scored Kill Yee-haw
SPEECH.BIG-N2D.fat-snd0.wav] Scored Kill Don't mess with the best, baby.
SPEECH.BIG-N2E.fat-snd0.wav] Scored Kill Hey, hey, look who just killed another.
SPEECH.BIG-N2F.fat-snd0.wav] Scored Kill Oh yes, I'm good.
SPEECH.BIG-N2G.fat-snd0.wav] Scored Kill He deserved to die.
SPEECH.BIG-N2H.fat-snd0.wav] Scored Kill Hey
SPEECH.BIG-N2I.fat-snd0.wav] Scored Kill Nice shot
SPEECH.BIG-N2J.fat-snd0.wav] Scored Kill Sweet
SPEECH.BIG-N3A.fat-snd0.wav] Friendly Fire What's the story?
SPEECH.BIG-N3B.fat-snd0.wav] Friendly Fire Back off, man.
SPEECH.BIG-N3C.fat-snd0.wav] Friendly Fire Hey man, I'm just a tourist.
SPEECH.BIG-N3D.fat-snd0.wav] Friendly Fire What's your problem?
SPEECH.BIG-N3E.fat-snd0.wav] Friendly Fire What do you think you're doing?
SPEECH.BIG-N3F.fat-snd0.wav] Friendly Fire Woah
SPEECH.BIG-N3G.fat-snd0.wav] Friendly Fire Hey buddy, calm down.
SPEECH.BIG-N3H.fat-snd0.wav] Friendly Fire Hey stop that. I'm friendly, man.
SPEECH.BIG-N3I.fat-snd0.wav] Friendly Fire Just my luck, an asshole.
SPEECH.BIG-N3J.fat-snd0.wav] Friendly Fire Hey
SPEECH.BIG-N3K.fat-snd0.wav] Friendly Fire Ah come on, not today.
SPEECH.BIG-N3L.fat-snd0.wav] Friendly Fire Did I upset you or something?
SPEECH.BIG-N4A.fat-snd0.wav] Requesting Assistance I'm taking damage.
SPEECH.BIG-N4B.fat-snd0.wav] Requesting Assistance Help me out here.
SPEECH.BIG-N4C.fat-snd0.wav] Requesting Assistance Get these guys off me.
SPEECH.BIG-N4D.fat-snd0.wav] Requesting Assistance I'm in trouble.
SPEECH.BIG-N5A.fat-snd0.wav] Agree Yes sir.
SPEECH.BIG-N5B.fat-snd0.wav] Agree Affirmative.
SPEECH.BIG-N5C.fat-snd0.wav] Agree It's done.
SPEECH.BIG-N5E.fat-snd0.wav] Agree It's done.
SPEECH.BIG-N6B.fat-snd0.wav] Refuse Negative.
SPEECH.BIG-N6C.fat-snd0.wav] Refuse Not now.
SPEECH.BIG-N6D.fat-snd0.wav] Refuse No sir.
SPEECH.BIG-N6E.fat-snd0.wav] Refuse That's a negative.
SPEECH.BIG-N7A.fat-snd0.wav] Enemies Sighted Hostiles detected.
SPEECH.BIG-N7C.fat-snd0.wav] Enemies Sighted I've got red on my radar.
SPEECH.BIG-N7D.fat-snd0.wav] Enemies Sighted Heads up, we've got company.
SPEECH.BIG-N7E.fat-snd0.wav] Enemies Sighted Looks like we got gate smashers.
SPEECH.BIG-N8A.fat-snd0.wav] Damage Report, None Doin' just fine.
SPEECH.BIG-N8B.fat-snd0.wav] Damage Report, None Looking good.
SPEECH.BIG-N8C.fat-snd0.wav] Damage Report, None Not a scratch.
SPEECH.BIG-N8D.fat-snd0.wav] Damage Report, None In great shape.
SPEECH.BIG-N9A.fat-snd0.wav] Damage Report, Some Just surviving, boss.
SPEECH.BIG-N9B.fat-snd0.wav] Damage Report, Some Could be better.
SPEECH.BIG-N9C.fat-snd0.wav] Damage Report, Some Not too bad.
SPEECH.BIG-N9D.fat-snd0.wav] Damage Report, Some Sustained some damage.
SPEECH.BIG-N10A.fat-snd0.wav] Damage Report, Bad It's critical.
SPEECH.BIG-N10B.fat-snd0.wav] Damage Report, Bad I'm ready to bail.
SPEECH.BIG-N10C.fat-snd0.wav] Damage Report, Bad Any more and I'm space dust.
SPEECH.BIG-K1A.fat-snd0.wav] Destroyed How could this be.
SPEECH.BIG-K1B.fat-snd0.wav] Destroyed I have failed.
SPEECH.BIG-K1C.fat-snd0.wav] Destroyed My death will be avenged.
SPEECH.BIG-K1D.fat-snd0.wav] Destroyed No, not yet
SPEECH.BIG-K1E.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-K1F.FAT-snd0.wav] Destroyed This is not right.
SPEECH.BIG-K1G.FAT-snd0.wav] Destroyed Death comes for us all.
SPEECH.BIG-K2A.fat-snd0.wav] Scored Kill Another insect crushed.
SPEECH.BIG-K2B.fat-snd0.wav] Scored Kill (laughter}
SPEECH.BIG-K2C.fat-snd0.wav] Scored Kill All are useless before me?
SPEECH.BIG-K2D.FAT-snd0.wav] Scored Kill When will I meet my match?
SPEECH.BIG-K2E.FAT-snd0.wav] Scored Kill There is no second place.
SPEECH.BIG-K2F.FAT-snd0.wav] Scored Kill Death becomes you.
SPEECH.BIG-K2G.FAT-snd0.wav] Scored Kill I have prevailed once more.
SPEECH.BIG-K2H.FAT-snd0.wav] Scored Kill I am invincible.
SPEECH.BIG-K2I.FAT-snd0.wav] Scored Kill Foolish amateur.
SPEECH.BIG-K3A.fat-snd0.wav] Taunt Prepare to die, fool.
SPEECH.BIG-K3B.fat-snd0.wav] Taunt Let there be no doubt, I shall win.
SPEECH.BIG-K3C.fat-snd0.wav] Taunt Get ready to bow down before me, governor.
SPEECH.BIG-K3D.fat-snd0.wav] Taunt I'm laughing at you, fool.
SPEECH.BIG-K3E.FAT-snd0.wav] Taunt I shall now extinguish your existence.
SPEECH.BIG-K3F.FAT-snd0.wav] Taunt Get ready to meet your maker.
SPEECH.BIG-K3G.FAT-snd0.wav] Taunt How dare you face me down?
SPEECH.BIG-K3H.FAT-snd0.wav] Taunt Your time has come.
SPEECH.BIG-K3I.fat-snd0.wav] Taunt Begging is pointless, sir.
SPEECH.BIG-K3J.fat-snd0.wav] Taunt Come to me, let me bless you.
SPEECH.BIG-M1A.fat-snd0.wav] Destroyed No
SPEECH.BIG-M1B.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-M1C.fat-snd0.wav] Destroyed I can't hold her.
SPEECH.BIG-M1D.fat-snd0.wav] Destroyed Help
SPEECH.BIG-M1E.fat-snd0.wav] Destroyed Eject
SPEECH.BIG-M2A.fat-snd0.wav] Scored Kill Chalk up another.
SPEECH.BIG-M2B.fat-snd0.wav] Scored Kill (laughs) They never learn.
SPEECH.BIG-M2C.fat-snd0.wav] Scored Kill Another lawbreaker meets his maker.
SPEECH.BIG-M2D.fat-snd0.wav] Scored Kill I am the law.
SPEECH.BIG-M2E.fat-snd0.wav] Scored Kill Die like the scum you are.
SPEECH.BIG-M2F.fat-snd0.wav] Scored Kill Let your death be an example to others.
SPEECH.BIG-M2G.fat-snd0.wav] Scored Kill Hey, did you see that instant cremation?
SPEECH.BIG-M2H.fat-snd0.wav] Scored Kill Welcome to the crematorium, kid.
SPEECH.BIG-M3A.fat-snd0.wav] Agree That's a positive.
SPEECH.BIG-M4A.fat-snd0.wav] Refuse That's a negative.
SPEECH.BIG-M5A.fat-snd0.wav] Scanning Be informed, your cargo ship is being scanned.
SPEECH.BIG-M5B.fat-snd0.wav] Scanning We're scanning for illegal goods.
SPEECH.BIG-M5C.FAT-snd0.wav] Scanning Let's see what you got. Ship scan on.
SPEECH.BIG-M6A.FAT-snd0.wav] Contraband Detected The cargo's carrying contraband. Time to die
SPEECH.BIG-M6B.FAT-snd0.wav] Contraband Detected Illegal goods scanned. Kiss your ass goodbye.
SPEECH.BIG-M7A.FAT-snd0.wav] Scan Clear Okay, you're in the clear.
SPEECH.BIG-M7B.FAT-snd0.wav] Scan Clear Proceed, no illegal goods detected.
SPEECH.BIG-M7C.FAT-snd0.wav] Scan Clear Scans show nothing, begone.
SPEECH.BIG-M7D.FAT-snd0.wav] Scan Clear All goods seem to be in order. Be on your way.
SPEECH.BIG-M8A.FAT-snd0.wav] Taunt From hunter to hunted, prepare to die.
SPEECH.BIG-M8B.FAT-snd0.wav] Taunt Justice will be swift and sweet.
SPEECH.BIG-M8C.FAT-snd0.wav] Taunt Prepare to meet your maker, scumbag.
SPEECH.BIG-M8D.FAT-snd0.wav] Taunt I see a dead man before me.
SPEECH.BIG-M8E.fat-snd0.wav] Taunt This is the end of the line, creep.
SPEECH.BIG-M8F.fat-snd0.wav] Taunt I now pronounce sentence: guilty.
SPEECH.BIG-M9A.fat-snd0.wav] Friendly Fire Do not evoke my wrath.
SPEECH.BIG-M9B.fat-snd0.wav] Friendly Fire Careful, civilian.
SPEECH.BIG-P1A.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-P1B.fat-snd0.wav] Destroyed It can't be over.
SPEECH.BIG-P1C.fat-snd0.wav] Destroyed No
SPEECH.BIG-P1D.fat-snd0.wav] Destroyed Shit
SPEECH.BIG-P1E.fat-snd0.wav] Destroyed I am burning up.
SPEECH.BIG-P1F.fat-snd0.wav] Destroyed See you in hell.
SPEECH.BIG-P1G.fat-snd0.wav] Destroyed This ain't right.
SPEECH.BIG-P1H.fat-snd0.wav] Destroyed Help
SPEECH.BIG-P1I.fat-snd0.wav] Destroyed My legs
SPEECH.BIG-P1J.FAT-snd0.wav] Destroyed I can't breathe...
SPEECH.BIG-P1K.FAT-snd0.wav] Destroyed Why?
SPEECH.BIG-P1L.FAT-snd0.wav] Destroyed I'm sorry. I'm sorry.
SPEECH.BIG-P1M.fat-snd0.wav] Destroyed I'm on top of the world, ma
SPEECH.BIG-P1N.FAT-snd0.wav] Destroyed Not like this
SPEECH.BIG-P1O.fat-snd0.wav] Destroyed Don't kill me, please
SPEECH.BIG-P2A.fat-snd0.wav] Scored Kill (laughs) Another one bites the dust.
SPEECH.BIG-P2B.fat-snd0.wav] Scored Kill Look at him die.
SPEECH.BIG-P2C.fat-snd0.wav] Scored Kill Oh yeah, that ship is toast.
SPEECH.BIG-P2D.fat-snd0.wav] Scored Kill Burn, baby, burn.
SPEECH.BIG-P2E.fat-snd0.wav] Scored Kill Ouch, that's got to hurt.
SPEECH.BIG-P2F.fat-snd0.wav] Scored Kill Hey, death becomes you.
SPEECH.BIG-P2G.fat-snd0.wav] Scored Kill Another one for the scrap heap.
SPEECH.BIG-P2H.fat-snd0.wav] Scored Kill Hey, look who's space dust.
SPEECH.BIG-P2I.fat-snd0.wav] Scored Kill Yet another kill.
SPEECH.BIG-P2J.FAT-snd0.wav] Scored Kill How bout a little competition? This is too easy.
SPEECH.BIG-P2K.FAT-snd0.wav] Scored Kill So who else wants some of this?
SPEECH.BIG-P2L.fat-snd0.wav] Scored Kill You want a piece of me? You got it.
SPEECH.BIG-P2M.fat-snd0.wav] Scored Kill Passes to pocket. He throws. Touchdown
SPEECH.BIG-P2N.fat-snd0.wav] Scored Kill Eat this, it's good for you.
SPEECH.BIG-P2O.FAT-snd0.wav] Scored Kill Come on, who's next?
SPEECH.BIG-P2P.FAT-snd0.wav] Scored Kill You want some, tough guy?
SPEECH.BIG-P2Q.FAT-snd0.wav] Scored Kill Come on, who's next?
SPEECH.BIG-P2R.fat-snd0.wav] Scored Kill There's another for the scrapbook.
SPEECH.BIG-P3A.fat-snd0.wav] Taunt Be assured, you will die.
SPEECH.BIG-P3B.fat-snd0.wav] Taunt Oh yes, you will be mine.
SPEECH.BIG-P3C.fat-snd0.wav] Taunt Wake up, time to die
SPEECH.BIG-P3D.fat-snd0.wav] Taunt Get ready to kiss your ass goodbye.
SPEECH.BIG-P3E.fat-snd0.wav] Taunt Where I go, death follows.
SPEECH.BIG-P3F.fat-snd0.wav] Taunt I hope you're not eyeballing me, son.
SPEECH.BIG-P3G.fat-snd0.wav] Taunt Say hello to my little friend.
SPEECH.BIG-P3H.FAT-snd0.wav] Taunt Come and get some.
SPEECH.BIG-P3I.FAT-snd0.wav] Taunt So who wants to dance?
SPEECH.BIG-P3J.fat-snd0.wav] Taunt Hey, pretty boy, kiss my ass.
SPEECH.BIG-P3K.fat-snd0.wav] Taunt Who do I send the flowers to?
SPEECH.BIG-P3L.fat-snd0.wav] Taunt I am the grim reaper.
SPEECH.BIG-P3M.fat-snd0.wav] Taunt Hey, you look good through a crosshair.
SPEECH.BIG-PLANETA.fat-snd0.wav] Cleared to Land You're cleared to land.
SPEECH.BIG-PLANETB.fat-snd0.wav] Cleared to Land You have clearance, Ser Arris.
SPEECH.BIG-PLANETC.fat-snd0.wav] Cleared to Land You're cleared all the way in. Good day.
SPEECH.BIG-PLANETD.fat-snd0.wav] Warning You are getting too close. You'll burn up.
SPEECH.BIG-STATIONA.fat-snd0.wav] Cleared to Land You're cleared to bring her in now.
SPEECH.BIG-STATIONB.fat-snd0.wav] Cleared to Land You are next in line. Bring her in.
SPEECH.BIG-STATIONC.fat-snd0.wav] Cleared to Land You are cleared to land, Ser Arris.
SPEECH.BIG-STATIOND.fat-snd0.wav] Warning You are flying too close.
SPEECH.BIG-SYSTEMA.fat-snd0.wav] Approved Debiting your account now.
SPEECH.BIG-SYSTEMB.fat-snd0.wav] Approved Credit transfer confirmed. Initiating autopilot.
SPEECH.BIG-SYSTEMC.fat-snd0.wav] Approved Payment approved. Come on through.
SPEECH.BIG-SYSTEMD.fat-snd0.wav] Denied Sorry, you have insufficient funds.
SPEECH.BIG-SYSTEME.fat-snd0.wav] Denied Sorry pal, no free rides.
SPEECH.BIG-SYSTEMF.fat-snd0.wav] Warning Hey, keep clear of the shields.
SPEECH.BIG-SYSTEMG.FAT-snd0.wav] Warning You're getting too close.
SPEECH.BIG-W15_1A.fat-snd0.wav] Destroyed Not me, no
SPEECH.BIG-W15_2A.fat-snd0.wav] Scored Kill Oh, baby.
SPEECH.BIG-W15_2B.fat-snd0.wav] Scored Kill Say goodnight, sweetheart.
SPEECH.BIG-W15_3A.fat-snd0.wav] Enemy Sighted Looks like some bad boys are coming.
SPEECH.BIG-W15_4A.fat-snd0.wav] Running Away This is too much for me. See you round, darling.
SPEECH.BIG-W15_5A.fat-snd0.wav] Accept Yes, dear.
SPEECH.BIG-W15_6A.fat-snd0.wav] Refuse Sorry, lover.
SPEECH.BIG-W15_7A.fat-snd0.wav] Damage Report, None Oh, I'm just fine.
SPEECH.BIG-W15_8A.fat-snd0.wav] Damage Report, Some A few tears, I'm afraid. Nothing more.
SPEECH.BIG-W15_9A.fat-snd0.wav] Damage Report, Bad One word, pain.
SPEECH.BIG-W15_10A.fat-snd0.wav] Plot Got the message off ???. I'll follow you.
SPEECH.BIG-W12_1A.FAT-snd0.wav] Destroyed Fairwell, mon ami
SPEECH.BIG-W12_2A.FAT-snd0.wav] Scored Kill Oh yes
SPEECH.BIG-W12_2B.FAT-snd0.wav] Scored Kill (laughs)
SPEECH.BIG-W12_3A.FAT-snd0.wav] Enemy Sighted Enemies ahead, Lev
SPEECH.BIG-W12_4A.FAT-snd0.wav] Running Away I have to go now, Lev. I'll see you soon.
SPEECH.BIG-W12_5A.FAT-snd0.wav] Accept It's as good as done, Lev.
SPEECH.BIG-W12_6A.FAT-snd0.wav] Refuse Sorry, can't do.
SPEECH.BIG-W12_7A.FAT-snd0.wav] Damage Report, None All systems are fine.
SPEECH.BIG-W12_8A.FAT-snd0.wav] Damage Report, Some Taking some punishment.
SPEECH.BIG-W12_9A.fat-snd0.wav] Damage Report, Bad I don't think she'll take much more.
SPEECH.BIG-W12_10A.fat-snd0.wav] Plot Thanks buddy. Meet me at the Rampant Robot bar. I owe you one.
SPEECH.BIG-W12_10B.fat-snd0.wav] Plot Mayday
SPEECH.BIG-W14_1A.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-W14_2A.fat-snd0.wav] Scored Kill Oh yeah.
SPEECH.BIG-W14_2B.fat-snd0.wav] Scored Kill Chalk up another.
SPEECH.BIG-W14_2C.fat-snd0.wav] Scored Kill Some people.
SPEECH.BIG-W14_3A.fat-snd0.wav] Enemy Sighted We've got bandits ahead.
SPEECH.BIG-W14_4A.fat-snd0.wav] Running Away Sorry bud, I never signed up for this. See you at the Galactic Gourmet. If you live.
SPEECH.BIG-W14_5A.fat-snd0.wav] Accept No problem, flyboy.
SPEECH.BIG-W14_6A.fat-snd0.wav] Refuse Not a chance.
SPEECH.BIG-W14_7A.fat-snd0.wav] Damage Report, None I'm fine.
SPEECH.BIG-W14_8A.fat-snd0.wav] Damage Report, Some Taking some damage.
SPEECH.BIG-W14_9A.fat-snd0.wav] Damage Report, Bad It's bad. Really bad.
SPEECH.BIG-W14_10A.fat-snd0.wav] Plot See you on Hephaestus, pal.
SPEECH.BIG-W11_1A.fat-snd0.wav] Destroyed Goodbye, Lev.
SPEECH.BIG-W11_2A.fat-snd0.wav] Scored Kill (laughs) Nice to be back.
SPEECH.BIG-W11_2B.fat-snd0.wav] Scored Kill Amateurs.
SPEECH.BIG-W11_2C.fat-snd0.wav] Scored Kill Ah yes, perks of the job.
SPEECH.BIG-W11_3A.fat-snd0.wav] Enemy Sighted Enemies sighted, I'm going in.
SPEECH.BIG-W11_4A.fat-snd0.wav] Running Away I'm out of here, Lev. Keep up the good fight.
SPEECH.BIG-W11_5A.fat-snd0.wav] Accept No problem.
SPEECH.BIG-W11_6A.fat-snd0.wav] Refuse Request denied.
SPEECH.BIG-W11_7A.fat-snd0.wav] Damage Report, None I'm looking good.
SPEECH.BIG-W11_8A.fat-snd0.wav] Damage Report, Some Taking some damage.
SPEECH.BIG-W11_9A.fat-snd0.wav] Damage Report, Bad Looking pretty serious over here.
SPEECH.BIG-W11_10A.fat-snd0.wav] Plot Help me, Arris. You need me.
SPEECH.BIG-W11_10B.FAT-snd0.wav] Plot Meet me on Hades at my office.
SPEECH.BIG-W11_10C.FAT-snd0.wav] Plot Shit, Arris. Your quest for the truth just went up with that ship.
SPEECH.BIG-W11_10D.FAT-snd0.wav] Plot See you at the Prison Pits on Hades. He's safe and ours.
SPEECH.BIG-W16_1A.fat-snd0.wav] Destroyed I'm a goner.
SPEECH.BIG-W16_2A.fat-snd0.wav] Scored Kill No one's quicker on the draw.
SPEECH.BIG-W16_2B.fat-snd0.wav] Scored Kill Get down, boy.
SPEECH.BIG-W16_3A.fat-snd0.wav] Enemy Sighted We've got trouble and it's coming in fast.
SPEECH.BIG-W16_4A.fat-snd0.wav] Running Away This old timer's heading out.
SPEECH.BIG-W16_5A.fat-snd0.wav] Accept Affirmative, Lev.
SPEECH.BIG-W16_6A.fat-snd0.wav] Refuse Not now, Lev.
SPEECH.BIG-W16_7A.fat-snd0.wav] Damage Report, None Not a scar.
SPEECH.BIG-W16_8A.fat-snd0.wav] Damage Report, Some Taking a few bruises.
SPEECH.BIG-W16_9A.fat-snd0.wav] Damage Report, Bad Deleted pretty bad.
SPEECH.BIG-W16_10A.FAT-snd0.wav] Plot Mayday
SPEECH.BIG-W16_10B.FAT-snd0.wav] Plot Thanks, buddy, meet me at Sinner's for a beer.
SPEECH.BIG-W18_1A.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-W18_2A.fat-snd0.wav] Scored Kill Oh yes.
SPEECH.BIG-W18_2B.fat-snd0.wav] Scored Kill He's burning.
SPEECH.BIG-W18_3A.fat-snd0.wav] Enemy Sighted We've got company.
SPEECH.BIG-W18_4A.fat-snd0.wav] Running Away I'm out of here, see you later Lev.
SPEECH.BIG-W18_5A.fat-snd0.wav] Accept Okay.
SPEECH.BIG-W18_6A.fat-snd0.wav] Refuse Sorry, not now.
SPEECH.BIG-W18_7A.fat-snd0.wav] Damage Report, None I'm fine.
SPEECH.BIG-W18_8A.fat-snd0.wav] Damage Report, Some Taking some damage.
SPEECH.BIG-W18_9A.fat-snd0.wav] Damage Report, Bad Critical.
SPEECH.BIG-W18_10A.fat-snd0.wav] Plot See you on Janus IV, Lev.
SPEECH.BIG-W17_1A.FAT-snd0.wav] Destroyed Oh, not me
SPEECH.BIG-W17_2A.FAT-snd0.wav] Scored Kill Oh
SPEECH.BIG-W17_2B.FAT-snd0.wav] Scored Kill That'll teach you.
SPEECH.BIG-W17_3A.FAT-snd0.wav] Enemy Sighted Oh no, we've got nasties coming in.
SPEECH.BIG-W17_4A.FAT-snd0.wav] Running Away I can't take this. I'm leaving.
SPEECH.BIG-W17_5A.FAT-snd0.wav] Accept Anything you say.
SPEECH.BIG-W17_6A.FAT-snd0.wav] Refuse Sorry, can't do it.
SPEECH.BIG-W17_7A.FAT-snd0.wav] Damage Report, None I'm great.
SPEECH.BIG-W17_8A.FAT-snd0.wav] Damage Report, Some Well, not too good.
SPEECH.BIG-W17_9A.FAT-snd0.wav] Damage Report, Bad I can't take anymore.
SPEECH.BIG-W17_10A.fat-snd0.wav] Plot Mayday
SPEECH.BIG-W17_10B.fat-snd0.wav] Plot Oh, my hero
SPEECH.BIG-W13_1A.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-W13_2A.fat-snd0.wav] Scored Kill Yes, swift and painless.
SPEECH.BIG-W13_2B.fat-snd0.wav] Scored Kill What was he thinking of?
SPEECH.BIG-W13_2C.fat-snd0.wav] Scored Kill Come on, someone test me.
SPEECH.BIG-W13_3A.fat-snd0.wav] Enemy Sighted Enemies coming in. They're all mine.
SPEECH.BIG-W13_4A.fat-snd0.wav] Running Away I'm out of here, Lev. Take care of yourself.
SPEECH.BIG-W13_5A.fat-snd0.wav] Accept You got it.
SPEECH.BIG-W13_6A.fat-snd0.wav] Refuse No can do, Lev.
SPEECH.BIG-W13_7A.fat-snd0.wav] Damage Report, None No problems over here.
SPEECH.BIG-W13_8A.fat-snd0.wav] Damage Report, Some I've been through worse.
SPEECH.BIG-W13_9A.fat-snd0.wav] Damage Report, Bad Only just holding it together.
SPEECH.BIG-W13_10A.fat-snd0.wav] Plot Thanks, Lev. Meet me down at the Surgeon's. I owe you one.
SPEECH.BIG-w1_1a.FAT-snd0.wav] Destroyed I leave now for a better place.
SPEECH.BIG-W1_2A.FAT-snd0.wav] Scored Kill Another falls by the wayside.
SPEECH.BIG-W1_2B.FAT-snd0.wav] Scored Kill I feel the power.
SPEECH.BIG-W1_3A.FAT-snd0.wav] Accept It shall be done.
SPEECH.BIG-W1_4A.FAT-snd0.wav] Refuse Request denied.
SPEECH.BIG-W1_5A.FAT-snd0.wav] Enemy Sighted Enemy sighting. Permission to dance?
SPEECH.BIG-W1_6A.FAT-snd0.wav] Damage Report, None Not a scratch.
SPEECH.BIG-W1_7A.FAT-snd0.wav] Damage Report, Some Could be better.
SPEECH.BIG-W1_8A.FAT-snd0.wav] Damage Report, Bad In bad shape.
SPEECH.BIG-W1_9A.FAT-snd0.wav] Running Away I'm out of here. Good luck.
SPEECH.BIG-W1_10A.FAT-snd0.wav] Friendly Fire Hey, who's side you on?
SPEECH.BIG-W1_10B.FAT-snd0.wav] Friendly Fire Look before you shoot, idiot.
SPEECH.BIG-W2_1A.fat-snd0.wav] Destroyed (screams)
SPEECH.BIG-W2_2A.fat-snd0.wav] Scored Kill All right.
SPEECH.BIG-W2_2B.fat-snd0.wav] Scored Kill Get down.
SPEECH.BIG-W2_3A.fat-snd0.wav] Accept No problem.
SPEECH.BIG-W2_4A.fat-snd0.wav] Refuse Sorry, no chance.
SPEECH.BIG-W2_5A.fat-snd0.wav] Enemy Sighted Let me at them.
SPEECH.BIG-W2_6A.fat-snd0.wav] Damage Report, None Alive and well.
SPEECH.BIG-W2_7A.fat-snd0.wav] Damage Report, Some Taking some damage.
SPEECH.BIG-W2_8A.fat-snd0.wav] Damage Report, Bad Terrible.
SPEECH.BIG-W2_9A.fat-snd0.wav] Running Away I'm hurting bad, see you later.
SPEECH.BIG-W2_10A.fat-snd0.wav] Friendly Fire Careful where you shoot.
SPEECH.BIG-W2_10B.fat-snd0.wav] Friendly Fire Hey, I'm here to help, not get shot at.
SPEECH.BIG-W3_1A.fat-snd0.wav] Destroyed Goodbye, sweetheart
SPEECH.BIG-W3_2A.fat-snd0.wav] Scored Kill (laughs) This is one dead lady.
SPEECH.BIG-W3_2B.fat-snd0.wav] Scored Kill Between the legs, right where it hurts.
SPEECH.BIG-W3_3A.fat-snd0.wav] Accept Okay, cutie.
SPEECH.BIG-W3_4A.fat-snd0.wav] Refuse I don't think so, darling.
SPEECH.BIG-W3_5A.fat-snd0.wav] Enemy Sighted Ah, some boys want to play.
SPEECH.BIG-W3_6A.fat-snd0.wav] Damage Report, None Looking good as ever, cutie.
SPEECH.BIG-W3_7A.fat-snd0.wav] Damage Report, Some A few hairs out of place, that's all.
SPEECH.BIG-W3_8A.fat-snd0.wav] Damage Report, Bad Pretty bad. Not that you should worry, though
SPEECH.BIG-W3_9A.fat-snd0.wav] Running Away I've got an appointment to keep. Take care, lover.
SPEECH.BIG-W3_10A.fat-snd0.wav] Friendly Fire Hey, is this a man thing?
SPEECH.BIG-W3_10B.fat-snd0.wav] Friendly Fire You trying to impress me or something?
SPEECH.BIG-W4_1A.fat-snd0.wav] Destroyed Can't control her any longer...
SPEECH.BIG-W4_2A.fat-snd0.wav] Scored Kill Oh yeah, three points.
SPEECH.BIG-W4_2B.fat-snd0.wav] Scored Kill Burn, baby, burn.
SPEECH.BIG-W4_3A.fat-snd0.wav] Accept Okay.
SPEECH.BIG-W4_4A.fat-snd0.wav] Refuse Sorry, no.
SPEECH.BIG-W4_5A.fat-snd0.wav] Enemy Sighted Enemies on radar. Let's get 'em.
SPEECH.BIG-W4_6A.fat-snd0.wav] Damage Report, None Great.
SPEECH.BIG-W4_7A.fat-snd0.wav] Damage Report, Some A few scratches.
SPEECH.BIG-W4_8A.fat-snd0.wav] Damage Report, Bad Shit.
SPEECH.BIG-W4_9A.fat-snd0.wav] Running Away This kitchen's too hot. I'm out of here.
SPEECH.BIG-W4_10A.fat-snd0.wav] Friendly Fire Quit it.
SPEECH.BIG-W4_10B.fat-snd0.wav] Friendly Fire Hey, this paint job cost me good money.
SPEECH.BIG-W5_1A.fat-snd0.wav] Destroyed Game over, man.
SPEECH.BIG-W5_2A.fat-snd0.wav] Scored Kill (laughs) Got another
SPEECH.BIG-W5_2B.fat-snd0.wav] Scored Kill Oh, that's pretty.
SPEECH.BIG-W5_3A.fat-snd0.wav] Accept Sure thing, man.
SPEECH.BIG-W5_4A.fat-snd0.wav] Refuse Not a chance, man.
SPEECH.BIG-W5_5A.fat-snd0.wav] Enemy Sighted A lot of bogeys on radar.
SPEECH.BIG-W5_6A.fat-snd0.wav] Damage Report, None Good as ever.
SPEECH.BIG-W5_7A.fat-snd0.wav] Damage Report, Some I've been hit, man
SPEECH.BIG-W5_8A.fat-snd0.wav] Damage Report, Bad Don't know if I can hold it together, man.
SPEECH.BIG-W5_9A.fat-snd0.wav] Running Away I didn't sign up for this, I'm out of here.
SPEECH.BIG-W5_10A.fat-snd0.wav] Friendly Fire Hey stop that, man.
SPEECH.BIG-W5_10B.fat-snd0.wav] Friendly Fire Do you need glasses, man?
SPEECH.BIG-w6_1A.FAT-snd0.wav] Destroyed No
SPEECH.BIG-W6_2A.FAT-snd0.wav] Scored Kill Scratch one.
SPEECH.BIG-W6_2B.FAT-snd0.wav] Scored Kill I'm doing very good.
SPEECH.BIG-W6_3A.FAT-snd0.wav] Accept Yes sir.
SPEECH.BIG-W6_4A.FAT-snd0.wav] Refuse No sir.
SPEECH.BIG-W6_5A.FAT-snd0.wav] Enemy Sighted Request permission to engage enemy.
SPEECH.BIG-W6_6A.FAT-snd0.wav] Damage Report, None No damages yet.
SPEECH.BIG-W6_7A.FAT-snd0.wav] Damage Report, Some Moderate damage sustained.
SPEECH.BIG-W6_8A.FAT-snd0.wav] Damage Report, Bad Damage near critical level.
SPEECH.BIG-W6_9A.FAT-snd0.wav] Running Away I'm in bad shape. Going AWOL.
SPEECH.BIG-W6_10A.FAT-snd0.wav] Friendly Fire Careful.
SPEECH.BIG-W6_10B.FAT-snd0.wav] Friendly Fire Stop that.
SPEECH.BIG-W7_1A.fat-snd0.wav] Destroyed My time has come.
SPEECH.BIG-W7_2A.fat-snd0.wav] Scored Kill (laughs)
SPEECH.BIG-W7_2B.fat-snd0.wav] Scored Kill Another fool destroyed.
SPEECH.BIG-W7_3A.fat-snd0.wav] Accept It shall be done.
SPEECH.BIG-W7_4A.fat-snd0.wav] Refuse Negative.
SPEECH.BIG-W7_5A.fat-snd0.wav] Enemy Sighted See how they speed to their deaths.
SPEECH.BIG-W7_6A.fat-snd0.wav] Damage Report, None A-Okay.
SPEECH.BIG-W7_7A.fat-snd0.wav] Damage Report, Some I'm in average condition.
SPEECH.BIG-W7_8A.fat-snd0.wav] Damage Report, Bad I'm critical.
SPEECH.BIG-W7_9A.fat-snd0.wav] Running Away I'm sorry to leave you but needs must.
SPEECH.BIG-W7_10A.fat-snd0.wav] Friendly Fire Careful, Lev.
SPEECH.BIG-W7_10B.fat-snd0.wav] Friendly Fire Are you trying to infuriate me?
SPEECH.BIG-W8_1A.fat-snd0.wav] Destroyed Help me
SPEECH.BIG-W8_2A.fat-snd0.wav] Scored Kill How's that feel, honey?
SPEECH.BIG-W8_2B.fat-snd0.wav] Scored Kill Oh that's gotta hurt.
SPEECH.BIG-W8_3A.fat-snd0.wav] Accept No problem, Lev.
SPEECH.BIG-W8_4A.fat-snd0.wav] Refuse Sorry Lev, not right now.
SPEECH.BIG-W8_5A.fat-snd0.wav] Enemy Sighted Hey Lev, I've got incoming bogeys.
SPEECH.BIG-W8_6A.fat-snd0.wav] Damage Report, None Just dandy.
SPEECH.BIG-W8_7A.fat-snd0.wav] Damage Report, Some A few tears but I'll survive.
SPEECH.BIG-W8_8A.fat-snd0.wav] Damage Report, Bad I'm in trouble, Lev.
SPEECH.BIG-W8_9A.fat-snd0.wav] Running Away Lev, I'm out of here. Take care.
SPEECH.BIG-W8_10A.fat-snd0.wav] Friendly Fire Hey, Honey
SPEECH.BIG-W8_10B.fat-snd0.wav] Friendly Fire Oh stop it.
SPEECH.BIG-W9_1A.fat-snd0.wav] Destroyed I'm finished.
SPEECH.BIG-W9_2A.fat-snd0.wav] Scored Kill This is too easy.
SPEECH.BIG-W9_2B.fat-snd0.wav] Scored Kill Now that's a kill.
SPEECH.BIG-W9_3A.fat-snd0.wav] Accept I'm doing it.
SPEECH.BIG-W9_4A.fat-snd0.wav] Refuse It aint gonna happen.
SPEECH.BIG-W9_5A.fat-snd0.wav] Enemy Sighted We got company.
SPEECH.BIG-W9_6A.fat-snd0.wav] Damage Report, None I'm coasting.
SPEECH.BIG-W9_7A.fat-snd0.wav] Damage Report, Some Nothing I can't handle.
SPEECH.BIG-W9_8A.fat-snd0.wav] Damage Report, Bad I've got major problems.
SPEECH.BIG-W9_9A.fat-snd0.wav] Running Away Sorry, but I'm hitting the road, jack.
SPEECH.BIG-W9_10A.fat-snd0.wav] Friendly Fire Careful now
SPEECH.BIG-W9_10B.fat-snd0.wav] Friendly Fire Woah